This commit is contained in:
Ghommie
2020-05-12 20:06:59 +02:00
557 changed files with 283936 additions and 4436 deletions
+9 -2
View File
@@ -55,8 +55,12 @@
M.buckling = null
return FALSE
if(M.pulledby && buckle_prevents_pull)
M.pulledby.stop_pulling()
if(M.pulledby)
if(buckle_prevents_pull)
M.pulledby.stop_pulling()
else if(isliving(M.pulledby))
var/mob/living/L = M.pulledby
L.reset_pull_offsets(M, TRUE)
if(!check_loc && M.loc != loc)
M.forceMove(loc)
@@ -137,4 +141,7 @@
"<span class='notice'>You unbuckle yourself from [src].</span>",\
"<span class='italics'>You hear metal clanking.</span>")
add_fingerprint(user)
if(isliving(M.pulledby))
var/mob/living/L = M.pulledby
L.set_pull_offsets(M, L.grab_state)
return M
+12 -2
View File
@@ -313,6 +313,11 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
name = "carpspawn"
icon_state = "carp_spawn"
// lone op (optional)
/obj/effect/landmark/loneopspawn
name = "loneop+ninjaspawn"
icon_state = "snukeop_spawn"
// observer-start.
/obj/effect/landmark/observer_start
name = "Observer-Start"
@@ -492,7 +497,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
if(!template)
return FALSE
testing("Room \"[template_name]\" placed at ([T.x], [T.y], [T.z])")
template.load(T, centered = FALSE)
template.load(T, centered = FALSE, orientation = dir, rotate_placement_to_orientation = TRUE)
template.loaded++
GLOB.stationroom_landmarks -= src
qdel(src)
@@ -504,7 +509,6 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
templates = list("Engine SM" = 3, "Engine Singulo" = 3, "Engine Tesla" = 3)
icon = 'icons/rooms/box/engine.dmi'
/obj/effect/landmark/stationroom/box/engine/New()
. = ..()
templates = CONFIG_GET(keyed_list/box_random_engine)
@@ -513,3 +517,9 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
/obj/effect/landmark/stationroom/lavaland/station
templates = list("Public Mining Base" = 3)
icon = 'icons/rooms/Lavaland/Mining.dmi'
// handled in portals.dm, id connected to one-way portal
/obj/effect/landmark/portal_exit
name = "portal exit"
icon_state = "portal_exit"
var/id
+46 -1
View File
@@ -29,6 +29,7 @@
var/allow_anchored = FALSE
var/innate_accuracy_penalty = 0
var/last_effect = 0
var/force_teleport = FALSE
/obj/effect/portal/anom
name = "wormhole"
@@ -162,7 +163,7 @@
no_effect = TRUE
else
last_effect = world.time
if(do_teleport(M, real_target, innate_accuracy_penalty, no_effects = no_effect, channel = teleport_channel))
if(do_teleport(M, real_target, innate_accuracy_penalty, no_effects = no_effect, channel = teleport_channel, forced = force_teleport))
if(istype(M, /obj/item/projectile))
var/obj/item/projectile/P = M
P.ignore_source_check = TRUE
@@ -183,3 +184,47 @@
else
real_target = get_turf(linked)
return real_target
/obj/effect/portal/permanent
name = "permanent portal"
desc = "An unwavering portal that will never fade."
hardlinked = FALSE // dont qdel my portal nerd
force_teleport = TRUE // force teleports because they're a mapmaker tool
var/id // var edit or set id in map editor
/obj/effect/portal/permanent/proc/set_linked()
if(!id)
return
for(var/obj/effect/portal/permanent/P in GLOB.portals - src)
if(P.id == id)
P.linked = src
linked = P
break
/obj/effect/portal/permanent/teleport(atom/movable/M, force = FALSE)
set_linked() // update portal links
. = ..()
/obj/effect/portal/permanent/one_way // doesn't have a return portal, can have multiple exits, /obj/effect/landmark/portal_exit to mark them
name = "one-way portal"
desc = "You get the feeling that this might not be the safest thing you've ever done."
/obj/effect/portal/permanent/one_way/set_linked()
if(!id)
return
var/list/possible_turfs = list()
for(var/obj/effect/landmark/portal_exit/PE in GLOB.landmarks_list)
if(PE.id == id)
var/turf/T = get_turf(PE)
if(T)
possible_turfs |= T
if(possible_turfs.len)
hard_target = pick(possible_turfs)
/obj/effect/portal/permanent/one_way/one_use
name = "one-use portal"
desc = "This is probably the worst decision you'll ever make in your life."
/obj/effect/portal/permanent/one_way/one_use/teleport(atom/movable/M, force = FALSE)
. = ..()
qdel(src)
+2 -2
View File
@@ -7,7 +7,7 @@
if(log)
message_admins("EMP with size ([heavy_range], [light_range]) in area [epicenter.loc.name] ")
log_game("EMP with size ([heavy_range], [light_range]) in area [epicenter.loc.name] ")
log_game("EMP with size ([heavy_range], [light_range]) in area [epicenter.loc.name] ")
if(heavy_range >= 1)
new /obj/effect/temp_visual/emp/pulse(epicenter)
@@ -29,4 +29,4 @@
T.emp_act(EMP_LIGHT)
else if(distance <= light_range)
T.emp_act(EMP_LIGHT)
return 1
return 1
+16 -9
View File
@@ -132,6 +132,12 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
var/list/grind_results //A reagent list containing the reagents this item produces when ground up in a grinder - this can be an empty list to allow for reagent transferring only
var/list/juice_results //A reagent list containing blah blah... but when JUICED in a grinder!
///Skills vars
//list of skill PATHS exercised when using this item. An associated bitfield can be set to indicate additional ways the skill is used by this specific item.
var/list/datum/skill/used_skills
var/skill_difficulty = THRESHOLD_COMPETENT //how difficult it's to use this item in general.
var/skill_gain = DEF_SKILL_GAIN //base skill value gain from using this item.
/obj/item/Initialize()
if (attack_verb)
@@ -783,7 +789,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
// Called when a mob tries to use the item as a tool.
// Handles most checks.
/obj/item/proc/use_tool(atom/target, mob/living/user, delay, amount=0, volume=0, datum/callback/extra_checks)
/obj/item/proc/use_tool(atom/target, mob/living/user, delay, amount=0, volume=0, datum/callback/extra_checks, skill_gain_mult = 1, max_level = INFINITY)
// No delay means there is no start message, and no reason to call tool_start_check before use_tool.
// Run the start check here so we wouldn't have to call it manually.
if(!delay && !tool_start_check(user, amount))
@@ -795,6 +801,9 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
play_tool_sound(target, volume)
if(delay)
if(user.mind && used_skills)
delay = user.mind.skill_holder.item_action_skills_mod(src, delay, skill_difficulty, SKILL_USE_TOOL, NONE, FALSE)
// Create a callback with checks that would be called every tick by do_after.
var/datum/callback/tool_check = CALLBACK(src, .proc/tool_check_callback, user, amount, extra_checks)
@@ -819,6 +828,12 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
if(delay >= MIN_TOOL_SOUND_DELAY)
play_tool_sound(target, volume)
if(user.mind && used_skills && skill_gain_mult)
for(var/skill in used_skills)
if(!(used_skills[skill] & SKILL_TRAINING_TOOL))
continue
user.mind.skill_holder.auto_gain_experience(skill, skill_gain*skill_gain_mult, GET_STANDARD_LVL(max_level))
return TRUE
// Called before use_tool if there is a delay, or by use_tool if there isn't.
@@ -898,11 +913,3 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
. = ..()
if(var_name == NAMEOF(src, slowdown))
set_slowdown(var_value) //don't care if it's a duplicate edit as slowdown'll be set, do it anyways to force normal behavior.
//Called when the object is constructed by an autolathe
//Has a reference to the autolathe so you can do !!FUN!! things with hacked lathes
/obj/item/proc/autolathe_crafted(obj/machinery/autolathe/A)
return
/obj/item/proc/rnd_crafted(obj/machinery/rnd/production/P)
return
+74 -24
View File
@@ -6,17 +6,42 @@
icon_state = "cutout_basic"
w_class = WEIGHT_CLASS_BULKY
resistance_flags = FLAMMABLE
// Possible restyles for the cutout;
// add an entry in change_appearance() if you add to here
var/list/possible_appearances = list("Assistant", "Clown", "Mime",
"Traitor", "Nuke Op", "Cultist", "Brass Cultist", "Clockwork Cultist",
"Revolutionary", "Wizard", "Shadowling", "Xenomorph", "Xenomorph Maid", "Swarmer",
"Ash Walker", "Deathsquad Officer", "Ian", "Slaughter Demon",
"Laughter Demon", "Private Security Officer", "Securitron", "Gondola", "Monkey")
var/pushed_over = FALSE //If the cutout is pushed over and has to be righted
var/deceptive = FALSE //If the cutout actually appears as what it portray and not a discolored version
/// Possible restyles for the cutout, add an entry in change_appearance() if you add to here
var/static/list/possible_appearances
/// If the cutout is pushed over and has to be righted
var/pushed_over = FALSE
/// If the cutout actually appears as what it portray and not a discolored version
var/deceptive = FALSE
var/lastattacker = null
/obj/item/cardboard_cutout/Initialize()
. = ..()
if(possible_appearances)
return
possible_appearances = sortList(list(
"Assistant" = image(icon = src.icon, icon_state = "cutout_greytide"),
"Clown" = image(icon = src.icon, icon_state = "cutout_clown"),
"Mime" = image(icon = src.icon, icon_state = "cutout_mime"),
"Traitor" = image(icon = src.icon, icon_state = "cutout_traitor"),
"Nuke Op" = image(icon = src.icon, icon_state = "cutout_fluke"),
"Cultist" = image(icon = src.icon, icon_state = "cutout_cultist"),
"Brass Cultist" = image(icon = src.icon, icon_state = "cutout_servant"),
"Clockwork Cultist" = image(icon = src.icon, icon_state = "cutout_new_servant"),
"Revolutionary" = image(icon = src.icon, icon_state = "cutout_viva"),
"Wizard" = image(icon = src.icon, icon_state = "cutout_wizard"),
"Shadowling" = image(icon = src.icon, icon_state = "cutout_shadowling"),
"Xenomorph" = image(icon = src.icon, icon_state = "cutout_fukken_xeno"),
"Xenomorph Maid" = image(icon = src.icon, icon_state = "cutout_lusty"),
"Swarmer" = image(icon = src.icon, icon_state = "cutout_swarmer"),
"Ash Walker" = image(icon = src.icon, icon_state = "cutout_free_antag"),
"Deathsquad Officer" = image(icon = src.icon, icon_state = "cutout_deathsquad"),
"Ian" = image(icon = src.icon, icon_state = "cutout_ian"),
"Slaughter Demon" = image(icon = 'icons/mob/mob.dmi', icon_state = "daemon"),
"Laughter Demon" = image(icon = 'icons/mob/mob.dmi', icon_state = "bowmon"),
"Private Security Officer" = image(icon = src.icon, icon_state = "cutout_ntsec"),
"Securitron" = image(icon = src.icon, icon_state = "cutout_law"),
"Gondola" = image(icon = src.icon, icon_state = "cutout_gondola"),
"Monkey" = image(icon = src.icon, icon_state = "cutout_monky"),
))
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/cardboard_cutout/attack_hand(mob/living/user)
@@ -76,22 +101,21 @@
push_over()
return BULLET_ACT_HIT
/**
* change_appearance: Changes a skin of the cardboard cutout based on a user's choice
*
* Arguments:
* * crayon The crayon used to change and recolor the cardboard cutout
* * user The mob choosing a skin of the cardboard cutout
*/
/obj/item/cardboard_cutout/proc/change_appearance(obj/item/toy/crayon/crayon, mob/living/user)
if(!crayon || !user)
return
if(pushed_over)
to_chat(user, "<span class='warning'>Right [src] first!</span>")
return
if(crayon.check_empty(user))
return
if(crayon.is_capped)
to_chat(user, "<span class='warning'>Take the cap off first!</span>")
return
var/new_appearance = input(user, "Choose a new appearance for [src].", "26th Century Deception") as null|anything in possible_appearances
if(!new_appearance || !crayon || !user.canUseTopic(src))
var/new_appearance = show_radial_menu(user, src, possible_appearances, custom_check = CALLBACK(src, .proc/check_menu, user, crayon), radius = 36, require_near = TRUE)
if(!new_appearance)
return
if(!do_after(user, 10, FALSE, src, TRUE))
return
return FALSE
if(!check_menu(user, crayon))
return FALSE
user.visible_message("<span class='notice'>[user] gives [src] a new look.</span>", "<span class='notice'>Voila! You give [src] a new look.</span>")
crayon.use_charges(1)
crayon.check_empty(user)
@@ -196,7 +220,33 @@
name = "monkey ([rand(1, 999)])"
desc = "A cardboard cutout of a monkey."
icon_state = "cutout_monky"
return 1
else
return FALSE
return TRUE
/**
* check_menu: Checks if we are allowed to interact with a radial menu
*
* Arguments:
* * user The mob interacting with a menu
* * crayon The crayon used to interact with a menu
*/
/obj/item/cardboard_cutout/proc/check_menu(mob/living/user, obj/item/toy/crayon/crayon)
if(!istype(user))
return FALSE
if(user.incapacitated())
return FALSE
if(pushed_over)
to_chat(user, "<span class='warning'>Right [src] first!</span>")
return FALSE
if(!crayon || !user.is_holding(crayon))
return FALSE
if(crayon.check_empty(user))
return FALSE
if(crayon.is_capped)
to_chat(user, "<span class='warning'>Take the cap off first!</span>")
return FALSE
return TRUE
/obj/item/cardboard_cutout/setDir(newdir)
dir = SOUTH
+4 -5
View File
@@ -726,13 +726,12 @@
to_chat(usr, "<span class='warning'>A color that dark on an object like this? Surely not...</span>")
return FALSE
target.add_atom_colour(paint_color, WASHABLE_COLOUR_PRIORITY)
if(istype(target, /obj/structure/window))
if(color_hex2num(paint_color) < 255)
target.set_opacity(255)
else
target.set_opacity(initial(target.opacity))
var/obj/structure/window/W = target
W.spraycan_paint(paint_color)
else
target.add_atom_colour(paint_color, WASHABLE_COLOUR_PRIORITY)
. = use_charges(user, 2)
var/fraction = min(1, . / reagents.maximum_volume)
@@ -0,0 +1,14 @@
/obj/item/electronics/electrochromatic_kit
name = "electrochromatic kit"
desc = "A kit for upgrading a window into an electrochromatic one."
/// Electrochromatic ID
var/id
/obj/item/electronics/electrochromatic_kit/attack_self(mob/user)
. = ..()
if(.)
return
var/new_id = input(user, "Set this kit's electrochromatic ID", "Set ID", id) as text|null
if(isnull(new_id))
return
id = new_id
@@ -352,6 +352,12 @@
light_color = "#FFAA44"
flashlight_power = 0.8
/obj/item/flashlight/lantern/jade
name = "jade lantern"
desc = "An ornate, green lantern."
color = LIGHT_COLOR_GREEN
light_color = LIGHT_COLOR_GREEN
/obj/item/flashlight/slime
gender = PLURAL
name = "glowing slime extract"
+2 -3
View File
@@ -68,10 +68,9 @@
update_icon()
/obj/item/multitool/update_icon_state()
icon_state = initial(icon_state)
if(selected_io)
icon_state = "multitool_red"
else
icon_state = "multitool"
icon_state += "_red"
/obj/item/multitool/proc/wire(var/datum/integrated_io/io, mob/user)
if(!io.holder.assembly)
@@ -8,6 +8,7 @@
level = 1
var/trigger_mob = TRUE
var/trigger_item = FALSE
var/specific_item = null
var/trigger_silent = FALSE
var/sound/trigger_sound = 'sound/effects/pressureplate.ogg'
var/obj/item/assembly/signaler/sigdev = null
@@ -35,6 +36,8 @@
. = ..()
if(!can_trigger || !active)
return
if(trigger_item && !istype(AM, specific_item))
return
if(trigger_mob && isliving(AM))
var/mob/living/L = AM
to_chat(L, "<span class='warning'>You feel something click beneath you!</span>")
@@ -199,7 +199,7 @@
if(!spans)
spans = list(M.speech_span)
if(!language)
language = M.get_default_language()
language = M.get_selected_language()
INVOKE_ASYNC(src, .proc/talk_into_impl, M, message, channel, spans.Copy(), language)
return ITALICS | REDUCE_RANGE
@@ -97,8 +97,7 @@
to_chat(user, "<span class='notice'>You add [A] to the [initial(name)] assembly.</span>")
else if(stage == EMPTY && istype(I, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = I
if (C.use(1))
if (I.use_tool(src, user, 0, 1, max_level = JOB_SKILL_BASIC))
det_time = 50 // In case the cable_coil was removed and readded.
stage_change(WIRED)
to_chat(user, "<span class='notice'>You rig the [initial(name)] assembly.</span>")
+11 -12
View File
@@ -118,7 +118,7 @@
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
custom_materials = list(/datum/material/iron=150, /datum/material/glass=75)
breakouttime = 300 //Deciseconds = 30s
cuffsound = 'sound/weapons/cablecuff.ogg'
cuffsound = 'sound/weapons/cablecuff.ogg'
/obj/item/restraints/handcuffs/cable/attack_self(mob/user)
to_chat(user, "<span class='notice'>You start unwinding the cable restraints back into coil</span>")
@@ -130,7 +130,7 @@
user.put_in_hands(coil)
coil.color = color
to_chat(user, "<span class='notice'>You unwind the cable restraints back into coil</span>")
/obj/item/restraints/handcuffs/cable/red
color = "#ff0000"
@@ -225,7 +225,6 @@
/obj/item/restraints/handcuffs/fake/kinky
name = "kinky handcuffs"
desc = "Fake handcuffs meant for erotic roleplay."
icon = 'modular_citadel/icons/obj/items_and_weapons.dmi'
icon_state = "handcuffgag"
item_state = "kinkycuff"
@@ -252,7 +251,7 @@
throw_range = 1
icon_state = "beartrap"
desc = "A trap used to catch bears and other legged creatures."
var/armed = 0
var/armed = FALSE
var/trap_damage = 20
/obj/item/restraints/legcuffs/beartrap/Initialize()
@@ -275,14 +274,14 @@
if(armed && isturf(src.loc))
if(isliving(AM))
var/mob/living/L = AM
var/snap = 0
var/snap = FALSE
var/def_zone = BODY_ZONE_CHEST
if(iscarbon(L))
var/mob/living/carbon/C = L
snap = 1
if(!C.lying)
def_zone = pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
if(!C.legcuffed && C.get_num_legs(FALSE) >= 2) //beartrap can't cuff your leg if there's already a beartrap or legcuffs, or you don't have two legs.
snap = TRUE
C.legcuffed = src
forceMove(C)
C.update_equipment_speed_mods()
@@ -291,21 +290,21 @@
else if(isanimal(L))
var/mob/living/simple_animal/SA = L
if(SA.mob_size > MOB_SIZE_TINY)
snap = 1
if(L.movement_type & FLYING)
snap = 0
snap = TRUE
if(L.movement_type & (FLYING | FLOATING))
snap = FALSE
if(snap)
armed = 0
armed = FALSE
icon_state = "[initial(icon_state)][armed]"
playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
L.visible_message("<span class='danger'>[L] triggers \the [src].</span>", \
"<span class='userdanger'>You trigger \the [src]!</span>")
L.apply_damage(trap_damage,BRUTE, def_zone)
L.apply_damage(trap_damage, BRUTE, def_zone)
..()
/obj/item/restraints/legcuffs/beartrap/energy
name = "energy snare"
armed = 1
armed = TRUE
icon_state = "e_snare"
trap_damage = 0
item_flags = DROPDEL
+3 -1
View File
@@ -519,7 +519,9 @@
S.name = name
S.ckey = C.ckey
S.status_flags |= GODMODE
S.language_holder = user.language_holder.copy(S)
S.copy_languages(user, LANGUAGE_MASTER) //Make sure the sword can understand and communicate with the user.
S.update_atom_languages()
grant_all_languages(FALSE, FALSE, TRUE) //Grants omnitongue
S.AddElement(/datum/element/ghost_role_eligibility,penalize_on_ghost = TRUE)
START_PROCESSING(SSprocessing,src)
var/input = stripped_input(S,"What are you named?", ,"", MAX_NAME_LEN)
+23
View File
@@ -3,6 +3,7 @@
* Fork
* Kitchen knives
* Ritual Knife
* Bloodletter
* Butcher's cleaver
* Combat Knife
* Rolling Pins
@@ -98,6 +99,28 @@
righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
w_class = WEIGHT_CLASS_NORMAL
/obj/item/kitchen/knife/bloodletter
name = "bloodletter"
desc = "An occult looking dagger that is cold to the touch. Somehow, the flawless orb on the pommel is made entirely of liquid blood."
icon = 'icons/obj/ice_moon/artifacts.dmi'
icon_state = "bloodletter"
w_class = WEIGHT_CLASS_NORMAL
/// Bleed stacks applied when an organic mob target is hit
var/bleed_stacks_per_hit = 3
/obj/item/kitchen/knife/bloodletter/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
. = ..()
if(!isliving(target) || !proximity_flag)
return
var/mob/living/M = target
if(!(M.mob_biotypes & MOB_ORGANIC))
return
var/datum/status_effect/stacking/saw_bleed/bloodletting/B = M.has_status_effect(/datum/status_effect/stacking/saw_bleed/bloodletting)
if(!B)
M.apply_status_effect(/datum/status_effect/stacking/saw_bleed/bloodletting, bleed_stacks_per_hit)
else
B.add_stacks(bleed_stacks_per_hit)
/obj/item/kitchen/knife/butcher
name = "butcher's cleaver"
icon_state = "butch"
+3 -3
View File
@@ -304,7 +304,7 @@
return
else
if(cooldown_check < world.time)
if(target.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS)
if(target.mob_run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user, null, null) & BLOCK_SUCCESS)
playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
return
if(ishuman(target))
@@ -325,7 +325,7 @@
else
target.LAssailant = WEAKREF(user)
cooldown_check = world.time + cooldown
user.adjustStaminaLossBuffered(getweight())//CIT CHANGE - makes swinging batons cost stamina
user.adjustStaminaLossBuffered(getweight(user, STAM_COST_BATON_MOB_MULT))
else
var/wait_desc = get_wait_description()
if(wait_desc)
@@ -648,7 +648,7 @@
item_state = "mace_greyscale"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS //Material type changes the prefix as well as the color.
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS //Material type changes the prefix as well as the color.
custom_materials = list(/datum/material/iron = 12000) //Defaults to an Iron Mace.
slot_flags = ITEM_SLOT_BELT
force = 14
-8
View File
@@ -123,11 +123,3 @@
w_class = WEIGHT_CLASS_BULKY
attack_verb = list("skubbed")
/obj/item/supermatterspray
name = "supermatter spray"
desc = "A spray bottle containing some kind of magical spray to fix the SM. \"Do not inhale.\" is written on the side. Unless aimed at the supermatter, it does nothing."
icon = 'icons/obj/supermatter.dmi'
icon_state = "supermatterspray"
w_class = WEIGHT_CLASS_SMALL
var/usesleft = 2
+1 -1
View File
@@ -112,7 +112,7 @@
. = ..()
if(!proximity)
return
if(!isturf(target) || !isobj(target))
if(!isturf(target) && !isobj(target))
return
if(target.color != initial(target.color))
target.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
+146
View File
@@ -0,0 +1,146 @@
//**************
//*****Keys*******************
//************** ** **
/obj/item/keycard
name = "security keycard"
desc = "This feels like it belongs to a door."
icon = 'icons/obj/puzzle_small.dmi'
icon_state = "keycard"
force = 0
throwforce = 0
w_class = WEIGHT_CLASS_TINY
throw_speed = 1
throw_range = 7
resistance_flags = INDESTRUCTIBLE | FIRE_PROOF | ACID_PROOF | LAVA_PROOF
var/puzzle_id = null
//Two test keys for use alongside the two test doors.
/obj/item/keycard/cheese
name = "cheese keycard"
desc = "Look, I still don't understand the reference. What the heck is a keyzza?"
color = "#f0da12"
puzzle_id = "cheese"
/obj/item/keycard/swordfish
name = "titanic keycard"
desc = "Smells like it was at the bottom of a harbor."
color = "#3bbbdb"
puzzle_id = "swordfish"
//***************
//*****Doors*****
//***************
/obj/machinery/door/keycard
name = "locked door"
desc = "This door only opens when a keycard is swiped. It looks virtually indestructable."
icon = 'icons/obj/doors/puzzledoor/default.dmi'
icon_state = "door_closed"
explosion_block = 3
heat_proof = TRUE
max_integrity = 600
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
resistance_flags = INDESTRUCTIBLE | FIRE_PROOF | ACID_PROOF | LAVA_PROOF
damage_deflection = 70
/// Make sure that the key has the same puzzle_id as the keycard door!
var/puzzle_id = null
/// Message that occurs when the door is opened
var/open_message = "The door beeps, and slides opens."
//Standard Expressions to make keycard doors basically un-cheeseable
/obj/machinery/door/keycard/Bumped(atom/movable/AM)
return !density && ..()
/obj/machinery/door/keycard/emp_act(severity)
return
/obj/machinery/door/keycard/ex_act(severity, target)
return
/obj/machinery/door/keycard/try_to_activate_door(mob/user)
add_fingerprint(user)
if(operating)
return
/obj/machinery/door/keycard/attackby(obj/item/I, mob/user, params)
. = ..()
if(istype(I,/obj/item/keycard))
var/obj/item/keycard/key = I
if((!puzzle_id || puzzle_id == key.puzzle_id) && density)
if(open_message)
to_chat(user, "<span class='notice'>[open_message]</span>")
open()
return
else if(puzzle_id != key.puzzle_id)
to_chat(user, "<span class='notice'>[src] buzzes. This must not be the right key.</span>")
return
else
to_chat(user, "<span class='notice'>This door doesn't appear to close.</span>")
return
//Test doors. Gives admins a few doors to use quickly should they so choose.
/obj/machinery/door/keycard/cheese
name = "blue airlock"
desc = "Smells like... pizza?"
puzzle_id = "cheese"
/obj/machinery/door/keycard/swordfish
name = "blue airlock"
desc = "If nautical nonsense be something you wish."
puzzle_id = "swordfish"
//*************************
//***Box Pushing Puzzles***
//*************************
//We're working off a subtype of pressureplates, which should work just a BIT better now.
/obj/structure/holobox
name = "holobox"
desc = "A hard-light box, containing a secure decryption key."
icon = 'icons/obj/puzzle_small.dmi'
icon_state = "laserbox"
density = TRUE
resistance_flags = INDESTRUCTIBLE | FIRE_PROOF | ACID_PROOF | LAVA_PROOF
//Uses the pressure_plate settings for a pretty basic custom pattern that waits for a specific item to trigger. Easy enough to retool for mapping purposes or subtypes.
/obj/item/pressure_plate/hologrid
name = "hologrid"
desc = "A high power, electronic input port for a holobox, which can unlock the hologrid's storage compartment. Safe to stand on."
icon = 'icons/obj/puzzle_small.dmi'
icon_state = "lasergrid"
anchored = TRUE
trigger_mob = FALSE
trigger_item = TRUE
specific_item = /obj/structure/holobox
removable_signaller = FALSE //Being a pressure plate subtype, this can also use signals.
roundstart_signaller_freq = FREQ_HOLOGRID_SOLUTION //Frequency is kept on it's own default channel however.
active = TRUE
trigger_delay = 10
resistance_flags = INDESTRUCTIBLE | FIRE_PROOF | ACID_PROOF | LAVA_PROOF
var/reward = /obj/item/reagent_containers/food/snacks/cookie
var/claimed = FALSE
/obj/item/pressure_plate/hologrid/examine(mob/user)
. = ..()
if(claimed)
. += "<span class='notice'>This one appears to be spent already.</span>"
/obj/item/pressure_plate/hologrid/trigger()
if(!claimed)
new reward(loc)
flick("lasergrid_a",src)
icon_state = "lasergrid_full"
claimed = TRUE
/obj/item/pressure_plate/hologrid/Crossed(atom/movable/AM)
. = ..()
if(trigger_item && istype(AM, specific_item) && !claimed)
AM.anchored = TRUE
flick("laserbox_burn", AM)
trigger()
sleep(15)
qdel(AM)
// snowflake code until undertile elements
/obj/item/pressure_plate/hologrid/hide()
. = ..()
anchored = TRUE
+1 -1
View File
@@ -11,7 +11,7 @@
var/charge_cost = 30
/obj/item/borg/stun/attack(mob/living/M, mob/living/user)
if(M.run_block(src, 0, "[M]'s [name]", ATTACK_TYPE_MELEE, 0, user, ran_zone(user.zone_selected)) & BLOCK_SUCCESS)
if(M.mob_run_block(src, 0, "[M]'s [name]", ATTACK_TYPE_MELEE, 0, user, ran_zone(user.zone_selected), null) & BLOCK_SUCCESS)
playsound(M, 'sound/weapons/genhit.ogg', 50, 1)
return FALSE
if(iscyborg(user))
+2
View File
@@ -107,6 +107,8 @@
return TRUE
/obj/item/shield/proc/user_shieldbash(mob/living/user, atom/target, harmful)
if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)) //Combat mode has to be enabled for shield bashing
return FALSE
if(!(shield_flags & SHIELD_CAN_BASH))
to_chat(user, "<span class='warning'>[src] can't be used to shield bash!</span>")
return FALSE
@@ -59,6 +59,9 @@
self_delay = 20
grind_results = list(/datum/reagent/medicine/styptic_powder = 10)
/obj/item/stack/medical/bruise_pack/one
amount = 1
/obj/item/stack/medical/bruise_pack/heal(mob/living/M, mob/user)
if(M.stat == DEAD)
to_chat(user, "<span class='notice'> [M] is dead. You can not help [M.p_them()]!</span>")
@@ -135,6 +138,9 @@
singular_name = "sterilized medical gauze"
self_delay = 5
/obj/item/stack/medical/gauze/adv/one
amount = 1
/obj/item/stack/medical/gauze/cyborg
custom_materials = null
is_cyborg = 1
@@ -152,6 +158,9 @@
self_delay = 20
grind_results = list(/datum/reagent/medicine/silver_sulfadiazine = 10)
/obj/item/stack/medical/ointment/one
amount = 1
/obj/item/stack/medical/ointment/heal(mob/living/M, mob/user)
if(M.stat == DEAD)
to_chat(user, "<span class='notice'> [M] is dead. You can not help [M.p_them()]!</span>")
@@ -69,7 +69,7 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
if (get_amount() < 1 || CC.get_amount() < 5)
to_chat(user, "<span class='warning>You need five lengths of coil and one sheet of glass to make wired glass!</span>")
return
CC.use(5)
CC.use_tool(src, user, 0, 5, max_level = JOB_SKILL_BASIC)
use(1)
to_chat(user, "<span class='notice'>You attach wire to the [name].</span>")
var/obj/item/stack/light_w/new_tile = new(user.loc)
@@ -109,7 +109,6 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
merge_type = /obj/item/stack/sheet/plasmaglass
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10)
tableVariant = /obj/structure/table/plasmaglass
material_flags = MATERIAL_NO_EFFECTS
shard_type = /obj/item/shard/plasma
/obj/item/stack/sheet/plasmaglass/fifty
@@ -209,7 +208,6 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
custom_materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT, /datum/material/iron=MINERAL_MATERIAL_AMOUNT * 0.5,)
armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
resistance_flags = ACID_PROOF
material_flags = MATERIAL_NO_EFFECTS
merge_type = /obj/item/stack/sheet/plasmarglass
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10, /datum/reagent/iron = 10)
point_value = 23
@@ -259,7 +257,6 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
item_state = "sheet-plastitaniumglass"
custom_materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
material_flags = MATERIAL_NO_EFFECTS
resistance_flags = ACID_PROOF
merge_type = /obj/item/stack/sheet/plastitaniumglass
shard_type = /obj/item/shard
@@ -178,6 +178,11 @@ GLOBAL_LIST_INIT(leather_recipes, list ( \
icon_state = "sinew"
novariants = TRUE
/obj/item/stack/sheet/sinew/wolf
name = "wolf sinew"
desc = "Long stringy filaments which came from the insides of a wolf."
singular_name = "wolf sinew"
GLOBAL_LIST_INIT(sinew_recipes, list ( \
new/datum/stack_recipe("sinew restraints", /obj/item/restraints/handcuffs/sinew, 1), \
@@ -202,6 +207,11 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \
w_class = WEIGHT_CLASS_NORMAL
layer = MOB_LAYER
/obj/item/stack/sheet/animalhide/goliath_hide/polar_bear_hide
name = "polar bear hides"
desc = "Pieces of a polar bear's fur, these might be able to make your suit a bit more durable to attack from the local fauna."
icon_state = "polar_bear_hide"
singular_name = "polar bear hide"
/obj/item/stack/sheet/animalhide/ashdrake
name = "ash drake hide"
@@ -324,7 +324,6 @@ GLOBAL_LIST_INIT(titanium_recipes, list ( \
custom_materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT, /datum/material/plasma=MINERAL_MATERIAL_AMOUNT)
point_value = 45
merge_type = /obj/item/stack/sheet/mineral/plastitanium
material_flags = MATERIAL_NO_EFFECTS
/obj/item/stack/sheet/mineral/plastitanium/fifty
amount = 50
@@ -215,7 +215,6 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \
grind_results = list(/datum/reagent/iron = 20, /datum/reagent/toxin/plasma = 20)
point_value = 23
tableVariant = /obj/structure/table/reinforced
material_flags = MATERIAL_NO_EFFECTS
/obj/item/stack/sheet/plasteel/get_main_recipes()
. = ..()
@@ -78,4 +78,3 @@
turf_type = /turf/open/floor/mineral/plastitanium
mineralType = "plastitanium"
custom_materials = list(/datum/material/titanium=250, /datum/material/plasma=250)
material_flags = MATERIAL_NO_EFFECTS
+51 -37
View File
@@ -851,12 +851,6 @@
#define NODESIGN "None"
#define NANOTRASEN "NanotrasenStandard"
#define SYNDI "SyndiSnacks"
#define HEART "Heart"
#define SMILEY "SmileyFace"
/obj/item/storage/box/papersack
name = "paper sack"
desc = "A sack neatly crafted out of paper."
@@ -864,7 +858,18 @@
item_state = "paperbag_None"
resistance_flags = FLAMMABLE
foldable = null
var/design = NODESIGN
/// A list of all available papersack reskins
var/list/papersack_designs = list()
/obj/item/storage/box/papersack/Initialize(mapload)
. = ..()
papersack_designs = sortList(list(
"None" = image(icon = src.icon, icon_state = "paperbag_None"),
"NanotrasenStandard" = image(icon = src.icon, icon_state = "paperbag_NanotrasenStandard"),
"SyndiSnacks" = image(icon = src.icon, icon_state = "paperbag_SyndiSnacks"),
"Heart" = image(icon = src.icon, icon_state = "paperbag_Heart"),
"SmileyFace" = image(icon = src.icon, icon_state = "paperbag_SmileyFace")
))
/obj/item/storage/box/papersack/update_icon_state()
if(contents.len == 0)
@@ -872,55 +877,64 @@
else
icon_state = "[item_state]_closed"
/obj/item/storage/box/papersack/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/pen))
//if a pen is used on the sack, dialogue to change its design appears
if(contents.len)
to_chat(user, "<span class='warning'>You can't modify [src] with items still inside!</span>")
return
var/list/designs = list(NODESIGN, NANOTRASEN, SYNDI, HEART, SMILEY, "Cancel")
var/switchDesign = input("Select a Design:", "Paper Sack Design", designs[1]) in designs
if(get_dist(usr, src) > 1)
to_chat(usr, "<span class='warning'>You have moved too far away!</span>")
return
var/choice = designs.Find(switchDesign)
if(design == designs[choice] || designs[choice] == "Cancel")
return 0
to_chat(usr, "<span class='notice'>You make some modifications to [src] using your pen.</span>")
design = designs[choice]
icon_state = "paperbag_[design]"
item_state = "paperbag_[design]"
switch(designs[choice])
if(NODESIGN)
var/choice = show_radial_menu(user, src , papersack_designs, custom_check = CALLBACK(src, .proc/check_menu, user, W), radius = 36, require_near = TRUE)
if(!choice)
return FALSE
if(icon_state == "paperbag_[choice]")
return FALSE
switch(choice)
if("None")
desc = "A sack neatly crafted out of paper."
if(NANOTRASEN)
if("NanotrasenStandard")
desc = "A standard Nanotrasen paper lunch sack for loyal employees on the go."
if(SYNDI)
if("SyndiSnacks")
desc = "The design on this paper sack is a remnant of the notorious 'SyndieSnacks' program."
if(HEART)
if("Heart")
desc = "A paper sack with a heart etched onto the side."
if(SMILEY)
if("SmileyFace")
desc = "A paper sack with a crude smile etched onto the side."
return 0
else
return FALSE
to_chat(user, "<span class='notice'>You make some modifications to [src] using your pen.</span>")
icon_state = "paperbag_[choice]"
item_state = "paperbag_[choice]"
return FALSE
else if(W.get_sharpness())
if(!contents.len)
if(item_state == "paperbag_None")
user.show_message("<span class='notice'>You cut eyeholes into [src].</span>", MSG_VISUAL)
new /obj/item/clothing/head/papersack(user.loc)
qdel(src)
return 0
return FALSE
else if(item_state == "paperbag_SmileyFace")
user.show_message("<span class='notice'>You cut eyeholes into [src] and modify the design.</span>", MSG_VISUAL)
new /obj/item/clothing/head/papersack/smiley(user.loc)
qdel(src)
return 0
return FALSE
return ..()
#undef NODESIGN
#undef NANOTRASEN
#undef SYNDI
#undef HEART
#undef SMILEY
/**
* check_menu: Checks if we are allowed to interact with a radial menu
*
* Arguments:
* * user The mob interacting with a menu
* * P The pen used to interact with a menu
*/
/obj/item/storage/box/papersack/proc/check_menu(mob/user, obj/item/pen/P)
if(!istype(user))
return FALSE
if(user.incapacitated())
return FALSE
if(contents.len)
to_chat(user, "<span class='warning'>You can't modify [src] with items still inside!</span>")
return FALSE
if(!P || !user.is_holding(P))
to_chat(user, "<span class='warning'>You need a pen to modify [src]!</span>")
return FALSE
return TRUE
/obj/item/storage/box/ingredients //This box is for the randomly chosen version the chef spawns with, it shouldn't actually exist.
name = "ingredients box"
+2 -5
View File
@@ -163,14 +163,14 @@
if(status)
if(baton_stun(M, user, disarming))
user.do_attack_animation(M)
user.adjustStaminaLossBuffered(getweight()) //CIT CHANGE - makes stunbatonning others cost stamina
user.adjustStaminaLossBuffered(getweight(user, STAM_COST_BATON_MOB_MULT))
else if(user.a_intent != INTENT_HARM) //they'll try to bash in the last proc.
M.visible_message("<span class='warning'>[user] has prodded [M] with [src]. Luckily it was off.</span>", \
"<span class='warning'>[user] has prodded you with [src]. Luckily it was off</span>")
return disarming || (user.a_intent != INTENT_HARM)
/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user, disarming = FALSE)
if(L.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS) //No message; check_shields() handles that
if(L.mob_run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user, null, null) & BLOCK_SUCCESS) //No message; check_shields() handles that
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
return FALSE
var/stunpwr = stamforce
@@ -232,11 +232,8 @@
/obj/item/melee/baton/stunsword
name = "stunsword"
desc = "not actually sharp, this sword is functionally identical to a stunbaton"
icon = 'modular_citadel/icons/obj/stunsword.dmi'
icon_state = "stunsword"
item_state = "sword"
lefthand_file = 'modular_citadel/icons/mob/inhands/stunsword_left.dmi'
righthand_file = 'modular_citadel/icons/mob/inhands/stunsword_right.dmi'
/obj/item/melee/baton/stunsword/get_belt_overlay()
if(istype(loc, /obj/item/storage/belt/sabre))
+59 -57
View File
@@ -241,11 +241,13 @@
playsound(user, activation_sound, transform_volume, 1)
w_class = WEIGHT_CLASS_BULKY
AddElement(/datum/element/sword_point)
total_mass = total_mass_on
else
to_chat(user, "<span class='notice'>[deactivation_message]</span>")
playsound(user, deactivation_sound, transform_volume, 1)
w_class = WEIGHT_CLASS_SMALL
RemoveElement(/datum/element/sword_point)
total_mass = initial(total_mass)
update_icon()
add_fingerprint(user)
@@ -287,9 +289,6 @@
else
return ..()
/obj/item/toy/sword/getweight()
return (active ? total_mass_on : total_mass) || w_class *1.25
/obj/item/toy/sword/cx
name = "\improper DX Non-Euplastic LightSword"
desc = "A deluxe toy replica of an energy sword. Realistic visuals and sounds! Ages 8 and up."
@@ -903,79 +902,57 @@
name = "hand of cards"
desc = "A number of cards not in a deck, customarily held in ones hand."
icon = 'icons/obj/toy.dmi'
icon_state = "nanotrasen_hand2"
icon_state = "none"
w_class = WEIGHT_CLASS_TINY
var/list/currenthand = list()
var/choice = null
/obj/item/toy/cards/cardhand/attack_self(mob/user)
user.set_machine(src)
var/list/handradial = list()
interact(user)
/obj/item/toy/cards/cardhand/ui_interact(mob/user)
. = ..()
var/dat = "You have:<BR>"
for(var/t in currenthand)
dat += "<A href='?src=[REF(src)];pick=[t]'>A [t].</A><BR>"
dat += "Which card will you remove next?"
var/datum/browser/popup = new(user, "cardhand", "Hand of Cards", 400, 240)
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
popup.set_content(dat)
popup.open()
handradial[t] = image(icon = src.icon, icon_state = "sc_[t]_[deckstyle]")
/obj/item/toy/cards/cardhand/Topic(href, href_list)
if(..())
return
if(usr.stat || !ishuman(usr))
return
var/mob/living/carbon/human/cardUser = usr
var/O = src
if(href_list["pick"])
if (cardUser.is_holding(src))
var/choice = href_list["pick"]
var/obj/item/toy/cards/singlecard/C = new/obj/item/toy/cards/singlecard(cardUser.loc)
src.currenthand -= choice
C.parentdeck = src.parentdeck
C.cardname = choice
C.apply_card_vars(C,O)
C.pickup(cardUser)
cardUser.put_in_hands(C)
cardUser.visible_message("<span class='notice'>[cardUser] draws a card from [cardUser.p_their()] hand.</span>", "<span class='notice'>You take the [C.cardname] from your hand.</span>")
interact(cardUser)
if(src.currenthand.len < 3)
src.icon_state = "[deckstyle]_hand2"
else if(src.currenthand.len < 4)
src.icon_state = "[deckstyle]_hand3"
else if(src.currenthand.len < 5)
src.icon_state = "[deckstyle]_hand4"
if(src.currenthand.len == 1)
var/obj/item/toy/cards/singlecard/N = new/obj/item/toy/cards/singlecard(src.loc)
N.parentdeck = src.parentdeck
N.cardname = src.currenthand[1]
N.apply_card_vars(N,O)
qdel(src)
N.pickup(cardUser)
cardUser.put_in_hands(N)
to_chat(cardUser, "<span class='notice'>You also take [currenthand[1]] and hold it.</span>")
cardUser << browse(null, "window=cardhand")
if(!(cardUser.mobility_flags & MOBILITY_USE))
return
var/O = src
var/choice = show_radial_menu(usr,src, handradial, custom_check = CALLBACK(src, .proc/check_menu, user), radius = 36, require_near = TRUE)
if(!choice)
return FALSE
var/obj/item/toy/cards/singlecard/C = new/obj/item/toy/cards/singlecard(cardUser.loc)
currenthand -= choice
handradial -= choice
C.parentdeck = parentdeck
C.cardname = choice
C.apply_card_vars(C,O)
C.pickup(cardUser)
cardUser.put_in_hands(C)
cardUser.visible_message("<span class='notice'>[cardUser] draws a card from [cardUser.p_their()] hand.</span>", "<span class='notice'>You take the [C.cardname] from your hand.</span>")
interact(cardUser)
update_sprite()
if(length(currenthand) == 1)
var/obj/item/toy/cards/singlecard/N = new/obj/item/toy/cards/singlecard(loc)
N.parentdeck = parentdeck
N.cardname = currenthand[1]
N.apply_card_vars(N,O)
qdel(src)
N.pickup(cardUser)
cardUser.put_in_hands(N)
to_chat(cardUser, "<span class='notice'>You also take [currenthand[1]] and hold it.</span>")
/obj/item/toy/cards/cardhand/attackby(obj/item/toy/cards/singlecard/C, mob/living/user, params)
if(istype(C))
if(C.parentdeck == src.parentdeck)
src.currenthand += C.cardname
user.visible_message("[user] adds a card to [user.p_their()] hand.", "<span class='notice'>You add the [C.cardname] to your hand.</span>")
user.visible_message("<span class='notice'>[user] adds a card to [user.p_their()] hand.</span>", "<span class='notice'>You add the [C.cardname] to your hand.</span>")
qdel(C)
interact(user)
if(currenthand.len > 4)
src.icon_state = "[deckstyle]_hand5"
else if(currenthand.len > 3)
src.icon_state = "[deckstyle]_hand4"
else if(currenthand.len > 2)
src.icon_state = "[deckstyle]_hand3"
update_sprite(src)
else
to_chat(user, "<span class='warning'>You can't mix cards from other decks!</span>")
else
@@ -984,7 +961,7 @@
/obj/item/toy/cards/cardhand/apply_card_vars(obj/item/toy/cards/newobj,obj/item/toy/cards/sourceobj)
..()
newobj.deckstyle = sourceobj.deckstyle
newobj.icon_state = "[deckstyle]_hand2" // Another dumb hack, without this the hand is invisible (or has the default deckstyle) until another card is added.
update_sprite()
newobj.card_hitsound = sourceobj.card_hitsound
newobj.card_force = sourceobj.card_force
newobj.card_throwforce = sourceobj.card_throwforce
@@ -993,6 +970,31 @@
newobj.card_attack_verb = sourceobj.card_attack_verb
newobj.resistance_flags = sourceobj.resistance_flags
/**
* check_menu: Checks if we are allowed to interact with a radial menu
*
* Arguments:
* * user The mob interacting with a menu
*/
/obj/item/toy/cards/cardhand/proc/check_menu(mob/living/user)
if(!istype(user))
return FALSE
if(user.incapacitated())
return FALSE
return TRUE
/**
* This proc updates the sprite for when you create a hand of cards
*/
/obj/item/toy/cards/cardhand/proc/update_sprite()
cut_overlays()
var/overlay_cards = currenthand.len
var/k = overlay_cards == 2 ? 1 : overlay_cards - 2
for(var/i = k; i <= overlay_cards; i++)
var/card_overlay = image(icon=src.icon,icon_state="sc_[currenthand[i]]_[deckstyle]",pixel_x=(1-i+k)*3,pixel_y=(1-i+k)*3)
add_overlay(card_overlay)
/obj/item/toy/cards/singlecard
name = "card"
desc = "a card"
+1 -1
View File
@@ -1182,7 +1182,7 @@
if(iscyborg(target))
..()
return
if(target.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS) //No message; run_block() handles that
if(target.mob_run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user, null, null) & BLOCK_SUCCESS) //No message; run_block() handles that
playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
return FALSE
if(user.a_intent != INTENT_HARM)
+8
View File
@@ -315,3 +315,11 @@
current_skin = choice
icon_state = unique_reskin[choice]
to_chat(M, "[src] is now skinned as '[choice]'.")
//Called when the object is constructed by an autolathe
//Has a reference to the autolathe so you can do !!FUN!! things with hacked lathes
/obj/proc/autolathe_crafted(obj/machinery/autolathe/A)
return
/obj/proc/rnd_crafted(obj/machinery/rnd/production/P)
return
+1 -1
View File
@@ -131,7 +131,7 @@
if(C.get_amount() >= 5)
playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
to_chat(user, "<span class='notice'>You start to add cables to the frame...</span>")
if(do_after(user, 20, target = src) && state == SCREWED_CORE && C.use(5))
if(do_after(user, 20, target = src) && state == SCREWED_CORE && C.use_tool(src, user, 0, 5))
to_chat(user, "<span class='notice'>You add cables to the frame.</span>")
state = CABLED_CORE
update_icon()
+1 -2
View File
@@ -84,7 +84,6 @@
panel_open = FALSE
else if(istype(I, /obj/item/stack/cable_coil) && panel_open)
var/obj/item/stack/cable_coil/C = I
if(obj_flags & EMAGGED) //Emagged, not broken by EMP
to_chat(user, "<span class='warning'>Sign has been damaged beyond repair!</span>")
return
@@ -92,7 +91,7 @@
to_chat(user, "<span class='warning'>This sign is functioning properly!</span>")
return
if(C.use(2))
if(I.use_tool(src, user, 0, 2))
to_chat(user, "<span class='notice'>You replace the burnt wiring.</span>")
broken = FALSE
else
@@ -153,7 +153,7 @@
///Material chair
/obj/structure/chair/greyscale
icon_state = "chair_greyscale"
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS
item_chair = /obj/item/chair/greyscale
buildstacktype = null //Custom mats handle this
@@ -382,7 +382,7 @@
/obj/item/chair/greyscale
icon_state = "chair_greyscale_toppled"
item_state = "chair_greyscale"
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS
origin_type = /obj/structure/chair/greyscale
/obj/item/chair/stool
+17
View File
@@ -350,11 +350,28 @@
icon = 'icons/obj/flora/rocks.dmi'
resistance_flags = FIRE_PROOF
density = TRUE
/// Itemstack that is dropped when a rock is mined with a pickaxe
var/obj/item/stack/mineResult = /obj/item/stack/ore/glass/basalt
/// Amount of the itemstack to drop
var/mineAmount = 20
/obj/structure/flora/rock/Initialize()
. = ..()
icon_state = "[icon_state][rand(1,3)]"
/obj/structure/flora/rock/attackby(obj/item/W, mob/user, params)
if(!mineResult || W.tool_behaviour != TOOL_MINING)
return ..()
if(flags_1 & NODECONSTRUCT_1)
return ..()
to_chat(user, "<span class='notice'>You start mining...</span>")
if(W.use_tool(src, user, 40, volume=50))
to_chat(user, "<span class='notice'>You finish mining the rock.</span>")
if(mineResult && mineAmount)
new mineResult(get_turf(src), mineAmount)
SSblackbox.record_feedback("tally", "pick_used_mining", 1, W.type)
qdel(src)
/obj/structure/flora/rock/pile
icon_state = "lavarocks"
desc = "A pile of rocks."
@@ -32,6 +32,7 @@
new_spawn.undershirt = "Nude" //changing underwear/shirt/socks doesn't seem to function correctly right now because of some bug elsewhere?
new_spawn.socks = "Nude"
new_spawn.update_body(TRUE)
new_spawn.language_holder.selected_language = /datum/language/sylvan
//Ash walker eggs: Spawns in ash walker dens in lavaland. Ghosts become unbreathing lizards that worship the Necropolis and are advised to retrieve corpses to create more ash walkers.
@@ -63,10 +64,6 @@
else
to_chat(new_spawn, "<span class='userdanger'>You have been born outside of your natural home! Whether you decide to return home, or make due with your new home is your own decision.</span>")
new_spawn.grant_language(/datum/language/draconic)
var/datum/language_holder/holder = new_spawn.get_language_holder()
holder.selected_default_language = /datum/language/draconic
//Ash walkers on birth understand how to make bone bows, bone arrows and ashen arrows
new_spawn.mind.teach_crafting_recipe(/datum/crafting_recipe/bone_arrow)
@@ -0,0 +1,179 @@
GLOBAL_LIST_INIT(ore_probability, list(/obj/item/stack/ore/uranium = 50,
/obj/item/stack/ore/iron = 100,
/obj/item/stack/ore/plasma = 75,
/obj/item/stack/ore/silver = 50,
/obj/item/stack/ore/gold = 50,
/obj/item/stack/ore/diamond = 25,
/obj/item/stack/ore/bananium = 5,
/obj/item/stack/ore/titanium = 75))
/obj/structure/spawner/ice_moon
name = "cave entrance"
desc = "A hole in the ground, filled with monsters ready to defend it."
icon = 'icons/mob/nest.dmi'
icon_state = "hole"
faction = list("mining")
max_mobs = 3
max_integrity = 250
mob_types = list(/mob/living/simple_animal/hostile/asteroid/wolf)
move_resist = INFINITY
anchored = TRUE
/obj/structure/spawner/ice_moon/Initialize()
. = ..()
clear_rock()
/**
* Clears rocks around the spawner when it is created
*
*/
/obj/structure/spawner/ice_moon/proc/clear_rock()
for(var/turf/F in RANGE_TURFS(2, src))
if(abs(src.x - F.x) + abs(src.y - F.y) > 3)
continue
if(ismineralturf(F))
var/turf/closed/mineral/M = F
M.ScrapeAway(null, CHANGETURF_IGNORE_AIR)
/obj/structure/spawner/ice_moon/deconstruct(disassembled)
destroy_effect()
drop_loot()
return ..()
/**
* Effects and messages created when the spawner is destroyed
*
*/
/obj/structure/spawner/ice_moon/proc/destroy_effect()
playsound(loc,'sound/effects/explosionfar.ogg', 200, TRUE)
visible_message("<span class='boldannounce'>[src] collapses, sealing everything inside!</span>\n<span class='warning'>Ores fall out of the cave as it is destroyed!</span>")
/**
* Drops items after the spawner is destroyed
*
*/
/obj/structure/spawner/ice_moon/proc/drop_loot()
for(var/type in GLOB.ore_probability)
var/chance = GLOB.ore_probability[type]
if(!prob(chance))
continue
new type(loc, rand(5, 10))
/obj/structure/spawner/ice_moon/polarbear
max_mobs = 1
spawn_time = 60 SECONDS
mob_types = list(/mob/living/simple_animal/hostile/asteroid/polarbear)
/obj/structure/spawner/ice_moon/polarbear/clear_rock()
for(var/turf/F in RANGE_TURFS(1, src))
if(ismineralturf(F))
var/turf/closed/mineral/M = F
M.ScrapeAway(null, CHANGETURF_IGNORE_AIR)
/obj/structure/spawner/ice_moon/demonic_portal
name = "demonic portal"
desc = "A portal that goes to another world, normal creatures couldn't survive there."
icon_state = "nether"
mob_types = list(/mob/living/simple_animal/hostile/asteroid/ice_demon)
light_range = 1
light_color = LIGHT_COLOR_RED
/obj/structure/spawner/ice_moon/demonic_portal/clear_rock()
for(var/turf/F in RANGE_TURFS(3, src))
if(abs(src.x - F.x) + abs(src.y - F.y) > 5)
continue
if(ismineralturf(F))
var/turf/closed/mineral/M = F
M.ScrapeAway(null, CHANGETURF_IGNORE_AIR)
/obj/structure/spawner/ice_moon/demonic_portal/destroy_effect()
new /obj/effect/collapsing_demonic_portal(loc)
/obj/structure/spawner/ice_moon/demonic_portal/drop_loot()
return
/obj/structure/spawner/ice_moon/demonic_portal/ice_whelp
mob_types = list(/mob/living/simple_animal/hostile/asteroid/ice_whelp)
/obj/structure/spawner/ice_moon/demonic_portal/snowlegion
mob_types = list(/mob/living/simple_animal/hostile/asteroid/hivelord/legion/snow/tendril)
/obj/effect/collapsing_demonic_portal
name = "collapsing demonic portal"
desc = "It's slowly fading!"
layer = TABLE_LAYER
icon = 'icons/mob/nest.dmi'
icon_state = "nether"
anchored = TRUE
density = TRUE
/obj/effect/collapsing_demonic_portal/Initialize()
. = ..()
playsound(loc,'sound/effects/tendril_destroyed.ogg', 200, FALSE, 50, TRUE, TRUE)
visible_message("<span class='boldannounce'>[src] begins to collapse, cutting it off from this world!</span>")
animate(src, transform = matrix().Scale(0, 1), alpha = 50, time = 5 SECONDS)
addtimer(CALLBACK(src, .proc/collapse), 5 SECONDS)
/obj/effect/collapsing_demonic_portal/proc/collapse()
visible_message("<span class='warning'>Something slips out of [src]!</span>")
var/loot = rand(1, 28)
switch(loot)
if(1)
new /obj/item/clothing/suit/space/hardsuit/cult(loc)
if(2)
new /obj/item/clothing/glasses/godeye(loc)
if(3)
new /obj/item/reagent_containers/glass/bottle/potion/flight(loc)
if(4)
new /obj/item/organ/heart/cursed/wizard(loc)
if(5)
new /obj/item/jacobs_ladder(loc)
if(6)
new /obj/item/rod_of_asclepius(loc)
if(7)
new /obj/item/warp_cube/red(loc)
if(8)
new /obj/item/wisp_lantern(loc)
if(9)
new /obj/item/immortality_talisman(loc)
if(10)
new /obj/item/book/granter/spell/summonitem(loc)
if(11)
new /obj/item/clothing/neck/necklace/memento_mori(loc)
if(12)
new /obj/item/borg/upgrade/modkit/lifesteal(loc)
new /obj/item/bedsheet/cult(loc)
if(13)
new /obj/item/disk/design_disk/modkit_disc/mob_and_turf_aoe(loc)
if(14)
new /obj/item/disk/design_disk/modkit_disc/bounty(loc)
if(15)
new /obj/item/ship_in_a_bottle(loc)
new /obj/item/oar(loc)
if(16)
new /obj/item/seeds/gatfruit(loc)
if(17)
new /obj/item/reagent_containers/food/drinks/drinkingglass/filled/nuka_cola(loc)
if(18)
new /obj/item/assembly/signaler/anomaly/bluespace(loc)
if(19)
new /obj/item/disk/design_disk/modkit_disc/resonator_blast(loc)
if(20)
new /obj/item/disk/design_disk/modkit_disc/rapid_repeater(loc)
if(21)
new /obj/item/slimepotion/transference(loc)
if(22)
new /obj/item/slime_extract/adamantine(loc)
if(23)
new /obj/item/weldingtool/abductor(loc)
if(24)
new /obj/structure/elite_tumor(loc)
if(25)
new /mob/living/simple_animal/hostile/retaliate/clown/clownhulk(loc)
if(26)
new /obj/item/clothing/shoes/winterboots/ice_boots(loc)
if(27)
new /obj/item/book/granter/spell/sacredflame(loc)
if(28)
new /mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/doom(loc)
qdel(src)
+50 -39
View File
@@ -32,7 +32,6 @@
/obj/structure/janitorialcart/proc/put_in_cart(obj/item/I, mob/user)
if(!user.transferItemToLoc(I, src))
return
updateUsrDialog()
to_chat(user, "<span class='notice'>You put [I] into [src].</span>")
return
@@ -96,70 +95,82 @@
. = ..()
if(.)
return
user.set_machine(src)
var/dat
var/list/items = list()
if(mybag)
dat += "<a href='?src=[REF(src)];garbage=1'>[mybag.name]</a><br>"
items += list("Trash bag" = image(icon = mybag.icon, icon_state = mybag.icon_state))
if(mymop)
dat += "<a href='?src=[REF(src)];mop=1'>[mymop.name]</a><br>"
items += list("Mop" = image(icon = mymop.icon, icon_state = mymop.icon_state))
if(mybroom)
dat += "<a href='?src=[REF(src)];broom=1'>[mybroom.name]</a><br>"
items += list("Broom" = image(icon = mybroom.icon, icon_state = mybroom.icon_state))
if(myspray)
dat += "<a href='?src=[REF(src)];spray=1'>[myspray.name]</a><br>"
items += list("Spray bottle" = image(icon = myspray.icon, icon_state = myspray.icon_state))
if(myreplacer)
dat += "<a href='?src=[REF(src)];replacer=1'>[myreplacer.name]</a><br>"
if(signs)
dat += "<a href='?src=[REF(src)];sign=1'>[signs] sign\s</a><br>"
var/datum/browser/popup = new(user, "janicart", name, 240, 160)
popup.set_content(dat)
popup.open()
items += list("Light replacer" = image(icon = myreplacer.icon, icon_state = myreplacer.icon_state))
var/obj/item/caution/sign = locate() in src
if(sign)
items += list("Sign" = image(icon = sign.icon, icon_state = sign.icon_state))
/obj/structure/janitorialcart/Topic(href, href_list)
if(!in_range(src, usr))
if(!length(items))
return
if(!isliving(usr))
items = sortList(items)
var/pick = show_radial_menu(user, src, items, custom_check = CALLBACK(src, .proc/check_menu, user), radius = 38, require_near = TRUE)
if(!pick)
return
var/mob/living/user = usr
if(href_list["garbage"])
if(mybag)
switch(pick)
if("Trash bag")
if(!mybag)
return
user.put_in_hands(mybag)
to_chat(user, "<span class='notice'>You take [mybag] from [src].</span>")
mybag = null
if(href_list["mop"])
if(mymop)
if("Mop")
if(!mymop)
return
user.put_in_hands(mymop)
to_chat(user, "<span class='notice'>You take [mymop] from [src].</span>")
mymop = null
if(href_list["broom"])
if(mybroom)
if("Broom")
if(!mybroom)
return
user.put_in_hands(mybroom)
to_chat(user, "<span class='notice'>You take [mybroom] from [src].</span>")
mybroom = null
if(href_list["spray"])
if(myspray)
if("Spray bottle")
if(!myspray)
return
user.put_in_hands(myspray)
to_chat(user, "<span class='notice'>You take [myspray] from [src].</span>")
myspray = null
if(href_list["replacer"])
if(myreplacer)
if("Light replacer")
if(!myreplacer)
return
user.put_in_hands(myreplacer)
to_chat(user, "<span class='notice'>You take [myreplacer] from [src].</span>")
myreplacer = null
if(href_list["sign"])
if(signs)
var/obj/item/caution/Sign = locate() in src
if(Sign)
user.put_in_hands(Sign)
to_chat(user, "<span class='notice'>You take \a [Sign] from [src].</span>")
signs--
else
WARNING("Signs ([signs]) didn't match contents")
signs = 0
if("Sign")
if(signs <= 0)
return
user.put_in_hands(sign)
to_chat(user, "<span class='notice'>You take \a [sign] from [src].</span>")
signs--
else
return
update_icon()
updateUsrDialog()
/**
* check_menu: Checks if we are allowed to interact with a radial menu
*
* Arguments:
* * user The mob interacting with a menu
*/
/obj/structure/janitorialcart/proc/check_menu(mob/living/user)
if(!istype(user))
return FALSE
if(user.incapacitated())
return FALSE
return TRUE
/obj/structure/janitorialcart/update_overlays()
. = ..()
+11 -1
View File
@@ -91,8 +91,13 @@
if (!is_ghost && !in_range(src, user))
return
var/list/tool_list = list(
"Up" = image(icon = 'icons/testing/turf_analysis.dmi', icon_state = "red_arrow", dir = NORTH),
"Down" = image(icon = 'icons/testing/turf_analysis.dmi', icon_state = "red_arrow", dir = SOUTH)
)
if (up && down)
var/result = alert("Go up or down [src]?", "Ladder", "Up", "Down", "Cancel")
var/result = show_radial_menu(user, src, tool_list, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
if (!is_ghost && !in_range(src, user))
return // nice try
switch(result)
@@ -112,6 +117,11 @@
if(!is_ghost)
add_fingerprint(user)
/obj/structure/ladder/proc/check_menu(mob/user)
if(user.incapacitated() || !user.Adjacent(src))
return FALSE
return TRUE
/obj/structure/ladder/attack_hand(mob/user)
. = ..()
if(.)
@@ -0,0 +1,86 @@
//If you look at the "geyser_soup" overlay icon_state, you'll see that the first frame has 25 ticks.
//That's because the first 18~ ticks are completely skipped for some ungodly weird fucking byond reason
/obj/structure/geyser
name = "geyser"
icon = 'icons/obj/lavaland/terrain.dmi'
icon_state = "geyser"
anchored = TRUE
var/erupting_state = null //set to null to get it greyscaled from "[icon_state]_soup". Not very usable with the whole random thing, but more types can be added if you change the spawn prob
var/activated = FALSE //whether we are active and generating chems
var/reagent_id = /datum/reagent/fuel/oil
var/potency = 2 //how much reagents we add every process (2 seconds)
var/max_volume = 500
var/start_volume = 50
/obj/structure/geyser/proc/start_chemming()
activated = TRUE
create_reagents(max_volume, DRAINABLE)
reagents.add_reagent(reagent_id, start_volume)
START_PROCESSING(SSfluids, src) //It's main function is to be plumbed, so use SSfluids
if(erupting_state)
icon_state = erupting_state
else
var/mutable_appearance/I = mutable_appearance('icons/obj/lavaland/terrain.dmi', "[icon_state]_soup")
I.color = mix_color_from_reagents(reagents.reagent_list)
add_overlay(I)
/obj/structure/geyser/process()
if(activated && reagents.total_volume <= reagents.maximum_volume) //this is also evaluated in add_reagent, but from my understanding proc calls are expensive
reagents.add_reagent(reagent_id, potency)
/obj/structure/geyser/plunger_act(obj/item/plunger/P, mob/living/user, _reinforced)
if(!_reinforced)
to_chat(user, "<span class='warning'>The [P.name] isn't strong enough!</span>")
return
if(activated)
to_chat(user, "<span class'warning'>The [name] is already active!</span>")
return
to_chat(user, "<span class='notice'>You start vigorously plunging [src]!</span>")
if(do_after(user, 50 * P.plunge_mod, target = src) && !activated)
start_chemming()
/obj/structure/geyser/random
erupting_state = null
var/list/options = list(/datum/reagent/clf3 = 10, /datum/reagent/water/hollowwater = 10, /datum/reagent/medicine/omnizine/protozine = 6, /datum/reagent/wittel = 1)
/obj/structure/geyser/random/Initialize()
. = ..()
reagent_id = pickweight(options)
/obj/item/plunger
name = "plunger"
desc = "It's a plunger for plunging."
icon = 'icons/obj/watercloset.dmi'
icon_state = "plunger"
slot_flags = ITEM_SLOT_MASK
var/plunge_mod = 1 //time*plunge_mod = total time we take to plunge an object
var/reinforced = FALSE //whether we do heavy duty stuff like geysers
/obj/item/plunger/attack_obj(obj/O, mob/living/user)
if(!O.plunger_act(src, user, reinforced))
return ..()
/obj/item/plunger/throw_impact(atom/hit_atom, datum/thrownthing/tt)
. = ..()
if(tt.target_zone != BODY_ZONE_HEAD)
return
if(iscarbon(hit_atom))
var/mob/living/carbon/H = hit_atom
if(!H.wear_mask)
H.equip_to_slot_if_possible(src, ITEM_SLOT_MASK)
H.visible_message("<span class='warning'>The plunger slams into [H]'s face!</span>", "<span class='warning'>The plunger suctions to your face!</span>")
/obj/item/plunger/reinforced
name = "reinforced plunger"
desc = "It's an M. 7 Reinforced Plunger© for heavy duty plunging."
icon_state = "reinforced_plunger"
reinforced = TRUE
plunge_mod = 0.8
custom_premium_price = 1200
@@ -25,6 +25,9 @@
/obj/structure/spawner/lavaland/legion
mob_types = list(/mob/living/simple_animal/hostile/asteroid/hivelord/legion/tendril)
/obj/structure/spawner/lavaland/icewatcher
mob_types = list(/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/icewing)
GLOBAL_LIST_INIT(tendrils, list())
/obj/structure/spawner/lavaland/Initialize()
. = ..()
@@ -94,4 +97,4 @@ GLOBAL_LIST_INIT(tendrils, list())
for(var/turf/T in range(2,src))
if(!T.density)
T.TerraformTurf(/turf/open/chasm/lavaland, /turf/open/chasm/lavaland, flags = CHANGETURF_INHERIT_AIR)
qdel(src)
qdel(src)
-3
View File
@@ -38,7 +38,4 @@
user.show_message("<span class='notice'>You weave \the [S.name] into a workable fabric.</span>", MSG_VISUAL)
return TRUE
/obj/structure/loom/unanchored
anchored = FALSE
#undef FABRIC_PER_SHEET
+66
View File
@@ -0,0 +1,66 @@
/*
* Loot piles structures, somewhat inspired from Polaris 13 ones but without the one search per pile ckey/mind restriction
* because the actual code is located its own element and has enough variables already. the piles themselves merely cosmetical.
*/
/obj/structure/loot_pile
name = "pile of junk"
desc = "Lots of junk lying around. They say one man's trash is another man's treasure."
icon = 'icons/obj/loot_piles.dmi'
icon_state = "randompile"
density = FALSE
anchored = TRUE
var/loot_amount = 5
var/delete_on_depletion = FALSE
var/can_use_hands = TRUE
var/scavenge_time = 12 SECONDS
var/allowed_tools = list(TOOL_SHOVEL = 0.6) //list of tool_behaviours with associated speed multipliers (lower is better)
var/icon_states_to_use = list("junk_pile1", "junk_pile2", "junk_pile3", "junk_pile4", "junk_pile5")
var/list/loot
/*
* Associated values in this list are not weights but numbers of times the kery can be rolled
* before being removed from ALL piles with same kind. This is why I wanted 'scavenging' to be an element and not a component.
*/
var/list/unique_loot
/*
* used for restrictions such as "one per mind", "one per ckey". Depending on the setting, these can be either limited to
* the current pile or shared throughout all atoms attached to this element.
*/
var/loot_restriction = NO_LOOT_RESTRICTION
var/maximum_loot_per_player = 1
/obj/structure/loot_pile/Initialize()
. = ..()
icon_state = pick(icon_states_to_use)
/obj/structure/loot_pile/ComponentInitialize()
. = ..()
if(loot)
AddElement(/datum/element/scavenging, loot_amount, loot, unique_loot, scavenge_time, can_use_hands, allowed_tools, null, delete_on_depletion, loot_restriction, maximum_loot_per_player)
//uses the maintenance_loot global list, mostly boring stuff and mices.
/obj/structure/loot_pile/maint
name = "trash pile"
desc = "A heap of garbage, but maybe there's something interesting inside?"
density = TRUE
layer = TABLE_LAYER
climbable = TRUE
pass_flags = LETPASSTHROW
loot = list(
SCAVENGING_FOUND_NOTHING = 50,
SCAVENGING_SPAWN_MOUSE = 10,
SCAVENGING_SPAWN_MICE = 5,
SCAVENGING_SPAWN_TOM = 1,
/obj/item/clothing/gloves/color/yellow = 0.5)
unique_loot = list(/obj/item/clothing/gloves/color/yellow = 5, SCAVENGING_SPAWN_TOM = 1)
/obj/structure/loot_pile/maint/ComponentInitialize()
var/static/safe_maint_items
if(!safe_maint_items)
safe_maint_items = list()
for(var/A in GLOB.maintenance_loot)
if(ispath(A, /obj/item))
safe_maint_items[A] = GLOB.maintenance_loot[A]
loot += safe_maint_items
return ..()
+1 -1
View File
@@ -211,7 +211,7 @@
/obj/structure/table/greyscale
icon = 'icons/obj/smooth_structures/table_greyscale.dmi'
icon_state = "table"
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS
buildstack = null //No buildstack, so generate from mat datums
/*
@@ -152,8 +152,8 @@
pod_moving = 0
if(!QDELETED(pod))
var/datum/gas_mixture/floor_mixture = loc.return_air()
ARCHIVE_TEMPERATURE(floor_mixture)
ARCHIVE_TEMPERATURE(pod.air_contents)
ARCHIVE(floor_mixture)
ARCHIVE(pod.air_contents)
pod.air_contents.share(floor_mixture, 1) //mix the pod's gas mixture with the tile it's on
air_update_turf()
@@ -169,8 +169,7 @@
if(do_after(user, 40, target = src))
if(!src || !anchored || src.state != "01")
return
var/obj/item/stack/cable_coil/CC = W
if(!CC.use(1))
if(!W.use_tool(src, user, 0, 1))
to_chat(user, "<span class='warning'>You need more cable to do this!</span>")
return
to_chat(user, "<span class='notice'>You wire the windoor.</span>")
+143 -3
View File
@@ -1,3 +1,18 @@
#define NOT_ELECTROCHROMATIC 0
#define ELECTROCHROMATIC_OFF 1
#define ELECTROCHROMATIC_DIMMED 2
GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
/proc/do_electrochromatic_toggle(new_status, id)
var/list/windows = GLOB.electrochromatic_window_lookup["[id]"]
if(!windows)
return
var/obj/structure/window/W //define outside for performance because obviously this matters.
for(var/i in windows)
W = i
new_status? W.electrochromatic_dim() : W.electrochromatic_off()
/obj/structure/window
name = "window"
desc = "A window."
@@ -28,8 +43,15 @@
rad_insulation = RAD_VERY_LIGHT_INSULATION
rad_flags = RAD_PROTECT_CONTENTS
/// Electrochromatic status
var/electrochromatic_status = NOT_ELECTROCHROMATIC
/// Electrochromatic ID. Set the first character to ! to replace with a SSmapping generated pseudorandom obfuscated ID for mapping purposes.
var/electrochromatic_id
/obj/structure/window/examine(mob/user)
. = ..()
if(electrochromatic_status != NOT_ELECTROCHROMATIC)
. += "<span class='notice'>The window has electrochromatic circuitry on it.</span>"
if(reinf)
if(anchored && state == WINDOW_SCREWED_TO_FRAME)
. += "<span class='notice'>The window is <b>screwed</b> to the frame.</span>"
@@ -52,6 +74,10 @@
if(reinf && anchored)
state = WINDOW_SCREWED_TO_FRAME
if(mapload && electrochromatic_id)
if(copytext(electrochromatic_id, 1, 2) == "!")
electrochromatic_id = SSmapping.get_obfuscated_id(electrochromatic_id)
ini_dir = dir
air_update_turf(1)
@@ -62,6 +88,12 @@
real_explosion_block = explosion_block
explosion_block = EXPLOSION_BLOCK_PROC
if(electrochromatic_status != NOT_ELECTROCHROMATIC)
var/old = electrochromatic_status
make_electrochromatic()
if(old == ELECTROCHROMATIC_DIMMED)
electrochromatic_dim()
/obj/structure/window/ComponentInitialize()
. = ..()
AddComponent(/datum/component/simple_rotation,ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_VERBS ,null,CALLBACK(src, .proc/can_be_rotated),CALLBACK(src,.proc/after_rotation))
@@ -177,6 +209,24 @@
to_chat(user, "<span class='warning'>[src] is already in good condition!</span>")
return
if(istype(I, /obj/item/electronics/electrochromatic_kit) && user.a_intent == INTENT_HELP)
var/obj/item/electronics/electrochromatic_kit/K = I
if(electrochromatic_status != NOT_ELECTROCHROMATIC)
to_chat(user, "<span class='warning'>[src] is already electrochromatic!</span>")
return
if(anchored)
to_chat(user, "<span class='warning'>[src] must not be attached to the floor!</span>")
return
if(!K.id)
to_chat(user, "<span class='warning'>[K] has no ID set!</span>")
return
if(!user.temporarilyRemoveItemFromInventory(K))
to_chat(user, "<span class='warning'>[K] is stuck to your hand!</span>")
return
user.visible_message("<span class='notice'>[user] upgrades [src] with [I].</span>", "<span class='notice'>You upgrade [src] with [I].</span>")
make_electrochromatic(K.id)
qdel(K)
if(!(flags_1&NODECONSTRUCT_1))
if(istype(I, /obj/item/screwdriver))
I.play_tool_sound(src, 75)
@@ -224,6 +274,91 @@
air_update_turf(TRUE)
update_nearby_icons()
/obj/structure/window/proc/spraycan_paint(paint_color)
if(color_hex2num(paint_color) < 255)
set_opacity(255)
else
set_opacity(initial(opacity))
add_atom_colour(paint_color, WASHABLE_COLOUR_PRIORITY)
/obj/structure/window/proc/electrochromatic_dim()
if(electrochromatic_status == ELECTROCHROMATIC_DIMMED)
return
electrochromatic_status = ELECTROCHROMATIC_DIMMED
animate(src, color = "#222222", time = 2)
set_opacity(TRUE)
/obj/structure/window/proc/electrochromatic_off()
if(electrochromatic_status == ELECTROCHROMATIC_OFF)
return
electrochromatic_status = ELECTROCHROMATIC_OFF
var/current = color
update_atom_colour()
var/newcolor = color
color = current
animate(src, color = newcolor, time = 2)
/obj/structure/window/proc/remove_electrochromatic()
electrochromatic_off()
electrochromatic_status = NOT_ELECTROCHROMATIC
if(!electrochromatic_id)
return
var/list/L = GLOB.electrochromatic_window_lookup["[electrochromatic_id]"]
if(L)
L -= src
electrochromatic_id = null
/obj/structure/window/vv_edit_var(var_name, var_value)
var/check_status
if(var_name == NAMEOF(src, electrochromatic_id))
if(electrochromatic_id && GLOB.electrochromatic_window_lookup["[electrochromatic_id]"])
GLOB.electrochromatic_window_lookup[electrochromatic_id] -= src
if(var_name == NAMEOF(src, electrochromatic_status))
check_status = TRUE
. = ..() //do this first incase it runtimes.
if(var_name == NAMEOF(src, electrochromatic_id))
if((electrochromatic_status != NOT_ELECTROCHROMATIC) && electrochromatic_id)
LAZYINITLIST(GLOB.electrochromatic_window_lookup[electrochromatic_id])
GLOB.electrochromatic_window_lookup[electrochromatic_id] += src
if(check_status)
if(electrochromatic_status == NOT_ELECTROCHROMATIC)
remove_electrochromatic()
return
else if(electrochromatic_status == ELECTROCHROMATIC_OFF)
if(!electrochromatic_id)
return
else
make_electrochromatic()
electrochromatic_off()
return
else if(electrochromatic_status == ELECTROCHROMATIC_DIMMED)
if(!electrochromatic_id)
return
else
make_electrochromatic()
electrochromatic_dim()
return
else
remove_electrochromatic()
/obj/structure/window/proc/make_electrochromatic(new_id = electrochromatic_id)
remove_electrochromatic()
if(!new_id)
CRASH("Attempted to make electrochromatic with null ID.")
electrochromatic_id = new_id
electrochromatic_status = ELECTROCHROMATIC_OFF
LAZYINITLIST(GLOB.electrochromatic_window_lookup["[electrochromatic_id]"])
GLOB.electrochromatic_window_lookup[electrochromatic_id] |= src
/obj/structure/window/update_atom_colour()
if((electrochromatic_status != ELECTROCHROMATIC_OFF) && (electrochromatic_status != ELECTROCHROMATIC_DIMMED))
return FALSE
. = ..()
if(color && (color_hex2num(color) < 255))
set_opacity(255)
else
set_opacity(FALSE)
/obj/structure/window/proc/check_state(checked_state)
if(state == checked_state)
return TRUE
@@ -263,7 +398,6 @@
if(BURN)
playsound(src, 'sound/items/Welder.ogg', 100, 1)
/obj/structure/window/deconstruct(disassembled = TRUE)
if(QDELETED(src))
return
@@ -272,6 +406,9 @@
if(!(flags_1 & NODECONSTRUCT_1))
for(var/obj/item/shard/debris in spawnDebris(drop_location()))
transfer_fingerprints_to(debris) // transfer fingerprints to shards only
if(electrochromatic_status != NOT_ELECTROCHROMATIC) //eh fine keep your kit.
new /obj/item/electronics/electrochromatic_kit(drop_location())
// Intentionally not setting the ID so you can't decon one to know all of the IDs.
qdel(src)
update_nearby_icons()
@@ -315,9 +452,9 @@
density = FALSE
air_update_turf(1)
update_nearby_icons()
remove_electrochromatic()
return ..()
/obj/structure/window/Move()
var/turf/T = loc
. = ..()
@@ -731,7 +868,6 @@
set_opacity(TRUE)
queue_smooth(src)
/obj/structure/window/paperframe/attackby(obj/item/W, mob/user)
if(W.get_temperature())
fire_act(W.get_temperature())
@@ -749,3 +885,7 @@
return
..()
update_icon()
#undef NOT_ELECTROCHROMATIC
#undef ELECTROCHROMATIC_OFF
#undef ELECTROCHROMATIC_DIMMED