Removed cell charge on bite.
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@@ -4,7 +4,6 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
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*/
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/obj/item/dogborg/jaws
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var/cellcost = 0
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name = "Dogborg jaws"
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desc = "The jaws of the debug errors oh god."
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icon = 'icons/mob/dogborg.dmi'
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@@ -19,8 +18,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
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name = "combat jaws"
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desc = "The jaws of the law. Very sharp."
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icon_state = "jaws"
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force = 12
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cellcost = 250
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force = 10 //Lowered to match secborg. No reason it should be more than a secborg's baton.
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attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced")
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@@ -34,12 +32,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
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/obj/item/dogborg/jaws/attack(atom/A, mob/living/silicon/robot/user)
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..()
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if(user.cell.charge <= cellcost)
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to_chat(src,"<span class='danger'>Insufficent energy for jaws!</span>")
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return
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else
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user.cell.use(cellcost)
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user.do_attack_animation(A, ATTACK_EFFECT_BITE)
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user.do_attack_animation(A, ATTACK_EFFECT_BITE)
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/obj/item/dogborg/jaws/small/attack_self(mob/user)
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var/mob/living/silicon/robot.R = user
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