Fixes the linters and adds a proper async

This commit is contained in:
keronshb
2021-05-27 00:14:43 -04:00
parent 78db6bd5c2
commit 7dbab19597
@@ -93,7 +93,7 @@ GLOBAL_VAR_INIT(floor_cluwnes, 0)
Acquire_Victim()
if(stage && !manifested)
On_Stage()
INVOKE_ASYNC(src, .proc/On_Stage)
if(stage == STAGE_ATTACK)
playsound(src, 'sound/misc/cluwne_breathing.ogg', 75, 1)