Update inducer.dm
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@@ -192,6 +192,14 @@
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opened = FALSE
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gun_charger = TRUE
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/obj/item/inducer/sci/combat/dry
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cell_type = null
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opened = TRUE
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/obj/item/inducer/sci/combat/dry/Initialize() //Just in case
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. = ..()
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update_icon()
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/obj/item/inducer/sci/combat/Initialize()
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. = ..()
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update_icon()
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