This commit is contained in:
SandPoot
2022-02-04 13:06:20 -03:00
46 changed files with 1445 additions and 682 deletions
+1
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@@ -81,6 +81,7 @@
#define SYNTH_ACTIVE_COOLING_MIN_ADJUSTMENT 5 //What is the minimum amount of temp you move towards the target point, even if it would be less with default calculations?
#define SYNTH_INTEGRATION_COOLANT_PENALTY 0.4 //Integrating coolant is multiplied with this for calculation of impact on passive cooling.
#define SYNTH_INTEGRATION_COOLANT_CAP 0.25 //Integrating coolant is capped at counting as current_blood * this number. This is so you can't just run on salglu or whatever.
#define SYNTH_COLD_OFFSET -125 //How much colder temps Synths can tolerate. Used in their species.
#define BODYTEMP_NORMAL 310.15 //The natural temperature for a body
#define BODYTEMP_AUTORECOVERY_DIVISOR 11 //This is the divisor which handles how much of the temperature difference between the current body temperature and 310.15K (optimal temperature) humans auto-regenerate each tick. The higher the number, the slower the recovery. This is applied each tick, so long as the mob is alive.
+1
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@@ -104,6 +104,7 @@
#define TRAIT_RESISTCOLD "resist_cold"
#define TRAIT_RESISTHIGHPRESSURE "resist_high_pressure"
#define TRAIT_RESISTLOWPRESSURE "resist_low_pressure"
#define TRAIT_LOWPRESSURECOOLING "low_pressure_cooling"
#define TRAIT_BOMBIMMUNE "bomb_immunity"
#define TRAIT_RADIMMUNE "rad_immunity"
#define TRAIT_GENELESS "geneless"
+1
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@@ -38,6 +38,7 @@ GLOBAL_LIST_INIT(traits_by_type, list(
"TRAIT_RESISTCOLD" = TRAIT_RESISTCOLD,
"TRAIT_RESISTHIGHPRESSURE" = TRAIT_RESISTHIGHPRESSURE,
"TRAIT_RESISTLOWPRESSURE" = TRAIT_RESISTLOWPRESSURE,
"TRAIT_LOWPRESSURECOOLING" = TRAIT_LOWPRESSURECOOLING,
"TRAIT_BOMBIMMUNE" = TRAIT_BOMBIMMUNE,
"TRAIT_RADIMMUNE" = TRAIT_RADIMMUNE,
"TRAIT_GENELESS" = TRAIT_GENELESS,
-1
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@@ -9,7 +9,6 @@
/atom/movable/screen
name = ""
icon = 'icons/mob/screen_gen.dmi'
layer = HUD_LAYER
plane = HUD_PLANE
animate_movement = SLIDE_STEPS
speech_span = SPAN_ROBOT
@@ -294,3 +294,8 @@
description = "<span class='boldwarning'>I hate when my shoes come untied!</span>\n"
mood_change = -3
timeout = 1 MINUTES
/datum/mood_event/sacrifice_bad
description = "<span class='warning'>Those darn savages!</span>\n"
mood_change = -5
timeout = 2 MINUTES
@@ -205,3 +205,8 @@
/datum/mood_event/cleared_stomach
description = "<span class='nicegreen'>Feels nice to get that out of the way!</span>\n"
mood_change = 3
/datum/mood_event/sacrifice_good
description = "<span class='nicegreen'>The gods are pleased with this offering!</span>\n"
mood_change = 5
timeout = 3 MINUTES
@@ -13,6 +13,7 @@
return
ADD_TRAIT(owner, TRAIT_RESISTCOLD, "cold_resistance")
ADD_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance")
ADD_TRAIT(owner, TRAIT_LOWPRESSURECOOLING, "cold_resistance")
owner.add_filter("space_glow", 2, list("type" = "outline", "color" = "#ffe46bd8", "size" = 1))
addtimer(CALLBACK(src, .proc/glow_loop, owner), rand(1,19))
@@ -27,5 +28,6 @@
return
REMOVE_TRAIT(owner, TRAIT_RESISTCOLD, "cold_resistance")
REMOVE_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance")
REMOVE_TRAIT(owner, TRAIT_LOWPRESSURECOOLING, "cold_resistance")
owner.remove_filter("space_glow")
+18
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@@ -778,6 +778,24 @@ GLOBAL_LIST_EMPTY(possible_items_special)
target_amount = count
update_explanation_text()
*/
/datum/objective/protect_object
name = "protect object"
var/obj/protect_target
/datum/objective/protect_object/proc/set_target(obj/O)
protect_target = O
update_explanation_text()
/datum/objective/protect_object/update_explanation_text()
. = ..()
if(protect_target)
explanation_text = "Protect \the [protect_target] at all costs."
else
explanation_text = "Free objective."
/datum/objective/protect_object/check_completion()
return !QDELETED(protect_target)
//Changeling Objectives
/datum/objective/absorb
+208 -217
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@@ -1,7 +1,3 @@
#define AUTOLATHE_MAIN_MENU 1
#define AUTOLATHE_CATEGORY_MENU 2
#define AUTOLATHE_SEARCH_MENU 3
/obj/machinery/autolathe
name = "autolathe"
desc = "It produces items using metal and glass."
@@ -24,13 +20,14 @@
var/shock_wire
var/busy = FALSE
var/prod_coeff = 1
///the multiplier for how much materials the created object takes from this machines stored materials
var/creation_efficiency = 1.6
var/datum/design/being_built
var/datum/techweb/stored_research
var/list/datum/design/matching_designs
var/selected_category
var/screen = 1
var/selected_category = "None"
var/base_price = 25
var/hacked_price = 50
@@ -60,7 +57,7 @@
QDEL_NULL(wires)
return ..()
/obj/machinery/autolathe/ui_interact(mob/user)
/obj/machinery/autolathe/ui_interact(mob/user, datum/tgui/ui)
. = ..()
if(!is_operational())
return
@@ -68,101 +65,129 @@
if(shocked && !(stat & NOPOWER))
shock(user,50)
var/dat
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Autolathe", capitalize(src.name))
ui.open()
switch(screen)
if(AUTOLATHE_MAIN_MENU)
dat = main_win(user)
if(AUTOLATHE_CATEGORY_MENU)
dat = category_win(user,selected_category)
if(AUTOLATHE_SEARCH_MENU)
dat = search_win(user)
var/datum/browser/popup = new(user, "autolathe", name, 400, 500)
popup.set_content(dat)
popup.open()
/obj/machinery/autolathe/on_deconstruction()
/obj/machinery/autolathe/ui_data(mob/user)
var/list/data = list()
data["materials"] = list()
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
materials.retrieve_all()
data["materialtotal"] = materials.total_amount
data["materialsmax"] = materials.max_amount
data["categories"] = categories
data["designs"] = list()
data["active"] = busy
/obj/machinery/autolathe/attackby(obj/item/O, mob/user, params)
if (busy)
to_chat(user, "<span class=\"alert\">The autolathe is busy. Please wait for completion of previous operation.</span>")
return TRUE
if(default_deconstruction_screwdriver(user, "autolathe_t", "autolathe", O))
updateUsrDialog()
return TRUE
if(default_deconstruction_crowbar(O))
return TRUE
if(panel_open && is_wire_tool(O))
wires.interact(user)
return TRUE
if(user.a_intent == INTENT_HARM) //so we can hit the machine
return ..()
if(stat)
return TRUE
if(istype(O, /obj/item/disk/design_disk))
user.visible_message("<span class='notice'>[user] begins to load \the [O] in \the [src]...</span>",
"<span class='notice'>You begin to load a design from \the [O]...</span>",
"<span class='hear'>You hear the chatter of a floppy drive.</span>")
busy = TRUE
var/obj/item/disk/design_disk/D = O
if(do_after(user, 14.4, target = src))
for(var/B in D.blueprints)
if(B)
stored_research.add_design(B)
busy = FALSE
return TRUE
return ..()
/obj/machinery/autolathe/proc/AfterMaterialInsert(item_inserted, id_inserted, amount_inserted)
if(istype(item_inserted, /obj/item/stack/ore/bluespace_crystal))
use_power(MINERAL_MATERIAL_AMOUNT / 10)
else if(custom_materials && custom_materials.len && custom_materials[SSmaterials.GetMaterialRef(/datum/material/glass)])
flick("autolathe_r",src)//plays glass insertion animation by default otherwise
for(var/mat_id in materials.materials)
var/datum/material/M = mat_id
var/mineral_count = materials.materials[mat_id]
var/list/material_data = list(
name = M.name,
mineral_amount = mineral_count,
matcolour = M.color,
)
data["materials"] += list(material_data)
if(selected_category != "None" && !length(matching_designs))
data["designs"] = handle_designs(stored_research.researched_designs, TRUE)
else
flick("autolathe_o",src)//plays metal insertion animation
data["designs"] = handle_designs(matching_designs, FALSE)
return data
/obj/machinery/autolathe/proc/handle_designs(list/designs, categorycheck)
var/list/output = list()
for(var/v in designs)
var/datum/design/D = categorycheck ? SSresearch.techweb_design_by_id(v) : v
if(categorycheck)
if(!(selected_category in D.category))
continue
var/unbuildable = FALSE // we can't build the design currently
var/m10 = FALSE // 10x mult
var/m25 = FALSE // 25x mult
var/m50 = FALSE // 50x mult
var/m5 = FALSE // 5x mult
var/sheets = FALSE // sheets or no?
if(disabled || !can_build(D))
unbuildable = TRUE
var/max_multiplier = unbuildable ? 0 : 1
if(ispath(D.build_path, /obj/item/stack))
sheets = TRUE
if(!unbuildable)
var/datum/component/material_container/mats = GetComponent(/datum/component/material_container)
for(var/datum/material/mat in D.materials)
max_multiplier = min(D.maxstack, round(mats.get_material_amount(mat)/D.materials[mat]))
if (max_multiplier>10 && !disabled)
m10 = TRUE
if (max_multiplier>25 && !disabled)
m25 = TRUE
else
if(!unbuildable)
if(!disabled && can_build(D, 5))
m5 = TRUE
if(!disabled && can_build(D, 10))
m10 = TRUE
var/datum/component/material_container/mats = GetComponent(/datum/component/material_container)
for(var/datum/material/mat in D.materials)
max_multiplier = min(50, round(mats.get_material_amount(mat)/(D.materials[mat] * creation_efficiency)))
use_power(min(1000, amount_inserted / 100))
updateUsrDialog()
var/list/design = list(
name = D.name,
id = D.id,
ref = REF(src),
cost = get_design_cost(D),
buildable = unbuildable,
mult5 = m5,
mult10 = m10,
mult25 = m25,
mult50 = m50,
sheet = sheets,
maxmult = max_multiplier,
)
output += list(design)
return output
/obj/machinery/autolathe/Topic(href, href_list)
if(..())
/obj/machinery/autolathe/ui_act(action, params)
. = ..()
if(.)
return
if (!busy)
if(href_list["menu"])
screen = text2num(href_list["menu"])
updateUsrDialog()
if(action == "menu")
selected_category = null
matching_designs.Cut()
. = TRUE
if(href_list["category"])
selected_category = href_list["category"]
updateUsrDialog()
if(action == "category")
selected_category = params["selectedCategory"]
matching_designs.Cut()
. = TRUE
if(href_list["make"])
if(action == "search")
matching_designs.Cut()
for(var/v in stored_research.researched_designs)
var/datum/design/D = SSresearch.techweb_design_by_id(v)
if(findtext(D.name,params["to_search"]))
matching_designs.Add(D)
. = TRUE
if(action == "make")
if (!busy)
/////////////////
//href protection
being_built = stored_research.isDesignResearchedID(href_list["make"])
being_built = stored_research.isDesignResearchedID(params["id"])
if(!being_built)
return
var/multiplier = text2num(href_list["multiplier"])
var/multiplier = text2num(params["multiplier"])
if(!multiplier)
to_chat(usr, span_alert("[src] only accepts a numerical multiplier!"))
return
var/is_stack = ispath(being_built.build_path, /obj/item/stack)
multiplier = clamp(multiplier,1,50)
multiplier = clamp(round(multiplier),1,50)
/////////////////
var/coeff = (is_stack ? 1 : prod_coeff) //stacks are unaffected by production coefficient
var/coeff = (is_stack ? 1 : creation_efficiency) //stacks are unaffected by production coefficient
var/total_amount = 0
for(var/MAT in being_built.materials)
@@ -184,8 +209,8 @@
if(materials.materials[i] > 0)
list_to_show += i
used_material = input("Choose [used_material]", "Custom Material") as null|anything in sortList(list_to_show, /proc/cmp_typepaths_asc)
if(!used_material)
used_material = tgui_input_list(usr, "Choose [used_material]", "Custom Material", sortList(list_to_show, /proc/cmp_typepaths_asc))
if(isnull(used_material))
return //Didn't pick any material, so you can't build shit either.
custom_materials[used_material] += amount_needed
@@ -193,27 +218,95 @@
if(materials.has_materials(materials_used))
busy = TRUE
to_chat(usr, span_notice("You print [multiplier] item(s) from the [src]"))
use_power(power)
icon_state = "autolathe_n"
var/time = is_stack ? 32 : (32 * coeff * multiplier) ** 0.8
addtimer(CALLBACK(src, .proc/make_item, power, materials_used, custom_materials, multiplier, coeff, is_stack, usr), time)
. = TRUE
else
to_chat(usr, "<span class=\"alert\">Not enough materials for this operation.</span>")
to_chat(usr, span_alert("Not enough materials for this operation."))
else
to_chat(usr, span_alert("The autolathe is busy. Please wait for completion of previous operation."))
if(href_list["search"])
matching_designs.Cut()
/obj/machinery/autolathe/on_deconstruction()
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
materials.retrieve_all()
for(var/v in stored_research.researched_designs)
var/datum/design/D = SSresearch.techweb_design_by_id(v)
if(findtext(D.name,href_list["to_search"]))
matching_designs.Add(D)
updateUsrDialog()
/obj/machinery/autolathe/attackby(obj/item/O, mob/living/user, params)
if(busy)
balloon_alert(user, "it's busy!")
return TRUE
if(user.a_intent == INTENT_HARM) //so we can hit the machine
return ..()
if(stat)
return TRUE
if(istype(O, /obj/item/disk/design_disk))
user.visible_message(span_notice("[user] begins to load \the [O] in \the [src]..."),
balloon_alert(user, "uploading design..."),
span_hear("You hear the chatter of a floppy drive."))
busy = TRUE
if(do_after(user, 14.4, target = src))
var/obj/item/disk/design_disk/disky = O
var/list/not_imported
for(var/datum/design/blueprint as anything in disky.blueprints)
if(!blueprint)
continue
if(blueprint.build_type & AUTOLATHE)
stored_research.add_design(blueprint)
else
LAZYADD(not_imported, blueprint.name)
if(not_imported)
to_chat(user, span_warning("The following design[length(not_imported) > 1 ? "s" : ""] couldn't be imported: [english_list(not_imported)]"))
busy = FALSE
return TRUE
if(panel_open)
balloon_alert(user, "close the panel first!")
return FALSE
return ..()
/obj/machinery/autolathe/screwdriver_act(mob/living/user, obj/item/I)
. = ..()
if(busy)
balloon_alert(user, "it's busy!")
return STOP_ATTACK_PROC_CHAIN
if(default_deconstruction_screwdriver(user, "autolathe_t", "autolathe", I))
return STOP_ATTACK_PROC_CHAIN
/obj/machinery/autolathe/crowbar_act(mob/living/user, obj/item/I)
. = ..()
if(busy)
balloon_alert(user, "it's busy!")
return STOP_ATTACK_PROC_CHAIN
if(default_deconstruction_crowbar(I))
return STOP_ATTACK_PROC_CHAIN
/obj/machinery/autolathe/multitool_act(mob/living/user, obj/item/I)
. = ..()
if(busy)
balloon_alert(user, "it's busy!")
return STOP_ATTACK_PROC_CHAIN
if(panel_open)
wires.interact(user)
return STOP_ATTACK_PROC_CHAIN
/obj/machinery/autolathe/proc/AfterMaterialInsert(obj/item/item_inserted, id_inserted, amount_inserted)
if(istype(item_inserted, /obj/item/stack/ore/bluespace_crystal))
use_power(MINERAL_MATERIAL_AMOUNT / 10)
else if(custom_materials && custom_materials.len && custom_materials[SSmaterials.GetMaterialRef(/datum/material/glass)])
flick("autolathe_r", src)//plays glass insertion animation by default otherwise
else
to_chat(usr, "<span class=\"alert\">The autolathe is busy. Please wait for completion of previous operation.</span>")
flick("autolathe_o", src)//plays metal insertion animation
updateUsrDialog()
return
use_power(min(1000, amount_inserted / 100))
/obj/machinery/autolathe/proc/make_item(power, list/materials_used, list/picked_materials, multiplier, coeff, is_stack, mob/user)
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
@@ -223,11 +316,11 @@
materials.use_materials(materials_used)
if(is_stack)
var/obj/item/stack/N = new being_built.build_path(A, multiplier)
N.update_icon()
var/obj/item/stack/N = new being_built.build_path(A, multiplier, FALSE)
N.update_appearance()
N.autolathe_crafted(src)
else
for(var/i=1, i<=multiplier, i++)
for(var/i in 1 to multiplier)
var/obj/item/new_item = new being_built.build_path(A)
new_item.autolathe_crafted(src)
@@ -241,132 +334,30 @@
icon_state = "autolathe"
busy = FALSE
updateDialog()
/obj/machinery/autolathe/RefreshParts()
var/T = 0
for(var/obj/item/stock_parts/matter_bin/MB in component_parts)
T += MB.rating*75000
var/mat_capacity = 0
for(var/obj/item/stock_parts/matter_bin/new_matter_bin in component_parts)
mat_capacity += new_matter_bin.rating*75000
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
materials.max_amount = T
T=1.2
for(var/obj/item/stock_parts/manipulator/M in component_parts)
T -= M.rating*0.2
prod_coeff = min(1,max(0,T)) // Coeff going 1 -> 0,8 -> 0,6 -> 0,4
materials.max_amount = mat_capacity
var/efficiency=1.2
for(var/obj/item/stock_parts/manipulator/new_manipulator in component_parts)
efficiency -= new_manipulator.rating*0.2
creation_efficiency = max(1,efficiency) // creation_efficiency goes 1 -> 0,8 -> 0,6 -> 0,4 per level of manipulator efficiency
/obj/machinery/autolathe/examine(mob/user)
. += ..()
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Storing up to <b>[materials.max_amount]</b> material units.<br>Material consumption at <b>[prod_coeff*100]%</b>.</span>"
/obj/machinery/autolathe/proc/main_win(mob/user)
var/dat = "<div class='statusDisplay'><h3>Autolathe Menu:</h3><br>"
dat += materials_printout()
dat += "<form name='search' action='?src=[REF(src)]'>\
<input type='hidden' name='src' value='[REF(src)]'>\
<input type='hidden' name='search' value='to_search'>\
<input type='hidden' name='menu' value='[AUTOLATHE_SEARCH_MENU]'>\
<input type='text' name='to_search'>\
<input type='submit' value='Search'>\
</form><hr>"
var/line_length = 1
dat += "<table style='width:100%' align='center'><tr>"
for(var/C in categories)
if(line_length > 2)
dat += "</tr><tr>"
line_length = 1
dat += "<td><A href='?src=[REF(src)];category=[C];menu=[AUTOLATHE_CATEGORY_MENU]'>[C]</A></td>"
line_length++
dat += "</tr></table></div>"
return dat
/obj/machinery/autolathe/proc/category_win(mob/user,selected_category)
var/dat = "<A href='?src=[REF(src)];menu=[AUTOLATHE_MAIN_MENU]'>Return to main menu</A>"
dat += "<div class='statusDisplay'><h3>Browsing [selected_category]:</h3><br>"
dat += materials_printout()
for(var/v in stored_research.researched_designs)
var/datum/design/D = SSresearch.techweb_design_by_id(v)
if(!(selected_category in D.category))
continue
if(disabled || !can_build(D))
dat += "<span class='linkOff'>[D.name]</span>"
else
dat += "<a href='?src=[REF(src)];make=[D.id];multiplier=1'>[D.name]</a>"
if(ispath(D.build_path, /obj/item/stack))
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/max_multiplier
for(var/datum/material/mat in D.materials)
max_multiplier = min(D.maxstack, round(materials.get_material_amount(mat)/D.materials[mat]))
if (max_multiplier>10 && !disabled)
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
if (max_multiplier>25 && !disabled)
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=25'>x25</a>"
if(max_multiplier > 0 && !disabled)
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=[max_multiplier]'>x[max_multiplier]</a>"
else
if(!disabled && can_build(D, 5))
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=5'>x5</a>"
if(!disabled && can_build(D, 10))
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
dat += "[get_design_cost(D)]<br>"
dat += "</div>"
return dat
/obj/machinery/autolathe/proc/search_win(mob/user)
var/dat = "<A href='?src=[REF(src)];menu=[AUTOLATHE_MAIN_MENU]'>Return to main menu</A>"
dat += "<div class='statusDisplay'><h3>Search results:</h3><br>"
dat += materials_printout()
for(var/v in matching_designs)
var/datum/design/D = v
if(disabled || !can_build(D))
dat += "<span class='linkOff'>[D.name]</span>"
else
dat += "<a href='?src=[REF(src)];make=[D.id];multiplier=1'>[D.name]</a>"
if(ispath(D.build_path, /obj/item/stack))
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/max_multiplier
for(var/datum/material/mat in D.materials)
max_multiplier = min(D.maxstack, round(materials.get_material_amount(mat)/D.materials[mat]))
if (max_multiplier>10 && !disabled)
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
if (max_multiplier>25 && !disabled)
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=25'>x25</a>"
if(max_multiplier > 0 && !disabled)
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=[max_multiplier]'>x[max_multiplier]</a>"
dat += "[get_design_cost(D)]<br>"
dat += "</div>"
return dat
/obj/machinery/autolathe/proc/materials_printout()
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/dat = "<b>Total amount:</b> [materials.total_amount] / [materials.max_amount] cm<sup>3</sup><br>"
for(var/mat_id in materials.materials)
var/datum/material/M = mat_id
var/mineral_amount = materials.materials[mat_id]
if(mineral_amount > 0)
dat += "<b>[M.name] amount:</b> [mineral_amount] cm<sup>3</sup><br>"
return dat
. += span_notice("The status display reads: Storing up to <b>[materials.max_amount]</b> material units.<br>Material consumption at <b>[creation_efficiency*100]%</b>.")
/obj/machinery/autolathe/proc/can_build(datum/design/D, amount = 1)
if(D.make_reagents.len)
if(length(D.make_reagents))
return FALSE
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : creation_efficiency)
var/list/required_materials = list()
@@ -379,7 +370,7 @@
/obj/machinery/autolathe/proc/get_design_cost(datum/design/D)
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : creation_efficiency)
var/dat
for(var/i in D.materials)
if(istext(i)) //Category handling
@@ -402,7 +393,7 @@
disabled = FALSE
/obj/machinery/autolathe/proc/shock(mob/user, prb)
if(stat & (BROKEN|NOPOWER)) // unpowered, no shock
if(stat & (BROKEN|NOPOWER)) // unpowered, no shock
return FALSE
if(!prob(prb))
return FALSE
@@ -424,7 +415,7 @@
else
stored_research.remove_design(D)
/obj/machinery/autolathe/hacked/Initialize()
/obj/machinery/autolathe/hacked/Initialize(mapload)
. = ..()
adjust_hacked(TRUE)
@@ -1,5 +1,5 @@
//Objects that spawn ghosts in as a certain role when they click on it, i.e. away mission bartenders.
#define spawnOverride TRUE
//Preserved terrarium/seed vault: Spawns in seed vault structures in lavaland. Ghosts become plantpeople and are advised to begin growing plants in the room near them.
/obj/effect/mob_spawn/human/seed_vault
name = "preserved terrarium"
@@ -36,6 +36,44 @@
//Ash walker eggs: Spawns in ash walker dens in lavaland. Ghosts become unbreathing lizards that worship the Necropolis and are advised to retrieve corpses to create more ash walkers.
/obj/structure/ash_walker_eggshell
name = "ash walker egg"
desc = "A man-sized yellow egg, spawned from some unfathomable creature. A humanoid silhouette lurks within. The egg shell looks resistant to temperature but otherwise rather brittle."
icon = 'icons/mob/lavaland/lavaland_monsters.dmi'
icon_state = "large_egg"
resistance_flags = LAVA_PROOF | FIRE_PROOF | FREEZE_PROOF
max_integrity = 80
var/obj/effect/mob_spawn/human/ash_walker/egg
/obj/structure/ash_walker_eggshell/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) //lifted from xeno eggs
switch(damage_type)
if(BRUTE)
if(damage_amount)
playsound(loc, 'sound/effects/attackblob.ogg', 100, TRUE)
else
playsound(src, 'sound/weapons/tap.ogg', 50, TRUE)
if(BURN)
if(damage_amount)
playsound(loc, 'sound/items/welder.ogg', 100, TRUE)
/obj/structure/ash_walker_eggshell/attack_ghost(mob/user) //Pass on ghost clicks to the mob spawner
if(egg)
egg.attack_ghost(user)
. = ..()
/obj/structure/ash_walker_eggshell/Destroy()
if(!egg)
return ..()
var/mob/living/carbon/human/yolk = new /mob/living/carbon/human/(get_turf(src))
yolk.fully_replace_character_name(null,random_unique_lizard_name(gender))
yolk.set_species(/datum/species/lizard/ashwalker)
yolk.underwear = "Nude"
yolk.equipOutfit(/datum/outfit/ashwalker)//this is an authentic mess we're making
yolk.update_body()
yolk.gib()
QDEL_NULL(egg)
return ..()
/obj/effect/mob_spawn/human/ash_walker
name = "ash walker egg"
desc = "A man-sized yellow egg, spawned from some unfathomable creature. A humanoid silhouette lurks within."
@@ -55,12 +93,25 @@
You have seen lights in the distance... they foreshadow the arrival of outsiders to your domain. \
Ensure your nest remains protected at all costs."
assignedrole = "Ash Walker"
var/datum/team/ashwalkers/team
var/obj/structure/ash_walker_eggshell/eggshell
/obj/effect/mob_spawn/human/ash_walker/Destroy()
eggshell = null
return ..()
/obj/effect/mob_spawn/human/ash_walker/allow_spawn(mob/user, silent = FALSE)
if(!(user.key in team.players_spawned) || spawnOverride)//one per person unless you get a bonus spawn
return TRUE
to_chat(user, span_warning("<b>You have exhausted your usefulness to the Necropolis</b>."))
return FALSE
/obj/effect/mob_spawn/human/ash_walker/special(mob/living/new_spawn)
new_spawn.real_name = random_unique_lizard_name(gender)
if(is_mining_level(z))
to_chat(new_spawn, "<b>Drag the corpses of men and beasts to your nest. It will absorb them to create more of your kind. Glory to the Necropolis!</b>")
to_chat(new_spawn, "<b>You can expand the weather proof area provided by your shelters by using the 'New Area' key near the bottom right of your HUD.</b>")
to_chat(new_spawn, "<b>Dragging injured ashwalkers to the tentacle or using the sleep verb next to it youself causes the body to remade whole after a short delay!</b>")
else
to_chat(new_spawn, "<span class='userdanger'>You have been born outside of your natural home! Whether you decide to return home, or make due with your new home is your own decision.</span>")
@@ -72,10 +123,18 @@
H.undershirt = "Nude"
H.socks = "Nude"
H.update_body()
new_spawn.mind.add_antag_datum(/datum/antagonist/ashwalker, team)
team.players_spawned += (new_spawn.key)
eggshell.egg = null
QDEL_NULL(eggshell)
/obj/effect/mob_spawn/human/ash_walker/Initialize(mapload)
/obj/effect/mob_spawn/human/ash_walker/Initialize(mapload, datum/team/ashwalkers/ashteam)
. = ..()
var/area/A = get_area(src)
team = ashteam
eggshell = new /obj/structure/ash_walker_eggshell(get_turf(loc))
eggshell.egg = src
src.forceMove(eggshell)
if(A)
notify_ghosts("An ash walker egg is ready to hatch in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE, ignore_key = POLL_IGNORE_ASHWALKER, ignore_dnr_observers = TRUE)
@@ -98,7 +98,7 @@ GLOBAL_LIST_EMPTY(antagonists)
/datum/antagonist/proc/on_body_transfer(mob/living/old_body, mob/living/new_body)
SHOULD_CALL_PARENT(TRUE)
remove_innate_effects(old_body)
if(!soft_antag && old_body.stat != DEAD && !LAZYLEN(old_body.mind?.antag_datums))
if(!soft_antag && old_body && old_body.stat != DEAD && !length(old_body.mind?.antag_datums))
old_body.remove_from_current_living_antags()
apply_innate_effects(new_body)
if(!soft_antag && new_body.stat != DEAD)
@@ -0,0 +1,40 @@
/datum/team/ashwalkers
name = "Ashwalkers"
show_roundend_report = FALSE
var/list/players_spawned = new
/datum/antagonist/ashwalker
name = "\improper Ash Walker"
job_rank = ROLE_LAVALAND
show_in_antagpanel = FALSE
show_to_ghosts = TRUE
antagpanel_category = "Ash Walkers"
var/datum/team/ashwalkers/ashie_team
/datum/antagonist/ashwalker/create_team(datum/team/team)
if(team)
ashie_team = team
objectives |= ashie_team.objectives
else
ashie_team = new
/datum/antagonist/ashwalker/get_team()
return ashie_team
/datum/antagonist/ashwalker/on_body_transfer(mob/living/old_body, mob/living/new_body)
. = ..()
RegisterSignal(new_body, COMSIG_MOB_EXAMINATE, .proc/on_examinate)
/datum/antagonist/ashwalker/on_gain()
. = ..()
RegisterSignal(owner.current, COMSIG_MOB_EXAMINATE, .proc/on_examinate)
/datum/antagonist/ashwalker/on_removal()
. = ..()
UnregisterSignal(owner.current, COMSIG_MOB_EXAMINATE)
/datum/antagonist/ashwalker/proc/on_examinate(datum/source, atom/A)
SIGNAL_HANDLER
if(istype(A, /obj/structure/headpike))
SEND_SIGNAL(owner.current, COMSIG_ADD_MOOD_EVENT, "headspear", /datum/mood_event/sacrifice_good)
+6
View File
@@ -33,6 +33,10 @@
var/ghost_usable = TRUE
var/skip_reentry_check = FALSE //Skips the ghost role blacklist time for people who ghost/suicide/cryo
///override this to add special spawn conditions to a ghost role
/obj/effect/mob_spawn/proc/allow_spawn(mob/user, silent = FALSE)
return TRUE
//ATTACK GHOST IGNORING PARENT RETURN VALUE
/obj/effect/mob_spawn/attack_ghost(mob/user, latejoinercalling)
if(!SSticker.HasRoundStarted() || !loc || !ghost_usable)
@@ -43,6 +47,8 @@
if(jobban_isbanned(user, banType))
to_chat(user, "<span class='warning'>You are jobanned!</span>")
return
if(!allow_spawn(user, silent = FALSE))
return
if(QDELETED(src) || QDELETED(user))
return
if(isobserver(user))
@@ -36,3 +36,25 @@
/datum/keybinding/living/toggle_resting/down(client/user)
var/mob/living/L = user.mob
L.lay_down()
/datum/keybinding/living/cancel_action
hotkey_keys = list("Unbound")
name = "cancel_action"
full_name = "Cancel Action"
description = "Cancel the current action."
/// Technically you shouldn't be doing any actions if you were sleeping either but...
/datum/keybinding/living/can_use(client/user)
. = ..()
var/mob/living/mob = user.mob
return . && (mob.stat == CONSCIOUS)
/datum/keybinding/living/cancel_action/down(client/user)
var/mob/M = user.mob
if(length(M.do_afters))
var/atom/target = M.do_afters[M.do_afters.len]
to_chat(M, "<span class='notice'>You stop interacting with \the [target].</span>")
LAZYREMOVE(M.do_afters, target)
else
to_chat(M, "<span class='notice'>There's nothing that you can cancel right now.</span>")
return TRUE
@@ -32,7 +32,7 @@
coldmod = 0.5
heatmod = 1.2
cold_offset = -125 //Can handle pretty cold environments, but it's still a slightly bad idea if you enter a room thats full of near-absolute-zero gas
cold_offset = SYNTH_COLD_OFFSET //Can handle pretty cold environments, but it's still a slightly bad idea if you enter a room thats full of near-absolute-zero gas
blacklisted_quirks = list(/datum/quirk/coldblooded)
balance_point_values = TRUE
@@ -9,13 +9,13 @@
species_traits = list(MUTCOLORS,NOEYES,NOTRANSSTING,HAS_FLESH,HAS_BONE,HAIR,ROBOTIC_LIMBS)
hair_alpha = 210
inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
mutant_bodyparts = list("ipc_screen" = "Blank", "ipc_antenna" = "None")
mutant_bodyparts = list("ipc_screen" = "Blank", "deco_wings" = "None", "ipc_antenna" = "None")
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/ipc
gib_types = list(/obj/effect/gibspawner/ipc, /obj/effect/gibspawner/ipc/bodypartless)
coldmod = 0.5
heatmod = 1.2
cold_offset = -125 //Can handle pretty cold environments, but it's still a slightly bad idea if you enter a room thats full of near-absolute-zero gas
cold_offset = SYNTH_COLD_OFFSET //Can handle pretty cold environments, but it's still a slightly bad idea if you enter a room thats full of near-absolute-zero gas
blacklisted_quirks = list(/datum/quirk/coldblooded)
balance_point_values = TRUE
@@ -404,7 +404,7 @@
default_color = "00FFFF"
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,HAS_FLESH)
inherent_traits = list(TRAIT_TOXINLOVER)
mutant_bodyparts = list("mcolor" = "FFFFFF", "mcolor2" = "FFFFFF","mcolor3" = "FFFFFF", "mam_tail" = "None", "mam_ears" = "None", "mam_body_markings" = "Plain", "mam_snouts" = "None", "taur" = "None", "legs" = "Plantigrade")
mutant_bodyparts = list("mcolor" = "FFFFFF", "mcolor2" = "FFFFFF","mcolor3" = "FFFFFF", "mam_tail" = "None", "mam_ears" = "None", "mam_body_markings" = "Plain", "mam_snouts" = "None", "taur" = "None", "deco_wings" = "None", "legs" = "Plantigrade")
say_mod = "says"
hair_color = "mutcolor"
hair_alpha = 160 //a notch brighter so it blends better.
@@ -12,7 +12,7 @@
coldmod = 0.5
heatmod = 1.2
cold_offset = -125 //Can handle pretty cold environments, but it's still a slightly bad idea if you enter a room thats full of near-absolute-zero gas
cold_offset = SYNTH_COLD_OFFSET //Can handle pretty cold environments, but it's still a slightly bad idea if you enter a room thats full of near-absolute-zero gas
blacklisted_quirks = list(/datum/quirk/coldblooded)
balance_point_values = TRUE
+3
View File
@@ -699,6 +699,9 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
var/heat_efficiency = clamp(1 + ((bodytemperature - heat) * SYNTH_HEAT_EFFICIENCY_COEFF), 0, SYNTH_SINGLE_INFLUENCE_COOLING_EFFECT_CAP)
var/pressure_efficiency = clamp(pressure / ONE_ATMOSPHERE, 0, SYNTH_SINGLE_INFLUENCE_COOLING_EFFECT_CAP)
if(HAS_TRAIT(src, TRAIT_LOWPRESSURECOOLING))
pressure_efficiency = max(pressure_efficiency, 1) //Space adaptation nulls drawbacks of low-pressure cooling.
var/total_environment_efficiency = min(heat_efficiency * pressure_efficiency, SYNTH_TOTAL_ENVIRONMENT_EFFECT_CAP) //At best, you can get 200% total
return total_environment_efficiency
@@ -292,18 +292,21 @@
/mob/living/simple_animal/bot/on_attack_hand(mob/living/carbon/human/H)
if(H.a_intent == INTENT_HELP)
interact(H)
ui_interact(H)
else
return ..()
/mob/living/simple_animal/bot/attack_ai(mob/user)
if(!topic_denied(user))
interact(user)
ui_interact(user)
else
to_chat(user, "<span class='warning'>[src]'s interface is not responding!</span>")
/mob/living/simple_animal/bot/interact(mob/user)
show_controls(user)
/mob/living/simple_animal/bot/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "SimpleBot", name)
ui.open()
/mob/living/simple_animal/bot/attackby(obj/item/W, mob/user, params)
if(W.tool_behaviour == TOOL_SCREWDRIVER)
@@ -795,56 +798,48 @@ Pass a positive integer as an argument to override a bot's default speed.
else // no path, so calculate new one
calc_summon_path()
/mob/living/simple_animal/bot/Bump(M as mob|obj) //Leave no door unopened!
// Variables sent to TGUI
/mob/living/simple_animal/bot/ui_data(mob/user)
var/list/data = list()
data["can_hack"] = (issilicon(user) || IsAdminGhost(user))
data["custom_controls"] = list()
data["emagged"] = emagged
data["locked"] = locked
data["pai"] = list()
data["settings"] = list()
if(!locked || issilicon(user) || IsAdminGhost(user))
data["pai"]["allow_pai"] = allow_pai
data["pai"]["card_inserted"] = paicard
data["settings"]["airplane_mode"] = remote_disabled
data["settings"]["maintenance_lock"] = !open
data["settings"]["power"] = on
data["settings"]["patrol_station"] = auto_patrol
return data
// Actions received from TGUI
/mob/living/simple_animal/bot/ui_act(action, params)
. = ..()
if((istype(M, /obj/machinery/door/airlock) || istype(M, /obj/machinery/door/window)) && (!isnull(access_card)))
var/obj/machinery/door/D = M
if(D.check_access(access_card))
D.open()
frustration = 0
/mob/living/simple_animal/bot/proc/show_controls(mob/M)
users |= M
var/dat = ""
dat = get_controls(M)
var/datum/browser/popup = new(M,window_id,window_name,350,600)
popup.set_content(dat)
popup.open(use_onclose = 0)
onclose(M,window_id,ref=src)
return
/mob/living/simple_animal/bot/proc/update_controls()
for(var/mob/M in users)
show_controls(M)
/mob/living/simple_animal/bot/proc/get_controls(mob/M)
return "PROTOBOT - NOT FOR USE"
/mob/living/simple_animal/bot/Topic(href, href_list)
//No ..() to prevent strip panel showing up - Todo: make that saner
if(href_list["close"])// HUE HUE
if(usr in users)
users.Remove(usr)
return TRUE
if(topic_denied(usr))
to_chat(usr, "<span class='warning'>[src]'s interface is not responding!</span>")
return TRUE
add_fingerprint(usr)
if((href_list["power"]) && (bot_core.allowed(usr) || !locked))
if(on)
turn_off()
else
turn_on()
switch(href_list["operation"])
if(.)
return
if(!hasSiliconAccessInArea(usr) && !IsAdminGhost(usr) && !(bot_core.allowed(usr) || !locked))
to_chat(usr, span_warning("Access denied."))
return
if(action == "lock")
locked = !locked
if(locked && !(issilicon(usr) || IsAdminGhost(usr)))
return
switch(action)
if("power")
on = !on
update_appearance()
if("maintenance")
open = !open
if("patrol")
if(!hasSiliconAccessInArea(usr) && !IsAdminGhost(usr) && !(bot_core.allowed(usr) || !locked))
return TRUE
auto_patrol = !auto_patrol
bot_reset()
if("remote")
if("airplane")
remote_disabled = !remote_disabled
if("hack")
if(!hasSiliconAccessInArea(usr) && !IsAdminGhost(usr))
@@ -865,11 +860,11 @@ Pass a positive integer as an argument to override a bot's default speed.
hacked = FALSE
to_chat(usr, "<span class='notice'>[text_dehack]</span>")
bot_reset()
if("ejectpai")
if("eject_pai")
if(paicard && (!locked || hasSiliconAccessInArea(usr) || IsAdminGhost(usr)))
to_chat(usr, "<span class='notice'>You eject [paicard] from [bot_name]</span>")
ejectpai(usr)
update_controls()
return
/mob/living/simple_animal/bot/update_icon_state()
icon_state = "[initial(icon_state)][on]"
@@ -897,33 +892,6 @@ Pass a positive integer as an argument to override a bot's default speed.
return TRUE
return FALSE
/mob/living/simple_animal/bot/proc/hack(mob/user)
var/hack
if(hasSiliconAccessInArea(user) || IsAdminGhost(user)) //Allows silicons or admins to toggle the emag status of a bot.
hack += "[emagged == 2 ? "Software compromised! Unit may exhibit dangerous or erratic behavior." : "Unit operating normally. Release safety lock?"]<BR>"
hack += "Harm Prevention Safety System: <A href='?src=[REF(src)];operation=hack'>[emagged ? "<span class='bad'>DANGER</span>" : "Engaged"]</A><BR>"
else if(!locked) //Humans with access can use this option to hide a bot from the AI's remote control panel and PDA control.
hack += "Remote network control radio: <A href='?src=[REF(src)];operation=remote'>[remote_disabled ? "Disconnected" : "Connected"]</A><BR>"
return hack
/mob/living/simple_animal/bot/proc/showpai(mob/user)
var/eject = ""
if((!locked || hasSiliconAccessInArea(usr) || IsAdminGhost(usr)))
if(paicard || allow_pai)
eject += "Personality card status: "
if(paicard)
if(client)
eject += "<A href='?src=[REF(src)];operation=ejectpai'>Active</A>"
else
eject += "<A href='?src=[REF(src)];operation=ejectpai'>Inactive</A>"
else if(!allow_pai || key)
eject += "Unavailable"
else
eject += "Not inserted"
eject += "<BR>"
eject += "<BR>"
return eject
/mob/living/simple_animal/bot/proc/insertpai(mob/user, obj/item/paicard/card)
if(paicard)
to_chat(user, "<span class='warning'>A [paicard] is already inserted!</span>")
@@ -443,37 +443,33 @@
/obj/machinery/bot_core/cleanbot
req_one_access = list(ACCESS_JANITOR, ACCESS_ROBOTICS)
/mob/living/simple_animal/bot/cleanbot/get_controls(mob/user)
var/dat
dat += hack(user)
dat += showpai(user)
dat += text({"
Status: <A href='?src=[REF(src)];power=1'>[on ? "On" : "Off"]</A><BR>
Behaviour controls are [locked ? "locked" : "unlocked"]<BR>
Maintenance panel panel is [open ? "opened" : "closed"]"})
if(!locked || issilicon(user)|| IsAdminGhost(user))
dat += "<BR>Clean Blood: <A href='?src=[REF(src)];operation=blood'>[blood ? "Yes" : "No"]</A>"
dat += "<BR>Clean Trash: <A href='?src=[REF(src)];operation=trash'>[trash ? "Yes" : "No"]</A>"
dat += "<BR>Clean Graffiti: <A href='?src=[REF(src)];operation=drawn'>[drawn ? "Yes" : "No"]</A>"
dat += "<BR>Exterminate Pests: <A href='?src=[REF(src)];operation=pests'>[pests ? "Yes" : "No"]</A>"
dat += "<BR><BR>Patrol Station: <A href='?src=[REF(src)];operation=patrol'>[auto_patrol ? "Yes" : "No"]</A>"
return dat
// Variables sent to TGUI
/mob/living/simple_animal/bot/cleanbot/ui_data(mob/user)
var/list/data = ..()
/mob/living/simple_animal/bot/cleanbot/Topic(href, href_list)
if(..())
return 1
if(href_list["operation"])
switch(href_list["operation"])
if("blood")
blood = !blood
if("pests")
pests = !pests
if("trash")
trash = !trash
if("drawn")
drawn = !drawn
get_targets()
update_controls()
if(!locked || issilicon(user)|| IsAdminGhost(user))
data["custom_controls"]["clean_blood"] = blood
data["custom_controls"]["clean_trash"] = trash
data["custom_controls"]["clean_graffiti"] = drawn
data["custom_controls"]["pest_control"] = pests
return data
// Actions received from TGUI
/mob/living/simple_animal/bot/cleanbot/ui_act(action, params)
. = ..()
if(. || !hasSiliconAccessInArea(usr) && !IsAdminGhost(usr) && !(bot_core.allowed(usr) || !locked))
return TRUE
switch(action)
if("clean_blood")
blood = !blood
if("pest_control")
pests = !pests
if("clean_trash")
trash = !trash
if("clean_graffiti")
drawn = !drawn
get_targets()
return
/obj/machinery/bot_core/cleanbot/medbay
req_one_access = list(ACCESS_JANITOR, ACCESS_ROBOTICS, ACCESS_MEDICAL)
@@ -96,64 +96,45 @@
text_dehack = "You restore [name]'s combat inhibitor."
text_dehack_fail = "[name] ignores your attempts to restrict him!"
/mob/living/simple_animal/bot/ed209/get_controls(mob/user)
var/dat
dat += hack(user)
dat += showpai(user)
dat += text({"
<TT><B>Security Unit v2.6 controls</B></TT><BR><BR>
Status: []<BR>
Behaviour controls are [locked ? "locked" : "unlocked"]<BR>
Maintenance panel panel is [open ? "opened" : "closed"]<BR>"},
"<A href='?src=[REF(src)];power=1'>[on ? "On" : "Off"]</A>" )
// Variables sent to TGUI
/mob/living/simple_animal/bot/ed209/ui_data(mob/user)
var/list/data = ..()
if(!locked || hasSiliconAccessInArea(user)|| IsAdminGhost(user))
if(!lasercolor)
dat += text({"<BR>
Arrest Unidentifiable Persons: []<BR>
Arrest for Unauthorized Weapons: []<BR>
Arrest for Warrant: []<BR>
<BR>
Operating Mode: []<BR>
Report Arrests[]<BR>
Auto Patrol[]"},
data["custom_controls"]["check_id"] = idcheck
data["custom_controls"]["check_weapons"] = weaponscheck
data["custom_controls"]["check_warrants"] = check_records
data["custom_controls"]["handcuff_targets"] = !arrest_type
data["custom_controls"]["arrest_alert"] = declare_arrests
return data
"<A href='?src=[REF(src)];operation=idcheck'>[idcheck ? "Yes" : "No"]</A>",
"<A href='?src=[REF(src)];operation=weaponscheck'>[weaponscheck ? "Yes" : "No"]</A>",
"<A href='?src=[REF(src)];operation=ignorerec'>[check_records ? "Yes" : "No"]</A>",
"<A href='?src=[REF(src)];operation=switchmode'>[arrest_type ? "Detain" : "Arrest"]</A>",
"<A href='?src=[REF(src)];operation=declarearrests'>[declare_arrests ? "Yes" : "No"]</A>",
"<A href='?src=[REF(src)];operation=patrol'>[auto_patrol ? "On" : "Off"]</A>" )
return dat
/mob/living/simple_animal/bot/ed209/Topic(href, href_list)
// Actions received from TGUI
/mob/living/simple_animal/bot/ed209/ui_act(action, params)
if(lasercolor && ishuman(usr))
var/mob/living/carbon/human/H = usr
if((lasercolor == "b") && (istype(H.wear_suit, /obj/item/clothing/suit/redtag)))//Opposing team cannot operate it
return
else if((lasercolor == "r") && (istype(H.wear_suit, /obj/item/clothing/suit/bluetag)))
return
if(..())
return 1
switch(lasercolor) //Opposing team cannot operate it
if("b")
if(istype(H.wear_suit, /obj/item/clothing/suit/redtag))
return TRUE
if("r")
if(istype(H.wear_suit, /obj/item/clothing/suit/bluetag))
return TRUE
. = ..()
if(. || !hasSiliconAccessInArea(usr) && !IsAdminGhost(usr) && !(bot_core.allowed(usr) || !locked))
return TRUE
switch(href_list["operation"])
if("idcheck")
switch(action)
if("check_id")
idcheck = !idcheck
update_controls()
if("weaponscheck")
if("check_weapons")
weaponscheck = !weaponscheck
update_controls()
if("ignorerec")
if("check_warrants")
check_records = !check_records
update_controls()
if("switchmode")
if("handcuff_targets")
arrest_type = !arrest_type
update_controls()
if("declarearrests")
if("arrest_alert")
declare_arrests = !declare_arrests
update_controls()
return
/mob/living/simple_animal/bot/ed209/proc/judgement_criteria()
var/final = FALSE
@@ -102,23 +102,6 @@
text_dehack = "You detect errors in [name] and reset his programming."
text_dehack_fail = "[name] is not responding to reset commands!"
/mob/living/simple_animal/bot/firebot/get_controls(mob/user)
var/dat
dat += hack(user)
dat += showpai(user)
dat += "<TT><B>Mobile Fire Extinguisher v1.0</B></TT><BR><BR>"
dat += "Status: <A href='?src=[REF(src)];power=1'>[on ? "On" : "Off"]</A><BR>"
dat += "Maintenance panel panel is [open ? "opened" : "closed"]<BR>"
dat += "Behaviour controls are [locked ? "locked" : "unlocked"]<BR>"
if(!locked || hasSiliconAccessInArea(user) || IsAdminGhost(user))
dat += "Extinguish Fires: <A href='?src=[REF(src)];operation=extinguish_fires'>[extinguish_fires ? "Yes" : "No"]</A><BR>"
dat += "Extinguish People: <A href='?src=[REF(src)];operation=extinguish_people'>[extinguish_people ? "Yes" : "No"]</A><BR>"
dat += "Patrol Station: <A href='?src=[REF(src)];operation=patrol'>[auto_patrol ? "Yes" : "No"]</A><BR>"
dat += "Stationary Mode: <a href='?src=[REF(src)];operation=stationary_mode'>[stationary_mode ? "Yes" : "No"]</a><br>"
return dat
/mob/living/simple_animal/bot/firebot/emag_act(mob/user)
. = ..()
if(emagged == 1)
@@ -138,20 +121,29 @@
internal_ext.max_water = INFINITY
internal_ext.refill()
/mob/living/simple_animal/bot/firebot/Topic(href, href_list)
if(..())
return TRUE
// Variables sent to TGUI
/mob/living/simple_animal/bot/firebot/ui_data(mob/user)
var/list/data = ..()
if(!locked || issilicon(user) || IsAdminGhost(user))
data["custom_controls"]["extinguish_fires"] = extinguish_fires
data["custom_controls"]["extinguish_people"] = extinguish_people
data["custom_controls"]["stationary_mode"] = stationary_mode
return data
switch(href_list["operation"])
// Actions received from TGUI
/mob/living/simple_animal/bot/firebot/ui_act(action, params)
. = ..()
if(. || !hasSiliconAccessInArea(usr) && !IsAdminGhost(usr) && !(bot_core.allowed(usr) || !locked))
return TRUE
switch(action)
if("extinguish_fires")
extinguish_fires = !extinguish_fires
if("extinguish_people")
extinguish_people = !extinguish_people
if("stationary_mode")
stationary_mode = !stationary_mode
update_controls()
update_icon()
update_appearance()
return
/mob/living/simple_animal/bot/firebot/proc/is_burning(atom/target)
if(ismob(target))
@@ -71,36 +71,6 @@
text_dehack = "You detect errors in [name] and reset his programming."
text_dehack_fail = "[name] is not responding to reset commands!"
/mob/living/simple_animal/bot/floorbot/get_controls(mob/user)
var/dat
dat += hack(user)
dat += showpai(user)
dat += "<TT><B>Floor Repairer Controls v1.1</B></TT><BR><BR>"
dat += "Status: <A href='?src=[REF(src)];power=1'>[on ? "On" : "Off"]</A><BR>"
dat += "Maintenance panel panel is [open ? "opened" : "closed"]<BR>"
dat += "Special tiles: "
if(specialtiles)
dat += "<A href='?src=[REF(src)];operation=eject'>Loaded \[[specialtiles]/[maxtiles]\]</a><BR>"
else
dat += "None Loaded<BR>"
dat += "Behaviour controls are [locked ? "locked" : "unlocked"]<BR>"
if(!locked || hasSiliconAccessInArea(user) || IsAdminGhost(user))
dat += "Add tiles to new hull plating: <A href='?src=[REF(src)];operation=autotile'>[autotile ? "Yes" : "No"]</A><BR>"
dat += "Place floor tiles: <A href='?src=[REF(src)];operation=place'>[placetiles ? "Yes" : "No"]</A><BR>"
dat += "Replace existing floor tiles with custom tiles: <A href='?src=[REF(src)];operation=replace'>[replacetiles ? "Yes" : "No"]</A><BR>"
dat += "Repair damaged tiles and platings: <A href='?src=[REF(src)];operation=fix'>[fixfloors ? "Yes" : "No"]</A><BR>"
dat += "Traction Magnets: <A href='?src=[REF(src)];operation=anchor'>[anchored ? "Engaged" : "Disengaged"]</A><BR>"
dat += "Patrol Station: <A href='?src=[REF(src)];operation=patrol'>[auto_patrol ? "Yes" : "No"]</A><BR>"
var/bmode
if(targetdirection)
bmode = dir2text(targetdirection)
else
bmode = "disabled"
dat += "Line Mode : <A href='?src=[REF(src)];operation=linemode'>[bmode]</A><BR>"
return dat
/mob/living/simple_animal/bot/floorbot/attackby(obj/item/W , mob/user, params)
if(istype(W, /obj/item/stack/tile/plasteel))
to_chat(user, "<span class='notice'>The floorbot can produce normal tiles itself.</span>")
@@ -161,26 +131,44 @@
if(user)
to_chat(user, "<span class='danger'>[src] buzzes and beeps.</span>")
/mob/living/simple_animal/bot/floorbot/Topic(href, href_list)
if(..())
return 1
// Variables sent to TGUI
/mob/living/simple_animal/bot/floorbot/ui_data(mob/user)
var/list/data = ..()
if(!locked || issilicon(user) || IsAdminGhost(user))
data["custom_controls"]["tile_hull"] = autotile
data["custom_controls"]["place_tiles"] = placetiles
data["custom_controls"]["place_custom"] = replacetiles
data["custom_controls"]["repair_damage"] = fixfloors
data["custom_controls"]["traction_magnets"] = anchored
data["custom_controls"]["tile_stack"] = 0
data["custom_controls"]["line_mode"] = FALSE
if(specialtiles)
data["custom_controls"]["tile_stack"] = specialtiles
if(targetdirection)
data["custom_controls"]["line_mode"] = dir2text(targetdirection)
return data
switch(href_list["operation"])
if("replace")
// Actions received from TGUI
/mob/living/simple_animal/bot/floorbot/ui_act(action, params)
. = ..()
if(. || !hasSiliconAccessInArea(usr) && !IsAdminGhost(usr) && !(bot_core.allowed(usr) || !locked))
return TRUE
switch(action)
if("place_custom")
replacetiles = !replacetiles
if("place")
if("place_tiles")
placetiles = !placetiles
if("fix")
if("repair_damage")
fixfloors = !fixfloors
if("autotile")
if("tile_hull")
autotile = !autotile
if("anchor")
if("traction_magnets")
anchored = !anchored
if("eject")
if("eject_tiles")
if(specialtiles && tiletype != null)
empty_tiles()
if("linemode")
if("line_mode")
var/setdir = input("Select construction direction:") as null|anything in list("north","east","south","west","disable")
switch(setdir)
if("north")
@@ -193,7 +181,7 @@
targetdirection = 8
if("disable")
targetdirection = null
update_controls()
return
/mob/living/simple_animal/bot/floorbot/proc/empty_tiles()
new tiletype(drop_location(), specialtiles)
@@ -78,24 +78,6 @@
text_dehack = "You reboot [name] and restore the sound control system."
text_dehack_fail = "[name] refuses to accept your authority!"
/mob/living/simple_animal/bot/honkbot/get_controls(mob/user)
var/dat
dat += hack(user)
dat += showpai(user)
dat += text({"
<TT><B>Honkomatic Bike Horn Unit v1.0.7 controls</B></TT><BR><BR>
Status: []<BR>
Behaviour controls are [locked ? "locked" : "unlocked"]<BR>
Maintenance panel panel is [open ? "opened" : "closed"]"},
"<A href='?src=[REF(src)];power=[TRUE]'>[on ? "On" : "Off"]</A>" )
if(!locked || hasSiliconAccessInArea(user) || IsAdminGhost(user))
dat += text({"<BR> Auto Patrol: []"},
"<A href='?src=[REF(src)];operation=patrol'>[auto_patrol ? "On" : "Off"]</A>" )
return dat
/mob/living/simple_animal/bot/honkbot/proc/judgement_criteria()
var/final = NONE
if(check_records)
@@ -155,87 +155,63 @@
/mob/living/simple_animal/bot/medbot/attack_paw(mob/user)
return attack_hand(user)
/mob/living/simple_animal/bot/medbot/get_controls(mob/user)
var/dat
dat += hack(user)
dat += showpai(user)
dat += "<TT><B>Medical Unit Controls v1.1</B></TT><BR><BR>"
dat += "Status: <A href='?src=[REF(src)];power=1'>[on ? "On" : "Off"]</A><BR>"
dat += "Maintenance panel panel is [open ? "opened" : "closed"]<BR>"
dat += "Beaker: "
// Variables sent to TGUI
/mob/living/simple_animal/bot/medbot/ui_data(mob/user)
var/list/data = ..()
if(reagent_glass)
dat += "<A href='?src=[REF(src)];eject=1'>Loaded \[[reagent_glass.reagents.total_volume]/[reagent_glass.reagents.maximum_volume]\]</a>"
else
dat += "None Loaded"
dat += "<br>Behaviour controls are [locked ? "locked" : "unlocked"]<hr>"
data["custom_controls"]["beaker"] = reagent_glass
data["custom_contrlos"]["reagents"] = "[reagent_glass.reagents.total_volume]/[reagent_glass.reagents.maximum_volume]"
if(!locked || hasSiliconAccessInArea(user) || IsAdminGhost(user))
dat += "<TT>Healing Threshold: "
dat += "<a href='?src=[REF(src)];adj_threshold=-10'>--</a> "
dat += "<a href='?src=[REF(src)];adj_threshold=-5'>-</a> "
dat += "[heal_threshold] "
dat += "<a href='?src=[REF(src)];adj_threshold=5'>+</a> "
dat += "<a href='?src=[REF(src)];adj_threshold=10'>++</a>"
dat += "</TT><br>"
data["custom_controls"]["injection_amount"] = injection_amount
data["custom_controls"]["use_beaker"] = use_beaker
data["custom_controls"]["treat_virus"] = treat_virus
data["custom_controls"]["heal_threshold"] = heal_threshold
data["custom_controls"]["speaker"] = !shut_up
data["custom_controls"]["crit_alerts"] = declare_crit
data["custom_controls"]["stationary_mode"] = stationary_mode
return data
dat += "<TT>Injection Level: "
dat += "<a href='?src=[REF(src)];adj_inject=-5'>-</a> "
dat += "[injection_amount] "
dat += "<a href='?src=[REF(src)];adj_inject=5'>+</a> "
dat += "</TT><br>"
// Actions received from TGUI
/mob/living/simple_animal/bot/medbot/ui_act(action, params)
. = ..()
if(. || !hasSiliconAccessInArea(usr) && !IsAdminGhost(usr) && !(bot_core.allowed(usr) || !locked))
return TRUE
switch(action)
if("heal_threshold")
var/adjust_num = round(text2num(params["threshold"]))
heal_threshold = adjust_num
if(heal_threshold < 5)
heal_threshold = 5
if(heal_threshold > 75)
heal_threshold = 75
dat += "Reagent Source: "
dat += "<a href='?src=[REF(src)];use_beaker=1'>[use_beaker ? "Loaded Beaker (When available)" : "Internal Synthesizer"]</a><br>"
if("injection_amount")
var/adjust_num = round(text2num(params["amount"]))
injection_amount = adjust_num
if(injection_amount < 1)
injection_amount = 1
if(injection_amount > 15)
injection_amount = 15
dat += "Treat Viral Infections: <a href='?src=[REF(src)];virus=1'>[treat_virus ? "Yes" : "No"]</a><br>"
dat += "The speaker switch is [shut_up ? "off" : "on"]. <a href='?src=[REF(src)];togglevoice=[1]'>Toggle</a><br>"
dat += "Critical Patient Alerts: <a href='?src=[REF(src)];critalerts=1'>[declare_crit ? "Yes" : "No"]</a><br>"
dat += "Patrol Station: <a href='?src=[REF(src)];operation=patrol'>[auto_patrol ? "Yes" : "No"]</a><br>"
dat += "Stationary Mode: <a href='?src=[REF(src)];stationary=1'>[stationary_mode ? "Yes" : "No"]</a><br>"
if("use_beaker")
use_beaker = !use_beaker
return dat
if("eject")
if(!isnull(reagent_glass))
reagent_glass.forceMove(drop_location())
reagent_glass = null
/mob/living/simple_animal/bot/medbot/Topic(href, href_list)
if(..())
return 1
if("speaker")
shut_up = !shut_up
if("crit_alerts")
declare_crit = !declare_crit
if("stationary_mode")
stationary_mode = !stationary_mode
path = list()
update_appearance()
if(href_list["adj_threshold"])
var/adjust_num = text2num(href_list["adj_threshold"])
heal_threshold += adjust_num
if(heal_threshold < 5)
heal_threshold = 5
if(heal_threshold > 75)
heal_threshold = 75
else if(href_list["adj_inject"])
var/adjust_num = text2num(href_list["adj_inject"])
injection_amount += adjust_num
if(injection_amount < 5)
injection_amount = 5
if(injection_amount > 15)
injection_amount = 15
else if(href_list["use_beaker"])
use_beaker = !use_beaker
else if(href_list["eject"] && (!isnull(reagent_glass)))
reagent_glass.forceMove(drop_location())
reagent_glass = null
else if(href_list["togglevoice"])
shut_up = !shut_up
else if(href_list["critalerts"])
declare_crit = !declare_crit
else if(href_list["stationary"])
stationary_mode = !stationary_mode
path = list()
update_icon()
else if(href_list["virus"])
treat_virus = !treat_virus
update_controls()
if("virus")
treat_virus = !treat_virus
return
/mob/living/simple_animal/bot/medbot/attackby(obj/item/W as obj, mob/user as mob, params)
@@ -251,7 +227,6 @@
reagent_glass = W
to_chat(user, "<span class='notice'>You insert [W].</span>")
show_controls(user)
else if(istype(W, /obj/item/reagent_containers/syringe/piercing))
if(bot_core.allowed(user) && open && !(upgrades & UPGRADE_MEDICAL_PIERERCING))
@@ -276,56 +276,6 @@
if("ejectpai")
ejectpairemote(user)
// TODO: remove this; PDAs currently depend on it
/mob/living/simple_animal/bot/mulebot/get_controls(mob/user)
var/ai = hasSiliconAccessInArea(user)
var/dat
dat += "<h3>Multiple Utility Load Effector Mk. V</h3>"
dat += "<b>ID:</b> [id]<BR>"
dat += "<b>Power:</b> [on ? "On" : "Off"]<BR>"
dat += "<h3>Status</h3>"
dat += "<div class='statusDisplay'>"
switch(mode)
if(BOT_IDLE)
dat += "<span class='good'>Ready</span>"
if(BOT_DELIVER)
dat += "<span class='good'>[mode_name[BOT_DELIVER]]</span>"
if(BOT_GO_HOME)
dat += "<span class='good'>[mode_name[BOT_GO_HOME]]</span>"
if(BOT_BLOCKED)
dat += "<span class='average'>[mode_name[BOT_BLOCKED]]</span>"
if(BOT_NAV,BOT_WAIT_FOR_NAV)
dat += "<span class='average'>[mode_name[BOT_NAV]]</span>"
if(BOT_NO_ROUTE)
dat += "<span class='bad'>[mode_name[BOT_NO_ROUTE]]</span>"
dat += "</div>"
dat += "<b>Current Load:</b> [load ? load.name : "<i>none</i>"]<BR>"
dat += "<b>Destination:</b> [!destination ? "<i>none</i>" : destination]<BR>"
dat += "<b>Power level:</b> [cell ? cell.percent() : 0]%"
if(locked && !ai && !IsAdminGhost(user))
dat += "&nbsp;<br /><div class='notice'>Controls are locked</div><A href='byond://?src=[REF(src)];op=unlock'>Unlock Controls</A>"
else
dat += "&nbsp;<br /><div class='notice'>Controls are unlocked</div><A href='byond://?src=[REF(src)];op=lock'>Lock Controls</A><BR><BR>"
dat += "<A href='byond://?src=[REF(src)];op=power'>Toggle Power</A><BR>"
dat += "<A href='byond://?src=[REF(src)];op=stop'>Stop</A><BR>"
dat += "<A href='byond://?src=[REF(src)];op=go'>Proceed</A><BR>"
dat += "<A href='byond://?src=[REF(src)];op=home'>Return to Home</A><BR>"
dat += "<A href='byond://?src=[REF(src)];op=destination'>Set Destination</A><BR>"
dat += "<A href='byond://?src=[REF(src)];op=setid'>Set Bot ID</A><BR>"
dat += "<A href='byond://?src=[REF(src)];op=sethome'>Set Home</A><BR>"
dat += "<A href='byond://?src=[REF(src)];op=autoret'>Toggle Auto Return Home</A> ([auto_return ? "On":"Off"])<BR>"
dat += "<A href='byond://?src=[REF(src)];op=autopick'>Toggle Auto Pickup Crate</A> ([auto_pickup ? "On":"Off"])<BR>"
dat += "<A href='byond://?src=[REF(src)];op=report'>Toggle Delivery Reporting</A> ([report_delivery ? "On" : "Off"])<BR>"
if(load)
dat += "<A href='byond://?src=[REF(src)];op=unload'>Unload Now</A><BR>"
dat += "<div class='notice'>The maintenance hatch is closed.</div>"
return dat
// returns true if the bot has power
/mob/living/simple_animal/bot/mulebot/proc/has_power()
return !open && cell && cell.charge > 0 && (!wires.is_cut(WIRE_POWER1) && !wires.is_cut(WIRE_POWER2))
@@ -209,57 +209,34 @@
text_dehack = "You reboot [name] and restore the target identification."
text_dehack_fail = "[name] refuses to accept your authority!"
/mob/living/simple_animal/bot/secbot/get_controls(mob/user)
var/dat
dat += hack(user)
dat += showpai(user)
dat += text({"
<TT><B>Securitron v1.6 controls</B></TT><BR><BR>
Status: []<BR>
Behaviour controls are [locked ? "locked" : "unlocked"]<BR>
Maintenance panel panel is [open ? "opened" : "closed"]"},
"<A href='?src=[REF(src)];power=1'>[on ? "On" : "Off"]</A>" )
// Variables sent to TGUI
/mob/living/simple_animal/bot/secbot/ui_data(mob/user)
var/list/data = ..()
if(!locked || hasSiliconAccessInArea(user) || IsAdminGhost(user))
dat += text({"<BR>
Arrest Unidentifiable Persons: []<BR>
Arrest for Unauthorized Weapons: []<BR>
Arrest for Warrant: []<BR>
Operating Mode: []<BR>
Report Arrests[]<BR>
Auto Patrol: []"},
data["custom_controls"]["check_id"] = idcheck
data["custom_controls"]["check_weapons"] = weaponscheck
data["custom_controls"]["check_warrants"] = check_records
data["custom_controls"]["handcuff_targets"] = !arrest_type
data["custom_controls"]["arrest_alert"] = declare_arrests
return data
"<A href='?src=[REF(src)];operation=idcheck'>[idcheck ? "Yes" : "No"]</A>",
"<A href='?src=[REF(src)];operation=weaponscheck'>[weaponscheck ? "Yes" : "No"]</A>",
"<A href='?src=[REF(src)];operation=ignorerec'>[check_records ? "Yes" : "No"]</A>",
"<A href='?src=[REF(src)];operation=switchmode'>[arrest_type ? "Detain" : "Arrest"]</A>",
"<A href='?src=[REF(src)];operation=declarearrests'>[declare_arrests ? "Yes" : "No"]</A>",
"<A href='?src=[REF(src)];operation=patrol'>[auto_patrol ? "On" : "Off"]</A>" )
return dat
/mob/living/simple_animal/bot/secbot/Topic(href, href_list)
if(..())
return 1
if(!hasSiliconAccessInArea(usr) && !IsAdminGhost(usr) && !(bot_core.allowed(usr) || !locked))
// Actions received from TGUI
/mob/living/simple_animal/bot/secbot/ui_act(action, params)
. = ..()
if(. || !hasSiliconAccessInArea(usr) && !IsAdminGhost(usr) && !(bot_core.allowed(usr) || !locked))
return TRUE
switch(href_list["operation"])
if("idcheck")
switch(action)
if("check_id")
idcheck = !idcheck
update_controls()
if("weaponscheck")
if("check_weapons")
weaponscheck = !weaponscheck
update_controls()
if("ignorerec")
if("check_warrants")
check_records = !check_records
update_controls()
if("switchmode")
if("handcuff_targets")
arrest_type = !arrest_type
update_controls()
if("declarearrests")
if("arrest_alert")
declare_arrests = !declare_arrests
update_controls()
return
/mob/living/simple_animal/bot/secbot/proc/retaliate(mob/living/carbon/human/H)
var/judgement_criteria = judgement_criteria()
@@ -308,10 +308,15 @@
adjustHealth(unsuitable_atmos_damage)
/mob/living/simple_animal/gib(no_brain, no_organs, no_bodyparts, datum/explosion/was_explosion)
if(butcher_results)
if(butcher_results || guaranteed_butcher_results)
var/list/butcher = list()
if(butcher_results)
butcher += butcher_results
if(guaranteed_butcher_results)
butcher += guaranteed_butcher_results
var/atom/Tsec = drop_location()
for(var/path in butcher_results)
for(var/i in 1 to butcher_results[path])
for(var/path in butcher)
for(var/i in 1 to butcher[path])
new path(Tsec)
..()
@@ -495,7 +495,11 @@
/datum/status_effect/stabilized/orange/tick()
var/body_temperature_difference = BODYTEMP_NORMAL - owner.bodytemperature
owner.adjust_bodytemperature(min(5,body_temperature_difference))
var/cooling_cap = -5
if(HAS_TRAIT(owner, TRAIT_ROBOTIC_ORGANISM))
cooling_cap *= 0.5 //Only cools by half as much (which is 5 per life tick since this ticks twice as much as life) so it isn't true spaceproofness..
body_temperature_difference += SYNTH_COLD_OFFSET //.. But also cools towards a cold temp, provided there is nothing that counters it.
owner.adjust_bodytemperature(clamp(body_temperature_difference, cooling_cap, 5))
return ..()
/datum/status_effect/stabilized/purple
@@ -12,14 +12,29 @@
max_integrity = 200
var/faction = list("ashwalker")
var/meat_counter = 6
var/datum/team/ashwalkers/ashies
var/datum/linked_objective
/obj/structure/lavaland/ash_walker/Initialize()
/obj/structure/lavaland/ash_walker/Initialize(mapload)
.=..()
ashies = new /datum/team/ashwalkers()
var/datum/objective/protect_object/objective = new
objective.set_target(src)
linked_objective = objective
ashies.objectives += objective
START_PROCESSING(SSprocessing, src)
/obj/structure/lavaland/ash_walker/Destroy()
ashies.objectives -= linked_objective
ashies = null
QDEL_NULL(linked_objective)
STOP_PROCESSING(SSprocessing, src)
return ..()
/obj/structure/lavaland/ash_walker/deconstruct(disassembled)
new /obj/item/assembly/signaler/anomaly (get_step(loc, pick(GLOB.alldirs)))
new /obj/effect/collapse(loc)
return ..()
/obj/structure/lavaland/ash_walker/process()
consume()
@@ -28,20 +43,64 @@
/obj/structure/lavaland/ash_walker/proc/consume()
for(var/mob/living/H in view(src, 1)) //Only for corpse right next to/on same tile
if(H.stat)
visible_message("<span class='warning'>Serrated tendrils eagerly pull [H] to [src], tearing the body apart as its blood seeps over the eggs.</span>")
playsound(get_turf(src),'sound/magic/demon_consume.ogg', 100, 1)
for(var/obj/item/W in H)
if(!H.dropItemToGround(W))
qdel(W)
if(issilicon(H)) //no advantage to sacrificing borgs...
H.gib()
visible_message(span_notice("Serrated tendrils eagerly pull [H] apart, but find nothing of interest."))
return
if(H.mind?.has_antag_datum(/datum/antagonist/ashwalker) && (H.key || H.get_ghost(FALSE, TRUE))) //special interactions for dead lava lizards with ghosts attached
visible_message(span_warning("Serrated tendrils carefully pull [H] to [src], absorbing the body and creating it anew."))
var/datum/mind/deadmind
if(H.key)
deadmind = H
else
deadmind = H.get_ghost(FALSE, TRUE)
to_chat(deadmind, "Your body has been returned to the nest. You are being remade anew, and will awaken shortly. </br><b>Your memories will remain intact in your new body, as your soul is being salvaged</b>")
SEND_SOUND(deadmind, sound('sound/magic/enter_blood.ogg',volume=100))
addtimer(CALLBACK(src, .proc/remake_walker, H.mind, H.real_name), 20 SECONDS)
new /obj/effect/gibspawner/generic(get_turf(H))
qdel(H)
return
if(ismegafauna(H))
meat_counter += 20
else
meat_counter++
visible_message(span_warning("Serrated tendrils eagerly pull [H] to [src], tearing the body apart as its blood seeps over the eggs."))
playsound(get_turf(src),'sound/magic/demon_consume.ogg', 100, TRUE)
var/deliverykey = H.fingerprintslast //key of whoever brought the body
var/mob/living/deliverymob = get_mob_by_key(deliverykey) //mob of said key
//there is a 40% chance that the Lava Lizard unlocks their respawn with each sacrifice
if(deliverymob && (deliverymob.mind?.has_antag_datum(/datum/antagonist/ashwalker)) && (deliverykey in ashies.players_spawned) && (prob(40)))
to_chat(deliverymob, span_warning("<b>The Necropolis is pleased with your sacrifice. You feel confident your existence after death is secure.</b>"))
ashies.players_spawned -= deliverykey
H.gib()
obj_integrity = min(obj_integrity + max_integrity*0.05,max_integrity)//restores 5% hp of tendril
for(var/mob/living/L in view(src, 5))
if(L.mind?.has_antag_datum(/datum/antagonist/ashwalker))
SEND_SIGNAL(L, COMSIG_ADD_MOOD_EVENT, "headspear", /datum/mood_event/sacrifice_good)
else
SEND_SIGNAL(L, COMSIG_ADD_MOOD_EVENT, "headspear", /datum/mood_event/sacrifice_bad)
/obj/structure/lavaland/ash_walker/proc/remake_walker(datum/mind/oldmind, oldname)
var/mob/living/carbon/human/M = new /mob/living/carbon/human(get_step(loc, pick(GLOB.alldirs)))
M.set_species(/datum/species/lizard/ashwalker)
M.real_name = oldname
M.underwear = "Nude"
M.undershirt = "Nude"
M.socks = "Nude"
M.update_body()
M.remove_language(/datum/language/common)
oldmind.transfer_to(M)
M.mind.grab_ghost()
to_chat(M, "<b>You have been pulled back from beyond the grave, with a new body and renewed purpose. Glory to the Necropolis!</b>")
playsound(get_turf(M),'sound/magic/exit_blood.ogg', 100, TRUE)
/obj/structure/lavaland/ash_walker/proc/spawn_mob()
if(meat_counter >= ASH_WALKER_SPAWN_THRESHOLD)
new /obj/effect/mob_spawn/human/ash_walker(get_step(loc, pick(GLOB.alldirs)))
new /obj/effect/mob_spawn/human/ash_walker(get_step(loc, pick(GLOB.alldirs)), ashies)
visible_message("<span class='danger'>One of the eggs swells to an unnatural size and tumbles free. It's ready to hatch!</span>")
meat_counter -= ASH_WALKER_SPAWN_THRESHOLD
+39 -43
View File
@@ -35,67 +35,63 @@
. = ..()
. += distance_multiplier < 1 ? "Bluespace shortcut module installed. Route is [distance_multiplier]x the original length." : ""
/obj/machinery/computer/custom_shuttle/ui_interact(mob/user)
/obj/machinery/computer/custom_shuttle/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "CustomShuttleConsole", name)
ui.open()
/obj/machinery/computer/custom_shuttle/ui_data(mob/user)
var/list/data = list()
var/list/options = params2list(possible_destinations)
var/obj/docking_port/mobile/M = SSshuttle.getShuttle(shuttleId)
var/dat = "[M ? "Current Location : [M.getStatusText()]" : "Shuttle link required."]<br><br>"
data["docked_location"] = M ? M.get_status_text_tgui() : null
if(M)
dat += "<A href='?src=[REF(src)];calculate=1'>Run Flight Calculations</A><br>"
dat += "<b>Shuttle Data</b><hr>"
dat += "Shuttle Mass: [calculated_mass/10]tons<br>"
dat += "Engine Force: [calculated_dforce]kN ([calculated_engine_count] engines)<br>"
dat += "Sublight Speed: [calculated_speed]ms<sup>-1</sup><br>"
dat += calculated_speed < 1 ? "<b>INSUFFICIENT ENGINE POWER</b><br>" : ""
dat += calculated_non_operational_thrusters > 0 ? "<b>Warning: [calculated_non_operational_thrusters] thrusters offline.</b><br>" : ""
dat += "Fuel Consumption: [calculated_consumption]units per distance<br>"
dat += "Engine Cooldown: [calculated_cooldown]s<hr>"
var/destination_found
calculateStats(FALSE, 0, TRUE)
data["ship_name"] = M.area_type ? M.area_type:name : "ERROR"
data["shuttle_mass"] = calculated_mass/10
data["engine_force"] = calculated_dforce
data["engines"] = calculated_engine_count
data["calculated_speed"] = calculated_speed
data["damaged_engines"] = calculated_non_operational_thrusters
data["calculated_consumption"] = calculated_consumption
data["calculated_cooldown"] = calculated_cooldown
data["locations"] = list()
for(var/obj/docking_port/stationary/S in SSshuttle.stationary)
if(!options.Find(S.id))
continue
if(!M.check_dock(S, silent=TRUE))
if(!M.check_dock(S, silent = TRUE))
continue
if(calculated_speed == 0)
break
destination_found = TRUE
var/dist = round(calculateDistance(S))
dat += "<A href='?src=[REF(src)];setloc=[S.id]'>Target [S.name] (Dist: [dist] | Fuel Cost: [round(dist * calculated_consumption)] | Time: [round(dist / calculated_speed)])</A><br>"
if(!destination_found)
dat += "<B>No valid destinations</B><br>"
dat += "<hr>[targetLocation ? "Target Location : [targetLocation]" : "No Target Location"]"
dat += "<hr><A href='?src=[REF(src)];fly=1'>Initate Flight</A><br>"
dat += "<A href='?src=[REF(user)];mach_close=computer'>Close</a>"
var/list/location_data = list(
id = S.id,
name = S.name,
dist = round(calculateDistance(S))
)
data["locations"] += list(location_data)
data["destination"] = targetLocation
return data
popup = new(user, "computer", M ? M.name : "shuttle", 350, 450)
popup.set_content("<center>[dat]</center>")
popup.open()
/obj/machinery/computer/custom_shuttle/Topic(href, href_list)
if(..())
/obj/machinery/computer/custom_shuttle/ui_act(action, params)
. = ..()
if(.)
return
usr.set_machine(src)
src.add_fingerprint(usr)
if(!allowed(usr))
to_chat(usr, "<span class='danger'>Access denied.</span>")
return
if(href_list["calculate"])
calculateStats()
ui_interact(usr)
return
var/obj/docking_port/mobile/M = SSshuttle.getShuttle(shuttleId)
if(!M)
to_chat(usr, "<span class='danger'>Shuttle Link Required.</span>")
return
if(M.launch_status == ENDGAME_LAUNCHED)
return
if(href_list["setloc"])
SetTargetLocation(href_list["setloc"])
ui_interact(usr)
return
else if(href_list["fly"])
Fly()
ui_interact(usr)
return
switch(action)
if("setloc")
SetTargetLocation(params["setloc"])
if("fly")
Fly()
return
/obj/machinery/computer/custom_shuttle/proc/calculateDistance(var/obj/docking_port/stationary/port)
var/deltaX = port.x - x
@@ -0,0 +1,4 @@
author: "LiteralMushroom"
delete-after: True
changes:
- rscadd: "Slimes can have wings now."
@@ -0,0 +1,4 @@
author: "CoreFlare"
delete-after: True
changes:
- rscadd: "Humanity is... Ok. Blood is fuel. IPCs have wings."
@@ -0,0 +1,7 @@
author: "SakuraOran"
delete-after: True
changes:
- rscadd: "Ashwalkers can now heal, even from death, by being incapacitated (asleep/dead) near the tendril"
- rscadd: "Added the ability for antags to have the \"protect object\" objective, which the ashwalkers now have to protect the tendril. This is determined by if the object is broken or not, and can be set to any object or structure that can reasonably be destroyed"
- balance: "Ashwalkers get one life, and have a 40% chance to earn an additional life when they sacrifice to the tendril."
- bugfix: "fixed mobs not dropping guaranteed_butcher_results when gibbed"
@@ -0,0 +1,4 @@
author: "SandPoot"
delete-after: True
changes:
- rscadd: "Adds a keybinding where you can cancel actions."
@@ -0,0 +1,4 @@
author: "DeltaFire15"
delete-after: True
changes:
- balance: "The Space Adaptation mutation when applied to Synthetics now nullifies the penalty for passive cooling if in low-pressure environments."
@@ -0,0 +1,4 @@
author: "SandPoot"
delete-after: True
changes:
- bugfix: "You can once again see your previews for picking target bodyparts on your hud."
@@ -0,0 +1,5 @@
author: "DeltaFire15"
delete-after: True
changes:
- balance: "Stabilized orange extracts can only cool by -5 degrees per tick base instead of by as much as the difference is."
- balance: "Stabilized orange extracts only have halved cooling effects on Synthetics (2.5 per status tick / 5 per life), but also cool them towards ~-100°C instead of base bodytemp."
@@ -0,0 +1,6 @@
author: "SandPoot"
delete-after: True
changes:
- rscadd: "TGUI autolathe
tweak: You can now input a custom amount to print(hard limit at 50 or maximum stack size)
tweak: Can now search and change categories while the autolathe is busy, line up those designs!"
@@ -0,0 +1,5 @@
author: "SandPoot"
delete-after: True
changes:
- rscadd: "All of your favorite simple bot friends aboard the station now have a much better interface in TGUI"
- qol: "You can now lock and unlock bots, including their maintenance hatches, via the UI."
@@ -0,0 +1,4 @@
author: "SandPoot"
delete-after: True
changes:
- rscadd: "Made a cool UI for the custom shuttles."
+1
View File
@@ -1562,6 +1562,7 @@
#include "code\modules\antagonists\abductor\machinery\dispenser.dm"
#include "code\modules\antagonists\abductor\machinery\experiment.dm"
#include "code\modules\antagonists\abductor\machinery\pad.dm"
#include "code\modules\antagonists\ashwalker\ashwalker.dm"
#include "code\modules\antagonists\blob\blob.dm"
#include "code\modules\antagonists\blob\blob\blob_report.dm"
#include "code\modules\antagonists\blob\blob\overmind.dm"
+202
View File
@@ -0,0 +1,202 @@
import { useBackend, useLocalState } from '../backend';
import { Button, LabeledList, Section, ProgressBar, Flex, Box, Table, Collapsible, Input, Dimmer, Icon } from '../components';
import { Window } from '../layouts';
import { capitalize } from "common/string";
export const Autolathe = (props, context) => {
const { act, data } = useBackend(context);
// Extract `health` and `color` variables from the `data` object.
const {
materialtotal,
materialsmax,
materials = [],
categories = [],
designs = [],
active,
} = data;
const [
current_category,
setCategory,
] = useLocalState(context, 'current_category', "None");
const filteredmaterials = materials.filter(material =>
material.mineral_amount > 0);
return (
<Window
width={600}
height={600}>
<Window.Content scrollable>
<Section title="Total Materials">
<LabeledList>
<LabeledList.Item
label="Total Materials">
<ProgressBar
value={materialtotal}
minValue={0}
maxValue={materialsmax}
ranges={{
"good": [materialsmax * 0.85, materialsmax],
"average": [materialsmax * 0.25, materialsmax * 0.85],
"bad": [0, materialsmax * 0.25],
}}>
{materialtotal + '/' + materialsmax + ' cm³'}
</ProgressBar>
</LabeledList.Item>
<LabeledList.Item>
{filteredmaterials.length > 0 && (
<Collapsible title="Materials">
<LabeledList>
{filteredmaterials.map(filteredmaterial => (
<LabeledList.Item
key={filteredmaterial.id}
label={capitalize(filteredmaterial.name)}>
<ProgressBar
style={{
transform: 'scaleX(-1) scaleY(1)',
}}
value={materialsmax - filteredmaterial.mineral_amount}
maxValue={materialsmax}
color="black"
backgroundColor={filteredmaterial.matcolour}>
<div style={{ transform: 'scaleX(-1)' }}>{filteredmaterial.mineral_amount + ' cm³'}</div>
</ProgressBar>
</LabeledList.Item>
))}
</LabeledList>
</Collapsible>)}
</LabeledList.Item>
</LabeledList>
</Section>
<Section
title="Search">
<Input fluid
placeholder="Search Recipes..."
selfClear
onChange={(e, value) => {
if (value.length) {
act('search', {
to_search: value,
});
setCategory('results for "' + value + '"');
}
}} />
</Section>
<Section title="Categories">
<Box>
{categories.map(category => (
// eslint-disable-next-line react/jsx-key
<Button
selected={current_category === category}
content={category}
onClick={() => {
act('category', {
selectedCategory: category,
});
setCategory(category);
}} />
))}
</Box>
</Section>
{current_category.toString() !== "None" && (
<Section
title={'Displaying ' + current_category.toString()}
buttons={(
<Button
icon="times"
content="Close Category"
onClick={() => {
act('menu');
setCategory("None");
}} />
)}>
{active === 1 && (
<Dimmer fontSize="32px">
<Icon name="cog" spin />
{'Building items...'}
</Dimmer>
)}
<Flex direction="row" wrap="nowrap">
<Table>
{designs.length
&& (designs.map(design => (
<Table.Row
key={design.id}>
<Flex.Item>
<Button
content={design.name}
disabled={design.buildable}
onClick={() => act('make', {
id: design.id,
multiplier: '1',
})} />
</Flex.Item>
{design.sheet ? (
<Table.Cell>
<Flex.Item grow={1}>
<Button
icon="hammer"
content="10"
disabled={!design.mult10}
onClick={() => act('make', {
id: design.id,
multiplier: '10',
})} />
<Button
icon="hammer"
content="25"
disabled={!design.mult25}
onClick={() => act('make', {
id: design.id,
multiplier: '25',
})} />
</Flex.Item>
</Table.Cell>
) : (
<Table.Cell>
<Flex.Item grow={3}>
<Button
icon="hammer"
content="5"
disabled={!design.mult5}
onClick={() => act('make', {
id: design.id,
multiplier: '5',
})} />
<Button
icon="hammer"
content="10"
disabled={!design.mult10}
onClick={() => act('make', {
id: design.id,
multiplier: '10',
})} />
</Flex.Item>
</Table.Cell>
)}
<Table.Cell>
<Button.Input
content={"[Max:" + design.maxmult + ']'}
maxValue={design.maxmult}
disabled={design.buildable}
backgroundColor={design.buildable ? '#999999' : 'default'}
onCommit={(e, value) => act('make', {
id: design.id,
multiplier: value,
})} />
</Table.Cell>
{design.cost}
</Table.Row>
))) || (
<Table.Row>
<Table.Cell>
{"No designs found."}
</Table.Cell>
</Table.Row>
)}
</Table>
</Flex>
</Section>
)}
</Window.Content>
</Window>
);
};
@@ -0,0 +1,136 @@
/* eslint-disable react/jsx-closing-tag-location */
import { useBackend } from '../backend';
import { Box, Button, Flex, Icon, LabeledList, Modal, Section, Table, Tooltip } from '../components';
import { Window } from '../layouts';
export const CustomShuttleConsole = (props, context) => {
const { act, data } = useBackend(context);
const {
docked_location,
ship_name = "ERROR",
shuttle_mass = 0,
engine_force = 0,
engines = 0,
calculated_speed = 0,
calculated_non_operational_thrusters = 0,
calculated_consumption = 0,
calculated_cooldown = 0,
locations = [],
destination = null,
} = data;
return (
<Window
width={385}
height={475}>
<Window.Content overflow="auto">
<Section fluid fill grow={1}>
{!docked_location ? (
<Modal
ml={1}
mt={1}
width={26}
height={12}
fontSize="28px"
fontFamily="monospace"
textAlign="center">
<Flex>
<Flex.Item mt={8} ml={3}>
<Icon
name="minus-circle" />
</Flex.Item>
<Flex.Item
mt={5}
ml={2}
color="yellow">
{"Shuttle Link Required."}
</Flex.Item>
</Flex>
</Modal>
) : (
<>
<font size="+3"><center>{ship_name}</center></font>
<Section title="Info">
<LabeledList>
<LabeledList.Item label="Current Location">
{docked_location}
</LabeledList.Item>
<LabeledList.Item label="Shuttle Mass">
{shuttle_mass / 10}ton{shuttle_mass !== 1 ? "s" : null}
</LabeledList.Item>
<LabeledList.Item label="Engine Force">
{engine_force}Kn ({engines} engine{engines !== 1 ? "s" : null})
</LabeledList.Item>
<LabeledList.Item label="Sublight speed">
{calculated_speed}ms{<sup>-1</sup>} {calculated_speed < 1 ? <Tooltip content="INSUFFICIENT ENGINE POWER"><Icon name="exclamation-triangle" color="yellow" /></Tooltip> : null}
</LabeledList.Item>
{calculated_non_operational_thrusters.len
? <LabeledList.Item label="Warning">
{calculated_non_operational_thrusters} thruster{calculated_non_operational_thrusters !== 1 ? "s are" : " is"} not operational.
</LabeledList.Item>
: null}
<LabeledList.Item label="Fuel Consumption">
{calculated_consumption} unit{calculated_consumption !== 1 ? "s" : null} per travel
</LabeledList.Item>
<LabeledList.Item label="Engine Cooldown">
{calculated_cooldown}s
</LabeledList.Item>
</LabeledList>
</Section>
<Section title="Destinations">
{locations.length===0 && (
<Box
mb={1.7}
color="bad">
No valid destinations
</Box>
) || (
<Table>
{locations.map(location => (
<tr class="Table__row candystripe" key={location.id}>
{location.name} <td>({location.dist}m)</td>
<td>
<Button
icon="crosshairs"
selected={location.id === destination}
onClick={() => act("setloc", {
setloc: location.id,
})} />
</td>
</tr>
))}
</Table>
)}
</Section>
<Section>
<Button
content="Initiate Flight"
icon="rocket"
disabled={calculated_speed < 1 || !destination}
onClick={() => act('fly')}
fluid />
</Section>
</>
)}
</Section>
</Window.Content>
</Window>
);
};
const getLocationNameById = (locations, id) => {
return locations?.find(location => location.id === id)?.name;
};
const getLocationIdByName = (locations, name) => {
return locations?.find(location => location.name === name)?.id;
};
const STATUS_COLOR_KEYS = {
"In Transit": "good",
"Idle": "average",
"Igniting": "average",
"Recharging": "average",
"Missing": "bad",
"Unauthorized Access": "bad",
"Locked": "bad",
};
+351
View File
@@ -0,0 +1,351 @@
import { multiline } from '../../common/string';
import { useBackend } from '../backend';
import { Button, Icon, LabeledControls, NoticeBox, Section, Slider, Stack, Tooltip } from '../components';
import { Window } from '../layouts';
type SimpleBotContext = {
can_hack: number;
locked: number;
emagged: number;
pai: Pai;
settings: Settings;
custom_controls: Controls;
};
type Pai = {
allow_pai: number;
card_inserted: number;
};
type Settings = {
power: number;
airplane_mode: number;
maintenance_lock: number;
patrol_station: number;
};
type Controls = {
[Control: string]: [Value: number];
};
export const SimpleBot = (_, context) => {
const { data } = useBackend<SimpleBotContext>(context);
const { can_hack, locked } = data;
const access = (!locked || can_hack);
return (
<Window width={450} height={300}>
<Window.Content>
<Stack fill vertical>
<Stack.Item>
<Section title="Settings" buttons={<TabDisplay />}>
{!access
? (<NoticeBox>Locked!</NoticeBox>)
: (<SettingsDisplay />)}
</Section>
</Stack.Item>
{access && (
<Stack.Item grow>
<Section fill scrollable title="Controls">
<ControlsDisplay />
</Section>
</Stack.Item>
)}
</Stack>
</Window.Content>
</Window>
);
};
/** Creates a lock button at the top of the controls */
const TabDisplay = (_, context) => {
const { act, data } = useBackend<SimpleBotContext>(context);
const { can_hack, locked, pai } = data;
const { allow_pai } = pai;
return (
<>
{!!can_hack && <HackButton />}
{!!allow_pai && <PaiButton />}
<Button
color="transparent"
icon={locked ? 'lock' : 'lock-open'}
onClick={() => act('lock')}
selected={locked}
tooltip={`${locked ? 'Unlock' : 'Lock'} the control panel.`}>
Controls Lock
</Button>
</>
);
};
/** If user is a bad silicon, they can press this button to hack the bot */
const HackButton = (_, context) => {
const { act, data } = useBackend<SimpleBotContext>(context);
const { can_hack, emagged } = data;
return (
<Button
color="danger"
disabled={!can_hack}
icon={emagged ? 'bug' : 'lock'}
onClick={() => act('hack')}
selected={!emagged}
tooltip={
!emagged
? 'Unlocks the safety protocols.'
: 'Resets the bot operating system.'
}>
{emagged ? 'Malfunctional' : 'Safety Lock'}
</Button>
);
};
/** Creates a button indicating PAI status and offers the eject action */
const PaiButton = (_, context) => {
const { act, data } = useBackend<SimpleBotContext>(context);
const { card_inserted } = data.pai;
if (!card_inserted) {
return (
<Button
color="transparent"
icon="robot"
tooltip={multiline`Insert an active PAI card to control this device.`}>
No PAI Inserted
</Button>
);
} else {
return (
<Button
disabled={!card_inserted}
icon="eject"
onClick={() => act('eject_pai')}
tooltip={multiline`Ejects the current PAI.`}>
Eject PAI
</Button>
);
}
};
/** Displays the bot's standard settings: Power, patrol, etc. */
const SettingsDisplay = (_, context) => {
const { act, data } = useBackend<SimpleBotContext>(context);
const { settings } = data;
const { airplane_mode, patrol_station, power, maintenance_lock } = settings;
return (
<LabeledControls>
<LabeledControls.Item label="Power">
<Tooltip content={`Powers ${power ? 'off' : 'on'} the bot.`}>
<Icon
size={2}
name="power-off"
color={power ? 'good' : 'gray'}
onClick={() => act('power')}
/>
</Tooltip>
</LabeledControls.Item>
<LabeledControls.Item label="Airplane Mode">
<Tooltip
content={`${
!airplane_mode ? 'Disables' : 'Enables'
} remote access via console.`}>
<Icon
size={2}
name="plane"
color={airplane_mode ? 'yellow' : 'gray'}
onClick={() => act('airplane')}
/>
</Tooltip>
</LabeledControls.Item>
<LabeledControls.Item label="Patrol Station">
<Tooltip
content={`${
patrol_station ? 'Disables' : 'Enables'
} automatic station patrol.`}>
<Icon
size={2}
name="map-signs"
color={patrol_station ? 'good' : 'gray'}
onClick={() => act('patrol')}
/>
</Tooltip>
</LabeledControls.Item>
<LabeledControls.Item label="Maintenance Lock">
<Tooltip
content={
maintenance_lock
? 'Opens the maintenance hatch for repairs.'
: 'Closes the maintenance hatch.'
}>
<Icon
size={2}
name="toolbox"
color={maintenance_lock ? 'yellow' : 'gray'}
onClick={() => act('maintenance')}
/>
</Tooltip>
</LabeledControls.Item>
</LabeledControls>
);
};
/** Iterates over custom controls.
* Calls the helper to identify which button to use.
*/
const ControlsDisplay = (_, context) => {
const { data } = useBackend<SimpleBotContext>(context);
const { custom_controls } = data;
return (
<LabeledControls wrap>
{Object.entries(custom_controls).map((control) => {
return (
<LabeledControls.Item
pb={2}
key={control[0]}
label={control[0]
.replace('_', ' ')
.replace(/(^\w{1})|(\s+\w{1})/g, (letter) =>
letter.toUpperCase())}>
<ControlHelper control={control} />
</LabeledControls.Item>
);
})}
</LabeledControls>
);
};
/** Helper function which identifies which button to create.
* Might need some fine tuning if you are using more advanced controls.
*/
const ControlHelper = (props, context) => {
const { act } = useBackend<SimpleBotContext>(context);
const { control } = props;
if (control[0] === 'sync_tech') {
/** Control is for sync - this is medbot specific */
return <MedbotSync />;
} else if (control[0] === 'heal_threshold') {
/** Control is a threshold - this is medbot specific */
return <MedbotThreshold control={control} />;
} else if (control[0] === 'injection_amount') {
/** Control is for injection - this is medbot specific */
return <InjectionThreshold control={control} />;
} else if (control[0] === 'tile_stack') {
return <FloorbotTiles control={control} />;
} else if (control[0] === 'line_mode') {
return <FloorbotLine control={control} />;
} else {
/** Control is a boolean of some type */
return (
<Icon
color={control[1] ? 'good' : 'gray'}
name={control[1] ? 'toggle-on' : 'toggle-off'}
size={2}
onClick={() => act(control[0])}
/>
);
}
};
/** Small button to sync medbots with research. */
const MedbotSync = (_, context) => {
const { act } = useBackend<SimpleBotContext>(context);
return (
<Tooltip
content={multiline`Synchronize surgical data with research network.
Improves Tending Efficiency.`}>
<Icon
color="purple"
name="cloud-download-alt"
size={2}
onClick={() => act('sync_tech')}
/>
</Tooltip>
);
};
/** Slider button for medbot injection thresholds */
const InjectionThreshold = (props, context) => {
const { act } = useBackend<SimpleBotContext>(context);
const { control } = props;
return (
<Tooltip content="Adjusts the amount for using when injecting.">
<Slider
minValue={1}
maxValue={15}
ranges={{
bad: [-Infinity, 5],
average: [6, 10],
good: [11, Infinity],
}}
step={2}
unit="u"
value={control[1]}
onChange={(_, value) => act(control[0], { amount: value })}
/>
</Tooltip>
);
};
/** Slider button for medbot healing thresholds */
const MedbotThreshold = (props, context) => {
const { act } = useBackend<SimpleBotContext>(context);
const { control } = props;
return (
<Tooltip content="Adjusts the sensitivity for damage treatment.">
<Slider
minValue={5}
maxValue={75}
ranges={{
good: [-Infinity, 15],
average: [15, 55],
bad: [55, Infinity],
}}
step={5}
unit="%"
value={control[1]}
onChange={(_, value) => act(control[0], { threshold: value })}
/>
</Tooltip>
);
};
/** Tile stacks for floorbots - shows number and eject button */
const FloorbotTiles = (props, context) => {
const { act } = useBackend<SimpleBotContext>(context);
const { control } = props;
return (
<Button
disabled={!control[1]}
icon={control[1] ? 'eject' : ''}
onClick={() => act('eject_tiles')}
tooltip="Number of floor tiles contained in the bot.">
{control[1] ? `${control[1]}` : 'Empty'}
</Button>
);
};
/** Direction indicator for floorbot when line mode is chosen. */
const FloorbotLine = (props, context) => {
const { act } = useBackend<SimpleBotContext>(context);
const { control } = props;
return (
<Tooltip content="Enables straight line tiling mode.">
<Icon
color={control[1] ? 'good' : 'gray'}
name={control[1] ? 'compass' : 'toggle-off'}
onClick={() => act('line_mode')}
size={!control[1] ? 2 : 1.5}>
{' '}
{control[1] ? control[1].toString().charAt(0).toUpperCase() : ''}
</Icon>
</Tooltip>
);
};