Merge remote-tracking branch 'origin/master' into rustsql

This commit is contained in:
Letter N
2021-02-19 12:38:32 +08:00
737 changed files with 8763 additions and 3732 deletions
+1 -1
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@@ -168,7 +168,7 @@ GLOBAL_LIST_EMPTY(active_alternate_appearances)
return TRUE
return FALSE
datum/atom_hud/alternate_appearance/basic/onePerson
/datum/atom_hud/alternate_appearance/basic/onePerson
var/mob/seer
/datum/atom_hud/alternate_appearance/basic/onePerson/mobShouldSee(mob/M)
+4 -1
View File
@@ -99,6 +99,9 @@
///Mobs that are currently do_after'ing this atom, to be cleared from on Destroy()
var/list/targeted_by
///Reference to atom being orbited
var/atom/orbit_target
/**
* Called when an atom is created in byond (built in engine proc)
*
@@ -548,7 +551,7 @@
/atom/proc/contents_explosion(severity, target)
return //For handling the effects of explosions on contents that would not normally be effected
/atom/proc/ex_act(severity, target)
/atom/proc/ex_act(severity, target, datum/explosion/E)
set waitfor = FALSE
contents_explosion(severity, target)
SEND_SIGNAL(src, COMSIG_ATOM_EX_ACT, severity, target)
+10 -3
View File
@@ -31,7 +31,14 @@
var/list/client_mobs_in_contents // This contains all the client mobs within this container
var/list/acted_explosions //for explosion dodging
var/datum/forced_movement/force_moving = null //handled soley by forced_movement.dm
var/movement_type = GROUND //Incase you have multiple types, you automatically use the most useful one. IE: Skating on ice, flippers on water, flying over chasm/space, etc.
/**
* In case you have multiple types, you automatically use the most useful one.
* IE: Skating on ice, flippers on water, flying over chasm/space, etc.
* I reccomend you use the movetype_handler system and not modify this directly, especially for living mobs.
*/
var/movement_type = GROUND
var/atom/movable/pulling
var/grab_state = 0
var/throwforce = 0
@@ -567,8 +574,8 @@
return TRUE
//TODO: Better floating
/atom/movable/proc/float(on)
if(throwing)
/atom/movable/proc/float(on, throw_override)
if(throwing || !throw_override)
return
if(on && !(movement_type & FLOATING))
animate(src, pixel_y = 2, time = 10, loop = -1, flags = ANIMATION_RELATIVE)
+3 -3
View File
@@ -133,7 +133,7 @@
icon_state = "knuckles"
w_class = 3
datum/gang_item/clothing/shades //Addition: Why not have cool shades on a gang member anyways?
/datum/gang_item/clothing/shades //Addition: Why not have cool shades on a gang member anyways?
name = "Cool Sunglasses"
id = "glasses"
cost = 5
@@ -313,13 +313,13 @@ datum/gang_item/clothing/shades //Addition: Why not have cool shades on a gang m
permeability_coefficient = 0.01
clothing_flags = NOSLIP
datum/gang_item/equipment/shield
/datum/gang_item/equipment/shield
name = "Riot Shield"
id = "riot_shield"
cost = 25
item_path = /obj/item/shield/riot
datum/gang_item/equipment/gangsheild
/datum/gang_item/equipment/gangsheild
name = "Tower Shield"
id = "metal"
cost = 45 //High block of melee and even higher for bullets
+7 -7
View File
@@ -455,7 +455,7 @@ If not set, defaults to check_completion instead. Set it. It's used by cryo.
var/target_real_name // Has to be stored because the target's real_name can change over the course of the round
var/target_missing_id
/datum/objective/escape/escape_with_identity/find_target()
/datum/objective/escape/escape_with_identity/find_target(dupe_search_range, blacklist)
target = ..()
update_explanation_text()
@@ -553,7 +553,7 @@ GLOBAL_LIST_EMPTY(possible_items)
for(var/I in subtypesof(/datum/objective_item/steal))
new I
/datum/objective/steal/find_target()
/datum/objective/steal/find_target(dupe_search_range, blacklist)
var/list/datum/mind/owners = get_owners()
var/approved_targets = list()
check_items:
@@ -631,7 +631,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
for(var/I in subtypesof(/datum/objective_item/special) + subtypesof(/datum/objective_item/stack))
new I
/datum/objective/steal/special/find_target()
/datum/objective/steal/special/find_target(dupe_search_range, blacklist)
return set_target(pick(GLOB.possible_items_special))
/datum/objective/steal/exchange
@@ -844,7 +844,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
name = "destroy AI"
martyr_compatible = 1
/datum/objective/destroy/find_target()
/datum/objective/destroy/find_target(dupe_search_range, blacklist)
var/list/possible_targets = active_ais(1)
var/mob/living/silicon/ai/target_ai = pick(possible_targets)
target = target_ai.mind
@@ -1124,7 +1124,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
/datum/objective/hoard/heirloom
name = "steal heirloom"
/datum/objective/hoard/heirloom/find_target()
/datum/objective/hoard/heirloom/find_target(dupe_search_range, blacklist)
set_target(pick(GLOB.family_heirlooms))
GLOBAL_LIST_EMPTY(traitor_contraband)
@@ -1141,7 +1141,7 @@ GLOBAL_LIST_EMPTY(cult_contraband)
if(!GLOB.cult_contraband.len)
GLOB.cult_contraband = list(/obj/item/clockwork/slab,/obj/item/clockwork/component/belligerent_eye,/obj/item/clockwork/component/belligerent_eye/lens_gem,/obj/item/shuttle_curse,/obj/item/cult_shift)
/datum/objective/hoard/collector/find_target()
/datum/objective/hoard/collector/find_target(dupe_search_range, blacklist)
var/obj/item/I
var/I_type
if(prob(50))
@@ -1172,7 +1172,7 @@ GLOBAL_LIST_EMPTY(possible_sabotages)
for(var/I in subtypesof(/datum/sabotage_objective))
new I
/datum/objective/sabotage/find_target()
/datum/objective/sabotage/find_target(dupe_search_range, blacklist)
var/list/datum/mind/owners = get_owners()
var/approved_targets = list()
check_sabotages:
@@ -33,6 +33,7 @@
/datum/sabotage_objective/processing/check_conditions()
return won
/*
/datum/sabotage_objective/processing/power_sink
name = "Drain at least 100 megajoules of power using a power sink."
sabotage_type = "powersink"
@@ -44,6 +45,7 @@
for(var/s in GLOB.power_sinks)
var/obj/item/powersink/sink = s
won = max(won,sink.power_drained/1e8)
*/
/obj/item/paper/guides/antag/supermatter_sabotage
info = "Ways to sabotage a supermatter:<br>\
+11 -9
View File
@@ -10,7 +10,7 @@
circuit = /obj/item/circuitboard/machine/cell_charger
pass_flags = PASSTABLE
var/obj/item/stock_parts/cell/charging = null
var/charge_rate = 500
var/recharge_coeff = 1
/obj/machinery/cell_charger/update_overlays()
. += ..()
@@ -28,9 +28,10 @@
. = ..()
. += "There's [charging ? "a" : "no"] cell in the charger."
if(charging)
. += "Current charge: [round(charging.percent(), 1)]%."
var/obj/item/stock_parts/cell/C = charging.get_cell()
. += "Current charge: [C.percent()]%."
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Charge rate at <b>[charge_rate]J</b> per cycle.</span>"
. += "<span class='notice'>The status display reads: Charge rate at <b>[recharge_coeff*10]J</b> per cycle.</span>"
/obj/machinery/cell_charger/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/stock_parts/cell) && !panel_open)
@@ -122,17 +123,18 @@
charging.emp_act(severity)
/obj/machinery/cell_charger/RefreshParts()
charge_rate = 500
for(var/obj/item/stock_parts/capacitor/C in component_parts)
charge_rate *= C.rating
recharge_coeff = C.rating
/obj/machinery/cell_charger/process()
if(!charging || !anchored || (stat & (BROKEN|NOPOWER)))
return
if(charging.percent() >= 100)
return
use_power(charge_rate)
charging.give(charge_rate) //this is 2558, efficient batteries exist
if(charging)
var/obj/item/stock_parts/cell/C = charging.get_cell()
if(C)
if(C.charge < C.maxcharge)
C.give(C.chargerate * recharge_coeff)
use_power(250 * recharge_coeff)
update_icon()
+27 -1
View File
@@ -6,10 +6,12 @@
density = TRUE
anchored = TRUE
circuit = /obj/item/circuitboard/machine/colormate
var/obj/item/inserted
var/atom/movable/inserted
var/activecolor = "#FFFFFF"
var/list/color_matrix_last
var/matrix_mode = FALSE
/// Allow holder'd mobs
var/allow_mobs = TRUE
/// Minimum lightness for normal mode
var/minimum_normal_lightness = 50
/// Minimum lightness for matrix mode, tested using 4 test colors of full red, green, blue, white.
@@ -57,11 +59,22 @@
return
if(user.a_intent == INTENT_HARM)
return ..()
if(allow_mobs && istype(I, /obj/item/clothing/head/mob_holder))
var/obj/item/clothing/head/mob_holder/H = I
var/mob/victim = H.held_mob
if(!user.transferItemToLoc(I, src))
to_chat(user, "<span class='warning'>[I] is stuck to your hand!</span>")
return
if(!QDELETED(H))
H.release()
insert_mob(victim, user)
if(is_type_in_list(I, allowed_types) && is_operational())
if(!user.transferItemToLoc(I, src))
to_chat(user, "<span class='warning'>[I] is stuck to your hand!</span>")
return
if(QDELETED(I))
return
user.visible_message("<span class='notice'>[user] inserts [I] into [src]'s receptable.</span>")
inserted = I
@@ -69,9 +82,22 @@
else
return ..()
/obj/machinery/gear_painter/proc/insert_mob(mob/victim, mob/user)
if(inserted)
return
if(user)
visible_message("<span class='warning'>[user] stuffs [victim] into [src]!</span>")
inserted = victim
inserted.forceMove(src)
/obj/machinery/gear_painter/AllowDrop()
return FALSE
/obj/machinery/gear_painter/handle_atom_del(atom/movable/AM)
if(AM == inserted)
inserted = null
return ..()
/obj/machinery/gear_painter/AltClick(mob/user)
. = ..()
if(!user.CanReach(src))
+8 -1
View File
@@ -151,7 +151,14 @@
var/obj/machinery/power/apc/target = locate(ref) in GLOB.apcs_list
if(!target)
return
target.vars[type] = target.setsubsystem(text2num(value))
value = target.setsubsystem(text2num(value))
switch(type) // Sanity check
if("equipment", "lighting", "environ")
target.vars[type] = value
else
message_admins("Warning: possible href exploit by [key_name(usr)] - attempted to set [type] on [target] to [value]")
log_game("Warning: possible href exploit by [key_name(usr)] - attempted to set [type] on [target] to [value]")
return
target.update_icon()
target.update()
var/setTo = ""
+2
View File
@@ -264,6 +264,8 @@ What a mess.*/
active1 = null
if(!( GLOB.data_core.security.Find(active2) ))
active2 = null
if(!authenticated && href_list["choice"] != "Log In") // logging in is the only action you can do if not logged in
return
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || hasSiliconAccessInArea(usr) || IsAdminGhost(usr))
usr.set_machine(src)
switch(href_list["choice"])
@@ -393,6 +393,27 @@
spark_system.start() //creates some sparks because they look cool
qdel(cover) //deletes the cover - no need on keeping it there!
//turret healing
/obj/machinery/porta_turret/examine(mob/user)
. = ..()
if(obj_integrity < max_integrity)
. += "<span class='notice'>[src] is damaged, use a lit welder to fix it.</span>"
/obj/machinery/porta_turret/welder_act(mob/living/user, obj/item/I)
. = TRUE
if(cover && obj_integrity < max_integrity)
if(!I.tool_start_check(user, amount=0))
return
user.visible_message("[user] is welding the turret.", \
"<span class='notice'>You begin repairing the turret...</span>", \
"<span class='italics'>You hear welding.</span>")
if(I.use_tool(src, user, 40, volume=50))
obj_integrity = max_integrity
user.visible_message("[user.name] has repaired [src].", \
"<span class='notice'>You finish repairing the turret.</span>")
else
to_chat(user, "<span class='notice'>The turret doesn't need repairing.</span>")
/obj/machinery/porta_turret/process()
//the main machinery process
if(cover == null && anchored) //if it has no cover and is anchored
+6 -4
View File
@@ -97,7 +97,7 @@
icon_state = "mecha_ion"
energy_drain = 120
projectile = /obj/item/projectile/ion
fire_sound = 'sound/weapons/laser.ogg'
fire_sound = 'sound/weapons/IonRifle.ogg'
/obj/item/mecha_parts/mecha_equipment/weapon/energy/tesla
equip_cooldown = 35
@@ -195,7 +195,7 @@
//Base ballistic weapon type
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic
name = "general ballistic weapon"
fire_sound = 'sound/weapons/gunshot.ogg'
fire_sound = 'sound/weapons/lmgshot.ogg'
var/projectiles
var/projectiles_cache //ammo to be loaded in, if possible.
var/projectiles_cache_max
@@ -285,6 +285,7 @@
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot
name = "\improper LBX AC 10 \"Scattershot\""
desc = "A weapon for combat exosuits. Shoots a spread of pellets."
fire_sound = 'sound/weapons/gunshotshotgunshot.ogg'
icon_state = "mecha_scatter"
equip_cooldown = 20
projectile = /obj/item/projectile/bullet/scattershot
@@ -299,6 +300,7 @@
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/seedscatter
name = "\improper Melon Seed \"Scattershot\""
desc = "A weapon for combat exosuits. Shoots a spread of pellets, shaped as seed."
fire_sound = 'sound/weapons/gunshotshotgunshot.ogg'
icon_state = "mecha_scatter"
equip_cooldown = 20
projectile = /obj/item/projectile/bullet/seed
@@ -331,7 +333,7 @@
desc = "A weapon for combat exosuits. Launches light explosive missiles."
icon_state = "mecha_missilerack"
projectile = /obj/item/projectile/bullet/a84mm_he
fire_sound = 'sound/weapons/grenadelaunch.ogg'
fire_sound = 'sound/weapons/rocketlaunch.ogg'
projectiles = 8
projectiles_cache = 0
projectiles_cache_max = 0
@@ -345,7 +347,7 @@
desc = "A weapon for combat exosuits. Launches low-explosive breaching missiles designed to explode only when striking a sturdy target."
icon_state = "mecha_missilerack_six"
projectile = /obj/item/projectile/bullet/a84mm_br
fire_sound = 'sound/weapons/grenadelaunch.ogg'
fire_sound = 'sound/weapons/rocketlaunch.ogg'
projectiles = 6
projectiles_cache = 0
projectiles_cache_max = 0
@@ -81,6 +81,7 @@
/obj/effect/decal/cleanable/trail_holder //not a child of blood on purpose
name = "blood"
icon = 'icons/effects/blood.dmi'
icon_state = "ltrails_1"
desc = "Your instincts say you shouldn't be following these."
random_icon_states = null
+39 -3
View File
@@ -49,6 +49,42 @@
/obj/effect/overlay/vis
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
anchored = TRUE
vis_flags = NONE
var/unused = 0 //When detected to be unused it gets set to world.time, after a while it gets removed
var/cache_expiration = 2 MINUTES // overlays which go unused for 2 minutes get cleaned up
vis_flags = VIS_INHERIT_DIR
///When detected to be unused it gets set to world.time, after a while it gets removed
var/unused = 0
///overlays which go unused for this amount of time get cleaned up
var/cache_expiration = 2 MINUTES
// /obj/effect/overlay/atmos_excited
// name = "excited group"
// icon = null
// icon_state = null
// anchored = TRUE // should only appear in vis_contents, but to be safe
// appearance_flags = RESET_TRANSFORM | TILE_BOUND
// invisibility = INVISIBILITY_ABSTRACT
// mouse_opacity = MOUSE_OPACITY_TRANSPARENT
// layer = ATMOS_GROUP_LAYER
// plane = ATMOS_GROUP_PLANE
// /obj/effect/overlay/light_visible
// name = ""
// icon = 'icons/effects/light_overlays/light_32.dmi'
// icon_state = "light"
// layer = O_LIGHTING_VISUAL_LAYER
// plane = O_LIGHTING_VISUAL_PLANE
// appearance_flags = RESET_COLOR | RESET_ALPHA | RESET_TRANSFORM
// mouse_opacity = MOUSE_OPACITY_TRANSPARENT
// alpha = 0
// vis_flags = NONE
// /obj/effect/overlay/light_cone
// name = ""
// icon = 'icons/effects/light_overlays/light_cone.dmi'
// icon_state = "light"
// layer = O_LIGHTING_VISUAL_LAYER
// plane = O_LIGHTING_VISUAL_PLANE
// appearance_flags = RESET_COLOR | RESET_ALPHA | RESET_TRANSFORM
// mouse_opacity = MOUSE_OPACITY_TRANSPARENT
// vis_flags = NONE
// alpha = 110
+8
View File
@@ -468,6 +468,10 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
melee_attack_chain(usr, over)
usr.FlushCurrentAction()
return TRUE //returning TRUE as a "is this overridden?" flag
if(isrevenant(usr))
if(RevenantThrow(over, usr, src))
return
if(!Adjacent(usr) || !over.Adjacent(usr))
return // should stop you from dragging through windows
@@ -939,6 +943,10 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
/obj/item/proc/get_part_rating()
return 0
//Can this item be given to people?
/obj/item/proc/can_give()
return TRUE
/obj/item/doMove(atom/destination)
if (ismob(loc))
var/mob/M = loc
+1 -1
View File
@@ -166,7 +166,7 @@
last = C
break
obj/item/rcl/proc/getMobhook(mob/to_hook)
/obj/item/rcl/proc/getMobhook(mob/to_hook)
if(listeningTo == to_hook)
return
if(listeningTo)
+21 -15
View File
@@ -10,35 +10,41 @@
/obj/item/armorkit/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
// yeah have fun making subtypes and modifying the afterattack if you want to make variants
// idiot
// - hatter
var/used = FALSE
if(isobj(target) && istype(target, /obj/item/clothing/under))
var/obj/item/clothing/under/C = target
if(C.armor.melee < 10)
C.armor.melee = 10
if(C.damaged_clothes)
to_chat(user,"<span class='warning'>You should repair the damage done to [C] first.</span>")
return
if(C.attached_accessory)
to_chat(user,"<span class='warning'>Kind of hard to sew around [C.attached_accessory].</span>")
return
if(C.armor.getRating("melee") < 10)
C.armor = C.armor.setRating("melee" = 10)
used = TRUE
if(C.armor.laser < 10)
C.armor.laser = 10
if(C.armor.getRating("laser") < 10)
C.armor = C.armor.setRating("laser" = 10)
used = TRUE
if(C.armor.fire < 40)
C.armor.fire = 40
if(C.armor.getRating("fire") < 40)
C.armor = C.armor.setRating("fire" = 40)
used = TRUE
if(C.armor.acid < 10)
C.armor.acid = 10
if(C.armor.getRating("acid") < 10)
C.armor = C.armor.setRating("acid" = 10)
used = TRUE
if(C.armor.bomb < 5)
C.armor.bomb = 5
if(C.armor.getRating("bomb") < 5)
C.armor = C.armor.setRating("bomb" = 5)
used = TRUE
if(used)
user.visible_message("<span class = 'notice'>[user] uses [src] on [C], reinforcing it and tossing the empty case away afterwards.</span>", \
"<span class = 'notice'>You reinforce [C] with [src], making it a little more protective! You toss the empty casing away afterwards.</span>")
C.name = "durathread [C.name]" // this disappears if it gets repaired, which is annoying
user.visible_message("<span class = 'notice'>[user] reinforces [C] with [src].</span>", \
"<span class = 'notice'>You reinforce [C] with [src], making it as protective as a durathread jumpsuit.</span>")
C.name = "durathread [C.name]"
C.upgrade_prefix = "durathread" // god i hope this works
qdel(src)
return
else
to_chat(user, "<span class = 'notice'>You stare at [src] and [C], coming to the conclusion that you probably don't need to reinforce it any further.")
to_chat(user, "<span class = 'notice'>You don't need to reinforce [C] any further.")
return
else
return
+4
View File
@@ -82,4 +82,8 @@
/obj/item/candle/infinite/hugbox
heats_space = FALSE
/obj/item/candle/DoRevenantThrowEffects(atom/target)
if(!infinite)
put_out_candle()
#undef CANDLE_LUMINOSITY
+25 -1
View File
@@ -779,16 +779,40 @@
/obj/item/card/id/departmental_budget/update_label()
return
/obj/item/card/id/departmental_budget/civ
department_ID = ACCOUNT_CIV
department_name = ACCOUNT_CIV_NAME
/obj/item/card/id/departmental_budget/eng
department_ID = ACCOUNT_ENG
department_name = ACCOUNT_ENG_NAME
/obj/item/card/id/departmental_budget/sci
department_ID = ACCOUNT_SCI
department_name = ACCOUNT_SCI_NAME
/obj/item/card/id/departmental_budget/med
department_ID = ACCOUNT_MED
department_name = ACCOUNT_MED_NAME
/obj/item/card/id/departmental_budget/srv
department_ID = ACCOUNT_SRV
department_name = ACCOUNT_SRV_NAME
/obj/item/card/id/departmental_budget/car
department_ID = ACCOUNT_CAR
department_name = ACCOUNT_CAR_NAME
/obj/item/card/id/departmental_budget/sec
department_ID = ACCOUNT_SEC
department_name = ACCOUNT_SEC_NAME
//Polychromatic Knight Badge
/obj/item/card/id/knight
name = "knight badge"
icon_state = "knight"
desc = "A badge denoting the owner as a knight! It has a strip for swiping like an ID"
desc = "A badge denoting the owner as a knight! It has a strip for swiping like an ID."
var/id_color = "#00FF00" //defaults to green
var/mutable_appearance/id_overlay
+9
View File
@@ -136,6 +136,12 @@ CIGARETTE PACKETS ARE IN FANCY.DM
STOP_PROCESSING(SSobj, src)
. = ..()
/obj/item/clothing/mask/cigarette/DoRevenantThrowEffects(atom/target)
if(lit)
attackby()
else
light()
/obj/item/clothing/mask/cigarette/attackby(obj/item/W, mob/user, params)
if(!lit && smoketime > 0)
var/lighting_text = W.ignition_effect(src, user)
@@ -517,6 +523,9 @@ CIGARETTE PACKETS ARE IN FANCY.DM
overlay_state = pick(overlay_list)
update_icon()
/obj/item/lighter/DoRevenantThrowEffects(atom/target)
set_lit()
/obj/item/lighter/suicide_act(mob/living/carbon/user)
if (lit)
user.visible_message("<span class='suicide'>[user] begins holding \the [src]'s flame up to [user.p_their()] face! It looks like [user.p_theyre()] trying to commit suicide!</span>")
@@ -37,11 +37,14 @@
/obj/item/flashlight/attack_self(mob/user)
on = !on
update_brightness(user)
playsound(user, on ? 'sound/weapons/magin.ogg' : 'sound/weapons/magout.ogg', 40, 1)
playsound(src, on ? 'sound/weapons/magin.ogg' : 'sound/weapons/magout.ogg', 40, TRUE)
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
return 1
return TRUE
/obj/item/flashlight/DoRevenantThrowEffects(atom/target)
attack_self()
/obj/item/flashlight/suicide_act(mob/living/carbon/human/user)
if (user.eye_blind)
+6 -1
View File
@@ -8,10 +8,12 @@
slot_flags = ITEM_SLOT_BELT
obj_flags = UNIQUE_RENAME
var/gpstag = "COM0"
var/emp_proof = FALSE
var/starton = TRUE
/obj/item/gps/Initialize()
. = ..()
AddComponent(/datum/component/gps/item, gpstag)
AddComponent(/datum/component/gps/item, gpstag, emp_proof, starton)
/obj/item/gps/science
icon_state = "gps-s"
@@ -26,6 +28,9 @@
gpstag = "MINE0"
desc = "A positioning system helpful for rescuing trapped or injured miners, keeping one on you at all times while mining might just save your life."
/obj/item/gps/mining/off
starton = FALSE
/obj/item/gps/cyborg
icon_state = "gps-b"
gpstag = "BORG0"
@@ -69,7 +69,8 @@ GLOBAL_LIST_INIT(channel_tokens, list(
/obj/item/radio/headset/talk_into(mob/living/M, message, channel, list/spans,datum/language/language)
if (!listening)
return ITALICS | REDUCE_RANGE
return ..()
if (language != /datum/language/signlanguage)
return ..()
/obj/item/radio/headset/can_receive(freq, level, AIuser)
if(ishuman(src.loc))
@@ -283,14 +284,12 @@ GLOBAL_LIST_INIT(channel_tokens, list(
SSradio.remove_object(src, GLOB.radiochannels[ch_name])
secure_radio_connections[ch_name] = null
var/turf/T = user.drop_location()
if(T)
if(keyslot)
keyslot.forceMove(T)
keyslot = null
if(keyslot2)
keyslot2.forceMove(T)
keyslot2 = null
if(keyslot)
user.put_in_hands(keyslot)
keyslot = null
if(keyslot2)
user.put_in_hands(keyslot2)
keyslot2 = null
recalculateChannels()
to_chat(user, "<span class='notice'>You pop out the encryption keys in the headset.</span>")
@@ -208,6 +208,8 @@
return
if(!M.IsVocal())
return
if(language == /datum/language/signlanguage)
return
if(use_command)
spans |= commandspan
@@ -306,18 +306,6 @@ GENETICS SCANNER
if(T.name == "fluffy tongue")
temp_message += " <span class='danger'>Subject is suffering from a fluffified tongue. Suggested cure: Yamerol or a tongue transplant.</span>"
//HECK
else if(istype(O, /obj/item/organ/genital/penis))
var/obj/item/organ/genital/penis/P = O
if(P.length>20)
temp_message += " <span class='info'>Subject has a sizeable gentleman's organ at [P.length] inches.</span>"
else if(istype(O, /obj/item/organ/genital/breasts))
var/obj/item/organ/genital/breasts/Br = O
if(Br.cached_size>5)
temp_message += " <span class='info'>Subject has a sizeable bosom with a [Br.size] cup.</span>"
//GENERAL HANDLER
if(!damage_message)
+3
View File
@@ -46,6 +46,9 @@
if(.)
new /obj/item/toy/eightball/haunted(loc)
/obj/item/toy/eightball/DoRevenantThrowEffects(atom/target)
MakeHaunted()
/obj/item/toy/eightball/attack_self(mob/user)
if(shaking)
return
+12 -5
View File
@@ -63,7 +63,7 @@
name = "advanced fire extinguisher"
desc = "Used to stop thermonuclear fires from spreading inside your engine."
icon_state = "foam_extinguisher0"
//item_state = "foam_extinguisher" needs sprite
item_state = "foam_extinguisher"
dog_fashion = null
chem = /datum/reagent/firefighting_foam
tanktype = /obj/structure/reagent_dispensers/foamtank
@@ -235,16 +235,23 @@
return
EmptyExtinguisher(user)
/obj/item/extinguisher/proc/EmptyExtinguisher(var/mob/user)
if(loc == user && reagents.total_volume)
/obj/item/extinguisher/DoRevenantThrowEffects(atom/target)
EmptyExtinguisher()
/obj/item/extinguisher/proc/EmptyExtinguisher(mob/user)
if(!reagents.total_volume)
return
if(loc == user || !user)
reagents.clear_reagents()
var/turf/T = get_turf(loc)
if(isopenturf(T))
var/turf/open/theturf = T
theturf.MakeSlippery(TURF_WET_WATER, min_wet_time = 10 SECONDS, wet_time_to_add = 5 SECONDS)
user.visible_message("[user] empties out \the [src] onto the floor using the release valve.", "<span class='info'>You quietly empty out \the [src] by using its release valve.</span>")
if(user)
user.visible_message("[user] empties out \the [src] onto the floor using the release valve.", "<span class='info'>You quietly empty out \the [src] by using its release valve.</span>")
else
user.visible_message("The release valve of \the [src] suddenly opens and sprays it's contents on the floor!")
//firebot assembly
/obj/item/extinguisher/attackby(obj/O, mob/user, params)
+8 -1
View File
@@ -245,6 +245,9 @@
slowdown = 7
breakouttime = 300 //Deciseconds = 30s = 0.5 minute
/obj/item/restraints/legcuffs/proc/on_removed()
return
/obj/item/restraints/legcuffs/beartrap
name = "bear trap"
throw_speed = 1
@@ -376,4 +379,8 @@
icon_state = "ebola"
hitsound = 'sound/weapons/taserhit.ogg'
w_class = WEIGHT_CLASS_SMALL
breakouttime = 60
breakouttime = 25
/obj/item/restraints/legcuffs/bola/energy/on_removed()
do_sparks(1, TRUE, src)
qdel(src)
@@ -44,7 +44,7 @@
icon_state = "warp"
uses = -1
var/total_delay = 10 SECONDS
var/cooldown = 10 SECONDS
var/cooldown = 30 SECONDS
var/last_use = 0
var/list/positions = list()
var/next_prune = 0
+33 -9
View File
@@ -19,6 +19,8 @@
var/minimum_range = 0 //at what range the pinpointer declares you to be at your destination
var/ignore_suit_sensor_level = FALSE // Do we find people even if their suit sensors are turned off
var/alert = FALSE // TRUE to display things more seriously
/// resets target on toggle
var/resets_target = TRUE
/obj/item/pinpointer/Initialize()
. = ..()
@@ -27,17 +29,22 @@
/obj/item/pinpointer/Destroy()
STOP_PROCESSING(SSfastprocess, src)
GLOB.pinpointer_list -= src
target = null
unset_target()
return ..()
/obj/item/pinpointer/DoRevenantThrowEffects(atom/target)
attack_self()
/obj/item/pinpointer/attack_self(mob/living/user)
active = !active
user.visible_message("<span class='notice'>[user] [active ? "" : "de"]activates [user.p_their()] pinpointer.</span>", "<span class='notice'>You [active ? "" : "de"]activate your pinpointer.</span>")
if(user)
user.visible_message("<span class='notice'>[user] [active ? "" : "de"]activates [user.p_their()] pinpointer.</span>", "<span class='notice'>You [active ? "" : "de"]activate your pinpointer.</span>")
playsound(src, 'sound/items/screwdriver2.ogg', 50, 1)
if(active)
START_PROCESSING(SSfastprocess, src)
else
target = null
if(resets_target)
unset_target()
STOP_PROCESSING(SSfastprocess, src)
update_icon()
@@ -50,6 +57,18 @@
/obj/item/pinpointer/proc/scan_for_target()
return
/obj/item/pinpointer/proc/set_target(atom/movable/newtarget)
if(target)
unset_target()
target = newtarget
RegisterSignal(target, COMSIG_PARENT_QDELETING, .proc/unset_target)
/obj/item/pinpointer/proc/unset_target()
if(!target)
return
UnregisterSignal(target, COMSIG_PARENT_QDELETING)
target = null
/obj/item/pinpointer/update_overlays()
. = ..()
if(!active)
@@ -101,7 +120,8 @@
active = FALSE
user.visible_message("<span class='notice'>[user] deactivates [user.p_their()] pinpointer.</span>", "<span class='notice'>You deactivate your pinpointer.</span>")
playsound(src, 'sound/items/screwdriver2.ogg', 50, 1)
target = null //Restarting the pinpointer forces a target reset
if(resets_target)
unset_target() //Restarting the pinpointer forces a target reset
STOP_PROCESSING(SSfastprocess, src)
update_icon()
return
@@ -137,7 +157,7 @@
if(!A || QDELETED(src) || !user || !user.is_holding(src) || user.incapacitated())
return
target = names[A]
set_target(names[A])
active = TRUE
user.visible_message("<span class='notice'>[user] activates [user.p_their()] pinpointer.</span>", "<span class='notice'>You activate your pinpointer.</span>")
playsound(src, 'sound/items/screwdriver2.ogg', 50, 1)
@@ -149,7 +169,7 @@
if(ishuman(target))
var/mob/living/carbon/human/H = target
if(!trackable(H))
target = null
unset_target()
if(!target) //target can be set to null from above code, or elsewhere
active = FALSE
@@ -163,7 +183,7 @@
. = ..()
/obj/item/pinpointer/pair/scan_for_target()
target = other_pair
set_target(other_pair)
/obj/item/pinpointer/pair/examine(mob/user)
. = ..()
@@ -195,7 +215,7 @@
shuttleport = SSshuttle.getShuttle("huntership")
/obj/item/pinpointer/shuttle/scan_for_target()
target = shuttleport
set_target(shuttleport)
/obj/item/pinpointer/shuttle/Destroy()
shuttleport = null
@@ -207,4 +227,8 @@
icon_state = "pinpointer_ian"
/obj/item/pinpointer/ian/scan_for_target()
target = locate(/mob/living/simple_animal/pet/dog/corgi/Ian) in GLOB.mob_living_list
set_target(locate(/mob/living/simple_animal/pet/dog/corgi/Ian) in GLOB.mob_living_list)
/obj/item/pinpointer/custom
resets_target = FALSE
+4
View File
@@ -45,6 +45,10 @@
return
set_snowflake_from_config(id)
/obj/item/toy/plush/DoRevenantThrowEffects(atom/target)
var/datum/component/squeak/squeaker = GetComponent(/datum/component/squeak)
squeaker.do_play_squeak(TRUE)
/obj/item/toy/plush/Initialize(mapload, set_snowflake_id)
. = ..()
AddComponent(/datum/component/squeak, squeak_override)
+30 -12
View File
@@ -43,6 +43,13 @@
/obj/item/pneumatic_cannon/proc/init_charge() //wrapper so it can be vv'd easier
START_PROCESSING(SSobj, src)
/obj/item/pneumatic_cannon/DoRevenantThrowEffects(atom/target)
var/picked_target
var/list/possible_targets = range(3,src)
picked_target = pick(possible_targets)
if(target)
Fire(null, picked_target)
/obj/item/pneumatic_cannon/process()
if(++charge_tick >= charge_ticks && charge_type)
fill_with_type(charge_type, charge_amount)
@@ -134,21 +141,29 @@
Fire(user, target)
/obj/item/pneumatic_cannon/proc/Fire(mob/living/user, var/atom/target)
if(!istype(user) && !target)
if(!target)
return
if(user)
if(!isliving(user))
return
var/discharge = 0
if(!can_trigger_gun(user))
if(user && !can_trigger_gun(user))
return
if(!loadedItems || !loadedWeightClass)
to_chat(user, "<span class='warning'>\The [src] has nothing loaded.</span>")
if(user)
to_chat(user, "<span class='warning'>\The [src] has nothing loaded.</span>")
return
if(!tank && checktank)
to_chat(user, "<span class='warning'>\The [src] can't fire without a source of gas.</span>")
if(user)
to_chat(user, "<span class='warning'>\The [src] can't fire without a source of gas.</span>")
return
if(tank && !tank.air_contents.remove(gasPerThrow * pressureSetting))
to_chat(user, "<span class='warning'>\The [src] lets out a weak hiss and doesn't react!</span>")
if(user)
to_chat(user, "<span class='warning'>\The [src] lets out a weak hiss and doesn't react!</span>")
else
visible_message(src, "<span class='warning'>\The [src] lets out a weak hiss and doesn't react!</span>")
return
if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(75) && clumsyCheck && iscarbon(user))
if(user && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(75) && clumsyCheck && iscarbon(user))
var/mob/living/carbon/C = user
C.visible_message("<span class='warning'>[C] loses [C.p_their()] grip on [src], causing it to go off!</span>", "<span class='userdanger'>[src] slips out of your hands and goes off!</span>")
C.dropItemToGround(src, TRUE)
@@ -157,15 +172,18 @@
else
var/list/possible_targets = range(3,src)
target = pick(possible_targets)
discharge = 1
if(!discharge)
discharge = TRUE
if(!discharge && user)
user.visible_message("<span class='danger'>[user] fires \the [src]!</span>", \
"<span class='danger'>You fire \the [src]!</span>")
log_combat(user, target, "fired at", src)
var/turf/T = get_target(target, get_turf(src))
playsound(src, 'sound/weapons/sonic_jackhammer.ogg', 50, 1)
fire_items(T, user)
if(pressureSetting >= 3 && iscarbon(user))
playsound(src, 'sound/weapons/sonic_jackhammer.ogg', 50, TRUE)
if(user)
log_combat(user, target, "fired at", src)
fire_items(T, user)
else
fire_items(T)
if(user && pressureSetting >= 3 && iscarbon(user))
var/mob/living/carbon/C = user
C.visible_message("<span class='warning'>[C] is thrown down by the force of the cannon!</span>", "<span class='userdanger'>[src] slams into your shoulder, knocking you down!")
C.DefaultCombatKnockdown(60)
+1 -1
View File
@@ -258,7 +258,7 @@
shield_flags = SHIELD_FLAGS_DEFAULT
max_integrity = 300
obj/item/shield/riot/bullet_proof
/obj/item/shield/riot/bullet_proof
name = "bullet resistant shield"
desc = "A far more frail shield made of resistant plastics and kevlar meant to block ballistics."
armor = list("melee" = 30, "bullet" = 80, "laser" = 0, "energy" = 0, "bomb" = -40, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
+1 -1
View File
@@ -20,7 +20,7 @@ GLOBAL_LIST_INIT(rod_recipes, list ( \
custom_materials = list(/datum/material/iron=1000)
max_amount = 50
attack_verb = list("hit", "bludgeoned", "whacked")
hitsound = 'sound/weapons/grenadelaunch.ogg'
hitsound = 'sound/items/trayhit1.ogg'
embedding = list()
novariants = TRUE
@@ -466,6 +466,7 @@ GLOBAL_LIST_INIT(cardboard_recipes, list ( \
new/datum/stack_recipe("cardboard cutout", /obj/item/cardboard_cutout, 5), \
new/datum/stack_recipe("pizza box", /obj/item/pizzabox), \
new/datum/stack_recipe("folder", /obj/item/folder), \
new/datum/stack_recipe("cardboard card", /obj/item/cardboard_card, 1), \
// holy fuck why are there so many boxes
new/datum/stack_recipe_list("fancy boxes", list ( \
new /datum/stack_recipe("donut box", /obj/item/storage/fancy/donut_box), \
+1 -1
View File
@@ -639,7 +639,7 @@
new /obj/item/bikehorn(src)
new /obj/item/implanter/sad_trombone(src)
obj/item/storage/backpack/duffelbag/syndie/shredderbundle
/obj/item/storage/backpack/duffelbag/syndie/shredderbundle
desc = "A large duffel bag containing two CX Shredders, some magazines, an elite hardsuit, and a chest rig."
/obj/item/storage/backpack/duffelbag/syndie/shredderbundle/PopulateContents()
+1 -1
View File
@@ -857,7 +857,7 @@
icon_state = "2sheath"
item_state = "katana" //this'll do.
w_class = WEIGHT_CLASS_BULKY
fitting_swords = list(/obj/item/melee/smith/wakizashi, /obj/item/melee/smith/twohand/katana, /obj/item/melee/bokken)
fitting_swords = list(/obj/item/melee/smith/wakizashi, /obj/item/melee/smith/twohand/katana, /obj/item/melee/bokken, /obj/item/katana)
starting_sword = null
/obj/item/storage/belt/sabre/twin/ComponentInitialize()
+1 -1
View File
@@ -275,7 +275,7 @@
for(var/i in 1 to 7)
new /obj/item/grenade/flashbang(src)
obj/item/storage/box/stingbangs
/obj/item/storage/box/stingbangs
name = "box of stingbangs (WARNING)"
desc = "<B>WARNING: These devices are extremely dangerous and can cause severe injuries or death in repeated use.</B>"
icon_state = "secbox"
@@ -526,3 +526,8 @@
new /obj/item/book/granter/martial/carp(src)
new /obj/item/clothing/suit/hooded/carp_costume(src)
new /obj/item/staff/bostaff(src)
/obj/item/storage/box/syndie_kit/sleepytime/cardpack/PopulateContents()
. = ..()
new /obj/item/cardpack/syndicate(src)
new /obj/item/cardpack/syndicate(src)
+23 -13
View File
@@ -47,6 +47,9 @@
cell = new preload_cell_type(src)
update_icon()
/obj/item/melee/baton/DoRevenantThrowEffects(atom/target)
switch_status()
/obj/item/melee/baton/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
..()
//Only mob/living types have stun handling
@@ -236,6 +239,12 @@
if(!iscyborg(loc))
deductcharge(severity*10, TRUE, FALSE)
/obj/item/melee/baton/can_give()
if(turned_on)
return FALSE
else
..()
/obj/item/melee/baton/stunsword
name = "stunsword"
desc = "Not actually sharp, this sword is functionally identical to its baton counterpart."
@@ -269,21 +278,22 @@
icon_state = "refill_donksoft"
var/product = /obj/item/melee/baton/stunsword //what it makes
var/list/fromitem = list(/obj/item/melee/baton, /obj/item/melee/baton/loaded) //what it needs
afterattack(obj/O, mob/user as mob)
if(istype(O, product))
to_chat(user,"<span class='warning'>[O] is already modified!")
else if(O.type in fromitem) //makes sure O is the right thing
var/obj/item/melee/baton/B = O
if(!B.cell) //checks for a powercell in the baton. If there isn't one, continue. If there is, warn the user to take it out
new product(usr.loc) //spawns the product
user.visible_message("<span class='warning'>[user] modifies [O]!","<span class='warning'>You modify the [O]!")
qdel(O) //Gets rid of the baton
qdel(src) //gets rid of the kit
else
to_chat(user,"<span class='warning'>Remove the powercell first!</span>") //We make this check because the stunsword starts without a battery.
/obj/item/ssword_kit/afterattack(obj/O, mob/user as mob)
if(istype(O, product))
to_chat(user,"<span class='warning'>[O] is already modified!")
return
if(O.type in fromitem) //makes sure O is the right thing
var/obj/item/melee/baton/B = O
if(!B.cell) //checks for a powercell in the baton. If there isn't one, continue. If there is, warn the user to take it out
new product(usr.loc) //spawns the product
user.visible_message("<span class='warning'>[user] modifies [O]!","<span class='warning'>You modify the [O]!")
qdel(O) //Gets rid of the baton
qdel(src) //gets rid of the kit
else
to_chat(user, "<span class='warning'> You can't modify [O] with this kit!</span>")
to_chat(user,"<span class='warning'>Remove the powercell first!</span>") //We make this check because the stunsword starts without a battery.
else
to_chat(user, "<span class='warning'> You can't modify [O] with this kit!</span>")
//Makeshift stun baton. Replacement for stun gloves.
/obj/item/melee/baton/cattleprod
+9
View File
@@ -73,6 +73,15 @@
/obj/item/tank/proc/populate_gas()
return
/obj/item/tank/DoRevenantThrowEffects(atom/target)
if(air_contents)
var/turf/open/location = get_turf(src)
if(istype(location))
location.assume_air(air_contents)
air_contents.clear()
SSair.add_to_active(location)
visible_message("<span class='warning'[src] leaks gas!")
/obj/item/tank/Destroy()
if(air_contents)
qdel(air_contents)
+7 -2
View File
@@ -57,6 +57,9 @@
else
item_state = "[initial(item_state)]"
/obj/item/weldingtool/DoRevenantThrowEffects(atom/target)
attack_self()
/obj/item/weldingtool/update_overlays()
. = ..()
if(change_icons)
@@ -208,12 +211,14 @@
//Switches the welder on
/obj/item/weldingtool/proc/switched_on(mob/user)
if(!status)
to_chat(user, "<span class='warning'>[src] can't be turned on while unsecured!</span>")
if(user)
to_chat(user, "<span class='warning'>[src] can't be turned on while unsecured!</span>")
return
welding = !welding
if(welding)
if(get_fuel() >= 1)
to_chat(user, "<span class='notice'>You switch [src] on.</span>")
if(user)
to_chat(user, "<span class='notice'>You switch [src] on.</span>")
playsound(loc, acti_sound, 50, 1)
force = 15
damtype = "fire"
+1 -1
View File
@@ -302,7 +302,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
damtype = STAMINA
attack_verb = list("whacked", "smacked", "struck")
total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
hitsound = 'sound/weapons/grenadelaunch.ogg' // no good wood thunk sounds
hitsound = 'sound/weapons/woodbonk.ogg'
var/harm = FALSE // TRUE = brute, FALSE = stam
var/reinforced = FALSE
var/burnt = FALSE
+2 -2
View File
@@ -62,7 +62,7 @@
return 1
var/mob/living/M = caller
if(!M.ventcrawler && M.mob_size != MOB_SIZE_TINY)
if(!(SEND_SIGNAL(M, COMSIG_CHECK_VENTCRAWL)) && M.mob_size != MOB_SIZE_TINY)
return 0
var/atom/movable/M = caller
if(M && M.pulling)
@@ -91,7 +91,7 @@
return 1
if(M.buckled && istype(M.buckled, /mob/living/simple_animal/bot/mulebot)) // mulebot passenger gets a free pass.
return 1
if(!M.lying && !M.ventcrawler && M.mob_size != MOB_SIZE_TINY) //If your not laying down, or a ventcrawler or a small creature, no pass.
if(!M.lying && !(SEND_SIGNAL(M, COMSIG_CHECK_VENTCRAWL)) && M.mob_size != MOB_SIZE_TINY) //If your not laying down, or a ventcrawler or a small creature, no pass.
return 0
return ..()
@@ -56,17 +56,17 @@
desc = "A direction sign, pointing out which way the Cafe is."
icon_state = "direction_cafe"
obj/structure/sign/directions/rooms
/obj/structure/sign/directions/rooms
name = "room"
desc = "Room numbers, helps others find you!"
icon_state = "roomnum"
obj/structure/sign/directions/dorms
/obj/structure/sign/directions/dorms
name = "dorm"
desc = "Dorm numbers, help others find you, or you find others."
icon_state = "dormnum"
obj/structure/sign/directions/cells
/obj/structure/sign/directions/cells
name = "room"
desc = "So the less fortunate amongst us know where they'll be staying."
icon_state = "cellnum"
+9 -7
View File
@@ -1,12 +1,5 @@
/turf/open
plane = FLOOR_PLANE
/// Does dirt buildup happen on us?
var/dirt_buildup_allowed = FALSE
/// Dirt level.
var/dirtyness = 0
/// Dirt level to spawn dirt. Null to use config.
var/dirt_spawn_threshold
/// Slowdown applied to mobs on us.
var/slowdown = 0 //negative for faster, positive for slower
var/postdig_icon_change = FALSE
@@ -18,6 +11,15 @@
var/clawfootstep = null
var/heavyfootstep = null
/// Dirtyness system, cit specific.
/// Does dirt buildup happen on us?
var/dirt_buildup_allowed = FALSE
/// Dirt level.
var/dirtyness = 0
/// Dirt level to spawn dirt. Null to use config.
var/dirt_spawn_threshold
/turf/open/ComponentInitialize()
. = ..()
if(wet)
+25 -4
View File
@@ -10,6 +10,8 @@ GLOBAL_DATUM_INIT(openspace_backdrop_one_for_all, /atom/movable/openspace_backdr
plane = OPENSPACE_BACKDROP_PLANE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
layer = SPLASHSCREEN_LAYER
//I don't know why the others are aligned but I shall do the same.
vis_flags = VIS_INHERIT_ID
/turf/open/transparent/openspace
name = "open space"
@@ -17,6 +19,7 @@ GLOBAL_DATUM_INIT(openspace_backdrop_one_for_all, /atom/movable/openspace_backdr
icon_state = "transparent"
baseturfs = /turf/open/transparent/openspace
CanAtmosPassVertical = ATMOS_PASS_YES
intact = FALSE //this means wires go on top
//mouse_opacity = MOUSE_OPACITY_TRANSPARENT
var/can_cover_up = TRUE
var/can_build_on = TRUE
@@ -32,10 +35,14 @@ GLOBAL_DATUM_INIT(openspace_backdrop_one_for_all, /atom/movable/openspace_backdr
/turf/open/transparent/openspace/show_bottom_level()
return FALSE
/turf/open/transparent/openspace/Initialize() // handle plane and layer here so that they don't cover other obs/turfs in Dream Maker
/turf/open/openspace/Initialize() // handle plane and layer here so that they don't cover other obs/turfs in Dream Maker
. = ..()
vis_contents += GLOB.openspace_backdrop_one_for_all //Special grey square for projecting backdrop darkness filter on it.
return INITIALIZE_HINT_LATELOAD
/turf/open/openspace/LateInitialize()
. = ..()
// AddElement(/datum/element/turf_z_transparency, FALSE)
/turf/open/transparent/openspace/can_have_cabling()
if(locate(/obj/structure/lattice/catwalk, src))
@@ -95,6 +102,7 @@ GLOBAL_DATUM_INIT(openspace_backdrop_one_for_all, /atom/movable/openspace_backdr
return
if(L)
if(R.use(1))
qdel(L)
to_chat(user, "<span class='notice'>You construct a catwalk.</span>")
playsound(src, 'sound/weapons/genhit.ogg', 50, TRUE)
new/obj/structure/lattice/catwalk(src)
@@ -148,9 +156,22 @@ GLOBAL_DATUM_INIT(openspace_backdrop_one_for_all, /atom/movable/openspace_backdr
/turf/open/transparent/openspace/icemoon
name = "ice chasm"
baseturfs = /turf/open/transparent/openspace/icemoon
can_cover_up = TRUE
can_build_on = TRUE
initial_gas_mix = ICEMOON_DEFAULT_ATMOS
planetary_atmos = TRUE
var/replacement_turf = /turf/open/floor/plating/asteroid/snow/icemoon
/turf/open/transparent/openspace/icemoon/Initialize()
. = ..()
var/turf/T = below()
// if(T.flags_1 & NO_RUINS_1)
// ChangeTurf(replacement_turf, null, CHANGETURF_IGNORE_AIR)
// return
// if(!ismineralturf(T))
// return
var/turf/closed/mineral/M = T
M.mineralAmt = 0
M.gets_drilled()
baseturfs = /turf/open/transparent/openspace/icemoon //This is to ensure that IF random turf generation produces a openturf, there won't be other turfs assigned other than openspace.
/turf/open/transparent/openspace/icemoon/can_zFall(atom/movable/A, levels = 1, turf/target)
return TRUE
+6 -1
View File
@@ -66,7 +66,12 @@
/turf/open/transparent/glass/Initialize()
icon_state = "" //Prevent the normal icon from appearing behind the smooth overlays
return ..()
..()
return INITIALIZE_HINT_LATELOAD
/turf/open/floor/glass/LateInitialize()
. = ..()
// AddElement(/datum/element/turf_z_transparency, TRUE)
/turf/open/transparent/glass/wrench_act(mob/living/user, obj/item/I)
to_chat(user, "<span class='notice'>You begin removing glass...</span>")
+1
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@@ -20,6 +20,7 @@
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
bullet_bounce_sound = null
vis_flags = VIS_INHERIT_ID //when this be added to vis_contents of something it be associated with something on clicking, important for visualisation of turf in openspace and interraction with openspace that show you turf.
/turf/open/space/basic/New() //Do not convert to Initialize
//This is used to optimize the map loader
+8
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@@ -197,6 +197,14 @@ GLOBAL_LIST(topic_status_cache)
/world/Topic(T, addr, master, key)
TGS_TOPIC //redirect to server tools if necessary
if(!SSfail2topic)
return "Server not initialized."
if(SSfail2topic.IsRateLimited(addr))
return "Rate limited."
if(length(T) > CONFIG_GET(number/topic_max_size))
return "Payload too large!"
var/static/list/topic_handlers = TopicHandlers()
var/list/input = params2list(T)