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@@ -948,7 +948,8 @@
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if(is_energy_reflectable_projectile(object))
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if(prob(final_block_chance))
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return BLOCK_SUCCESS | BLOCK_SHOULD_REDIRECT | BLOCK_PHYSICAL_EXTERNAL | BLOCK_REDIRECTED
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return BLOCK_NONE //To avoid reflection chance double-dipping with block chance var/obj/item/projectile/P = object
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return BLOCK_NONE //To avoid reflection chance double-dipping with block chance
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var/obj/item/projectile/P = object
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if(P.damage >= 30)
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var/turf/T = get_turf(owner)
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T.visible_message("<span class='warning'>The sheer force from [P] shatters the mirror shield!</span>")
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@@ -764,10 +764,6 @@
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return ..()
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/obj/item/clothing/suit/space/hardsuit/shielded/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
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if(!real_attack)
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if(current_charges > 0)
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return BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
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return BLOCK_NONE
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recharge_cooldown = world.time + recharge_delay
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if(current_charges > 0)
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var/datum/effect_system/spark_spread/s = new
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