I hate nerfing things :(
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@@ -16,7 +16,12 @@
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disliked_food = NONE
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disliked_food = NONE
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liked_food = GROSS | MEAT | RAW
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liked_food = GROSS | MEAT | RAW
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/datum/species/zombie/check_roundstart_eligible()
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/datum/species/zombie/notspaceproof
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id = "notspaceproofzombie"
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blacklisted = 0
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inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_NOBREATH,TRAIT_NODEATH,TRAIT_FAKEDEATH)
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/datum/species/zombie/notspaceproof/check_roundstart_eligible()
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if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
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if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
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return TRUE
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return TRUE
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return ..()
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return ..()
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@@ -47,7 +52,7 @@
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/datum/species/zombie/infectious/spec_life(mob/living/carbon/C)
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/datum/species/zombie/infectious/spec_life(mob/living/carbon/C)
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. = ..()
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. = ..()
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C.a_intent = INTENT_HARM // THE SUFFERING MUST FLOW
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C.a_intent = INTENT_HARM // THE SUFFERING MUST FLOW
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//Zombies never actually die, they just fall down until they regenerate enough to rise back up.
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//Zombies never actually die, they just fall down until they regenerate enough to rise back up.
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//They must be restrained, beheaded or gibbed to stop being a threat.
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//They must be restrained, beheaded or gibbed to stop being a threat.
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if(regen_cooldown < world.time)
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if(regen_cooldown < world.time)
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@@ -58,7 +63,7 @@
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C.adjustToxLoss(-heal_amt)
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C.adjustToxLoss(-heal_amt)
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if(!C.InCritical() && prob(4))
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if(!C.InCritical() && prob(4))
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playsound(C, pick(spooks), 50, TRUE, 10)
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playsound(C, pick(spooks), 50, TRUE, 10)
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//Congrats you somehow died so hard you stopped being a zombie
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//Congrats you somehow died so hard you stopped being a zombie
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/datum/species/zombie/infectious/spec_death(mob/living/carbon/C)
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/datum/species/zombie/infectious/spec_death(mob/living/carbon/C)
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. = ..()
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. = ..()
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