Fixes Explosive Lattice blobs being way more fragile than they should be
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@@ -313,7 +313,7 @@
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/datum/reagent/blob/explosive_lattice/damage_reaction(obj/structure/blob/B, damage, damage_type, damage_flag)
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if(damage_flag == "bomb")
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return 0
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else if(damage_flag != "melee" || damage_flag != "bullet" || damage_flag != "laser")
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else if(damage_flag != "melee" && damage_flag != "bullet" && damage_flag != "laser")
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return damage * 1.5
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return ..()
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