config
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@@ -535,3 +535,9 @@
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/datum/config_entry/number/max_shuttle_size
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config_entry_value = 500
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//wound config stuff (increases the max injury roll, making injuries more likely)
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/datum/config_entry/number/wound_exponent
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config_entry_value = 1.225
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min_val = 0
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integer = FALSE
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@@ -355,7 +355,7 @@
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else
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damage = min(damage, WOUND_MAX_CONSIDERED_DAMAGE)
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var/base_roll = rand(max(damage/1.5,25), round(damage ** WOUND_DAMAGE_EXPONENT))
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var/base_roll = rand(max(damage/1.5,25), round(damage ** CONFIG_GET(number/wound_exponent)))
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var/injury_roll = base_roll
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injury_roll += check_woundings_mods(woundtype, damage, wound_bonus, bare_wound_bonus)
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var/list/wounds_checking = GLOB.global_wound_types[woundtype]
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