Fixes Explosive Lattice blobs being way more fragile than they should be

This commit is contained in:
CitadelStationBot
2017-08-06 18:02:40 -05:00
parent 521c149627
commit 7e539bfe3b
@@ -313,7 +313,7 @@
/datum/reagent/blob/explosive_lattice/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
if(damage_flag == "bomb")
return 0
else if(damage_flag != "melee" || damage_flag != "bullet" || damage_flag != "laser")
else if(damage_flag != "melee" && damage_flag != "bullet" && damage_flag != "laser")
return damage * 1.5
return ..()