Update tables_racks.dm
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@@ -195,7 +195,7 @@
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check_break(M)
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/obj/structure/table/glass/proc/check_break(mob/living/M)
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if(M.has_gravity() && M.mob_size > MOB_SIZE_SMALL && !M.movement_type & FLYING)
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if(M.has_gravity() && M.mob_size > MOB_SIZE_SMALL && !(M.movement_type & FLYING))
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table_shatter(M)
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/obj/structure/table/glass/proc/table_shatter(mob/M)
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