splits the announcement message in half so that the subtitles line up

This commit is contained in:
Dan-Neposh
2021-02-12 03:53:31 -05:00
parent ff902ee854
commit 7f0af72e8f
3 changed files with 4 additions and 4 deletions

View File

@@ -158,8 +158,9 @@
sleep(50)
priority_announce("We picked up a massive energy reading in your sector, [GLOB.station_name], it looks as if a neutron star has just formed on top of the station. We're treating this as an accausal event and will begin running predictions on this situation, please hold.","Central Command Higher Dimensional Affairs", 'sound/misc/airraid.ogg')
sleep(300)
priority_announce("A gravitational anomaly has been detected coming from the newly formed star in your sector. It ap*@^rs th#t ^&te-BZZZT","Central Command Higher Dimensional Affairs", 'sound/magic/clockwork/ratvar_announce.ogg')
sleep(85)
priority_announce("A gravitational anomaly has been detected coming from the newly formed star in your sector. It ap*@^rs th#t ^&te-BZZZT","Central Command Higher Dimensional Affairs", 'sound/magic/clockwork/ratvar_announce1.ogg')
sleep(80)
sound_to_playing_players(sound('sound/magic/clockwork/ratvar_announce2.ogg'))
send_to_playing_players("<span class='heavy_brass'><font size=5>\"COME, ALL THOSE FAITHFUL! WITNESS THE RAYS OF JUSTICE CAST UPON THE HERETICS!\"</font></span>")
sleep(50)
set_security_level("delta")
@@ -167,7 +168,7 @@
SSshuttle.lockdown = TRUE
sleep(250)
if(QDELETED(src))
priority_announce("Neutron star signal no longer detected in your sector. Acausal event still occuring. Reccomend all crew to remain calm.","Central Command Higher Dimensional Affairs")
priority_announce("Neutron star signal no longer detected in your sector. Bluespace distortions fading from sensors.","Central Command Higher Dimensional Affairs")
return
sound_to_playing_players(volume = 70, sound('sound/magic/clockwork/ark_activation_sequence.ogg')) //if this isn't lessened in volume it peaks for some reason
addtimer(CALLBACK(GLOBAL_PROC, /proc/clockcult_ending_helper), 300)
@@ -182,5 +183,4 @@
L.fire_stacks = INFINITY
L.IgniteMob()
sleep(50)
send_to_playing_players("<span class='brass'>\"Ratvar has been freed Reebe, rejoice!\"</span>")
SSticker.force_ending = 1

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