z-level checks.
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@@ -17,13 +17,10 @@ GLOBAL_VAR_INIT(singularity_counter, 0)
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stat = 0
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verb_say = "states"
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var/cooldown = 0
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var/active = 0
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var/active = FALSE
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var/meteor_buff = FALSE
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var/icontype = "beacon"
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/obj/machinery/power/singularity_beacon/proc/Activate(mob/user = null)
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if(active)
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return FALSE
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@@ -31,9 +28,8 @@ GLOBAL_VAR_INIT(singularity_counter, 0)
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if(user)
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to_chat(user, "<span class='notice'>The connected wire doesn't have enough current.</span>")
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return FALSE
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GLOB.singularity_counter++
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for(var/datum/round_event_control/meteor_wave/W in SSevents.control)
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W.weight += round(initial(W.weight) * METEOR_DISASTER_MODIFIER)
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if(is_station_level(z))
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increment_meteor_waves()
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for(var/obj/singularity/singulo in GLOB.singularities)
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if(singulo.z == z)
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singulo.target = src
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@@ -43,7 +39,6 @@ GLOBAL_VAR_INIT(singularity_counter, 0)
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to_chat(user, "<span class='notice'>You activate the beacon.</span>")
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return TRUE
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/obj/machinery/power/singularity_beacon/proc/Deactivate(mob/user)
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if(!active)
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return FALSE
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@@ -54,16 +49,25 @@ GLOBAL_VAR_INIT(singularity_counter, 0)
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active = FALSE
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if(user)
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to_chat(user, "<span class='notice'>You deactivate the beacon.</span>")
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if(meteor_buff)
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decrement_meteor_waves()
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return TRUE
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/obj/machinery/power/singularity_beacon/proc/increment_meteor_waves()
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meteor_buff = TRUE
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GLOB.singularity_counter++
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for(var/datum/round_event_control/meteor_wave/W in SSevents.control)
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W.weight += round(initial(W.weight) * METEOR_DISASTER_MODIFIER)
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/obj/machinery/power/singularity_beacon/proc/decrement_meteor_waves()
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meteor_buff = FALSE
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GLOB.singularity_counter--
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for(var/datum/round_event_control/meteor_wave/W in SSevents.control)
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W.weight -= round(initial(W.weight) * METEOR_DISASTER_MODIFIER)
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return TRUE
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/obj/machinery/power/singularity_beacon/attack_ai(mob/user)
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return
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/obj/machinery/power/singularity_beacon/attack_hand(mob/user)
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. = ..()
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if(.)
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@@ -104,6 +108,12 @@ GLOBAL_VAR_INIT(singularity_counter, 0)
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if(!active)
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return
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var/is_on_station = is_station_level(z)
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if(meteor_buff && !is_on_station)
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decrement_meteor_waves()
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else if(!meteor_buff && is_on_station)
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increment_meteor_waves()
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if(surplus() >= 1500)
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add_load(1500)
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if(cooldown <= world.time)
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