Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit685
This commit is contained in:
@@ -764,7 +764,6 @@ GLOBAL_DATUM_INIT(sdql2_vv_statobj, /obj/effect/statclick/SDQL2_VV_all, new(null
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for(var/arg in arguments)
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new_args[++new_args.len] = SDQL_expression(source, arg)
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if(object == GLOB) // Global proc.
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procname = "/proc/[procname]"
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return superuser? (call(procname)(new_args)) : (WrapAdminProcCall(GLOBAL_PROC, procname, new_args))
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return superuser? (call(object, procname)(new_args)) : (WrapAdminProcCall(object, procname, new_args))
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@@ -705,10 +705,17 @@
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var/list/names = list()
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names += "---- Space Ruins ----"
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for(var/name in SSmapping.space_ruins_templates)
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names[name] = list(SSmapping.space_ruins_templates[name], ZTRAIT_SPACE_RUINS, /area/space)
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names[name] = list(SSmapping.space_ruins_templates[name], ZTRAIT_SPACE_RUINS, list(/area/space))
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names += "---- Lava Ruins ----"
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for(var/name in SSmapping.lava_ruins_templates)
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names[name] = list(SSmapping.lava_ruins_templates[name], ZTRAIT_LAVA_RUINS, /area/lavaland/surface/outdoors/unexplored)
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names[name] = list(SSmapping.lava_ruins_templates[name], ZTRAIT_LAVA_RUINS, list(/area/lavaland/surface/outdoors/unexplored))
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names += "---- Ice Ruins ----"
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for(var/name in SSmapping.ice_ruins_templates)
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names[name] = list(SSmapping.ice_ruins_templates[name], ZTRAIT_ICE_RUINS, list(/area/icemoon/surface/outdoors/unexplored, /area/icemoon/underground/unexplored))
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names += "---- Ice Underground Ruins ----"
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for(var/name in SSmapping.ice_ruins_underground_templates)
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names[name] = list(SSmapping.ice_ruins_underground_templates[name], ZTRAIT_ICE_RUINS_UNDERGROUND, list(/area/icemoon/underground/unexplored))
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var/ruinname = input("Select ruin", "Spawn Ruin") as null|anything in names
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var/data = names[ruinname]
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@@ -18,9 +18,12 @@
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var/image/item = image('icons/turf/overlays.dmi',S,"greenOverlay")
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item.plane = ABOVE_LIGHTING_PLANE
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preview += item
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var/list/orientations = list("South" = SOUTH, "North" = NORTH, "East" = EAST, "West" = WEST)
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var/choice = input(src, "Which orientation? Maps are normally facing SOUTH.", "Template Orientation", "South") as null|anything in orientations
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var/orientation = orientations[choice]
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images += preview
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if(alert(src,"Confirm location.","Template Confirm","Yes","No") == "Yes")
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if(template.load(T, centered = TRUE))
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if(template.load(T, centered = TRUE, orientation = orientation))
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message_admins("<span class='adminnotice'>[key_name_admin(src)] has placed a map template ([template.name]) at [ADMIN_COORDJMP(T)]</span>")
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else
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to_chat(src, "Failed to place map")
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@@ -492,7 +492,7 @@
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user.do_attack_animation(L)
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if(L.run_block(src, 0, "[user]'s [src]", ATTACK_TYPE_MELEE, 0, user, check_zone(user.zone_selected)) & BLOCK_SUCCESS)
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if(L.mob_run_block(src, 0, "[user]'s [src]", ATTACK_TYPE_MELEE, 0, user, check_zone(user.zone_selected), null) & BLOCK_SUCCESS)
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playsound(L, 'sound/weapons/genhit.ogg', 50, TRUE)
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return FALSE
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@@ -10,7 +10,12 @@
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/obj/item/organ/heart/gland/slime/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
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..()
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owner.faction |= "slime"
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owner.grant_language(/datum/language/slime)
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owner.grant_language(/datum/language/slime, TRUE, TRUE, LANGUAGE_GLAND)
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/obj/item/organ/heart/gland/slime/Remove(mob/living/carbon/M, special = 0)
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..()
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owner.faction -= "slime"
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owner.remove_language(/datum/language/slime, TRUE, TRUE, LANGUAGE_GLAND)
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/obj/item/organ/heart/gland/slime/activate()
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to_chat(owner, "<span class='warning'>You feel nauseated!</span>")
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@@ -10,9 +10,9 @@
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/obj/item/organ/heart/gland/trauma/activate()
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to_chat(owner, "<span class='warning'>You feel a spike of pain in your head.</span>")
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if(prob(33))
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owner.gain_trauma_type(BRAIN_TRAUMA_SPECIAL, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_LOBOTOMY))
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owner.gain_trauma_type(BRAIN_TRAUMA_SPECIAL, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_SURGERY))
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else
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if(prob(20))
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owner.gain_trauma_type(BRAIN_TRAUMA_SEVERE, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_LOBOTOMY))
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owner.gain_trauma_type(BRAIN_TRAUMA_SEVERE, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_SURGERY))
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else
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owner.gain_trauma_type(BRAIN_TRAUMA_MILD, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_LOBOTOMY))
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owner.gain_trauma_type(BRAIN_TRAUMA_MILD, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_SURGERY))
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@@ -20,7 +20,7 @@
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var/poweron_feed = FALSE // Am I feeding?
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var/poweron_masquerade = FALSE
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// STATS
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var/bloodsucker_level
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var/bloodsucker_level
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var/bloodsucker_level_unspent = 1
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var/regen_rate = 0.3 // How fast do I regenerate?
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var/additional_regen // How much additional blood regen we gain from bonuses such as high blood.
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@@ -209,7 +209,7 @@
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// Physiology
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CheckVampOrgans() // Heart, Eyes
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// Language
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owner.current.grant_language(/datum/language/vampiric)
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owner.current.grant_language(/datum/language/vampiric, TRUE, TRUE, LANGUAGE_BLOODSUCKER)
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owner.hasSoul = FALSE // If false, renders the character unable to sell their soul.
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owner.isholy = FALSE // is this person a chaplain or admin role allowed to use bibles
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// Disabilities
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@@ -246,7 +246,7 @@
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// Update Health
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owner.current.setMaxHealth(100)
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// Language
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owner.current.remove_language(/datum/language/vampiric)
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owner.current.remove_language(/datum/language/vampiric, TRUE, TRUE, LANGUAGE_BLOODSUCKER)
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// Soul
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if (owner.soulOwner == owner) // Return soul, if *I* own it.
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owner.hasSoul = TRUE
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@@ -649,10 +649,10 @@
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return TRUE
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// Check 3) If I am a BLOODSUCKER, then are they my Vassal?
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if (mob_B && atom_V && (atom_V in mob_B.vassals))
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return TRUE
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return TRUE
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// Check 4) If we are both VASSAL, then do we have the same master?
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if (atom_V && mob_V && atom_V.master == mob_V.master)
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return TRUE
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return TRUE
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return FALSE
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@@ -710,7 +710,7 @@
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invisibility = INVISIBILITY_ABSTRACT
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/obj/screen/bloodsucker/proc/update_counter(value, valuecolor)
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invisibility = 0
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invisibility = 0
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/obj/screen/bloodsucker/blood_counter
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icon = 'icons/mob/actions/bloodsucker.dmi'
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@@ -758,7 +758,7 @@
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/obj/screen/bloodsucker/sunlight_counter/update_counter(value, valuecolor)
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..()
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maptext = "<div align='center' valign='bottom' style='position:relative; top:0px; left:6px'><font color='[valuecolor]'>[value]</font></div>"
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maptext = "<div align='center' valign='bottom' style='position:relative; top:0px; left:6px'><font color='[valuecolor]'>[value]</font></div>"
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/datum/antagonist/bloodsucker/proc/count_vassals(datum/mind/master)
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var/datum/antagonist/bloodsucker/B = master.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
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@@ -48,7 +48,7 @@
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objectives += vassal_objective
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objectives_given += vassal_objective
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give_thrall_eyes()
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owner.current.grant_language(/datum/language/vampiric)
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owner.current.grant_language(/datum/language/vampiric, TRUE, TRUE, LANGUAGE_VASSAL)
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// Add Antag HUD
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update_vassal_icons_added(owner.current, "vassal")
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. = ..()
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@@ -81,7 +81,7 @@
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qdel(O)
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objectives_given = list()
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remove_thrall_eyes()
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owner.current.remove_language(/datum/language/vampiric)
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owner.current.remove_language(/datum/language/vampiric, TRUE, TRUE, LANGUAGE_VASSAL)
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// Clear Antag HUD
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update_vassal_icons_removed(owner.current)
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@@ -78,6 +78,7 @@
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create_initial_profile()
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if(give_objectives)
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forge_objectives()
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owner.current.grant_all_languages(FALSE, FALSE, TRUE) //Grants omnitongue. We are able to transform our body after all.
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remove_clownmut()
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. = ..()
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@@ -61,10 +61,10 @@
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if(user.nutrition < NUTRITION_LEVEL_WELL_FED)
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user.nutrition = min((user.nutrition + target.nutrition), NUTRITION_LEVEL_WELL_FED)
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if(target.mind)//if the victim has got a mind
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// Absorb a lizard, speak Draconic.
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user.copy_known_languages_from(target)
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// Absorb a lizard, speak Draconic.
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user.copy_languages(target, LANGUAGE_ABSORB)
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if(target.mind && user.mind)//if the victim and user have minds
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target.mind.show_memory(user, 0) //I can read your mind, kekeke. Output all their notes.
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//Some of target's recent speech, so the changeling can attempt to imitate them better.
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@@ -13,5 +13,5 @@
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//Recover from stuns.
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/obj/effect/proc_holder/changeling/adrenaline/sting_action(mob/living/user)
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user.do_adrenaline(0, FALSE, 70, 0, TRUE, list(/datum/reagent/medicine/epinephrine = 3, /datum/reagent/drug/methamphetamine/changeling = 10, /datum/reagent/medicine/mannitol = 10, /datum/reagent/medicine/regen_jelly = 10, /datum/reagent/medicine/changelingadrenaline = 5), "<span class='notice'>Energy rushes through us.</span>", 0, 0.75, 0)
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return TRUE
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user.do_adrenaline(0, FALSE, 70, 0, TRUE, list(/datum/reagent/medicine/epinephrine = 3, /datum/reagent/drug/methamphetamine/changeling = 10, /datum/reagent/medicine/changelingadrenaline = 5), "<span class='notice'>Energy rushes through us.</span>", 0, 0.75, 0)
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return TRUE
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@@ -27,12 +27,12 @@
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var/obj/item/organ/eyes/E = user.getorganslot(ORGAN_SLOT_EYES)
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if(E)
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if(!active)
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E.sight_flags |= SEE_MOBS | SEE_OBJS | SEE_TURFS //Add sight flags to the user's eyes
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ADD_TRAIT(user, TRAIT_THERMAL_VISION, CHANGELING_TRAIT)
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E.flash_protect = -1 //Adjust the user's eyes' flash protection
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to_chat(user, "We adjust our eyes to sense prey through walls.")
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active = TRUE //Defined in code/modules/spells/spell.dm
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else
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E.sight_flags ^= SEE_MOBS | SEE_OBJS | SEE_TURFS //Remove sight flags from the user's eyes
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REMOVE_TRAIT(user, TRAIT_THERMAL_VISION, CHANGELING_TRAIT)
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E.flash_protect = 2 //Adjust the user's eyes' flash protection
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to_chat(user, "We adjust our eyes to protect them from bright lights.")
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active = FALSE
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@@ -47,10 +47,8 @@
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/obj/effect/proc_holder/changeling/augmented_eyesight/on_refund(mob/user) //Get rid of X-ray vision and flash protection when the user refunds this ability
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action.Remove(user)
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REMOVE_TRAIT(user, TRAIT_THERMAL_VISION, CHANGELING_TRAIT)
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var/obj/item/organ/eyes/E = user.getorganslot(ORGAN_SLOT_EYES)
|
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if(E)
|
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if (active)
|
||||
E.sight_flags ^= SEE_MOBS | SEE_OBJS | SEE_TURFS
|
||||
else
|
||||
E.flash_protect = 0
|
||||
user.update_sight()
|
||||
E.flash_protect = initial(E.flash_protect)
|
||||
user.update_sight()
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "Biodegrade"
|
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desc = "Dissolves restraints or other objects preventing free movement."
|
||||
helptext = "This is obvious to nearby people, and can destroy standard restraints and closets. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
|
||||
chemical_cost = 30 //High cost to prevent spam
|
||||
chemical_cost = 15 //High cost to prevent spam
|
||||
loudness = 1
|
||||
dna_cost = 2
|
||||
req_human = 1
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
desc = "Our skin pigmentation rapidly changes to suit our current environment."
|
||||
helptext = "Allows us to become invisible after a few seconds of standing still. Can be toggled on and off."
|
||||
dna_cost = 2
|
||||
chemical_cost = 25
|
||||
req_human = 1
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_camouflage"
|
||||
@@ -23,4 +22,4 @@
|
||||
action.Remove(user)
|
||||
if(user.has_dna())
|
||||
var/mob/living/carbon/C = user
|
||||
C.dna.remove_mutation(CHAMELEON)
|
||||
C.dna.remove_mutation(CHAMELEON)
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
/obj/effect/proc_holder/changeling/fleshmend
|
||||
name = "Fleshmend"
|
||||
desc = "Our flesh rapidly regenerates, healing our burns, bruises, and shortness of breath. Functions while unconscious."
|
||||
desc = "Our flesh rapidly regenerates, healing our burns, bruises, and shortness of breath. Functions while unconscious. This ability is loud, and might cause our blood to react violently to heat."
|
||||
helptext = "If we are on fire, the healing effect will not function. Does not regrow limbs or restore lost blood."
|
||||
chemical_cost = 20
|
||||
loudness = 2
|
||||
dna_cost = 2
|
||||
req_stat = UNCONSCIOUS
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
|
||||
@@ -137,7 +137,7 @@
|
||||
name = "Arm Blade"
|
||||
desc = "We reform one of our arms into a deadly blade."
|
||||
helptext = "We may retract our armblade in the same manner as we form it. Cannot be used while in lesser form. This ability is loud, and might cause our blood to react violently to heat."
|
||||
chemical_cost = 20
|
||||
chemical_cost = 10
|
||||
dna_cost = 2
|
||||
loudness = 2
|
||||
req_human = 1
|
||||
@@ -410,7 +410,7 @@
|
||||
desc = "We reform one of our arms into a hard shield."
|
||||
helptext = "Organic tissue cannot resist damage forever; the shield will break after it is hit too much. The more genomes we absorb, the stronger it is. Cannot be used while in lesser form. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
|
||||
chemical_cost = 20
|
||||
dna_cost = 1
|
||||
dna_cost = 2
|
||||
loudness = 1
|
||||
req_human = 1
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
@@ -522,12 +522,12 @@
|
||||
/obj/effect/proc_holder/changeling/suit/armor
|
||||
name = "Chitinous Armor"
|
||||
desc = "We turn our skin into tough chitin to protect us from damage."
|
||||
helptext = "Upkeep of the armor requires a low expenditure of chemicals. The armor is strong against brute force, but does not provide much protection from lasers. Cannot be used in lesser form. This ability is loud, and might cause our blood to react violently to heat."
|
||||
helptext = "Upkeep of the armor requires a constant expenditure of chemicals, resulting in a reduced chemical generation. The armor is strong against brute force, but does not provide much protection from lasers. Cannot be used in lesser form. This ability is loud, and might cause our blood to react violently to heat."
|
||||
chemical_cost = 20
|
||||
dna_cost = 1
|
||||
loudness = 2
|
||||
req_human = 1
|
||||
recharge_slowdown = 0.25
|
||||
recharge_slowdown = 0.5
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_armor"
|
||||
action_background_icon_state = "bg_ling"
|
||||
@@ -543,7 +543,7 @@
|
||||
icon_state = "lingarmor"
|
||||
item_flags = DROPDEL
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
armor = list("melee" = 40, "bullet" = 40, "laser" = 40, "energy" = 20, "bomb" = 10, "bio" = 4, "rad" = 0, "fire" = 90, "acid" = 90)
|
||||
armor = list("melee" = 70, "bullet" = 60, "laser" = 30, "energy" = 40, "bomb" = 10, "bio" = 4, "rad" = 0, "fire" = 50, "acid" = 90)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
cold_protection = 0
|
||||
heat_protection = 0
|
||||
@@ -559,7 +559,7 @@
|
||||
desc = "A tough, hard covering of black chitin with transparent chitin in front."
|
||||
icon_state = "lingarmorhelmet"
|
||||
item_flags = DROPDEL
|
||||
armor = list("melee" = 40, "bullet" = 40, "laser" = 40, "energy" = 20, "bomb" = 10, "bio" = 4, "rad" = 0, "fire" = 90, "acid" = 90)
|
||||
armor = list("melee" = 70, "bullet" = 60, "laser" = 30, "energy" = 40, "bomb" = 10, "bio" = 4, "rad" = 0, "fire" = 50, "acid" = 90)
|
||||
flags_inv = HIDEEARS|HIDEHAIR|HIDEEYES|HIDEFACIALHAIR|HIDEFACE
|
||||
|
||||
/obj/item/clothing/head/helmet/changeling/Initialize()
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "Our lungs and vocal cords shift, allowing us to briefly emit a noise that deafens and confuses the weak-minded."
|
||||
helptext = "Emits a high-frequency sound that confuses and deafens humans, blows out nearby lights and overloads cyborg sensors. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
|
||||
chemical_cost = 20
|
||||
dna_cost = 1
|
||||
dna_cost = 2
|
||||
loudness = 1
|
||||
req_human = 1
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
@@ -37,7 +37,7 @@
|
||||
desc = "We shift our vocal cords to release a high-frequency sound that overloads nearby electronics."
|
||||
helptext = "Emits a high-frequency sound that overloads nearby electronics. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat."
|
||||
chemical_cost = 20
|
||||
dna_cost = 1
|
||||
dna_cost = 2
|
||||
loudness = 1
|
||||
action_icon = 'icons/mob/actions/actions_changeling.dmi'
|
||||
action_icon_state = "ling_dissonant"
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
name = "Strained Muscles"
|
||||
desc = "We evolve the ability to reduce the acid buildup in our muscles, allowing us to move much faster."
|
||||
helptext = "The strain will make us tired, and we will rapidly become fatigued. Standard weight restrictions, like hardsuits, still apply. Cannot be used in lesser form."
|
||||
chemical_cost = 15
|
||||
dna_cost = 1
|
||||
req_human = 1
|
||||
var/stacks = 0 //Increments every 5 seconds; damage increases over time
|
||||
@@ -15,16 +14,13 @@
|
||||
action_background_icon_state = "bg_ling"
|
||||
|
||||
/obj/effect/proc_holder/changeling/strained_muscles/sting_action(mob/living/carbon/user)
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
active = !active
|
||||
if(active)
|
||||
to_chat(user, "<span class='notice'>Our muscles tense and strengthen.</span>")
|
||||
changeling.chem_recharge_slowdown += 0.5
|
||||
else
|
||||
user.remove_movespeed_modifier(/datum/movespeed_modifier/strained_muscles)
|
||||
to_chat(user, "<span class='notice'>Our muscles relax.</span>")
|
||||
changeling.chem_recharge_slowdown -= 0.5
|
||||
if(stacks >= 20)
|
||||
if(stacks >= 10)
|
||||
to_chat(user, "<span class='danger'>We collapse in exhaustion.</span>")
|
||||
user.DefaultCombatKnockdown(60)
|
||||
user.emote("gasp")
|
||||
@@ -34,7 +30,6 @@
|
||||
return TRUE
|
||||
|
||||
/obj/effect/proc_holder/changeling/strained_muscles/proc/muscle_loop(mob/living/carbon/user)
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
while(active)
|
||||
user.add_movespeed_modifier(/datum/movespeed_modifier/strained_muscles)
|
||||
if(user.stat != CONSCIOUS || user.staminaloss >= 90)
|
||||
@@ -42,18 +37,17 @@
|
||||
to_chat(user, "<span class='notice'>Our muscles relax without the energy to strengthen them.</span>")
|
||||
user.DefaultCombatKnockdown(40)
|
||||
user.remove_movespeed_modifier(/datum/movespeed_modifier/strained_muscles)
|
||||
changeling.chem_recharge_slowdown -= 0.5
|
||||
break
|
||||
|
||||
stacks++
|
||||
//user.take_bodypart_damage(stacks * 0.03, 0)
|
||||
user.adjustStaminaLoss(stacks*1.3) //At first the changeling may regenerate stamina fast enough to nullify fatigue, but it will stack
|
||||
user.adjustStaminaLoss(stacks*1.5) //At first the changeling may regenerate stamina fast enough to nullify fatigue, but it will stack
|
||||
|
||||
if(stacks == 10) //Warning message that the stacks are getting too high
|
||||
if(stacks == 5) //Warning message that the stacks are getting too high
|
||||
to_chat(user, "<span class='warning'>Our legs are really starting to hurt...</span>")
|
||||
|
||||
sleep(40)
|
||||
|
||||
while(!active && stacks) //Damage stacks decrease fairly rapidly while not in sanic mode
|
||||
while(!active && stacks) //Damage stacks decrease slowly while not in sanic mode
|
||||
stacks--
|
||||
sleep(20)
|
||||
sleep(100)
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
laws = new /datum/ai_laws/ratvar()
|
||||
braintype = picked_name
|
||||
GLOB.all_clockwork_objects += src
|
||||
brainmob.add_blocked_language(subtypesof(/datum/language) - /datum/language/ratvar, LANGUAGE_CLOCKIE)
|
||||
|
||||
/obj/item/mmi/posibrain/soul_vessel/Destroy()
|
||||
GLOB.all_clockwork_objects -= src
|
||||
|
||||
@@ -91,7 +91,7 @@
|
||||
current = mob_override
|
||||
GLOB.all_clockwork_mobs += current
|
||||
current.faction |= "ratvar"
|
||||
current.grant_language(/datum/language/ratvar)
|
||||
current.grant_language(/datum/language/ratvar, TRUE, TRUE, LANGUAGE_CLOCKIE)
|
||||
current.update_action_buttons_icon() //because a few clockcult things are action buttons and we may be wearing/holding them for whatever reason, we need to update buttons
|
||||
if(issilicon(current))
|
||||
var/mob/living/silicon/S = current
|
||||
@@ -102,6 +102,7 @@
|
||||
R.module.rebuild_modules()
|
||||
else if(isAI(S))
|
||||
var/mob/living/silicon/ai/A = S
|
||||
A.add_blocked_language(subtypesof(/datum/language) - /datum/language/ratvar, LANGUAGE_CLOCKIE)
|
||||
A.can_be_carded = FALSE
|
||||
A.requires_power = POWER_REQ_CLOCKCULT
|
||||
var/list/AI_frame = list(mutable_appearance('icons/mob/clockwork_mobs.dmi', "aiframe")) //make the AI's cool frame
|
||||
@@ -142,7 +143,7 @@
|
||||
current = mob_override
|
||||
GLOB.all_clockwork_mobs -= current
|
||||
current.faction -= "ratvar"
|
||||
current.remove_language(/datum/language/ratvar)
|
||||
current.remove_language(/datum/language/ratvar, TRUE, TRUE, LANGUAGE_CLOCKIE)
|
||||
current.clear_alert("clockinfo")
|
||||
for(var/datum/action/innate/clockwork_armaments/C in owner.current.actions) //Removes any bound clockwork armor
|
||||
qdel(C)
|
||||
@@ -152,6 +153,7 @@
|
||||
var/mob/living/silicon/S = current
|
||||
if(isAI(S))
|
||||
var/mob/living/silicon/ai/A = S
|
||||
A.remove_blocked_language(subtypesof(/datum/language) - /datum/language/ratvar, LANGUAGE_CLOCKIE)
|
||||
A.can_be_carded = initial(A.can_be_carded)
|
||||
A.requires_power = initial(A.requires_power)
|
||||
A.cut_overlays()
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
if(mob_override)
|
||||
current = mob_override
|
||||
current.faction |= "cult"
|
||||
current.grant_language(/datum/language/narsie)
|
||||
current.grant_language(/datum/language/narsie, TRUE, TRUE, LANGUAGE_CULTIST)
|
||||
if(!cult_team?.cult_master)
|
||||
vote.Grant(current)
|
||||
communion.Grant(current)
|
||||
@@ -134,7 +134,7 @@
|
||||
if(mob_override)
|
||||
current = mob_override
|
||||
current.faction -= "cult"
|
||||
current.remove_language(/datum/language/narsie)
|
||||
current.remove_language(/datum/language/narsie, TRUE, TRUE, LANGUAGE_CULTIST)
|
||||
vote.Remove(current)
|
||||
communion.Remove(current)
|
||||
magic.Remove(current)
|
||||
|
||||
@@ -527,7 +527,7 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
|
||||
|
||||
/datum/antagonist/devil/apply_innate_effects(mob/living/mob_override)
|
||||
give_appropriate_spells()
|
||||
owner.current.grant_all_languages(TRUE)
|
||||
owner.current.grant_all_languages(TRUE, TRUE, TRUE, LANGUAGE_DEVIL)
|
||||
update_hud()
|
||||
.=..()
|
||||
|
||||
@@ -536,6 +536,7 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
|
||||
var/obj/effect/proc_holder/spell/S = X
|
||||
if(is_type_in_typecache(S, devil_spells))
|
||||
owner.RemoveSpell(S)
|
||||
owner.current.remove_all_languages(LANGUAGE_DEVIL)
|
||||
.=..()
|
||||
|
||||
/datum/antagonist/devil/proc/printdevilinfo()
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
/mob/living/carbon/true_devil/Initialize()
|
||||
create_bodyparts() //initialize bodyparts
|
||||
create_internal_organs()
|
||||
grant_all_languages(omnitongue=TRUE)
|
||||
grant_all_languages()
|
||||
..()
|
||||
|
||||
/mob/living/carbon/true_devil/create_internal_organs()
|
||||
|
||||
@@ -128,6 +128,9 @@ the new instance inside the host to be updated to the template's stats.
|
||||
link = FOLLOW_LINK(src, to_follow)
|
||||
else
|
||||
link = ""
|
||||
// Create map text prior to modifying message for goonchat
|
||||
if (client?.prefs.chat_on_map && (client.prefs.see_chat_non_mob || ismob(speaker)))
|
||||
create_chat_message(speaker, message_language, raw_message, spans, message_mode)
|
||||
// Recompose the message, because it's scrambled by default
|
||||
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source)
|
||||
to_chat(src, "[link] [message]")
|
||||
|
||||
@@ -27,6 +27,9 @@
|
||||
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
|
||||
if(isturf(L.loc))
|
||||
spawn_locs += L.loc
|
||||
for(var/obj/effect/landmark/loneopspawn/L in GLOB.landmarks_list)
|
||||
if(isturf(L.loc))
|
||||
spawn_locs += L.loc
|
||||
|
||||
if(!spawn_locs)
|
||||
message_admins("No valid spawn locations found, aborting...")
|
||||
|
||||
@@ -65,5 +65,5 @@
|
||||
/datum/traitor_class/ai/finalize_traitor(datum/antagonist/traitor/T)
|
||||
T.add_law_zero()
|
||||
T.owner.current.playsound_local(get_turf(T.owner.current), 'sound/ambience/antag/malf.ogg', 100, FALSE, pressure_affected = FALSE)
|
||||
T.owner.current.grant_language(/datum/language/codespeak)
|
||||
T.owner.current.grant_language(/datum/language/codespeak, TRUE, TRUE, LANGUAGE_MALF)
|
||||
return FALSE
|
||||
|
||||
@@ -233,7 +233,7 @@
|
||||
newstruct.cancel_camera()
|
||||
|
||||
|
||||
/obj/item/soulstone/proc/init_shade(mob/living/carbon/human/T, mob/U, vic = 0)
|
||||
/obj/item/soulstone/proc/init_shade(mob/living/carbon/human/T, mob/user, vic = 0)
|
||||
new /obj/effect/decal/remains/human(T.loc) //Spawns a skeleton
|
||||
T.stop_sound_channel(CHANNEL_HEARTBEAT)
|
||||
T.invisibility = INVISIBILITY_ABSTRACT
|
||||
@@ -245,20 +245,23 @@
|
||||
S.name = "Shade of [T.real_name]"
|
||||
S.real_name = "Shade of [T.real_name]"
|
||||
T.transfer_ckey(S)
|
||||
S.language_holder = U.language_holder.copy(S)
|
||||
if(U)
|
||||
S.faction |= "[REF(U)]" //Add the master as a faction, allowing inter-mob cooperation
|
||||
if(U && iscultist(U))
|
||||
S.copy_languages(T, LANGUAGE_MIND)//Copies the old mobs languages into the new mob holder.
|
||||
S.copy_languages(user, LANGUAGE_MASTER)
|
||||
S.update_atom_languages()
|
||||
grant_all_languages(FALSE, FALSE, TRUE) //Grants omnitongue
|
||||
if(user)
|
||||
S.faction |= "[REF(user)]" //Add the master as a faction, allowing inter-mob cooperation
|
||||
if(user && iscultist(user))
|
||||
SSticker.mode.add_cultist(S.mind, 0)
|
||||
S.cancel_camera()
|
||||
name = "soulstone: Shade of [T.real_name]"
|
||||
icon_state = "soulstone2"
|
||||
if(U && (iswizard(U) || usability))
|
||||
to_chat(S, "Your soul has been captured! You are now bound to [U.real_name]'s will. Help [U.p_them()] succeed in [U.p_their()] goals at all costs.")
|
||||
else if(U && iscultist(U))
|
||||
if(user && (iswizard(user) || usability))
|
||||
to_chat(S, "Your soul has been captured! You are now bound to [user.real_name]'s will. Help [user.p_them()] succeed in [user.p_their()] goals at all costs.")
|
||||
else if(user && iscultist(user))
|
||||
to_chat(S, "Your soul has been captured! You are now bound to the cult's will. Help them succeed in their goals at all costs.")
|
||||
if(vic && U)
|
||||
to_chat(U, "<span class='info'><b>Capture successful!</b>:</span> [T.real_name]'s soul has been ripped from [T.p_their()] body and stored within the soul stone.")
|
||||
if(vic && user)
|
||||
to_chat(user, "<span class='info'><b>Capture successful!</b>:</span> [T.real_name]'s soul has been ripped from [T.p_their()] body and stored within the soul stone.")
|
||||
|
||||
|
||||
/obj/item/soulstone/proc/getCultGhost(mob/living/carbon/human/T, mob/U)
|
||||
|
||||
282
code/modules/arousal/arousal.dm
Normal file
282
code/modules/arousal/arousal.dm
Normal file
@@ -0,0 +1,282 @@
|
||||
/mob/living
|
||||
var/mb_cd_length = 5 SECONDS //5 second cooldown for masturbating because fuck spam.
|
||||
var/mb_cd_timer = 0 //The timer itself
|
||||
|
||||
/mob/living/carbon/human
|
||||
var/saved_underwear = ""//saves their underwear so it can be toggled later
|
||||
var/saved_undershirt = ""
|
||||
var/saved_socks = ""
|
||||
var/hidden_underwear = FALSE
|
||||
var/hidden_undershirt = FALSE
|
||||
var/hidden_socks = FALSE
|
||||
|
||||
//Mob procs
|
||||
/mob/living/carbon/human/proc/underwear_toggle()
|
||||
set name = "Toggle undergarments"
|
||||
set category = "IC"
|
||||
|
||||
var/confirm = input(src, "Select what part of your form to alter", "Undergarment Toggling") as null|anything in list("Top", "Bottom", "Socks", "All")
|
||||
if(!confirm)
|
||||
return
|
||||
if(confirm == "Top")
|
||||
hidden_undershirt = !hidden_undershirt
|
||||
|
||||
if(confirm == "Bottom")
|
||||
hidden_underwear = !hidden_underwear
|
||||
|
||||
if(confirm == "Socks")
|
||||
hidden_socks = !hidden_socks
|
||||
|
||||
if(confirm == "All")
|
||||
var/on_off = (hidden_undershirt || hidden_underwear || hidden_socks) ? FALSE : TRUE
|
||||
hidden_undershirt = on_off
|
||||
hidden_underwear = on_off
|
||||
hidden_socks = on_off
|
||||
|
||||
update_body(TRUE)
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/adjust_arousal(strength,aphro = FALSE,maso = FALSE) // returns all genitals that were adjust
|
||||
var/list/obj/item/organ/genital/genit_list = list()
|
||||
if(!client?.prefs.arousable || (aphro && (client?.prefs.cit_toggles & NO_APHRO)) || (maso && !HAS_TRAIT(src, TRAIT_MASO)))
|
||||
return // no adjusting made here
|
||||
for(var/obj/item/organ/genital/G in internal_organs)
|
||||
if(G.genital_flags & GENITAL_CAN_AROUSE && !G.aroused_state && prob(strength*G.sensitivity))
|
||||
G.set_aroused_state(strength > 0)
|
||||
G.update_appearance()
|
||||
if(G.aroused_state)
|
||||
genit_list += G
|
||||
return genit_list
|
||||
|
||||
/obj/item/organ/genital/proc/climaxable(mob/living/carbon/human/H, silent = FALSE) //returns the fluid source (ergo reagents holder) if found.
|
||||
if(CHECK_BITFIELD(genital_flags, GENITAL_FUID_PRODUCTION))
|
||||
. = reagents
|
||||
else
|
||||
if(linked_organ)
|
||||
. = linked_organ.reagents
|
||||
if(!. && !silent)
|
||||
to_chat(H, "<span class='warning'>Your [name] is unable to produce it's own fluids, it's missing the organs for it.</span>")
|
||||
|
||||
/mob/living/carbon/human/proc/do_climax(datum/reagents/R, atom/target, obj/item/organ/genital/G, spill = TRUE)
|
||||
if(!G)
|
||||
return
|
||||
if(!target || !R)
|
||||
return
|
||||
var/turfing = isturf(target)
|
||||
G.generate_fluid(R)
|
||||
if(spill && R.total_volume >= 5)
|
||||
R.reaction(turfing ? target : target.loc, TOUCH, 1, 0)
|
||||
if(!turfing)
|
||||
R.trans_to(target, R.total_volume * (spill ? G.fluid_transfer_factor : 1))
|
||||
G.time_since_last_orgasm = 0
|
||||
R.clear_reagents()
|
||||
|
||||
/mob/living/carbon/human/proc/mob_climax_outside(obj/item/organ/genital/G, mb_time = 30) //This is used for forced orgasms and other hands-free climaxes
|
||||
var/datum/reagents/fluid_source = G.climaxable(src, TRUE)
|
||||
if(!fluid_source)
|
||||
to_chat(src,"<span class='userdanger'>Your [G.name] cannot cum.</span>")
|
||||
return
|
||||
if(mb_time) //as long as it's not instant, give a warning
|
||||
to_chat(src,"<span class='userlove'>You feel yourself about to orgasm.</span>")
|
||||
if(!do_after(src, mb_time, target = src) || !G.climaxable(src, TRUE))
|
||||
return
|
||||
to_chat(src,"<span class='userlove'>You climax[isturf(loc) ? " onto [loc]" : ""] with your [G.name].</span>")
|
||||
do_climax(fluid_source, loc, G)
|
||||
|
||||
/mob/living/carbon/human/proc/mob_climax_partner(obj/item/organ/genital/G, mob/living/L, spillage = TRUE, mb_time = 30) //Used for climaxing with any living thing
|
||||
var/datum/reagents/fluid_source = G.climaxable(src)
|
||||
if(!fluid_source)
|
||||
return
|
||||
if(mb_time) //Skip warning if this is an instant climax.
|
||||
to_chat(src,"<span class='userlove'>You're about to climax with [L]!</span>")
|
||||
to_chat(L,"<span class='userlove'>[src] is about to climax with you!</span>")
|
||||
if(!do_after(src, mb_time, target = src) || !in_range(src, L) || !G.climaxable(src, TRUE))
|
||||
return
|
||||
if(spillage)
|
||||
to_chat(src,"<span class='userlove'>You orgasm with [L], spilling out of them, using your [G.name].</span>")
|
||||
to_chat(L,"<span class='userlove'>[src] climaxes with you, overflowing and spilling, using [p_their()] [G.name]!</span>")
|
||||
else //knots and other non-spilling orgasms
|
||||
to_chat(src,"<span class='userlove'>You climax with [L], your [G.name] spilling nothing.</span>")
|
||||
to_chat(L,"<span class='userlove'>[src] climaxes with you, [p_their()] [G.name] spilling nothing!</span>")
|
||||
SEND_SIGNAL(L, COMSIG_ADD_MOOD_EVENT, "orgasm", /datum/mood_event/orgasm)
|
||||
do_climax(fluid_source, spillage ? loc : L, G, spillage)
|
||||
|
||||
/mob/living/carbon/human/proc/mob_fill_container(obj/item/organ/genital/G, obj/item/reagent_containers/container, mb_time = 30) //For beaker-filling, beware the bartender
|
||||
var/datum/reagents/fluid_source = G.climaxable(src)
|
||||
if(!fluid_source)
|
||||
return
|
||||
if(mb_time)
|
||||
to_chat(src,"<span class='userlove'>You start to [G.masturbation_verb] your [G.name] over [container].</span>")
|
||||
if(!do_after(src, mb_time, target = src) || !in_range(src, container) || !G.climaxable(src, TRUE))
|
||||
return
|
||||
to_chat(src,"<span class='userlove'>You used your [G.name] to fill [container].</span>")
|
||||
do_climax(fluid_source, container, G, FALSE)
|
||||
|
||||
/mob/living/carbon/human/proc/pick_climax_genitals(silent = FALSE)
|
||||
var/list/genitals_list
|
||||
var/list/worn_stuff = get_equipped_items()
|
||||
|
||||
for(var/obj/item/organ/genital/G in internal_organs)
|
||||
if(CHECK_BITFIELD(G.genital_flags, CAN_CLIMAX_WITH) && G.is_exposed(worn_stuff)) //filter out what you can't masturbate with
|
||||
LAZYADD(genitals_list, G)
|
||||
if(LAZYLEN(genitals_list))
|
||||
var/obj/item/organ/genital/ret_organ = input(src, "with what?", "Climax", null) as null|obj in genitals_list
|
||||
return ret_organ
|
||||
else if(!silent)
|
||||
to_chat(src, "<span class='warning'>You cannot climax without available genitals.</span>")
|
||||
|
||||
/mob/living/carbon/human/proc/pick_partner(silent = FALSE)
|
||||
var/list/partners = list()
|
||||
if(pulling)
|
||||
partners += pulling
|
||||
if(pulledby)
|
||||
partners += pulledby
|
||||
//Now we got both of them, let's check if they're proper
|
||||
for(var/mob/living/L in partners)
|
||||
if(!L.client || !L.mind) // can't consent, not a partner
|
||||
partners -= L
|
||||
if(iscarbon(L))
|
||||
var/mob/living/carbon/C = L
|
||||
if(!C.exposed_genitals.len && !C.is_groin_exposed() && !C.is_chest_exposed()) //Nothing through_clothing, no proper partner.
|
||||
partners -= C
|
||||
//NOW the list should only contain correct partners
|
||||
if(!partners.len)
|
||||
if(!silent)
|
||||
to_chat(src, "<span class='warning'>You cannot do this alone.</span>")
|
||||
return //No one left.
|
||||
var/mob/living/target = input(src, "With whom?", "Sexual partner", null) as null|anything in partners //pick one, default to null
|
||||
if(target && in_range(src, target))
|
||||
to_chat(src,"<span class='notice'>Waiting for consent...</span>")
|
||||
var/consenting = input(target, "Do you want [src] to climax with you?","Climax mechanics","No") in list("Yes","No")
|
||||
if(consenting == "Yes")
|
||||
return target
|
||||
else
|
||||
message_admins("[src] tried to climax with [target], but [target] did not consent.")
|
||||
log_consent("[src] tried to climax with [target], but [target] did not consent.")
|
||||
|
||||
/mob/living/carbon/human/proc/pick_climax_container(silent = FALSE)
|
||||
var/list/containers_list = list()
|
||||
|
||||
for(var/obj/item/reagent_containers/C in held_items)
|
||||
if(C.is_open_container() || istype(C, /obj/item/reagent_containers/food/snacks))
|
||||
containers_list += C
|
||||
for(var/obj/item/reagent_containers/C in range(1, src))
|
||||
if((C.is_open_container() || istype(C, /obj/item/reagent_containers/food/snacks)) && CanReach(C))
|
||||
containers_list += C
|
||||
|
||||
if(containers_list.len)
|
||||
var/obj/item/reagent_containers/SC = input(src, "Into or onto what?(Cancel for nowhere)", null) as null|obj in containers_list
|
||||
if(SC && CanReach(SC))
|
||||
return SC
|
||||
else if(!silent)
|
||||
to_chat(src, "<span class='warning'>You cannot do this without an appropriate container.</span>")
|
||||
|
||||
/mob/living/carbon/human/proc/available_rosie_palms(silent = FALSE, list/whitelist_typepaths = list(/obj/item/dildo))
|
||||
if(restrained(TRUE)) //TRUE ignores grabs
|
||||
if(!silent)
|
||||
to_chat(src, "<span class='warning'>You can't do that while restrained!</span>")
|
||||
return FALSE
|
||||
if(!get_num_arms() || !get_empty_held_indexes())
|
||||
if(whitelist_typepaths)
|
||||
if(!islist(whitelist_typepaths))
|
||||
whitelist_typepaths = list(whitelist_typepaths)
|
||||
for(var/path in whitelist_typepaths)
|
||||
if(is_holding_item_of_type(path))
|
||||
return TRUE
|
||||
if(!silent)
|
||||
to_chat(src, "<span class='warning'>You need at least one free arm.</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
//Here's the main proc itself
|
||||
/mob/living/carbon/human/proc/mob_climax(forced_climax=FALSE) //Forced is instead of the other proc, makes you cum if you have the tools for it, ignoring restraints
|
||||
if(mb_cd_timer > world.time)
|
||||
if(!forced_climax) //Don't spam the message to the victim if forced to come too fast
|
||||
to_chat(src, "<span class='warning'>You need to wait [DisplayTimeText((mb_cd_timer - world.time), TRUE)] before you can do that again!</span>")
|
||||
return
|
||||
|
||||
if(!client?.prefs.arousable || !has_dna())
|
||||
return
|
||||
if(stat == DEAD)
|
||||
if(!forced_climax)
|
||||
to_chat(src, "<span class='warning'>You can't do that while dead!</span>")
|
||||
return
|
||||
if(forced_climax) //Something forced us to cum, this is not a masturbation thing and does not progress to the other checks
|
||||
for(var/obj/item/organ/genital/G in internal_organs)
|
||||
if(!CHECK_BITFIELD(G.genital_flags, CAN_CLIMAX_WITH)) //Skip things like wombs and testicles
|
||||
continue
|
||||
var/mob/living/partner
|
||||
var/check_target
|
||||
var/list/worn_stuff = get_equipped_items()
|
||||
|
||||
if(G.is_exposed(worn_stuff))
|
||||
if(pulling) //Are we pulling someone? Priority target, we can't be making option menus for this, has to be quick
|
||||
if(isliving(pulling)) //Don't fuck objects
|
||||
check_target = pulling
|
||||
if(pulledby && !check_target) //prioritise pulled over pulledby
|
||||
if(isliving(pulledby))
|
||||
check_target = pulledby
|
||||
//Now we should have a partner, or else we have to come alone
|
||||
if(check_target)
|
||||
if(iscarbon(check_target)) //carbons can have clothes
|
||||
var/mob/living/carbon/C = check_target
|
||||
if(C.exposed_genitals.len || C.is_groin_exposed() || C.is_chest_exposed()) //Are they naked enough?
|
||||
partner = C
|
||||
else //A cat is fine too
|
||||
partner = check_target
|
||||
if(partner) //Did they pass the clothing checks?
|
||||
mob_climax_partner(G, partner, mb_time = 0) //Instant climax due to forced
|
||||
continue //You've climaxed once with this organ, continue on
|
||||
//not exposed OR if no partner was found while exposed, climax alone
|
||||
mob_climax_outside(G, mb_time = 0) //removed climax timer for sudden, forced orgasms
|
||||
//Now all genitals that could climax, have.
|
||||
//Since this was a forced climax, we do not need to continue with the other stuff
|
||||
mb_cd_timer = world.time + mb_cd_length
|
||||
return
|
||||
//If we get here, then this is not a forced climax and we gotta check a few things.
|
||||
|
||||
if(stat == UNCONSCIOUS) //No sleep-masturbation, you're unconscious.
|
||||
to_chat(src, "<span class='warning'>You must be conscious to do that!</span>")
|
||||
return
|
||||
|
||||
//Ok, now we check what they want to do.
|
||||
var/choice = input(src, "Select sexual activity", "Sexual activity:") as null|anything in list("Climax alone","Climax with partner", "Fill container")
|
||||
if(!choice)
|
||||
return
|
||||
|
||||
switch(choice)
|
||||
if("Climax alone")
|
||||
if(!available_rosie_palms())
|
||||
return
|
||||
var/obj/item/organ/genital/picked_organ = pick_climax_genitals()
|
||||
if(picked_organ && available_rosie_palms(TRUE))
|
||||
mob_climax_outside(picked_organ)
|
||||
if("Climax with partner")
|
||||
//We need no hands, we can be restrained and so on, so let's pick an organ
|
||||
var/obj/item/organ/genital/picked_organ = pick_climax_genitals()
|
||||
if(picked_organ)
|
||||
var/mob/living/partner = pick_partner() //Get someone
|
||||
if(partner)
|
||||
var/spillage = input(src, "Would your fluids spill outside?", "Choose overflowing option", "Yes") as null|anything in list("Yes", "No")
|
||||
if(spillage && in_range(src, partner))
|
||||
mob_climax_partner(picked_organ, partner, spillage == "Yes" ? TRUE : FALSE)
|
||||
if("Fill container")
|
||||
//We'll need hands and no restraints.
|
||||
if(!available_rosie_palms(FALSE, /obj/item/reagent_containers))
|
||||
return
|
||||
//We got hands, let's pick an organ
|
||||
var/obj/item/organ/genital/picked_organ
|
||||
picked_organ = pick_climax_genitals() //Gotta be climaxable, not just masturbation, to fill with fluids.
|
||||
if(picked_organ)
|
||||
//Good, got an organ, time to pick a container
|
||||
var/obj/item/reagent_containers/fluid_container = pick_climax_container()
|
||||
if(fluid_container && available_rosie_palms(TRUE, /obj/item/reagent_containers))
|
||||
mob_fill_container(picked_organ, fluid_container)
|
||||
|
||||
mb_cd_timer = world.time + mb_cd_length
|
||||
|
||||
/mob/living/carbon/human/verb/climax_verb()
|
||||
set category = "IC"
|
||||
set name = "Climax"
|
||||
set desc = "Lets you choose a couple ways to ejaculate."
|
||||
mob_climax()
|
||||
374
code/modules/arousal/genitals.dm
Normal file
374
code/modules/arousal/genitals.dm
Normal file
@@ -0,0 +1,374 @@
|
||||
/obj/item/organ/genital
|
||||
color = "#fcccb3"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
organ_flags = ORGAN_NO_DISMEMBERMENT
|
||||
var/shape
|
||||
var/sensitivity = 1 // wow if this were ever used that'd be cool but it's not but i'm keeping it for my unshit code
|
||||
var/genital_flags //see citadel_defines.dm
|
||||
var/masturbation_verb = "masturbate"
|
||||
var/orgasm_verb = "cumming" //present continous
|
||||
var/arousal_verb = "You feel aroused"
|
||||
var/unarousal_verb = "You no longer feel aroused"
|
||||
var/fluid_transfer_factor = 0 //How much would a partner get in them if they climax using this?
|
||||
var/size = 2 //can vary between num or text, just used in icon_state strings
|
||||
var/datum/reagent/fluid_id = null
|
||||
var/fluid_max_volume = 50
|
||||
var/fluid_efficiency = 1
|
||||
var/fluid_rate = CUM_RATE
|
||||
var/fluid_mult = 1
|
||||
var/time_since_last_orgasm = 500
|
||||
var/aroused_state = FALSE //Boolean used in icon_state strings
|
||||
var/obj/item/organ/genital/linked_organ
|
||||
var/linked_organ_slot //used for linking an apparatus' organ to its other half on update_link().
|
||||
var/layer_index = GENITAL_LAYER_INDEX //Order should be very important. FIRST vagina, THEN testicles, THEN penis, as this affects the order they are rendered in.
|
||||
|
||||
/obj/item/organ/genital/Initialize(mapload, do_update = TRUE)
|
||||
. = ..()
|
||||
if(fluid_id)
|
||||
create_reagents(fluid_max_volume, NONE, NO_REAGENTS_VALUE)
|
||||
if(CHECK_BITFIELD(genital_flags, GENITAL_FUID_PRODUCTION))
|
||||
reagents.add_reagent(fluid_id, fluid_max_volume)
|
||||
if(do_update)
|
||||
update()
|
||||
|
||||
/obj/item/organ/genital/proc/set_aroused_state(new_state)
|
||||
if(!(genital_flags & GENITAL_CAN_AROUSE))
|
||||
return FALSE
|
||||
if(!((HAS_TRAIT(owner,TRAIT_PERMABONER) && !new_state) || HAS_TRAIT(owner,TRAIT_NEVERBONER) && new_state))
|
||||
aroused_state = new_state
|
||||
return aroused_state
|
||||
|
||||
/obj/item/organ/genital/proc/update()
|
||||
if(QDELETED(src))
|
||||
return
|
||||
update_size()
|
||||
update_appearance()
|
||||
if(genital_flags & UPDATE_OWNER_APPEARANCE && owner && ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
H.update_genitals()
|
||||
if(linked_organ_slot || (linked_organ && !owner))
|
||||
update_link()
|
||||
|
||||
//exposure and through-clothing code
|
||||
/mob/living/carbon
|
||||
var/list/exposed_genitals = list() //Keeping track of them so we don't have to iterate through every genitalia and see if exposed
|
||||
|
||||
/obj/item/organ/genital/proc/is_exposed()
|
||||
if(!owner || genital_flags & (GENITAL_INTERNAL|GENITAL_HIDDEN))
|
||||
return FALSE
|
||||
if(genital_flags & GENITAL_UNDIES_HIDDEN && ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(!(NO_UNDERWEAR in H.dna.species.species_traits))
|
||||
var/datum/sprite_accessory/underwear/top/T = H.hidden_undershirt ? null : GLOB.undershirt_list[H.undershirt]
|
||||
var/datum/sprite_accessory/underwear/bottom/B = H.hidden_underwear ? null : GLOB.underwear_list[H.underwear]
|
||||
if(zone == BODY_ZONE_CHEST ? (T?.covers_chest || B?.covers_chest) : (T?.covers_groin || B?.covers_groin))
|
||||
return FALSE
|
||||
if(genital_flags & GENITAL_THROUGH_CLOTHES)
|
||||
return TRUE
|
||||
|
||||
switch(zone) //update as more genitals are added
|
||||
if(BODY_ZONE_CHEST)
|
||||
return owner.is_chest_exposed()
|
||||
if(BODY_ZONE_PRECISE_GROIN)
|
||||
return owner.is_groin_exposed()
|
||||
|
||||
/obj/item/organ/genital/proc/toggle_visibility(visibility, update = TRUE)
|
||||
genital_flags &= ~(GENITAL_THROUGH_CLOTHES|GENITAL_HIDDEN|GENITAL_UNDIES_HIDDEN)
|
||||
if(owner)
|
||||
owner.exposed_genitals -= src
|
||||
switch(visibility)
|
||||
if(GEN_VISIBLE_ALWAYS)
|
||||
genital_flags |= GENITAL_THROUGH_CLOTHES
|
||||
if(owner)
|
||||
owner.exposed_genitals += src
|
||||
if(GEN_VISIBLE_NO_UNDIES)
|
||||
genital_flags |= GENITAL_UNDIES_HIDDEN
|
||||
if(GEN_VISIBLE_NEVER)
|
||||
genital_flags |= GENITAL_HIDDEN
|
||||
|
||||
if(update && owner && ishuman(owner)) //recast to use update genitals proc
|
||||
var/mob/living/carbon/human/H = owner
|
||||
H.update_genitals()
|
||||
|
||||
/mob/living/carbon/verb/toggle_genitals()
|
||||
set category = "IC"
|
||||
set name = "Expose/Hide genitals"
|
||||
set desc = "Allows you to toggle which genitals should show through clothes or not."
|
||||
|
||||
if(stat != CONSCIOUS)
|
||||
to_chat(usr, "<span class='warning'>You can toggle genitals visibility right now...</span>")
|
||||
return
|
||||
|
||||
var/list/genital_list = list()
|
||||
for(var/obj/item/organ/genital/G in internal_organs)
|
||||
if(!CHECK_BITFIELD(G.genital_flags, GENITAL_INTERNAL))
|
||||
genital_list += G
|
||||
if(!genital_list.len) //There is nothing to expose
|
||||
return
|
||||
//Full list of exposable genitals created
|
||||
var/obj/item/organ/genital/picked_organ
|
||||
picked_organ = input(src, "Choose which genitalia to expose/hide", "Expose/Hide genitals") as null|anything in genital_list
|
||||
if(picked_organ && (picked_organ in internal_organs))
|
||||
var/picked_visibility = input(src, "Choose visibility setting", "Expose/Hide genitals") as null|anything in GLOB.genitals_visibility_toggles
|
||||
if(picked_visibility && picked_organ && (picked_organ in internal_organs))
|
||||
picked_organ.toggle_visibility(picked_visibility)
|
||||
return
|
||||
|
||||
/mob/living/carbon/verb/toggle_arousal_state()
|
||||
set category = "IC"
|
||||
set name = "Toggle genital arousal"
|
||||
set desc = "Allows you to toggle which genitals are showing signs of arousal."
|
||||
var/list/genital_list = list()
|
||||
for(var/obj/item/organ/genital/G in internal_organs)
|
||||
if(G.genital_flags & GENITAL_CAN_AROUSE)
|
||||
genital_list += G
|
||||
if(!genital_list.len) //There's nothing that can show arousal
|
||||
return
|
||||
var/obj/item/organ/genital/picked_organ
|
||||
picked_organ = input(src, "Choose which genitalia to toggle arousal on", "Set genital arousal", null) in genital_list
|
||||
if(picked_organ)
|
||||
var/original_state = picked_organ.aroused_state
|
||||
picked_organ.set_aroused_state(!picked_organ.aroused_state)
|
||||
if(original_state != picked_organ.aroused_state)
|
||||
to_chat(src,"<span class='userlove'>[picked_organ.aroused_state ? picked_organ.arousal_verb : picked_organ.unarousal_verb].</span>")
|
||||
else
|
||||
to_chat(src,"<span class='userlove'>You can't make that genital [picked_organ.aroused_state ? "unaroused" : "aroused"]!</span>")
|
||||
picked_organ.update_appearance()
|
||||
return
|
||||
|
||||
|
||||
/obj/item/organ/genital/proc/modify_size(modifier, min = -INFINITY, max = INFINITY)
|
||||
fluid_max_volume += modifier*2.5
|
||||
fluid_rate += modifier/10
|
||||
if(reagents)
|
||||
reagents.maximum_volume = fluid_max_volume
|
||||
return
|
||||
|
||||
/obj/item/organ/genital/proc/update_size()
|
||||
return
|
||||
|
||||
/obj/item/organ/genital/proc/update_appearance()
|
||||
if(!owner || owner.stat == DEAD)
|
||||
aroused_state = FALSE
|
||||
|
||||
/obj/item/organ/genital/on_life()
|
||||
. = ..()
|
||||
if(!reagents || !.)
|
||||
return
|
||||
reagents.maximum_volume = fluid_max_volume
|
||||
if(fluid_id && CHECK_BITFIELD(genital_flags, GENITAL_FUID_PRODUCTION))
|
||||
time_since_last_orgasm++
|
||||
|
||||
/obj/item/organ/genital/proc/generate_fluid(datum/reagents/R)
|
||||
var/amount = clamp(fluid_rate * time_since_last_orgasm * fluid_mult,0,fluid_max_volume)
|
||||
R.clear_reagents()
|
||||
R.add_reagent(fluid_id,amount)
|
||||
return TRUE
|
||||
|
||||
/obj/item/organ/genital/proc/update_link()
|
||||
if(owner)
|
||||
if(linked_organ)
|
||||
return FALSE
|
||||
linked_organ = owner.getorganslot(linked_organ_slot)
|
||||
if(linked_organ)
|
||||
linked_organ.linked_organ = src
|
||||
linked_organ.upon_link()
|
||||
upon_link()
|
||||
return TRUE
|
||||
if(linked_organ)
|
||||
linked_organ.linked_organ = null
|
||||
linked_organ = null
|
||||
return FALSE
|
||||
|
||||
//post organ duo making arrangements.
|
||||
/obj/item/organ/genital/proc/upon_link()
|
||||
return
|
||||
|
||||
/obj/item/organ/genital/Insert(mob/living/carbon/M, special = FALSE, drop_if_replaced = TRUE)
|
||||
. = ..()
|
||||
if(.)
|
||||
update()
|
||||
RegisterSignal(owner, COMSIG_MOB_DEATH, .proc/update_appearance)
|
||||
if(genital_flags & GENITAL_THROUGH_CLOTHES)
|
||||
owner.exposed_genitals += src
|
||||
|
||||
/obj/item/organ/genital/Remove(special = FALSE)
|
||||
. = ..()
|
||||
var/mob/living/carbon/C = .
|
||||
update()
|
||||
if(!QDELETED(C))
|
||||
if(genital_flags & UPDATE_OWNER_APPEARANCE && ishuman(C))
|
||||
var/mob/living/carbon/human/H = .
|
||||
H.update_genitals()
|
||||
C.exposed_genitals -= src
|
||||
UnregisterSignal(C, COMSIG_MOB_DEATH)
|
||||
|
||||
//proc to give a player their genitals and stuff when they log in
|
||||
/mob/living/carbon/human/proc/give_genitals(clean = FALSE)//clean will remove all pre-existing genitals. proc will then give them any genitals that are enabled in their DNA
|
||||
if(clean)
|
||||
for(var/obj/item/organ/genital/G in internal_organs)
|
||||
qdel(G)
|
||||
if (NOGENITALS in dna.species.species_traits)
|
||||
return
|
||||
if(dna.features["has_vag"])
|
||||
give_genital(/obj/item/organ/genital/vagina)
|
||||
if(dna.features["has_womb"])
|
||||
give_genital(/obj/item/organ/genital/womb)
|
||||
if(dna.features["has_balls"])
|
||||
give_genital(/obj/item/organ/genital/testicles)
|
||||
if(dna.features["has_breasts"])
|
||||
give_genital(/obj/item/organ/genital/breasts)
|
||||
if(dna.features["has_cock"])
|
||||
give_genital(/obj/item/organ/genital/penis)
|
||||
|
||||
/mob/living/carbon/human/proc/give_genital(obj/item/organ/genital/G)
|
||||
if(!dna || (NOGENITALS in dna.species.species_traits) || getorganslot(initial(G.slot)))
|
||||
return FALSE
|
||||
G = new G(null, FALSE)
|
||||
G.get_features(src)
|
||||
G.Insert(src)
|
||||
return G
|
||||
|
||||
/obj/item/organ/genital/proc/get_features(mob/living/carbon/human/H)
|
||||
return
|
||||
|
||||
|
||||
//procs to handle sprite overlays being applied to humans
|
||||
|
||||
/mob/living/carbon/human/equip_to_slot(obj/item/I, slot)
|
||||
. = ..()
|
||||
if(!. && I && slot && !(slot in GLOB.no_genitals_update_slots)) //the item was successfully equipped, and the chosen slot wasn't merely storage, hands or cuffs.
|
||||
update_genitals()
|
||||
|
||||
/mob/living/carbon/human/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE)
|
||||
var/no_update = FALSE
|
||||
if(!I || I == l_store || I == r_store || I == s_store || I == handcuffed || I == legcuffed || get_held_index_of_item(I)) //stops storages, cuffs and held items from triggering it.
|
||||
no_update = TRUE
|
||||
. = ..()
|
||||
if(!. || no_update)
|
||||
return
|
||||
update_genitals()
|
||||
|
||||
/mob/living/carbon/human/proc/update_genitals()
|
||||
if(QDELETED(src))
|
||||
return
|
||||
var/static/list/relevant_layers = list("[GENITALS_BEHIND_LAYER]" = "BEHIND", "[GENITALS_FRONT_LAYER]" = "FRONT")
|
||||
var/static/list/layers_num
|
||||
if(!layers_num)
|
||||
for(var/L in relevant_layers)
|
||||
LAZYSET(layers_num, L, text2num(L))
|
||||
for(var/L in relevant_layers) //Less hardcode
|
||||
remove_overlay(layers_num[L])
|
||||
remove_overlay(GENITALS_EXPOSED_LAYER)
|
||||
if(!LAZYLEN(internal_organs) || ((NOGENITALS in dna.species.species_traits) && !genital_override) || HAS_TRAIT(src, TRAIT_HUSK))
|
||||
return
|
||||
|
||||
//start scanning for genitals
|
||||
|
||||
var/list/gen_index[GENITAL_LAYER_INDEX_LENGTH]
|
||||
var/list/genitals_to_add
|
||||
var/list/fully_exposed
|
||||
for(var/obj/item/organ/genital/G in internal_organs)
|
||||
if(G.is_exposed()) //Checks appropriate clothing slot and if it's through_clothes
|
||||
LAZYADD(gen_index[G.layer_index], G)
|
||||
for(var/L in gen_index)
|
||||
if(L) //skip nulls
|
||||
LAZYADD(genitals_to_add, L)
|
||||
if(!genitals_to_add)
|
||||
return
|
||||
//Now we added all genitals that aren't internal and should be rendered
|
||||
//start applying overlays
|
||||
for(var/layer in relevant_layers)
|
||||
var/list/standing = list()
|
||||
var/layertext = relevant_layers[layer]
|
||||
for(var/A in genitals_to_add)
|
||||
var/obj/item/organ/genital/G = A
|
||||
var/datum/sprite_accessory/S
|
||||
var/size = G.size
|
||||
switch(G.type)
|
||||
if(/obj/item/organ/genital/penis)
|
||||
S = GLOB.cock_shapes_list[G.shape]
|
||||
if(/obj/item/organ/genital/testicles)
|
||||
S = GLOB.balls_shapes_list[G.shape]
|
||||
if(/obj/item/organ/genital/vagina)
|
||||
S = GLOB.vagina_shapes_list[G.shape]
|
||||
if(/obj/item/organ/genital/breasts)
|
||||
S = GLOB.breasts_shapes_list[G.shape]
|
||||
|
||||
if(!S || S.icon_state == "none")
|
||||
continue
|
||||
var/aroused_state = G.aroused_state && S.alt_aroused
|
||||
var/accessory_icon = S.icon
|
||||
var/do_center = S.center
|
||||
var/dim_x = S.dimension_x
|
||||
var/dim_y = S.dimension_y
|
||||
if(G.genital_flags & GENITAL_CAN_TAUR && S.taur_icon && (!S.feat_taur || dna.features[S.feat_taur]) && dna.species.mutant_bodyparts["taur"])
|
||||
var/datum/sprite_accessory/taur/T = GLOB.taur_list[dna.features["taur"]]
|
||||
if(T?.taur_mode & S.accepted_taurs)
|
||||
accessory_icon = S.taur_icon
|
||||
do_center = TRUE
|
||||
dim_x = S.taur_dimension_x
|
||||
dim_y = S.taur_dimension_y
|
||||
|
||||
var/mutable_appearance/genital_overlay = mutable_appearance(accessory_icon, layer = -layer)
|
||||
if(do_center)
|
||||
genital_overlay = center_image(genital_overlay, dim_x, dim_y)
|
||||
|
||||
if(dna.species.use_skintones && dna.features["genitals_use_skintone"])
|
||||
genital_overlay.color = SKINTONE2HEX(skin_tone)
|
||||
else
|
||||
switch(S.color_src)
|
||||
if("cock_color")
|
||||
genital_overlay.color = "#[dna.features["cock_color"]]"
|
||||
if("balls_color")
|
||||
genital_overlay.color = "#[dna.features["balls_color"]]"
|
||||
if("breasts_color")
|
||||
genital_overlay.color = "#[dna.features["breasts_color"]]"
|
||||
if("vag_color")
|
||||
genital_overlay.color = "#[dna.features["vag_color"]]"
|
||||
|
||||
genital_overlay.icon_state = "[G.slot]_[S.icon_state]_[size][(dna.species.use_skintones && !dna.skin_tone_override) ? "_s" : ""]_[aroused_state]_[layertext]"
|
||||
|
||||
if(layers_num[layer] == GENITALS_FRONT_LAYER && G.genital_flags & GENITAL_THROUGH_CLOTHES)
|
||||
genital_overlay.layer = -GENITALS_EXPOSED_LAYER
|
||||
LAZYADD(fully_exposed, genital_overlay)
|
||||
else
|
||||
genital_overlay.layer = -layers_num[layer]
|
||||
standing += genital_overlay
|
||||
|
||||
if(LAZYLEN(standing))
|
||||
overlays_standing[layers_num[layer]] = standing
|
||||
|
||||
if(LAZYLEN(fully_exposed))
|
||||
overlays_standing[GENITALS_EXPOSED_LAYER] = fully_exposed
|
||||
apply_overlay(GENITALS_EXPOSED_LAYER)
|
||||
|
||||
for(var/L in relevant_layers)
|
||||
apply_overlay(layers_num[L])
|
||||
|
||||
|
||||
//Checks to see if organs are new on the mob, and changes their colours so that they don't get crazy colours.
|
||||
/mob/living/carbon/human/proc/emergent_genital_call()
|
||||
if(!client.prefs.arousable)
|
||||
return FALSE
|
||||
|
||||
var/organCheck = locate(/obj/item/organ/genital) in internal_organs
|
||||
var/breastCheck = getorganslot(ORGAN_SLOT_BREASTS)
|
||||
var/willyCheck = getorganslot(ORGAN_SLOT_PENIS)
|
||||
|
||||
if(organCheck == FALSE)
|
||||
if(ishuman(src) && dna.species.use_skintones)
|
||||
dna.features["genitals_use_skintone"] = TRUE
|
||||
if(src.dna.species.fixed_mut_color)
|
||||
dna.features["cock_color"] = "[dna.species.fixed_mut_color]"
|
||||
dna.features["breasts_color"] = "[dna.species.fixed_mut_color]"
|
||||
return
|
||||
//So people who haven't set stuff up don't get rainbow surprises.
|
||||
dna.features["cock_color"] = "[dna.features["mcolor"]]"
|
||||
dna.features["breasts_color"] = "[dna.features["mcolor"]]"
|
||||
else //If there's a new organ, make it the same colour.
|
||||
if(breastCheck == FALSE)
|
||||
dna.features["breasts_color"] = dna.features["cock_color"]
|
||||
else if (willyCheck == FALSE)
|
||||
dna.features["cock_color"] = dna.features["breasts_color"]
|
||||
return TRUE
|
||||
121
code/modules/arousal/genitals_sprite_accessories.dm
Normal file
121
code/modules/arousal/genitals_sprite_accessories.dm
Normal file
@@ -0,0 +1,121 @@
|
||||
/datum/sprite_accessory
|
||||
var/alt_aroused = FALSE //CIT CODE if this is TRUE, then the genitals will use an alternate icon_state when aroused.
|
||||
var/taur_icon //leave null if the genital doesn't have a taur counterpart.
|
||||
var/accepted_taurs = STYLE_HOOF_TAURIC|STYLE_PAW_TAURIC //Types that match with the accessory.
|
||||
var/feat_taur //the text string of the dna feature to check for those who want to opt out.
|
||||
var/taur_dimension_y = 32
|
||||
var/taur_dimension_x = 32
|
||||
|
||||
|
||||
//DICKS,COCKS,PENISES,WHATEVER YOU WANT TO CALL THEM
|
||||
/datum/sprite_accessory/penis
|
||||
icon = 'icons/obj/genitals/penis_onmob.dmi'
|
||||
name = "penis" //the preview name of the accessory
|
||||
color_src = "cock_color"
|
||||
alt_aroused = TRUE
|
||||
feat_taur = "cock_taur"
|
||||
|
||||
/datum/sprite_accessory/penis/human
|
||||
icon_state = "human"
|
||||
name = "Human"
|
||||
|
||||
/datum/sprite_accessory/penis/knotted
|
||||
icon_state = "knotted"
|
||||
name = "Knotted"
|
||||
taur_icon = 'icons/obj/genitals/taur_penis_onmob.dmi'
|
||||
taur_dimension_x = 64
|
||||
|
||||
/datum/sprite_accessory/penis/flared
|
||||
icon_state = "flared"
|
||||
name = "Flared"
|
||||
taur_icon = 'icons/obj/genitals/taur_penis_onmob.dmi'
|
||||
taur_dimension_x = 64
|
||||
|
||||
/datum/sprite_accessory/penis/barbknot
|
||||
icon_state = "barbknot"
|
||||
name = "Barbed, Knotted"
|
||||
|
||||
/datum/sprite_accessory/penis/tapered
|
||||
icon_state = "tapered"
|
||||
name = "Tapered"
|
||||
taur_icon = 'icons/obj/genitals/taur_penis_onmob.dmi'
|
||||
taur_dimension_x = 64
|
||||
|
||||
/datum/sprite_accessory/penis/tentacle
|
||||
icon_state = "tentacle"
|
||||
name = "Tentacled"
|
||||
|
||||
/datum/sprite_accessory/penis/hemi
|
||||
icon_state = "hemi"
|
||||
name = "Hemi"
|
||||
|
||||
/datum/sprite_accessory/penis/hemiknot
|
||||
icon_state = "hemiknot"
|
||||
name = "Knotted Hemi"
|
||||
|
||||
//Testicles
|
||||
/datum/sprite_accessory/testicles
|
||||
icon = 'icons/obj/genitals/testicles_onmob.dmi'
|
||||
icon_state = "testicle"
|
||||
name = "testicle" //the preview name of the accessory
|
||||
color_src = "balls_color"
|
||||
|
||||
/datum/sprite_accessory/testicles/single
|
||||
icon_state = "single"
|
||||
name = "Single" //Single as "single pair", for clarity.
|
||||
|
||||
//Vaginas
|
||||
/datum/sprite_accessory/vagina
|
||||
icon = 'icons/obj/genitals/vagina_onmob.dmi'
|
||||
name = "vagina"
|
||||
color_src = "vag_color"
|
||||
alt_aroused = TRUE
|
||||
|
||||
/datum/sprite_accessory/vagina/human
|
||||
icon_state = "human"
|
||||
name = "Human"
|
||||
|
||||
/datum/sprite_accessory/vagina/tentacles
|
||||
icon_state = "tentacle"
|
||||
name = "Tentacle"
|
||||
|
||||
/datum/sprite_accessory/vagina/dentata
|
||||
icon_state = "dentata"
|
||||
name = "Dentata"
|
||||
|
||||
/datum/sprite_accessory/vagina/hairy
|
||||
icon_state = "hairy"
|
||||
name = "Hairy"
|
||||
alt_aroused = FALSE
|
||||
|
||||
/datum/sprite_accessory/vagina/spade
|
||||
icon_state = "spade"
|
||||
name = "Spade"
|
||||
alt_aroused = FALSE
|
||||
|
||||
/datum/sprite_accessory/vagina/furred
|
||||
icon_state = "furred"
|
||||
name = "Furred"
|
||||
alt_aroused = FALSE
|
||||
|
||||
/datum/sprite_accessory/vagina/gaping
|
||||
icon_state = "gaping"
|
||||
name = "Gaping"
|
||||
|
||||
//BREASTS BE HERE
|
||||
/datum/sprite_accessory/breasts
|
||||
icon = 'icons/obj/genitals/breasts_onmob.dmi'
|
||||
name = "breasts"
|
||||
color_src = "breasts_color"
|
||||
|
||||
/datum/sprite_accessory/breasts/pair
|
||||
icon_state = "pair"
|
||||
name = "Pair"
|
||||
|
||||
/datum/sprite_accessory/breasts/quad
|
||||
icon_state = "quad"
|
||||
name = "Quad"
|
||||
|
||||
/datum/sprite_accessory/breasts/sextuple
|
||||
icon_state = "sextuple"
|
||||
name = "Sextuple"
|
||||
137
code/modules/arousal/organs/breasts.dm
Normal file
137
code/modules/arousal/organs/breasts.dm
Normal file
@@ -0,0 +1,137 @@
|
||||
#define BREASTS_ICON_MIN_SIZE 1
|
||||
#define BREASTS_ICON_MAX_SIZE 6
|
||||
|
||||
/obj/item/organ/genital/breasts
|
||||
name = "breasts"
|
||||
desc = "Female milk producing organs."
|
||||
icon_state = "breasts"
|
||||
icon = 'icons/obj/genitals/breasts.dmi'
|
||||
zone = BODY_ZONE_CHEST
|
||||
slot = ORGAN_SLOT_BREASTS
|
||||
size = BREASTS_SIZE_DEF // "c". Refer to the breast_values static list below for the cups associated number values
|
||||
fluid_id = /datum/reagent/consumable/milk
|
||||
fluid_rate = MILK_RATE
|
||||
shape = DEF_BREASTS_SHAPE
|
||||
genital_flags = CAN_MASTURBATE_WITH|CAN_CLIMAX_WITH|GENITAL_FUID_PRODUCTION|GENITAL_CAN_AROUSE|UPDATE_OWNER_APPEARANCE|GENITAL_UNDIES_HIDDEN
|
||||
masturbation_verb = "massage"
|
||||
arousal_verb = "Your breasts start feeling sensitive"
|
||||
unarousal_verb = "Your breasts no longer feel sensitive"
|
||||
orgasm_verb = "leaking"
|
||||
fluid_transfer_factor = 0.5
|
||||
var/static/list/breast_values = list("a" = 1, "b" = 2, "c" = 3, "d" = 4, "e" = 5, "f" = 6, "g" = 7, "h" = 8, "i" = 9, "j" = 10, "k" = 11, "l" = 12, "m" = 13, "n" = 14, "o" = 15, "huge" = 16, "flat" = 0)
|
||||
var/cached_size //these two vars pertain size modifications and so should be expressed in NUMBERS.
|
||||
var/prev_size //former cached_size value, to allow update_size() to early return should be there no significant changes.
|
||||
|
||||
/obj/item/organ/genital/breasts/Initialize(mapload, do_update = TRUE)
|
||||
if(do_update)
|
||||
cached_size = breast_values[size]
|
||||
prev_size = cached_size
|
||||
return ..()
|
||||
|
||||
/obj/item/organ/genital/breasts/update_appearance()
|
||||
. = ..()
|
||||
var/lowershape = lowertext(shape)
|
||||
switch(lowershape)
|
||||
if("pair")
|
||||
desc = "You see a pair of breasts."
|
||||
if("quad")
|
||||
desc = "You see two pairs of breast, one just under the other."
|
||||
if("sextuple")
|
||||
desc = "You see three sets of breasts, running from their chest to their belly."
|
||||
else
|
||||
desc = "You see some breasts, they seem to be quite exotic."
|
||||
if(size == "huge")
|
||||
desc = "You see [pick("some serious honkers", "a real set of badonkers", "some dobonhonkeros", "massive dohoonkabhankoloos", "two big old tonhongerekoogers", "a couple of giant bonkhonagahoogs", "a pair of humongous hungolomghnonoloughongous")]. Their volume is way beyond cupsize now, measuring in about [round(cached_size)]cm in diameter."
|
||||
else
|
||||
if (size == "flat")
|
||||
desc += " They're very small and flatchested, however."
|
||||
else
|
||||
desc += " You estimate that they're [uppertext(size)]-cups."
|
||||
|
||||
if(CHECK_BITFIELD(genital_flags, GENITAL_FUID_PRODUCTION) && aroused_state)
|
||||
var/datum/reagent/R = GLOB.chemical_reagents_list[fluid_id]
|
||||
if(R)
|
||||
desc += " They're leaking [lowertext(R.name)]."
|
||||
var/datum/sprite_accessory/S = GLOB.breasts_shapes_list[shape]
|
||||
var/icon_shape = S ? S.icon_state : "pair"
|
||||
var/icon_size = clamp(breast_values[size], BREASTS_ICON_MIN_SIZE, BREASTS_ICON_MAX_SIZE)
|
||||
icon_state = "breasts_[icon_shape]_[icon_size]"
|
||||
if(owner)
|
||||
if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"])
|
||||
if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow...
|
||||
var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need.
|
||||
color = SKINTONE2HEX(H.skin_tone)
|
||||
if(!H.dna.skin_tone_override)
|
||||
icon_state += "_s"
|
||||
else
|
||||
color = "#[owner.dna.features["breasts_color"]]"
|
||||
|
||||
//Allows breasts to grow and change size, with sprite changes too.
|
||||
//maximum wah
|
||||
//Comical sizes slow you down in movement and actions.
|
||||
//Ridiculous sizes makes you more cumbersome.
|
||||
//this is far too lewd wah
|
||||
|
||||
/obj/item/organ/genital/breasts/modify_size(modifier, min = -INFINITY, max = INFINITY)
|
||||
var/new_value = clamp(cached_size + modifier, min, max)
|
||||
if(new_value == cached_size)
|
||||
return
|
||||
prev_size = cached_size
|
||||
cached_size = new_value
|
||||
update()
|
||||
..()
|
||||
|
||||
/obj/item/organ/genital/breasts/update_size()//wah
|
||||
var/rounded_cached = round(cached_size)
|
||||
if(cached_size < 0)//I don't actually know what round() does to negative numbers, so to be safe!!fixed
|
||||
if(owner)
|
||||
to_chat(owner, "<span class='warning'>You feel your breasts shrinking away from your body as your chest flattens out.</span>")
|
||||
QDEL_IN(src, 1)
|
||||
return
|
||||
var/enlargement = FALSE
|
||||
switch(rounded_cached)
|
||||
if(0) //flatchested
|
||||
size = "flat"
|
||||
if(1 to 8) //modest
|
||||
size = breast_values[rounded_cached]
|
||||
if(9 to 15) //massive
|
||||
size = breast_values[rounded_cached]
|
||||
enlargement = TRUE
|
||||
if(16 to INFINITY) //rediculous
|
||||
size = "huge"
|
||||
enlargement = TRUE
|
||||
if(owner)
|
||||
var/status_effect = owner.has_status_effect(STATUS_EFFECT_BREASTS_ENLARGEMENT)
|
||||
if(enlargement && !status_effect)
|
||||
owner.apply_status_effect(STATUS_EFFECT_BREASTS_ENLARGEMENT)
|
||||
else if(!enlargement && status_effect)
|
||||
owner.remove_status_effect(STATUS_EFFECT_BREASTS_ENLARGEMENT)
|
||||
|
||||
if(rounded_cached < 16 && owner)//Because byond doesn't count from 0, I have to do this.
|
||||
var/mob/living/carbon/human/H = owner
|
||||
var/r_prev_size = round(prev_size)
|
||||
if (rounded_cached > r_prev_size)
|
||||
to_chat(H, "<span class='warning'>Your breasts [pick("swell up to", "flourish into", "expand into", "burst forth into", "grow eagerly into", "amplify into")] a [uppertext(size)]-cup.</span>")
|
||||
else if (rounded_cached < r_prev_size)
|
||||
to_chat(H, "<span class='warning'>Your breasts [pick("shrink down to", "decrease into", "diminish into", "deflate into", "shrivel regretfully into", "contracts into")] a [uppertext(size)]-cup.</span>")
|
||||
|
||||
/obj/item/organ/genital/breasts/get_features(mob/living/carbon/human/H)
|
||||
var/datum/dna/D = H.dna
|
||||
if(D.species.use_skintones && D.features["genitals_use_skintone"])
|
||||
color = SKINTONE2HEX(H.skin_tone)
|
||||
else
|
||||
color = "#[D.features["breasts_color"]]"
|
||||
size = D.features["breasts_size"]
|
||||
shape = D.features["breasts_shape"]
|
||||
if(!D.features["breasts_producing"])
|
||||
DISABLE_BITFIELD(genital_flags, GENITAL_FUID_PRODUCTION|CAN_CLIMAX_WITH|CAN_MASTURBATE_WITH)
|
||||
if(!isnum(size))
|
||||
cached_size = breast_values[size]
|
||||
else
|
||||
cached_size = size
|
||||
size = breast_values[size]
|
||||
prev_size = cached_size
|
||||
toggle_visibility(D.features["breasts_visibility"], FALSE)
|
||||
|
||||
#undef BREASTS_ICON_MIN_SIZE
|
||||
#undef BREASTS_ICON_MAX_SIZE
|
||||
109
code/modules/arousal/organs/penis.dm
Normal file
109
code/modules/arousal/organs/penis.dm
Normal file
@@ -0,0 +1,109 @@
|
||||
/obj/item/organ/genital/penis
|
||||
name = "penis"
|
||||
desc = "A male reproductive organ."
|
||||
icon_state = "penis"
|
||||
icon = 'icons/obj/genitals/penis.dmi'
|
||||
zone = BODY_ZONE_PRECISE_GROIN
|
||||
slot = ORGAN_SLOT_PENIS
|
||||
masturbation_verb = "stroke"
|
||||
arousal_verb = "You pop a boner"
|
||||
unarousal_verb = "Your boner goes down"
|
||||
genital_flags = CAN_MASTURBATE_WITH|CAN_CLIMAX_WITH|GENITAL_CAN_AROUSE|UPDATE_OWNER_APPEARANCE|GENITAL_UNDIES_HIDDEN|GENITAL_CAN_TAUR
|
||||
linked_organ_slot = ORGAN_SLOT_TESTICLES
|
||||
fluid_transfer_factor = 0.5
|
||||
shape = DEF_COCK_SHAPE
|
||||
size = 2 //arbitrary value derived from length and diameter for sprites.
|
||||
layer_index = PENIS_LAYER_INDEX
|
||||
var/length = 6 //inches
|
||||
|
||||
var/prev_length = 6 //really should be renamed to prev_length
|
||||
var/diameter = 4.38
|
||||
var/diameter_ratio = COCK_DIAMETER_RATIO_DEF //0.25; check citadel_defines.dm
|
||||
|
||||
/obj/item/organ/genital/penis/modify_size(modifier, min = -INFINITY, max = INFINITY)
|
||||
var/new_value = clamp(length + modifier, min, max)
|
||||
if(new_value == length)
|
||||
return
|
||||
prev_length = length
|
||||
length = clamp(length + modifier, min, max)
|
||||
update()
|
||||
..()
|
||||
|
||||
/obj/item/organ/genital/penis/update_size(modified = FALSE)
|
||||
if(length <= 0)//I don't actually know what round() does to negative numbers, so to be safe!!
|
||||
if(owner)
|
||||
to_chat(owner, "<span class='warning'>You feel your tallywacker shrinking away from your body as your groin flattens out!</b></span>")
|
||||
QDEL_IN(src, 1)
|
||||
if(linked_organ)
|
||||
QDEL_IN(linked_organ, 1)
|
||||
return
|
||||
var/rounded_length = round(length)
|
||||
var/new_size
|
||||
var/enlargement = FALSE
|
||||
switch(rounded_length)
|
||||
if(0 to 6) //If modest size
|
||||
new_size = 1
|
||||
if(7 to 11) //If large
|
||||
new_size = 2
|
||||
if(12 to 20) //If massive
|
||||
new_size = 3
|
||||
if(21 to 34) //If massive and due for large effects
|
||||
new_size = 3
|
||||
enlargement = TRUE
|
||||
if(35 to INFINITY) //If comical
|
||||
new_size = 4 //no new sprites for anything larger yet
|
||||
enlargement = TRUE
|
||||
if(owner)
|
||||
var/status_effect = owner.has_status_effect(STATUS_EFFECT_PENIS_ENLARGEMENT)
|
||||
if(enlargement && !status_effect)
|
||||
owner.apply_status_effect(STATUS_EFFECT_PENIS_ENLARGEMENT)
|
||||
else if(!enlargement && status_effect)
|
||||
owner.remove_status_effect(STATUS_EFFECT_PENIS_ENLARGEMENT)
|
||||
if(linked_organ)
|
||||
linked_organ.size = clamp(size + new_size, BALLS_SIZE_MIN, BALLS_SIZE_MAX)
|
||||
linked_organ.update()
|
||||
size = new_size
|
||||
|
||||
if(owner)
|
||||
if (round(length) > round(prev_length))
|
||||
to_chat(owner, "<span class='warning'>Your [pick(GLOB.dick_nouns)] [pick("swells up to", "flourishes into", "expands into", "bursts forth into", "grows eagerly into", "amplifys into")] a [uppertext(round(length))] inch penis.</b></span>")
|
||||
else if ((round(length) < round(prev_length)) && (length > 0.5))
|
||||
to_chat(owner, "<span class='warning'>Your [pick(GLOB.dick_nouns)] [pick("shrinks down to", "decreases into", "diminishes into", "deflates into", "shrivels regretfully into", "contracts into")] a [uppertext(round(length))] inch penis.</b></span>")
|
||||
icon_state = sanitize_text("penis_[shape]_[size]")
|
||||
diameter = (length * diameter_ratio)//Is it just me or is this ludicous, why not make it exponentially decay?
|
||||
|
||||
|
||||
/obj/item/organ/genital/penis/update_appearance()
|
||||
. = ..()
|
||||
var/datum/sprite_accessory/S = GLOB.cock_shapes_list[shape]
|
||||
var/icon_shape = S ? S.icon_state : "human"
|
||||
icon_state = "penis_[icon_shape]_[size]"
|
||||
var/lowershape = lowertext(shape)
|
||||
|
||||
if(owner)
|
||||
if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"])
|
||||
if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow...
|
||||
var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need.
|
||||
color = SKINTONE2HEX(H.skin_tone)
|
||||
if(!H.dna.skin_tone_override)
|
||||
icon_state += "_s"
|
||||
else
|
||||
color = "#[owner.dna.features["cock_color"]]"
|
||||
if(genital_flags & GENITAL_CAN_TAUR && S?.taur_icon && (!S.feat_taur || owner.dna.features[S.feat_taur]) && owner.dna.species.mutant_bodyparts["taur"])
|
||||
var/datum/sprite_accessory/taur/T = GLOB.taur_list[owner.dna.features["taur"]]
|
||||
if(T.taur_mode & S.accepted_taurs) //looks out of place on those.
|
||||
lowershape = "taur, [lowershape]"
|
||||
|
||||
desc = "You see [aroused_state ? "an erect" : "a flaccid"] [lowershape] [name]. You estimate it's about [round(length, 0.25)] inch[round(length, 0.25) != 1 ? "es" : ""] long and [round(diameter, 0.25)] inch[round(diameter, 0.25) != 1 ? "es" : ""] in diameter."
|
||||
|
||||
/obj/item/organ/genital/penis/get_features(mob/living/carbon/human/H)
|
||||
var/datum/dna/D = H.dna
|
||||
if(D.species.use_skintones && D.features["genitals_use_skintone"])
|
||||
color = SKINTONE2HEX(H.skin_tone)
|
||||
else
|
||||
color = "#[D.features["cock_color"]]"
|
||||
length = D.features["cock_length"]
|
||||
diameter_ratio = D.features["cock_diameter_ratio"]
|
||||
shape = D.features["cock_shape"]
|
||||
prev_length = length
|
||||
toggle_visibility(D.features["cock_visibility"], FALSE)
|
||||
67
code/modules/arousal/organs/testicles.dm
Normal file
67
code/modules/arousal/organs/testicles.dm
Normal file
@@ -0,0 +1,67 @@
|
||||
/obj/item/organ/genital/testicles
|
||||
name = "testicles"
|
||||
desc = "A male reproductive organ."
|
||||
icon_state = "testicles"
|
||||
icon = 'icons/obj/genitals/testicles.dmi'
|
||||
zone = BODY_ZONE_PRECISE_GROIN
|
||||
slot = ORGAN_SLOT_TESTICLES
|
||||
size = BALLS_SIZE_MIN
|
||||
arousal_verb = "Your balls ache a little"
|
||||
unarousal_verb = "Your balls finally stop aching, again"
|
||||
linked_organ_slot = ORGAN_SLOT_PENIS
|
||||
genital_flags = CAN_MASTURBATE_WITH|MASTURBATE_LINKED_ORGAN|GENITAL_FUID_PRODUCTION|UPDATE_OWNER_APPEARANCE|GENITAL_UNDIES_HIDDEN
|
||||
var/size_name = "average"
|
||||
shape = DEF_BALLS_SHAPE
|
||||
fluid_id = /datum/reagent/consumable/semen
|
||||
masturbation_verb = "massage"
|
||||
layer_index = TESTICLES_LAYER_INDEX
|
||||
|
||||
/obj/item/organ/genital/testicles/generate_fluid()
|
||||
if(!linked_organ && !update_link())
|
||||
return FALSE
|
||||
return ..()
|
||||
// in memoriam "Your balls finally feel full, again." ??-2020
|
||||
|
||||
/obj/item/organ/genital/testicles/upon_link()
|
||||
size = linked_organ.size
|
||||
update_size()
|
||||
update_appearance()
|
||||
|
||||
/obj/item/organ/genital/testicles/update_size(modified = FALSE)
|
||||
switch(size)
|
||||
if(BALLS_SIZE_MIN)
|
||||
size_name = "average"
|
||||
if(BALLS_SIZE_DEF)
|
||||
size_name = "enlarged"
|
||||
if(BALLS_SIZE_MAX)
|
||||
size_name = "engorged"
|
||||
else
|
||||
size_name = "nonexistant"
|
||||
|
||||
/obj/item/organ/genital/testicles/update_appearance()
|
||||
. = ..()
|
||||
desc = "You see an [size_name] pair of testicles."
|
||||
var/datum/sprite_accessory/S = GLOB.balls_shapes_list[shape]
|
||||
var/icon_shape = S ? S.icon_state : "single"
|
||||
icon_state = "testicles_[icon_shape]_[size]"
|
||||
if(owner)
|
||||
if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"])
|
||||
if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow...
|
||||
var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need.
|
||||
color = SKINTONE2HEX(H.skin_tone)
|
||||
if(!H.dna.skin_tone_override)
|
||||
icon_state += "_s"
|
||||
else
|
||||
color = "#[owner.dna.features["balls_color"]]"
|
||||
|
||||
/obj/item/organ/genital/testicles/get_features(mob/living/carbon/human/H)
|
||||
var/datum/dna/D = H.dna
|
||||
if(D.species.use_skintones && D.features["genitals_use_skintone"])
|
||||
color = SKINTONE2HEX(H.skin_tone)
|
||||
else
|
||||
color = "#[D.features["balls_color"]]"
|
||||
shape = D.features["balls_shape"]
|
||||
fluid_rate = D.features["balls_cum_rate"]
|
||||
fluid_mult = D.features["balls_cum_mult"]
|
||||
fluid_efficiency = D.features["balls_efficiency"]
|
||||
toggle_visibility(D.features["balls_visibility"], FALSE)
|
||||
74
code/modules/arousal/organs/vagina.dm
Normal file
74
code/modules/arousal/organs/vagina.dm
Normal file
@@ -0,0 +1,74 @@
|
||||
/obj/item/organ/genital/vagina
|
||||
name = "vagina"
|
||||
desc = "A female reproductive organ."
|
||||
icon = 'icons/obj/genitals/vagina.dmi'
|
||||
icon_state = ORGAN_SLOT_VAGINA
|
||||
zone = BODY_ZONE_PRECISE_GROIN
|
||||
slot = "vagina"
|
||||
size = 1 //There is only 1 size right now
|
||||
shape = DEF_VAGINA_SHAPE
|
||||
genital_flags = CAN_MASTURBATE_WITH|CAN_CLIMAX_WITH|GENITAL_CAN_AROUSE|GENITAL_UNDIES_HIDDEN
|
||||
masturbation_verb = "finger"
|
||||
arousal_verb = "You feel wetness on your crotch"
|
||||
unarousal_verb = "You no longer feel wet"
|
||||
fluid_transfer_factor = 0.1 //Yes, some amount is exposed to you, go get your AIDS
|
||||
layer_index = VAGINA_LAYER_INDEX
|
||||
var/cap_length = 8//D E P T H (cap = capacity)
|
||||
var/cap_girth = 12
|
||||
var/cap_girth_ratio = 1.5
|
||||
var/clits = 1
|
||||
var/clit_diam = 0.25
|
||||
var/clit_len = 0.25
|
||||
var/list/vag_types = list("tentacle", "dentata", "hairy", "spade", "furred")
|
||||
|
||||
/obj/item/organ/genital/vagina/update_appearance()
|
||||
. = ..()
|
||||
icon_state = "vagina"
|
||||
var/lowershape = lowertext(shape)
|
||||
var/details
|
||||
|
||||
switch(lowershape)
|
||||
if("tentacle")
|
||||
details = "Its opening is lined with several tentacles and "
|
||||
if("dentata")
|
||||
details = "There's teeth inside it and it "
|
||||
if("hairy")
|
||||
details = "It has quite a bit of hair growing on it and "
|
||||
if("human")
|
||||
details = "It is taut with smooth skin, though without much hair and "
|
||||
if("gaping")
|
||||
details = "It is gaping slightly open, though without much hair and "
|
||||
if("spade")
|
||||
details = "It is a plush canine spade, it "
|
||||
if("furred")
|
||||
details = "It has neatly groomed fur around the outer folds, it "
|
||||
else
|
||||
details = "It has an exotic shape and "
|
||||
if(aroused_state)
|
||||
details += "is slick with female arousal."
|
||||
else
|
||||
details += "seems to be dry."
|
||||
|
||||
desc = "You see a vagina. [details]"
|
||||
|
||||
if(owner)
|
||||
if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"])
|
||||
if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow...
|
||||
var/mob/living/carbon/human/H = owner // only human mobs have skin_tone, which we need.
|
||||
color = SKINTONE2HEX(H.skin_tone)
|
||||
if(!H.dna.skin_tone_override)
|
||||
icon_state += "_s"
|
||||
else
|
||||
color = "#[owner.dna.features["vag_color"]]"
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
H.update_genitals()
|
||||
|
||||
/obj/item/organ/genital/vagina/get_features(mob/living/carbon/human/H)
|
||||
var/datum/dna/D = H.dna
|
||||
if(D.species.use_skintones && D.features["genitals_use_skintone"])
|
||||
color = SKINTONE2HEX(H.skin_tone)
|
||||
else
|
||||
color = "[D.features["vag_color"]]"
|
||||
shape = "[D.features["vag_shape"]]"
|
||||
toggle_visibility(D.features["vag_visibility"], FALSE)
|
||||
10
code/modules/arousal/organs/womb.dm
Normal file
10
code/modules/arousal/organs/womb.dm
Normal file
@@ -0,0 +1,10 @@
|
||||
/obj/item/organ/genital/womb
|
||||
name = "womb"
|
||||
desc = "A female reproductive organ."
|
||||
icon = 'icons/obj/genitals/vagina.dmi'
|
||||
icon_state = "womb"
|
||||
zone = BODY_ZONE_PRECISE_GROIN
|
||||
slot = ORGAN_SLOT_WOMB
|
||||
genital_flags = GENITAL_INTERNAL|GENITAL_FUID_PRODUCTION
|
||||
fluid_id = /datum/reagent/consumable/femcum
|
||||
linked_organ_slot = ORGAN_SLOT_VAGINA
|
||||
159
code/modules/arousal/toys/dildos.dm
Normal file
159
code/modules/arousal/toys/dildos.dm
Normal file
@@ -0,0 +1,159 @@
|
||||
//////////
|
||||
//DILDOS//
|
||||
//////////
|
||||
/obj/item/dildo
|
||||
name = "dildo"
|
||||
desc = "Floppy!"
|
||||
icon = 'icons/obj/genitals/dildo.dmi'
|
||||
force = 0
|
||||
hitsound = 'sound/weapons/tap.ogg'
|
||||
throwforce = 0
|
||||
icon_state = "dildo_knotted_2"
|
||||
alpha = 192//transparent
|
||||
var/can_customize = FALSE
|
||||
var/dildo_shape = "human"
|
||||
var/dildo_size = 2
|
||||
var/dildo_type = "dildo"//pretty much just used for the icon state
|
||||
var/random_color = TRUE
|
||||
var/random_size = FALSE
|
||||
var/random_shape = FALSE
|
||||
var/is_knotted = FALSE
|
||||
//Lists moved to _cit_helpers.dm as globals so they're not instanced individually
|
||||
|
||||
/obj/item/dildo/proc/update_appearance()
|
||||
icon_state = "[dildo_type]_[dildo_shape]_[dildo_size]"
|
||||
var/sizeword = ""
|
||||
switch(dildo_size)
|
||||
if(1)
|
||||
sizeword = "small "
|
||||
if(3)
|
||||
sizeword = "big "
|
||||
if(4)
|
||||
sizeword = "huge "
|
||||
if(5)
|
||||
sizeword = "gigantic "
|
||||
|
||||
name = "[sizeword][dildo_shape] [can_customize ? "custom " : ""][dildo_type]"
|
||||
|
||||
/obj/item/dildo/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
|
||||
return
|
||||
customize(user)
|
||||
return TRUE
|
||||
|
||||
/obj/item/dildo/proc/customize(mob/living/user)
|
||||
if(!can_customize)
|
||||
return FALSE
|
||||
if(src && !user.incapacitated() && in_range(user,src))
|
||||
var/color_choice = input(user,"Choose a color for your dildo.","Dildo Color") as null|anything in GLOB.dildo_colors
|
||||
if(src && color_choice && !user.incapacitated() && in_range(user,src))
|
||||
sanitize_inlist(color_choice, GLOB.dildo_colors, "Red")
|
||||
color = GLOB.dildo_colors[color_choice]
|
||||
update_appearance()
|
||||
if(src && !user.incapacitated() && in_range(user,src))
|
||||
var/shape_choice = input(user,"Choose a shape for your dildo.","Dildo Shape") as null|anything in GLOB.dildo_shapes
|
||||
if(src && shape_choice && !user.incapacitated() && in_range(user,src))
|
||||
sanitize_inlist(shape_choice, GLOB.dildo_colors, "Knotted")
|
||||
dildo_shape = GLOB.dildo_shapes[shape_choice]
|
||||
update_appearance()
|
||||
if(src && !user.incapacitated() && in_range(user,src))
|
||||
var/size_choice = input(user,"Choose the size for your dildo.","Dildo Size") as null|anything in GLOB.dildo_sizes
|
||||
if(src && size_choice && !user.incapacitated() && in_range(user,src))
|
||||
sanitize_inlist(size_choice, GLOB.dildo_colors, "Medium")
|
||||
dildo_size = GLOB.dildo_sizes[size_choice]
|
||||
update_appearance()
|
||||
if(src && !user.incapacitated() && in_range(user,src))
|
||||
var/transparency_choice = input(user,"Choose the transparency of your dildo. Lower is more transparent!(192-255)","Dildo Transparency") as null|num
|
||||
if(src && transparency_choice && !user.incapacitated() && in_range(user,src))
|
||||
sanitize_integer(transparency_choice, 192, 255, 192)
|
||||
alpha = transparency_choice
|
||||
update_appearance()
|
||||
return TRUE
|
||||
|
||||
/obj/item/dildo/Initialize()
|
||||
. = ..()
|
||||
if(random_color == TRUE)
|
||||
var/randcolor = pick(GLOB.dildo_colors)
|
||||
color = GLOB.dildo_colors[randcolor]
|
||||
if(random_shape == TRUE)
|
||||
var/randshape = pick(GLOB.dildo_shapes)
|
||||
dildo_shape = GLOB.dildo_shapes[randshape]
|
||||
if(random_size == TRUE)
|
||||
var/randsize = pick(GLOB.dildo_sizes)
|
||||
dildo_size = GLOB.dildo_sizes[randsize]
|
||||
update_appearance()
|
||||
alpha = rand(192, 255)
|
||||
pixel_y = rand(-7,7)
|
||||
pixel_x = rand(-7,7)
|
||||
|
||||
/obj/item/dildo/examine(mob/user)
|
||||
. = ..()
|
||||
if(can_customize)
|
||||
. += "<span class='notice'>Alt-Click \the [src.name] to customize it.</span>"
|
||||
|
||||
/obj/item/dildo/random//totally random
|
||||
name = "random dildo"//this name will show up in vendors and shit so you know what you're vending(or don't, i guess :^))
|
||||
random_color = TRUE
|
||||
random_shape = TRUE
|
||||
random_size = TRUE
|
||||
|
||||
/obj/item/dildo/knotted
|
||||
dildo_shape = "knotted"
|
||||
name = "knotted dildo"
|
||||
attack_verb = list("penetrated", "knotted", "slapped", "inseminated")
|
||||
|
||||
obj/item/dildo/human
|
||||
dildo_shape = "human"
|
||||
name = "human dildo"
|
||||
attack_verb = list("penetrated", "slapped", "inseminated")
|
||||
|
||||
obj/item/dildo/plain
|
||||
dildo_shape = "plain"
|
||||
name = "plain dildo"
|
||||
attack_verb = list("penetrated", "slapped", "inseminated")
|
||||
|
||||
obj/item/dildo/flared
|
||||
dildo_shape = "flared"
|
||||
name = "flared dildo"
|
||||
attack_verb = list("penetrated", "slapped", "neighed", "gaped", "prolapsed", "inseminated")
|
||||
|
||||
obj/item/dildo/flared/huge
|
||||
name = "literal horse cock"
|
||||
desc = "THIS THING IS HUGE!"
|
||||
dildo_size = 4
|
||||
|
||||
obj/item/dildo/custom
|
||||
name = "customizable dildo"
|
||||
desc = "Thanks to significant advances in synthetic nanomaterials, this dildo is capable of taking on many different forms to fit the user's preferences! Pricy!"
|
||||
can_customize = TRUE
|
||||
random_color = TRUE
|
||||
random_shape = TRUE
|
||||
random_size = TRUE
|
||||
|
||||
// Suicide acts, by request
|
||||
|
||||
/obj/item/dildo/proc/manual_suicide(mob/living/user)
|
||||
user.visible_message("<span class='suicide'>[user] finally finishes deepthroating the [src], and their life.</span>")
|
||||
user.adjustOxyLoss(200)
|
||||
user.death(0)
|
||||
|
||||
/obj/item/dildo/suicide_act(mob/living/user)
|
||||
// is_knotted = ((src.dildo_shape == "knotted")?"They swallowed the knot":"Their face is turning blue")
|
||||
if(do_after(user,17,target=src))
|
||||
user.visible_message("<span class='suicide'>[user] tears-up and gags as they shove [src] down their throat! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
playsound(loc, 'sound/weapons/gagging.ogg', 50, 1, -1)
|
||||
user.Stun(150)
|
||||
user.adjust_blurriness(8)
|
||||
var/obj/item/organ/eyes/eyes = user.getorganslot(ORGAN_SLOT_EYES)
|
||||
eyes?.applyOrganDamage(10)
|
||||
return MANUAL_SUICIDE
|
||||
|
||||
/obj/item/dildo/flared/huge/suicide_act(mob/living/user)
|
||||
if(do_after(user,35,target=src))
|
||||
user.visible_message("<span class='suicide'>[user] tears-up and gags as they try to deepthroat the [src]! WHY WOULD THEY DO THAT? It looks like [user.p_theyre()] trying to commit suicide!!</span>")
|
||||
playsound(loc, 'sound/weapons/gagging.ogg', 50, 2, -1)
|
||||
user.Stun(300)
|
||||
user.adjust_blurriness(8)
|
||||
return MANUAL_SUICIDE
|
||||
|
||||
@@ -3,14 +3,35 @@
|
||||
desc = "A small electronic device able to control a blast door remotely."
|
||||
icon_state = "control"
|
||||
attachable = TRUE
|
||||
var/id = null
|
||||
var/can_change_id = 0
|
||||
/// Our ID. Make the first character ! if you want to obfuscate it as a mapper via randomization.
|
||||
var/id
|
||||
/// Can the ID be changed if used in hand?
|
||||
var/can_change_id = FALSE
|
||||
/// Show ID?
|
||||
var/show_id = TRUE
|
||||
var/cooldown = FALSE //Door cooldowns
|
||||
|
||||
/obj/item/assembly/control/Initialize(mapload)
|
||||
if(mapload && id)
|
||||
if(copytext(id, 1, 2) == "!")
|
||||
id = SSmapping.get_obfuscated_id(id)
|
||||
return ..()
|
||||
|
||||
/obj/item/assembly/control/examine(mob/user)
|
||||
. = ..()
|
||||
if(id)
|
||||
if(id && show_id)
|
||||
. += "<span class='notice'>Its channel ID is '[id]'.</span>"
|
||||
if(can_change_id)
|
||||
. += "<span class='notice'>Use in hand to change ID.</span>"
|
||||
|
||||
/obj/item/assembly/control/attack_self(mob/living/user)
|
||||
. = ..()
|
||||
if(!can_change_id)
|
||||
return
|
||||
var/new_id
|
||||
new_id = input(user, "Set ID", "Set ID", show_id? id : null) as text|null
|
||||
if(!isnull(new_id)) //0/"" is considered !, so check null instead of just !.
|
||||
id = new_id
|
||||
|
||||
/obj/item/assembly/control/activate()
|
||||
cooldown = TRUE
|
||||
@@ -22,7 +43,6 @@
|
||||
INVOKE_ASYNC(M, openclose ? /obj/machinery/door/poddoor.proc/open : /obj/machinery/door/poddoor.proc/close)
|
||||
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 10)
|
||||
|
||||
|
||||
/obj/item/assembly/control/airlock
|
||||
name = "airlock controller"
|
||||
desc = "A small electronic device able to control an airlock remotely."
|
||||
@@ -123,7 +143,6 @@
|
||||
|
||||
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 50)
|
||||
|
||||
|
||||
/obj/item/assembly/control/crematorium
|
||||
name = "crematorium controller"
|
||||
desc = "An evil-looking remote controller for a crematorium."
|
||||
@@ -135,3 +154,14 @@
|
||||
C.cremate(usr)
|
||||
|
||||
addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 50)
|
||||
|
||||
/obj/item/assembly/control/electrochromatic
|
||||
name = "electrochromatic window controller"
|
||||
desc = "Toggles linked electrochromatic windows."
|
||||
can_change_id = TRUE
|
||||
/// Stores our status to prevent windows from desyncing.
|
||||
var/on = FALSE
|
||||
|
||||
/obj/item/assembly/control/electrochromatic/activate()
|
||||
on = !on
|
||||
do_electrochromatic_toggle(on, id)
|
||||
|
||||
@@ -90,7 +90,7 @@
|
||||
. = TRUE
|
||||
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/item/assembly/signaler/attackby(obj/item/W, mob/user, params)
|
||||
if(issignaler(W))
|
||||
var/obj/item/assembly/signaler/signaler2 = W
|
||||
@@ -162,7 +162,6 @@
|
||||
return
|
||||
return ..(signal)
|
||||
|
||||
|
||||
// Embedded signaller used in anomalies.
|
||||
/obj/item/assembly/signaler/anomaly
|
||||
name = "anomaly core"
|
||||
@@ -179,12 +178,53 @@
|
||||
return FALSE
|
||||
if(signal.data["code"] != code)
|
||||
return FALSE
|
||||
if(suicider)
|
||||
manual_suicide(suicider)
|
||||
for(var/obj/effect/anomaly/A in get_turf(src))
|
||||
A.anomalyNeutralize()
|
||||
return TRUE
|
||||
|
||||
/obj/item/assembly/signaler/anomaly/attack_self()
|
||||
return
|
||||
/obj/item/assembly/signaler/anomaly/manual_suicide(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user]'s [src] is reacting to the radio signal, warping [user.p_their()] body!</span>")
|
||||
user.suiciding = TRUE
|
||||
user.suicide_log()
|
||||
user.gib()
|
||||
|
||||
/obj/item/assembly/signaler/anomaly/attackby(obj/item/I, mob/user, params)
|
||||
if(I.tool_behaviour == TOOL_ANALYZER)
|
||||
to_chat(user, "<span class='notice'>Analyzing... [src]'s stabilized field is fluctuating along frequency [format_frequency(frequency)], code [code].</span>")
|
||||
..()
|
||||
|
||||
//Anomaly cores
|
||||
/obj/item/assembly/signaler/anomaly/pyro
|
||||
name = "\improper pyroclastic anomaly core"
|
||||
desc = "The neutralized core of a pyroclastic anomaly. It feels warm to the touch. It'd probably be valuable for research."
|
||||
icon_state = "pyro core"
|
||||
anomaly_type = /obj/effect/anomaly/pyro
|
||||
|
||||
/obj/item/assembly/signaler/anomaly/grav
|
||||
name = "\improper gravitational anomaly core"
|
||||
desc = "The neutralized core of a gravitational anomaly. It feels much heavier than it looks. It'd probably be valuable for research."
|
||||
icon_state = "grav core"
|
||||
anomaly_type = /obj/effect/anomaly/grav
|
||||
|
||||
/obj/item/assembly/signaler/anomaly/flux
|
||||
name = "\improper flux anomaly core"
|
||||
desc = "The neutralized core of a flux anomaly. Touching it makes your skin tingle. It'd probably be valuable for research."
|
||||
icon_state = "flux core"
|
||||
anomaly_type = /obj/effect/anomaly/flux
|
||||
|
||||
/obj/item/assembly/signaler/anomaly/bluespace
|
||||
name = "\improper bluespace anomaly core"
|
||||
desc = "The neutralized core of a bluespace anomaly. It keeps phasing in and out of view. It'd probably be valuable for research."
|
||||
icon_state = "anomaly core"
|
||||
anomaly_type = /obj/effect/anomaly/bluespace
|
||||
|
||||
/obj/item/assembly/signaler/anomaly/vortex
|
||||
name = "\improper vortex anomaly core"
|
||||
desc = "The neutralized core of a vortex anomaly. It won't sit still, as if some invisible force is acting on it. It'd probably be valuable for research."
|
||||
icon_state = "vortex core"
|
||||
anomaly_type = /obj/effect/anomaly/bhole
|
||||
|
||||
/obj/item/assembly/signaler/cyborg
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
return
|
||||
|
||||
|
||||
/turf/open/hotspot_expose(exposed_temperature, exposed_volume, soh)
|
||||
/turf/open/hotspot_expose(exposed_temperature, exposed_volume, soh = FALSE, holo = FALSE)
|
||||
var/datum/gas_mixture/air_contents = return_air()
|
||||
if(!air_contents)
|
||||
return 0
|
||||
@@ -35,7 +35,7 @@
|
||||
if(oxy < 0.5)
|
||||
return 0
|
||||
|
||||
active_hotspot = new /obj/effect/hotspot(src)
|
||||
active_hotspot = new /obj/effect/hotspot(src, holo)
|
||||
active_hotspot.temperature = exposed_temperature*50
|
||||
active_hotspot.volume = exposed_volume*25
|
||||
|
||||
@@ -67,8 +67,10 @@
|
||||
var/bypassing = FALSE
|
||||
var/visual_update_tick = 0
|
||||
|
||||
/obj/effect/hotspot/Initialize()
|
||||
/obj/effect/hotspot/Initialize(mapload, holo = FALSE)
|
||||
. = ..()
|
||||
if(holo)
|
||||
flags_1 |= HOLOGRAM_1
|
||||
SSair.hotspots += src
|
||||
perform_exposure()
|
||||
setDir(pick(GLOB.cardinals))
|
||||
@@ -192,7 +194,8 @@
|
||||
|
||||
if(bypassing)
|
||||
icon_state = "3"
|
||||
location.burn_tile()
|
||||
if(!(flags_1 & HOLOGRAM_1))
|
||||
location.burn_tile()
|
||||
|
||||
//Possible spread due to radiated heat
|
||||
if(location.air.temperature > FIRE_MINIMUM_TEMPERATURE_TO_SPREAD)
|
||||
@@ -200,7 +203,7 @@
|
||||
for(var/t in location.atmos_adjacent_turfs)
|
||||
var/turf/open/T = t
|
||||
if(!T.active_hotspot)
|
||||
T.hotspot_expose(radiated_temperature, CELL_VOLUME/4)
|
||||
T.hotspot_expose(radiated_temperature, CELL_VOLUME/4, flags_1 & HOLOGRAM_1)
|
||||
|
||||
else
|
||||
if(volume > CELL_VOLUME*0.4)
|
||||
@@ -224,7 +227,8 @@
|
||||
var/turf/open/T = loc
|
||||
if(istype(T) && T.active_hotspot == src)
|
||||
T.active_hotspot = null
|
||||
DestroyTurf()
|
||||
if(!(flags_1 & HOLOGRAM_1))
|
||||
DestroyTurf()
|
||||
return ..()
|
||||
|
||||
/obj/effect/hotspot/proc/DestroyTurf()
|
||||
|
||||
@@ -89,7 +89,7 @@
|
||||
temperature_archived = temperature
|
||||
|
||||
/turf/open/archive()
|
||||
ARCHIVE_TEMPERATURE(air)
|
||||
ARCHIVE(air)
|
||||
archived_cycle = SSair.times_fired
|
||||
temperature_archived = temperature
|
||||
|
||||
@@ -215,7 +215,7 @@
|
||||
if (planet_atmos) //share our air with the "atmosphere" "above" the turf
|
||||
var/datum/gas_mixture/G = new
|
||||
G.copy_from_turf(src)
|
||||
ARCHIVE_TEMPERATURE(G)
|
||||
ARCHIVE(G)
|
||||
if(our_air.compare(G))
|
||||
if(!our_excited_group)
|
||||
var/datum/excited_group/EG = new
|
||||
|
||||
@@ -17,6 +17,7 @@ GLOBAL_LIST_INIT(meta_gas_ids, meta_gas_id_list())
|
||||
GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
|
||||
/datum/gas_mixture
|
||||
var/list/gases = list()
|
||||
var/list/gas_archive = list()
|
||||
var/temperature = 0 //kelvins
|
||||
var/tmp/temperature_archived = 0
|
||||
var/volume = CELL_VOLUME //liters
|
||||
@@ -31,13 +32,25 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
|
||||
|
||||
//PV = nRT
|
||||
|
||||
/datum/gas_mixture/proc/heat_capacity() //joules per kelvin
|
||||
/datum/gas_mixture/proc/heat_capacity()
|
||||
|
||||
/datum/gas_mixture/proc/archived_heat_capacity()
|
||||
|
||||
/datum/gas_mixture/heat_capacity() //joules per kelvin
|
||||
var/list/cached_gases = gases
|
||||
var/list/cached_gasheats = GLOB.meta_gas_specific_heats
|
||||
. = 0
|
||||
for(var/id in cached_gases)
|
||||
. += cached_gases[id] * cached_gasheats[id]
|
||||
|
||||
/datum/gas_mixture/archived_heat_capacity()
|
||||
// lots of copypasta but heat_capacity is the single proc called the most in a regular round, bar none, so performance loss adds up
|
||||
var/list/cached_gases = gas_archive
|
||||
var/list/cached_gasheats = GLOB.meta_gas_specific_heats
|
||||
. = 0
|
||||
for(var/id in cached_gases)
|
||||
. += cached_gases[id] * cached_gasheats[id]
|
||||
|
||||
/datum/gas_mixture/turf/heat_capacity() // Same as above except vacuums return HEAT_CAPACITY_VACUUM
|
||||
var/list/cached_gases = gases
|
||||
var/list/cached_gasheats = GLOB.meta_gas_specific_heats
|
||||
@@ -46,6 +59,14 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
|
||||
if(!.)
|
||||
. += HEAT_CAPACITY_VACUUM //we want vacuums in turfs to have the same heat capacity as space
|
||||
|
||||
/datum/gas_mixture/turf/archived_heat_capacity() // Same as above except vacuums return HEAT_CAPACITY_VACUUM
|
||||
var/list/cached_gases = gas_archive
|
||||
var/list/cached_gasheats = GLOB.meta_gas_specific_heats
|
||||
for(var/id in cached_gases)
|
||||
. += cached_gases[id] * cached_gasheats[id]
|
||||
if(!.)
|
||||
. += HEAT_CAPACITY_VACUUM //we want vacuums in turfs to have the same heat capacity as space
|
||||
|
||||
/datum/gas_mixture/proc/total_moles()
|
||||
var/cached_gases = gases
|
||||
TOTAL_MOLES(cached_gases, .)
|
||||
@@ -67,6 +88,10 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
|
||||
/datum/gas_mixture/proc/thermal_energy() //joules
|
||||
return THERMAL_ENERGY(src) //see code/__DEFINES/atmospherics.dm; use the define in performance critical areas
|
||||
|
||||
/datum/gas_mixture/proc/archive()
|
||||
//Update archived versions of variables
|
||||
//Returns: 1 in all cases
|
||||
|
||||
/datum/gas_mixture/proc/merge(datum/gas_mixture/giver)
|
||||
//Merges all air from giver into self. Deletes giver.
|
||||
//Returns: 1 if we are mutable, 0 otherwise
|
||||
@@ -111,6 +136,10 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
|
||||
//Performs various reactions such as combustion or fusion (LOL)
|
||||
//Returns: 1 if any reaction took place; 0 otherwise
|
||||
|
||||
/datum/gas_mixture/archive()
|
||||
temperature_archived = temperature
|
||||
gas_archive = gases.Copy()
|
||||
return 1
|
||||
|
||||
/datum/gas_mixture/merge(datum/gas_mixture/giver)
|
||||
if(!giver)
|
||||
@@ -245,7 +274,7 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
|
||||
//GAS TRANSFER
|
||||
for(var/id in cached_gases | sharer_gases) // transfer gases
|
||||
|
||||
delta = QUANTIZE(cached_gases[id] - sharer_gases[id])/(atmos_adjacent_turfs+1) //the amount of gas that gets moved between the mixtures
|
||||
delta = QUANTIZE(gas_archive[id] - sharer.gas_archive[id])/(atmos_adjacent_turfs+1) //the amount of gas that gets moved between the mixtures
|
||||
|
||||
if(delta && abs_temperature_delta > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER)
|
||||
gas_heat_capacity = delta * cached_gasheats[id]
|
||||
@@ -293,8 +322,8 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
|
||||
sharer_temperature = sharer.temperature_archived
|
||||
var/temperature_delta = temperature_archived - sharer_temperature
|
||||
if(abs(temperature_delta) > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER)
|
||||
var/self_heat_capacity = heat_capacity()
|
||||
sharer_heat_capacity = sharer_heat_capacity || sharer.heat_capacity()
|
||||
var/self_heat_capacity = archived_heat_capacity()
|
||||
sharer_heat_capacity = sharer_heat_capacity || sharer.archived_heat_capacity()
|
||||
|
||||
if((sharer_heat_capacity > MINIMUM_HEAT_CAPACITY) && (self_heat_capacity > MINIMUM_HEAT_CAPACITY))
|
||||
var/heat = conduction_coefficient*temperature_delta* \
|
||||
|
||||
@@ -787,9 +787,8 @@
|
||||
return
|
||||
user.visible_message("[user.name] wires the air alarm.", \
|
||||
"<span class='notice'>You start wiring the air alarm...</span>")
|
||||
if (do_after(user, 20, target = src))
|
||||
if (cable.get_amount() >= 5 && buildstage == 1)
|
||||
cable.use(5)
|
||||
if (W.use_tool(src, user, 20, 5))
|
||||
if (buildstage == 1)
|
||||
to_chat(user, "<span class='notice'>You wire the air alarm.</span>")
|
||||
wires.repair()
|
||||
aidisabled = 0
|
||||
|
||||
@@ -64,6 +64,7 @@
|
||||
nullifyNode(i)
|
||||
|
||||
SSair.atmos_machinery -= src
|
||||
SSair.pipenets_needing_rebuilt -= src
|
||||
|
||||
dropContents()
|
||||
if(pipe_vision_img)
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
if(node2)
|
||||
node2.atmosinit()
|
||||
node2.addMember(src)
|
||||
build_network()
|
||||
SSair.add_to_rebuild_queue(src)
|
||||
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -144,7 +144,7 @@
|
||||
var/datum/pipeline/parent = parents[i]
|
||||
if(!parent)
|
||||
stack_trace("Component is missing a pipenet! Rebuilding...")
|
||||
build_network()
|
||||
SSair.add_to_rebuild_queue(src)
|
||||
parent.update = 1
|
||||
|
||||
/obj/machinery/atmospherics/components/returnPipenets()
|
||||
|
||||
@@ -454,6 +454,6 @@
|
||||
if(node)
|
||||
node.atmosinit()
|
||||
node.addMember(src)
|
||||
build_network()
|
||||
SSair.add_to_rebuild_queue(src)
|
||||
|
||||
#undef CRYOMOBS
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
if(node)
|
||||
node.atmosinit()
|
||||
node.addMember(src)
|
||||
build_network()
|
||||
SSair.add_to_rebuild_queue(src)
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/thermomachine/ui_status(mob/user)
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
nodes = list()
|
||||
for(var/obj/machinery/atmospherics/A in needs_nullifying)
|
||||
A.disconnect(src)
|
||||
A.build_network()
|
||||
SSair.add_to_rebuild_queue(A)
|
||||
|
||||
/obj/machinery/atmospherics/pipe/layer_manifold/proc/get_all_connected_nodes()
|
||||
return front_nodes + back_nodes + nodes
|
||||
|
||||
@@ -28,6 +28,8 @@
|
||||
|
||||
/obj/machinery/atmospherics/pipe/manifold/update_icon()
|
||||
cut_overlays()
|
||||
if(!center)
|
||||
center = mutable_appearance(icon, "manifold_center")
|
||||
PIPING_LAYER_DOUBLE_SHIFT(center, piping_layer)
|
||||
add_overlay(center)
|
||||
|
||||
|
||||
@@ -26,6 +26,8 @@
|
||||
|
||||
/obj/machinery/atmospherics/pipe/manifold4w/update_icon()
|
||||
cut_overlays()
|
||||
if(!center)
|
||||
center = mutable_appearance(icon, "manifold_center")
|
||||
PIPING_LAYER_DOUBLE_SHIFT(center, piping_layer)
|
||||
add_overlay(center)
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
var/obj/machinery/atmospherics/oldN = nodes[i]
|
||||
..()
|
||||
if(oldN)
|
||||
oldN.build_network()
|
||||
SSair.add_to_rebuild_queue(oldN)
|
||||
|
||||
/obj/machinery/atmospherics/pipe/destroy_network()
|
||||
QDEL_NULL(parent)
|
||||
|
||||
@@ -159,7 +159,6 @@
|
||||
/obj/machinery/portable_atmospherics/canister/proto
|
||||
name = "prototype canister"
|
||||
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/proto/default
|
||||
name = "prototype canister"
|
||||
desc = "The best way to fix an atmospheric emergency... or the best way to introduce one."
|
||||
@@ -172,7 +171,6 @@
|
||||
can_min_release_pressure = (ONE_ATMOSPHERE / 30)
|
||||
prototype = TRUE
|
||||
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/proto/default/oxygen
|
||||
name = "prototype canister"
|
||||
desc = "A prototype canister for a prototype bike, what could go wrong?"
|
||||
@@ -181,8 +179,6 @@
|
||||
filled = 1
|
||||
release_pressure = ONE_ATMOSPHERE*2
|
||||
|
||||
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/New(loc, datum/gas_mixture/existing_mixture)
|
||||
..()
|
||||
if(existing_mixture)
|
||||
@@ -192,7 +188,7 @@
|
||||
pump = new(src, FALSE)
|
||||
pump.on = TRUE
|
||||
pump.stat = 0
|
||||
pump.build_network()
|
||||
SSair.add_to_rebuild_queue(pump)
|
||||
|
||||
update_icon()
|
||||
|
||||
@@ -208,6 +204,7 @@
|
||||
air_contents.gases[gas_type] = (maximum_pressure * filled) * air_contents.volume / (R_IDEAL_GAS_EQUATION * air_contents.temperature)
|
||||
if(starter_temp)
|
||||
air_contents.temperature = starter_temp
|
||||
|
||||
/obj/machinery/portable_atmospherics/canister/air/create_gas()
|
||||
air_contents.gases[/datum/gas/oxygen] = (O2STANDARD * maximum_pressure * filled) * air_contents.volume / (R_IDEAL_GAS_EQUATION * air_contents.temperature)
|
||||
air_contents.gases[/datum/gas/nitrogen] = (N2STANDARD * maximum_pressure * filled) * air_contents.volume / (R_IDEAL_GAS_EQUATION * air_contents.temperature)
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
pump = new(src, FALSE)
|
||||
pump.on = TRUE
|
||||
pump.stat = 0
|
||||
pump.build_network()
|
||||
SSair.add_to_rebuild_queue(pump)
|
||||
|
||||
/obj/machinery/portable_atmospherics/pump/Destroy()
|
||||
var/turf/T = get_turf(src)
|
||||
|
||||
@@ -76,19 +76,3 @@
|
||||
/datum/export/manifest_correct_denied/get_cost(obj/O)
|
||||
var/obj/item/paper/fluff/jobs/cargo/manifest/M = O
|
||||
return ..() - M.order_cost
|
||||
|
||||
// Paper work done correctly
|
||||
|
||||
/datum/export/paperwork_correct
|
||||
cost = 120 // finicky number 20 x 120 = 2400 per crate
|
||||
k_elasticity = 0
|
||||
unit_name = "correct paperwork"
|
||||
export_types = list(/obj/item/folder/paperwork_correct)
|
||||
|
||||
// Paper work not done retruned
|
||||
|
||||
/datum/export/paperwork_incorrect
|
||||
cost = -500 // Failed to meet NT standers
|
||||
k_elasticity = 0
|
||||
unit_name = "returned incorrect paperwork"
|
||||
export_types = list(/obj/item/folder/paperwork)
|
||||
|
||||
@@ -73,12 +73,9 @@
|
||||
P.info += "Item: [pack.name]<br/>"
|
||||
P.info += "Contents: <br/>"
|
||||
P.info += "<ul>"
|
||||
for(var/atom/movable/AM in C.contents - P)
|
||||
if((P.errors & MANIFEST_ERROR_CONTENTS))
|
||||
if(prob(50))
|
||||
P.info += "<li>[AM.name]</li>"
|
||||
else
|
||||
continue
|
||||
for(var/atom/movable/AM in C.contents - P - C.lockerelectronics)
|
||||
if((P.errors & MANIFEST_ERROR_CONTENTS) && prob(50))
|
||||
continue
|
||||
P.info += "<li>[AM.name]</li>"
|
||||
P.info += "</ul>"
|
||||
P.info += "<h4>Stamp below to confirm receipt of goods:</h4>"
|
||||
|
||||
@@ -148,15 +148,7 @@
|
||||
crate_name = "supermatter shard crate"
|
||||
crate_type = /obj/structure/closet/crate/secure/engineering
|
||||
dangerous = TRUE
|
||||
|
||||
/datum/supply_pack/engine/supermatter_spray
|
||||
name = "Supermatter Spray Crate"
|
||||
desc = "The single thing that can truly heal the supermatter."
|
||||
cost = 2000
|
||||
contains = list(/obj/item/supermatterspray)
|
||||
crate_name = "supermatter shard crate"
|
||||
crate_type = /obj/structure/closet/crate/engineering/electrical
|
||||
|
||||
|
||||
/datum/supply_pack/engine/tesla_coils
|
||||
name = "Tesla Coil Crate"
|
||||
desc = "Whether it's high-voltage executions, creating research points, or just plain old power generation: This pack of four Tesla coils can do it all!"
|
||||
|
||||
@@ -129,14 +129,6 @@
|
||||
/obj/item/rcd_ammo)
|
||||
crate_name = "rcd ammo"
|
||||
|
||||
/datum/supply_pack/materials/loom
|
||||
name = "Loom"
|
||||
desc = "A large pre-made loom."
|
||||
cost = 1000
|
||||
contains = list(/obj/structure/loom/unanchored)
|
||||
crate_name = "loom crate"
|
||||
crate_type = /obj/structure/closet/crate/large
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
///////////////////////////// Canisters //////////////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -87,37 +87,12 @@
|
||||
crate_type = /obj/structure/closet/crate/wooden
|
||||
crate_name = "calligraphy crate"
|
||||
|
||||
/datum/supply_pack/misc/paper_work
|
||||
name = "Freelance Paper work"
|
||||
desc = "The Nanotrasen Primary Bureaucratic Database Intelligence (PDBI) reports that the station has not completed its funding and grant paperwork this solar cycle. In order to gain further funding, your station is required to fill out (10) ten of these forms or no additional capital will be disbursed. We have sent you ten copies of the following form and we expect every one to be up to Nanotrasen Standards." // Disbursement. It's not a typo, look it up.
|
||||
cost = 700 // Net of 0 credits but makes (120 x 10 = 1200)
|
||||
contains = list(/obj/item/folder/paperwork,
|
||||
/obj/item/pen/fountain
|
||||
)
|
||||
crate_name = "Paperwork"
|
||||
|
||||
/datum/supply_pack/misc/paper_work/generate()
|
||||
. = ..()
|
||||
for(var/i in 1 to 9)
|
||||
new /obj/item/folder/paperwork(.)
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//////////////////////////////// Entertainment ///////////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/supply_pack/misc/randombedsheets
|
||||
name = "Bedsheet Crate (R)"
|
||||
desc = "Snuggle up in some sweet sheets with this assorted bedsheet crate. Each set comes with eight random bedsheets for your slumbering pleasure!"
|
||||
cost = 2000
|
||||
contains = list(/obj/item/bedsheet/random)
|
||||
crate_name = "random bedsheet crate"
|
||||
|
||||
/datum/supply_pack/misc/randombedsheets/generate()
|
||||
. = ..()
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/bedsheet/random(.)
|
||||
|
||||
/datum/supply_pack/misc/coloredsheets
|
||||
name = "Bedsheet Crate (C)"
|
||||
name = "Bedsheet Crate"
|
||||
desc = "Give your night life a splash of color with this crate filled with bedsheets! Contains a total of nine different-colored sheets."
|
||||
cost = 1250
|
||||
contains = list(/obj/item/bedsheet/blue,
|
||||
|
||||
@@ -10,24 +10,13 @@
|
||||
group = "Science"
|
||||
crate_type = /obj/structure/closet/crate/science
|
||||
|
||||
/* For later
|
||||
/datum/supply_pack/science/monkey
|
||||
/datum/supply_pack/science/ape //Ape out!
|
||||
name = "Ape Cube Crate"
|
||||
desc = "Pss what a new test subject with supper strangth, speed, and love for bananas all at the same time? Say no more... Contains a single ape cube. Dont add water!"
|
||||
contraband = TRUE
|
||||
cost = 2500
|
||||
contains = list (/obj/item/reagent_containers/food/snacks/monkeycube/ape)
|
||||
contains = list (/obj/item/reagent_containers/food/snacks/cube/ape)
|
||||
crate_name = "ape cube crate"
|
||||
*/
|
||||
|
||||
/datum/supply_pack/science/aliens
|
||||
name = "Advanced Alien Alloy Crate Crate"
|
||||
desc = "Hello brothers from the stars!!! Our fellow brethren have made contact at long last and gave us gifts man! They really did build the prymi- Connection Error- Bro we’ll send you a sheet of advanced alien alloy."
|
||||
cost = 15000
|
||||
DropPodOnly = TRUE
|
||||
contraband = TRUE
|
||||
contains = list(/obj/item/stack/sheet/mineral/abductor)
|
||||
crate_name = "alien bro alloy crate"
|
||||
|
||||
/datum/supply_pack/science/beakers
|
||||
name = "Chemistry Beakers Crate"
|
||||
|
||||
@@ -84,3 +84,6 @@
|
||||
var/next_keysend_reset = 0
|
||||
var/next_keysend_trip_reset = 0
|
||||
var/keysend_tripped = FALSE
|
||||
|
||||
/// Messages currently seen by this client
|
||||
var/list/seen_messages
|
||||
|
||||
@@ -48,6 +48,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/UI_style = null
|
||||
var/buttons_locked = FALSE
|
||||
var/hotkeys = FALSE
|
||||
var/chat_on_map = TRUE
|
||||
var/max_chat_length = CHAT_MESSAGE_MAX_LENGTH
|
||||
var/see_chat_non_mob = TRUE
|
||||
var/tgui_fancy = TRUE
|
||||
var/tgui_lock = TRUE
|
||||
var/windowflashing = TRUE
|
||||
@@ -91,8 +94,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/skin_tone = "caucasian1" //Skin color
|
||||
var/use_custom_skin_tone = FALSE
|
||||
var/eye_color = "000" //Eye color
|
||||
var/horn_color = "85615a" //Horn color
|
||||
var/wing_color = "fff" //Wing color
|
||||
var/datum/species/pref_species = new /datum/species/human() //Mutant race
|
||||
var/list/features = list("mcolor" = "FFF",
|
||||
"mcolor2" = "FFF",
|
||||
@@ -101,8 +102,10 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
"tail_human" = "None",
|
||||
"snout" = "Round",
|
||||
"horns" = "None",
|
||||
"horns_color" = "85615a",
|
||||
"ears" = "None",
|
||||
"wings" = "None",
|
||||
"wings_color" = "FFF",
|
||||
"frills" = "None",
|
||||
"deco_wings" = "None",
|
||||
"spines" = "None",
|
||||
@@ -150,6 +153,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
"ipc_screen" = "Sunburst",
|
||||
"ipc_antenna" = "None",
|
||||
"flavor_text" = "",
|
||||
"ooc_notes" = "",
|
||||
"meat_type" = "Mammalian",
|
||||
"body_model" = MALE,
|
||||
"body_size" = RESIZE_DEFAULT_SIZE
|
||||
@@ -345,6 +349,16 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "[features["flavor_text"]]"
|
||||
else
|
||||
dat += "[TextPreview(features["flavor_text"])]...<BR>"
|
||||
dat += "<h2>OOC notes</h2>"
|
||||
dat += "<a href='?_src_=prefs;preference=ooc_notes;task=input'><b>Set OOC notes</b></a><br>"
|
||||
var/ooc_notes_len = length(features["ooc_notes"])
|
||||
if(ooc_notes_len <= 40)
|
||||
if(!ooc_notes_len)
|
||||
dat += "\[...\]"
|
||||
else
|
||||
dat += "[features["ooc_notes"]]"
|
||||
else
|
||||
dat += "[TextPreview(features["ooc_notes"])]...<BR>"
|
||||
dat += "<h2>Body</h2>"
|
||||
dat += "<b>Gender:</b><a style='display:block;width:100px' href='?_src_=prefs;preference=gender;task=input'>[gender == MALE ? "Male" : (gender == FEMALE ? "Female" : (gender == PLURAL ? "Non-binary" : "Object"))]</a><BR>"
|
||||
if(gender != NEUTER && pref_species.sexes)
|
||||
@@ -493,7 +507,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "<h3>Horns</h3>"
|
||||
|
||||
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=horns;task=input'>[features["horns"]]</a>"
|
||||
dat += "<span style='border:1px solid #161616; background-color: #[horn_color];'> </span> <a href='?_src_=prefs;preference=horns_color;task=input'>Change</a><BR>"
|
||||
dat += "<span style='border:1px solid #161616; background-color: #[features["horns_color"]];'> </span> <a href='?_src_=prefs;preference=horns_color;task=input'>Change</a><BR>"
|
||||
|
||||
|
||||
mutant_category++
|
||||
@@ -606,7 +620,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "<h3>Decorative wings</h3>"
|
||||
|
||||
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=deco_wings;task=input'>[features["deco_wings"]]</a>"
|
||||
dat += "<span style='border:1px solid #161616; background-color: #[wing_color];'> </span> <a href='?_src_=prefs;preference=wings_color;task=input'>Change</a><BR>"
|
||||
dat += "<span style='border:1px solid #161616; background-color: #[features["wings_color"]];'> </span> <a href='?_src_=prefs;preference=wings_color;task=input'>Change</a><BR>"
|
||||
|
||||
if(pref_species.mutant_bodyparts["insect_wings"])
|
||||
if(!mutant_category)
|
||||
@@ -615,7 +629,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "<h3>Insect wings</h3>"
|
||||
|
||||
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=insect_wings;task=input'>[features["insect_wings"]]</a>"
|
||||
dat += "<span style='border:1px solid #161616; background-color: #[wing_color];'> </span> <a href='?_src_=prefs;preference=wings_color;task=input'>Change</a><BR>"
|
||||
dat += "<span style='border:1px solid #161616; background-color: #[features["wings_color"]];'> </span> <a href='?_src_=prefs;preference=wings_color;task=input'>Change</a><BR>"
|
||||
mutant_category++
|
||||
if(mutant_category >= MAX_MUTANT_ROWS)
|
||||
dat += "</td>"
|
||||
@@ -824,6 +838,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "<b>UI Style:</b> <a href='?_src_=prefs;task=input;preference=ui'>[UI_style]</a><br>"
|
||||
dat += "<b>tgui Monitors:</b> <a href='?_src_=prefs;preference=tgui_lock'>[(tgui_lock) ? "Primary" : "All"]</a><br>"
|
||||
dat += "<b>tgui Style:</b> <a href='?_src_=prefs;preference=tgui_fancy'>[(tgui_fancy) ? "Fancy" : "No Frills"]</a><br>"
|
||||
dat += "<b>Show Runechat Chat Bubbles:</b> <a href='?_src_=prefs;preference=chat_on_map'>[chat_on_map ? "Enabled" : "Disabled"]</a><br>"
|
||||
dat += "<b>Runechat message char limit:</b> <a href='?_src_=prefs;preference=max_chat_length;task=input'>[max_chat_length]</a><br>"
|
||||
dat += "<b>See Runechat for non-mobs:</b> <a href='?_src_=prefs;preference=see_chat_non_mob'>[see_chat_non_mob ? "Enabled" : "Disabled"]</a><br>"
|
||||
dat += "<br>"
|
||||
dat += "<b>Action Buttons:</b> <a href='?_src_=prefs;preference=action_buttons'>[(buttons_locked) ? "Locked In Place" : "Unlocked"]</a><br>"
|
||||
dat += "<b>Keybindings:</b> <a href='?_src_=prefs;preference=hotkeys'>[(hotkeys) ? "Hotkeys" : "Default"]</a><br>"
|
||||
@@ -1509,6 +1526,11 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if(!isnull(msg))
|
||||
features["flavor_text"] = html_decode(msg)
|
||||
|
||||
if("ooc_notes")
|
||||
var/msg = stripped_multiline_input(usr, "Set always-visible OOC notes related to content preferences. THIS IS NOT FOR CHARACTER DESCRIPTIONS!", "OOC notes", features["ooc_notes"], MAX_FLAVOR_LEN, TRUE)
|
||||
if(!isnull(msg))
|
||||
features["ooc_notes"] = html_decode(msg)
|
||||
|
||||
if("hair")
|
||||
var/new_hair = input(user, "Choose your character's hair colour:", "Character Preference","#"+hair_color) as color|null
|
||||
if(new_hair)
|
||||
@@ -1769,12 +1791,12 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
features["horns"] = new_horns
|
||||
|
||||
if("horns_color")
|
||||
var/new_horn_color = input(user, "Choose your character's horn colour:", "Character Preference","#"+horn_color) as color|null
|
||||
var/new_horn_color = input(user, "Choose your character's horn colour:", "Character Preference","#"+features["horns_color"]) as color|null
|
||||
if(new_horn_color)
|
||||
if (new_horn_color == "#000000")
|
||||
horn_color = "#85615A"
|
||||
features["horns_color"] = "85615A"
|
||||
else
|
||||
horn_color = sanitize_hexcolor(new_horn_color)
|
||||
features["horns_color"] = sanitize_hexcolor(new_horn_color)
|
||||
|
||||
if("wings")
|
||||
var/new_wings
|
||||
@@ -1783,12 +1805,12 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
features["wings"] = new_wings
|
||||
|
||||
if("wings_color")
|
||||
var/new_wing_color = input(user, "Choose your character's wing colour:", "Character Preference","#"+wing_color) as color|null
|
||||
var/new_wing_color = input(user, "Choose your character's wing colour:", "Character Preference","#"+features["wings_color"]) as color|null
|
||||
if(new_wing_color)
|
||||
if (new_wing_color == "#000000")
|
||||
wing_color = "#FFFFFF"
|
||||
features["wings_color"] = "#FFFFFF"
|
||||
else
|
||||
wing_color = sanitize_hexcolor(new_wing_color)
|
||||
features["wings_color"] = sanitize_hexcolor(new_wing_color)
|
||||
|
||||
if("frills")
|
||||
var/new_frills
|
||||
@@ -2139,6 +2161,10 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/pickedPDASkin = input(user, "Choose your PDA reskin.", "Character Preference", pda_skin) as null|anything in GLOB.pda_reskins
|
||||
if(pickedPDASkin)
|
||||
pda_skin = pickedPDASkin
|
||||
if ("max_chat_length")
|
||||
var/desiredlength = input(user, "Choose the max character length of shown Runechat messages. Valid range is 1 to [CHAT_MESSAGE_MAX_LENGTH] (default: [initial(max_chat_length)]))", "Character Preference", max_chat_length) as null|num
|
||||
if (!isnull(desiredlength))
|
||||
max_chat_length = clamp(desiredlength, 1, CHAT_MESSAGE_MAX_LENGTH)
|
||||
|
||||
if("hud_toggle_color")
|
||||
var/new_toggle_color = input(user, "Choose your HUD toggle flash color:", "Game Preference",hud_toggle_color) as color|null
|
||||
@@ -2241,6 +2267,10 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
winset(user, null, "input.focus=true input.background-color=[COLOR_INPUT_ENABLED] mainwindow.macro=default")
|
||||
else
|
||||
winset(user, null, "input.focus=true input.background-color=[COLOR_INPUT_ENABLED] mainwindow.macro=old_default")
|
||||
if("chat_on_map")
|
||||
chat_on_map = !chat_on_map
|
||||
if("see_chat_non_mob")
|
||||
see_chat_non_mob = !see_chat_non_mob
|
||||
if("action_buttons")
|
||||
buttons_locked = !buttons_locked
|
||||
if("tgui_fancy")
|
||||
@@ -2453,9 +2483,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
organ_eyes.old_eye_color = eye_color
|
||||
character.hair_color = hair_color
|
||||
character.facial_hair_color = facial_hair_color
|
||||
character.horn_color = horn_color
|
||||
character.wing_color = wing_color
|
||||
|
||||
character.skin_tone = skin_tone
|
||||
character.dna.skin_tone_override = use_custom_skin_tone ? skin_tone : null
|
||||
character.hair_style = hair_style
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
// You do not need to raise this if you are adding new values that have sane defaults.
|
||||
// Only raise this value when changing the meaning/format/name/layout of an existing value
|
||||
// where you would want the updater procs below to run
|
||||
#define SAVEFILE_VERSION_MAX 29
|
||||
#define SAVEFILE_VERSION_MAX 31
|
||||
|
||||
/*
|
||||
SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn
|
||||
@@ -162,7 +162,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
if(malformed_hockeys[hockey])
|
||||
features["cock_shape"] = malformed_hockeys[hockey]
|
||||
features["cock_taur"] = TRUE
|
||||
|
||||
|
||||
if(current_version < 29)
|
||||
var/digestable
|
||||
var/devourable
|
||||
@@ -181,6 +181,19 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
if(lickable)
|
||||
ENABLE_BITFIELD(vore_flags,LICKABLE)
|
||||
|
||||
if(current_version < 30)
|
||||
switch(features["taur"])
|
||||
if("Husky", "Lab", "Shepherd", "Fox", "Wolf")
|
||||
features["taur"] = "Canine"
|
||||
if("Panther", "Tiger")
|
||||
features["taur"] = "Feline"
|
||||
if("Cow")
|
||||
features["taur"] = "Cow (Spotted)"
|
||||
|
||||
if(current_version < 31)
|
||||
S["wing_color"] >> features["wings_color"]
|
||||
S["horn_color"] >> features["horns_color"]
|
||||
|
||||
/datum/preferences/proc/load_path(ckey,filename="preferences.sav")
|
||||
if(!ckey)
|
||||
return
|
||||
@@ -211,6 +224,9 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
S["lastchangelog"] >> lastchangelog
|
||||
S["UI_style"] >> UI_style
|
||||
S["hotkeys"] >> hotkeys
|
||||
S["chat_on_map"] >> chat_on_map
|
||||
S["max_chat_length"] >> max_chat_length
|
||||
S["see_chat_non_mob"] >> see_chat_non_mob
|
||||
S["tgui_fancy"] >> tgui_fancy
|
||||
S["tgui_lock"] >> tgui_lock
|
||||
S["buttons_locked"] >> buttons_locked
|
||||
@@ -266,6 +282,9 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
lastchangelog = sanitize_text(lastchangelog, initial(lastchangelog))
|
||||
UI_style = sanitize_inlist(UI_style, GLOB.available_ui_styles, GLOB.available_ui_styles[1])
|
||||
hotkeys = sanitize_integer(hotkeys, 0, 1, initial(hotkeys))
|
||||
chat_on_map = sanitize_integer(chat_on_map, 0, 1, initial(chat_on_map))
|
||||
max_chat_length = sanitize_integer(max_chat_length, 1, CHAT_MESSAGE_MAX_LENGTH, initial(max_chat_length))
|
||||
see_chat_non_mob = sanitize_integer(see_chat_non_mob, 0, 1, initial(see_chat_non_mob))
|
||||
tgui_fancy = sanitize_integer(tgui_fancy, 0, 1, initial(tgui_fancy))
|
||||
tgui_lock = sanitize_integer(tgui_lock, 0, 1, initial(tgui_lock))
|
||||
buttons_locked = sanitize_integer(buttons_locked, 0, 1, initial(buttons_locked))
|
||||
@@ -319,6 +338,9 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
WRITE_FILE(S["lastchangelog"], lastchangelog)
|
||||
WRITE_FILE(S["UI_style"], UI_style)
|
||||
WRITE_FILE(S["hotkeys"], hotkeys)
|
||||
WRITE_FILE(S["chat_on_map"], chat_on_map)
|
||||
WRITE_FILE(S["max_chat_length"], max_chat_length)
|
||||
WRITE_FILE(S["see_chat_non_mob"], see_chat_non_mob)
|
||||
WRITE_FILE(S["tgui_fancy"], tgui_fancy)
|
||||
WRITE_FILE(S["tgui_lock"], tgui_lock)
|
||||
WRITE_FILE(S["buttons_locked"], buttons_locked)
|
||||
@@ -403,15 +425,6 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
if(newtype)
|
||||
pref_species = new newtype
|
||||
|
||||
if(!S["features["mcolor"]"] || S["features["mcolor"]"] == "#000")
|
||||
WRITE_FILE(S["features["mcolor"]"] , "#FFF")
|
||||
|
||||
if(!S["features["horn_color"]"] || S["features["horn_color"]"] == "#000")
|
||||
WRITE_FILE(S["features["horn_color"]"] , "#85615a")
|
||||
|
||||
if(!S["features["wing_color"]"] || S["features["wing_color"]"] == "#000")
|
||||
WRITE_FILE(S["features["wing_color"]"] , "#FFF")
|
||||
|
||||
//Character
|
||||
S["real_name"] >> real_name
|
||||
S["nameless"] >> nameless
|
||||
@@ -435,8 +448,6 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
S["shirt_color"] >> shirt_color
|
||||
S["socks"] >> socks
|
||||
S["socks_color"] >> socks_color
|
||||
S["horn_color"] >> horn_color
|
||||
S["wing_color"] >> wing_color
|
||||
S["backbag"] >> backbag
|
||||
S["jumpsuit_style"] >> jumpsuit_style
|
||||
S["uplink_loc"] >> uplink_spawn_loc
|
||||
@@ -524,6 +535,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
else //We have no old flavortext, default to new
|
||||
S["feature_flavor_text"] >> features["flavor_text"]
|
||||
|
||||
S["feature_ooc_notes"] >> features["ooc_notes"]
|
||||
|
||||
S["vore_flags"] >> vore_flags
|
||||
S["vore_taste"] >> vore_taste
|
||||
S["belly_prefs"] >> belly_prefs
|
||||
@@ -546,15 +559,6 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
if(!custom_names[custom_name_id])
|
||||
custom_names[custom_name_id] = get_default_name(custom_name_id)
|
||||
|
||||
if(!features["mcolor"] || features["mcolor"] == "#000")
|
||||
features["mcolor"] = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F")
|
||||
|
||||
if(!features["horn_color"] || features["horn_color"] == "#000")
|
||||
features["horn_color"] = "85615a"
|
||||
|
||||
if(!features["wing_color"] || features["wing_color"] == "#000")
|
||||
features["wing_color"] = "FFFFFF"
|
||||
|
||||
nameless = sanitize_integer(nameless, 0, 1, initial(nameless))
|
||||
be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
|
||||
be_random_body = sanitize_integer(be_random_body, 0, 1, initial(be_random_body))
|
||||
@@ -581,8 +585,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
else
|
||||
skin_tone = sanitize_inlist(skin_tone, GLOB.skin_tones - GLOB.nonstandard_skin_tones, initial(skin_tone))
|
||||
|
||||
horn_color = sanitize_hexcolor(horn_color, 3, FALSE)
|
||||
wing_color = sanitize_hexcolor(wing_color, 3, FALSE, "#FFFFFF")
|
||||
features["horns_color"] = sanitize_hexcolor(features["horns_color"], 3, FALSE, "85615a")
|
||||
features["wings_color"] = sanitize_hexcolor(features["wings_color"], 3, FALSE, "FFFFFF")
|
||||
backbag = sanitize_inlist(backbag, GLOB.backbaglist, initial(backbag))
|
||||
jumpsuit_style = sanitize_inlist(jumpsuit_style, GLOB.jumpsuitlist, initial(jumpsuit_style))
|
||||
uplink_spawn_loc = sanitize_inlist(uplink_spawn_loc, GLOB.uplink_spawn_loc_list, initial(uplink_spawn_loc))
|
||||
@@ -641,6 +645,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
|
||||
|
||||
features["flavor_text"] = copytext(features["flavor_text"], 1, MAX_FLAVOR_LEN)
|
||||
features["ooc_notes"] = copytext(features["ooc_notes"], 1, MAX_FLAVOR_LEN)
|
||||
|
||||
joblessrole = sanitize_integer(joblessrole, 1, 3, initial(joblessrole))
|
||||
//Validate job prefs
|
||||
@@ -696,8 +701,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
WRITE_FILE(S["shirt_color"] , shirt_color)
|
||||
WRITE_FILE(S["socks"] , socks)
|
||||
WRITE_FILE(S["socks_color"] , socks_color)
|
||||
WRITE_FILE(S["horn_color"] , horn_color)
|
||||
WRITE_FILE(S["wing_color"] , wing_color)
|
||||
WRITE_FILE(S["horns_color"] , features["horns_color"])
|
||||
WRITE_FILE(S["wings_color"] , features["wings_color"])
|
||||
WRITE_FILE(S["backbag"] , backbag)
|
||||
WRITE_FILE(S["jumpsuit_style"] , jumpsuit_style)
|
||||
WRITE_FILE(S["uplink_loc"] , uplink_spawn_loc)
|
||||
@@ -744,6 +749,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
|
||||
WRITE_FILE(S["feature_has_womb"], features["has_womb"])
|
||||
|
||||
WRITE_FILE(S["feature_ooc_notes"], features["ooc_notes"])
|
||||
|
||||
//Custom names
|
||||
for(var/custom_name_id in GLOB.preferences_custom_names)
|
||||
var/savefile_slot_name = custom_name_id + "_name" //TODO remove this
|
||||
|
||||
@@ -173,12 +173,18 @@ SEE_PIXELS// if an object is located on an unlit area, but some of its pixels ar
|
||||
BLIND // can't see anything
|
||||
*/
|
||||
|
||||
/proc/generate_female_clothing(index,t_color,icon,type)
|
||||
var/icon/female_clothing_icon = icon("icon"=icon, "icon_state"=t_color)
|
||||
var/icon/female_s = icon("icon"='icons/mob/clothing/uniform.dmi', "icon_state"="[(type == FEMALE_UNIFORM_FULL) ? "female_full" : "female_top"]")
|
||||
female_clothing_icon.Blend(female_s, ICON_MULTIPLY)
|
||||
female_clothing_icon = fcopy_rsc(female_clothing_icon)
|
||||
GLOB.female_clothing_icons[index] = female_clothing_icon
|
||||
/proc/generate_alpha_masked_clothing(index,state,icon,female,alpha_masks)
|
||||
var/icon/I = icon(icon, state)
|
||||
if(female)
|
||||
var/icon/female_s = icon('icons/mob/clothing/alpha_masks.dmi', "[(female == FEMALE_UNIFORM_FULL) ? "female_full" : "female_top"]")
|
||||
I.Blend(female_s, ICON_MULTIPLY, -15, -15) //it's a 64x64 icon.
|
||||
if(alpha_masks)
|
||||
if(istext(alpha_masks))
|
||||
alpha_masks = list(alpha_masks)
|
||||
for(var/alpha_state in alpha_masks)
|
||||
var/icon/alpha = icon('icons/mob/clothing/alpha_masks.dmi', alpha_state)
|
||||
I.Blend(alpha, ICON_MULTIPLY, -15, -15)
|
||||
. = GLOB.alpha_masked_worn_icons[index] = fcopy_rsc(I)
|
||||
|
||||
/obj/item/clothing/proc/weldingvisortoggle(mob/user) //proc to toggle welding visors on helmets, masks, goggles, etc.
|
||||
if(!can_use(user))
|
||||
|
||||
@@ -244,7 +244,7 @@
|
||||
icon_state = "knight_greyscale"
|
||||
item_state = "knight_greyscale"
|
||||
armor = list("melee" = 35, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 10, "bio" = 10, "rad" = 10, "fire" = 40, "acid" = 40)
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS //Can change color and add prefix
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS //Can change color and add prefix
|
||||
|
||||
/obj/item/clothing/head/helmet/skull
|
||||
name = "skull helmet"
|
||||
@@ -274,7 +274,7 @@
|
||||
|
||||
//LightToggle
|
||||
|
||||
/obj/item/clothing/head/helment/ComponentInitialize()
|
||||
/obj/item/clothing/head/helmet/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/update_icon_updates_onmob)
|
||||
|
||||
|
||||
@@ -42,6 +42,7 @@
|
||||
desc = "You put the cake on your head. Brilliant."
|
||||
icon_state = "hardhat0_cakehat"
|
||||
item_state = "hardhat0_cakehat"
|
||||
hat_type = "cakehat"
|
||||
hitsound = 'sound/weapons/tap.ogg'
|
||||
flags_inv = HIDEEARS|HIDEHAIR
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
|
||||
@@ -73,18 +73,26 @@
|
||||
resistance_flags = FLAMMABLE
|
||||
actions_types = list(/datum/action/item_action/adjust)
|
||||
dog_fashion = /datum/dog_fashion/head/clown
|
||||
var/list/clownmask_designs = list()
|
||||
|
||||
/obj/item/clothing/mask/gas/clown_hat/Initialize(mapload)
|
||||
.=..()
|
||||
clownmask_designs = list(
|
||||
"True Form" = image(icon = src.icon, icon_state = "clown"),
|
||||
"The Feminist" = image(icon = src.icon, icon_state = "sexyclown"),
|
||||
"The Jester" = image(icon = src.icon, icon_state = "chaos"),
|
||||
"The Madman" = image(icon = src.icon, icon_state = "joker"),
|
||||
"The Rainbow Color" = image(icon = src.icon, icon_state = "rainbow")
|
||||
)
|
||||
|
||||
/obj/item/clothing/mask/gas/clown_hat/ui_action_click(mob/user)
|
||||
if(!istype(user) || user.incapacitated())
|
||||
return
|
||||
|
||||
var/list/options = list()
|
||||
options["True Form"] = "clown"
|
||||
options["The Feminist"] = "sexyclown"
|
||||
options["The Madman"] = "joker"
|
||||
options["The Rainbow Color"] ="rainbow"
|
||||
var/static/list/options = list("True Form" = "clown", "The Feminist" = "sexyclown", "The Madman" = "joker",
|
||||
"The Rainbow Color" ="rainbow", "The Jester" = "chaos")
|
||||
|
||||
var/choice = input(user,"To what form do you wish to Morph this mask?","Morph Mask") in options
|
||||
var/choice = show_radial_menu(user,src, clownmask_designs, custom_check = FALSE, radius = 36, require_near = TRUE)
|
||||
|
||||
if(src && choice && !user.incapacitated() && in_range(user,src))
|
||||
icon_state = options[choice]
|
||||
@@ -93,7 +101,7 @@
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
to_chat(user, "<span class='notice'>Your Clown Mask has now morphed into [choice], all praise the Honkmother!</span>")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/obj/item/clothing/mask/gas/sexyclown
|
||||
name = "sexy-clown wig and mask"
|
||||
@@ -113,19 +121,26 @@
|
||||
flags_cover = MASKCOVERSEYES
|
||||
resistance_flags = FLAMMABLE
|
||||
actions_types = list(/datum/action/item_action/adjust)
|
||||
var/list/mimemask_designs = list()
|
||||
|
||||
|
||||
/obj/item/clothing/mask/gas/mime/Initialize(mapload)
|
||||
.=..()
|
||||
mimemask_designs = list(
|
||||
"Blanc" = image(icon = src.icon, icon_state = "mime"),
|
||||
"Excité" = image(icon = src.icon, icon_state = "sexymime"),
|
||||
"Triste" = image(icon = src.icon, icon_state = "sadmime"),
|
||||
"Effrayé" = image(icon = src.icon, icon_state = "scaredmime")
|
||||
)
|
||||
|
||||
|
||||
/obj/item/clothing/mask/gas/mime/ui_action_click(mob/user)
|
||||
if(!istype(user) || user.incapacitated())
|
||||
return
|
||||
|
||||
var/list/options = list()
|
||||
options["Blanc"] = "mime"
|
||||
options["Triste"] = "sadmime"
|
||||
options["Effrayé"] = "scaredmime"
|
||||
options["Excité"] ="sexymime"
|
||||
var/static/list/options = list("Blanc" = "mime", "Triste" = "sadmime", "Effrayé" = "scaredmime", "Excité" ="sexymime")
|
||||
|
||||
var/choice = input(user,"To what form do you wish to Morph this mask?","Morph Mask") in options
|
||||
var/choice = show_radial_menu(user,src, mimemask_designs, custom_check = FALSE, radius = 36, require_near = TRUE)
|
||||
|
||||
if(src && choice && !user.incapacitated() && in_range(user,src))
|
||||
icon_state = options[choice]
|
||||
@@ -134,7 +149,7 @@
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
to_chat(user, "<span class='notice'>Your Mime Mask has now morphed into [choice]!</span>")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/obj/item/clothing/mask/gas/monkeymask
|
||||
name = "monkey mask"
|
||||
@@ -187,18 +202,25 @@
|
||||
max_integrity = 100
|
||||
actions_types = list(/datum/action/item_action/adjust)
|
||||
dog_fashion = null
|
||||
var/list/tikimask_designs = list()
|
||||
|
||||
|
||||
/obj/item/clothing/mask/gas/tiki_mask/Initialize(mapload)
|
||||
.=..()
|
||||
tikimask_designs = list(
|
||||
"Original Tiki" = image(icon = src.icon, icon_state = "tiki_eyebrow"),
|
||||
"Happy Tiki" = image(icon = src.icon, icon_state = "tiki_happy"),
|
||||
"Confused Tiki" = image(icon = src.icon, icon_state = "tiki_confused"),
|
||||
"Angry Tiki" = image(icon = src.icon, icon_state = "tiki_angry")
|
||||
)
|
||||
|
||||
/obj/item/clothing/mask/gas/tiki_mask/ui_action_click(mob/user)
|
||||
|
||||
var/mob/M = usr
|
||||
var/list/options = list()
|
||||
options["Original Tiki"] = "tiki_eyebrow"
|
||||
options["Happy Tiki"] = "tiki_happy"
|
||||
options["Confused Tiki"] = "tiki_confused"
|
||||
options["Angry Tiki"] ="tiki_angry"
|
||||
var/static/list/options = list("Original Tiki" = "tiki_eyebrow", "Happy Tiki" = "tiki_happy", "Confused Tiki" = "tiki_confused",
|
||||
"Angry Tiki" = "tiki_angry")
|
||||
|
||||
var/choice = input(M,"To what form do you wish to change this mask?","Morph Mask") in options
|
||||
var/choice = show_radial_menu(user,src, tikimask_designs, custom_check = FALSE, radius = 36, require_near = TRUE)
|
||||
|
||||
if(src && choice && !M.stat && in_range(M,src))
|
||||
icon_state = options[choice]
|
||||
@@ -207,4 +229,4 @@
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
to_chat(M, "The Tiki Mask has now changed into the [choice] Mask!")
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
@@ -351,30 +351,40 @@
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 100
|
||||
actions_types = list(/datum/action/item_action/adjust)
|
||||
var/list/papermask_designs = list()
|
||||
|
||||
|
||||
/obj/item/clothing/mask/paper/Initialize(mapload)
|
||||
.=..()
|
||||
papermask_designs = list(
|
||||
"Blank" = image(icon = src.icon, icon_state = "plainmask"),
|
||||
"Neutral" = image(icon = src.icon, icon_state = "neutralmask"),
|
||||
"Eyes" = image(icon = src.icon, icon_state = "eyemask"),
|
||||
"Sleeping" = image(icon = src.icon, icon_state = "sleepingmask"),
|
||||
"Heart" = image(icon = src.icon, icon_state = "heartmask"),
|
||||
"Core" = image(icon = src.icon, icon_state = "coremask"),
|
||||
"Plus" = image(icon = src.icon, icon_state = "plusmask"),
|
||||
"Square" = image(icon = src.icon, icon_state = "squaremask"),
|
||||
"Bullseye" = image(icon = src.icon, icon_state = "bullseyemask"),
|
||||
"Vertical" = image(icon = src.icon, icon_state = "verticalmask"),
|
||||
"Horizontal" = image(icon = src.icon, icon_state = "horizontalmask"),
|
||||
"X" = image(icon = src.icon, icon_state = "xmask"),
|
||||
"Bugeyes" = image(icon = src.icon, icon_state = "bugmask"),
|
||||
"Double" = image(icon = src.icon, icon_state = "doublemask"),
|
||||
"Mark" = image(icon = src.icon, icon_state = "markmask")
|
||||
)
|
||||
|
||||
/obj/item/clothing/mask/paper/ui_action_click(mob/user)
|
||||
if(!istype(user) || user.incapacitated())
|
||||
return
|
||||
|
||||
var/list/options = list()
|
||||
options["Blank"] = "plainmask"
|
||||
options["Neutral"] = "neutralmask"
|
||||
options["Eyes"] = "eyemask"
|
||||
options["Sleeping"] ="sleepingmask"
|
||||
options["Heart"] = "heartmask"
|
||||
options["Core"] = "coremask"
|
||||
options["Plus"] = "plusmask"
|
||||
options["Square"] ="squaremask"
|
||||
options["Bullseye"] = "bullseyemask"
|
||||
options["Vertical"] = "verticalmask"
|
||||
options["Horizontal"] = "horizontalmask"
|
||||
options["X"] ="xmask"
|
||||
options["Bugeyes"] = "bugmask"
|
||||
options["Double"] = "doublemask"
|
||||
options["Mark"] = "markmask"
|
||||
var/static/list/options = list("Blank" = "plainmask", "Neutral" = "neutralmask", "Eyes" = "eyemask",
|
||||
"Sleeping" ="sleepingmask", "Heart" = "heartmask", "Core" = "coremask",
|
||||
"Plus" = "plusmask", "Square" ="squaremask", "Bullseye" = "bullseyemask",
|
||||
"Vertical" = "verticalmask", "Horizontal" = "horizontalmask", "X" ="xmask",
|
||||
"Bugeyes" = "bugmask", "Double" = "doublemask", "Mark" = "markmask")
|
||||
|
||||
var/choice = input(user,"What symbol would you want on this mask?","Morph Mask") in options
|
||||
var/choice = show_radial_menu(user,src, papermask_designs, custom_check = FALSE, radius = 36, require_near = TRUE)
|
||||
|
||||
if(src && choice && !user.incapacitated() && in_range(user,src))
|
||||
icon_state = options[choice]
|
||||
|
||||
@@ -144,6 +144,13 @@
|
||||
max_heat_protection_temperature = SHOES_MAX_TEMP_PROTECT
|
||||
pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
|
||||
|
||||
/obj/item/clothing/shoes/winterboots/ice_boots
|
||||
name = "ice hiking boots"
|
||||
desc = "A pair of winter boots with special grips on the bottom, designed to prevent slipping on frozen surfaces."
|
||||
icon_state = "iceboots"
|
||||
item_state = "iceboots"
|
||||
clothing_flags = NOSLIP_ICE
|
||||
|
||||
/obj/item/clothing/shoes/winterboots/christmasbootsr
|
||||
name = "red christmas boots"
|
||||
desc = "A pair of fluffy red christmas boots!"
|
||||
@@ -174,6 +181,10 @@
|
||||
name = "mining boots"
|
||||
desc = "Steel-toed mining boots for mining in hazardous environments. Very good at keeping toes uncrushed."
|
||||
icon_state = "explorer"
|
||||
cold_protection = FEET|LEGS
|
||||
min_cold_protection_temperature = SHOES_MIN_TEMP_PROTECT
|
||||
heat_protection = FEET|LEGS
|
||||
max_heat_protection_temperature = SHOES_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/clothing/shoes/cult
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/dropped(mob/user)
|
||||
..()
|
||||
if(suit)
|
||||
if(suit && !ismob(loc)) //equipped() will handle mob cases, so it doesn't disengage twice.
|
||||
suit.RemoveHelmet()
|
||||
soundloop.stop(user)
|
||||
|
||||
|
||||
@@ -286,7 +286,7 @@
|
||||
icon_state = "knight_greyscale"
|
||||
item_state = "knight_greyscale"
|
||||
armor = list("melee" = 35, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 10, "bio" = 10, "rad" = 10, "fire" = 40, "acid" = 40)
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS //Can change color and add prefix
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS //Can change color and add prefix
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/durathread
|
||||
name = "makeshift vest"
|
||||
|
||||
@@ -811,7 +811,7 @@
|
||||
desc = "A dusty button up winter coat. The zipper tab looks like a tiny pickaxe."
|
||||
icon_state = "coatminer"
|
||||
item_state = "coatminer"
|
||||
allowed = list(/obj/item/pickaxe, /obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
|
||||
allowed = list(/obj/item/pickaxe, /obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
|
||||
armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/miner
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
block_priority = BLOCK_PRIORITY_UNIFORM
|
||||
slot_flags = ITEM_SLOT_ICLOTHING
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
mutantrace_variation = STYLE_DIGITIGRADE
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|USE_TAUR_CLIP_MASK
|
||||
var/fitted = FEMALE_UNIFORM_FULL // For use in alternate clothing styles for women
|
||||
var/has_sensor = HAS_SENSORS // For the crew computer
|
||||
var/random_sensor = TRUE
|
||||
@@ -32,7 +32,7 @@
|
||||
/obj/item/clothing/under/attackby(obj/item/I, mob/user, params)
|
||||
if((has_sensor == BROKEN_SENSORS) && istype(I, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/C = I
|
||||
C.use(1)
|
||||
I.use_tool(src, user, 0, 1)
|
||||
has_sensor = HAS_SENSORS
|
||||
to_chat(user,"<span class='notice'>You repair the suit sensors on [src] with [C].</span>")
|
||||
return 1
|
||||
@@ -101,7 +101,7 @@
|
||||
if((flags_inv & HIDEACCESSORY) || (A.flags_inv & HIDEACCESSORY))
|
||||
return TRUE
|
||||
|
||||
accessory_overlay = mutable_appearance('icons/mob/clothing/accessories.dmi', "attached_accessory.icon_state")
|
||||
accessory_overlay = mutable_appearance('icons/mob/clothing/accessories.dmi', attached_accessory.icon_state)
|
||||
accessory_overlay.alpha = attached_accessory.alpha
|
||||
accessory_overlay.color = attached_accessory.color
|
||||
|
||||
@@ -263,10 +263,13 @@
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
if(!alt_covers_chest) // for the special snowflake suits that expose the chest when adjusted
|
||||
body_parts_covered &= ~CHEST
|
||||
mutantrace_variation &= ~USE_TAUR_CLIP_MASK //How are we supposed to see the uniform otherwise?
|
||||
else
|
||||
fitted = initial(fitted)
|
||||
if(!alt_covers_chest)
|
||||
body_parts_covered |= CHEST
|
||||
if(initial(mutantrace_variation) & USE_TAUR_CLIP_MASK)
|
||||
mutantrace_variation |= USE_TAUR_CLIP_MASK
|
||||
|
||||
return adjusted
|
||||
|
||||
|
||||
@@ -130,25 +130,27 @@
|
||||
var/obj/item/clothing/accessory/maidapron/A = new (src)
|
||||
attach_accessory(A)
|
||||
|
||||
/obj/item/clothing/under/costume/singer
|
||||
desc = "Just looking at this makes you want to sing."
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
alternate_worn_layer = ABOVE_SHOES_LAYER
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/costume/singer/yellow
|
||||
name = "yellow performer's outfit"
|
||||
desc = "Just looking at this makes you want to sing."
|
||||
icon_state = "ysing"
|
||||
item_state = "ysing"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
alternate_worn_layer = ABOVE_SHOES_LAYER
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/costume/singer/blue
|
||||
name = "blue performer's outfit"
|
||||
desc = "Just looking at this makes you want to sing."
|
||||
icon_state = "bsing"
|
||||
item_state = "bsing"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
alternate_worn_layer = ABOVE_SHOES_LAYER
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/costume/geisha
|
||||
name = "geisha suit"
|
||||
@@ -205,7 +207,7 @@
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
mutantrace_variation = USE_TAUR_CLIP_MASK
|
||||
|
||||
/obj/item/clothing/under/costume/drfreeze
|
||||
name = "doctor freeze's jumpsuit"
|
||||
@@ -213,7 +215,7 @@
|
||||
icon_state = "drfreeze"
|
||||
item_state = "drfreeze"
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
mutantrace_variation = USE_TAUR_CLIP_MASK
|
||||
|
||||
/obj/item/clothing/under/costume/lobster
|
||||
name = "foam lobster suit"
|
||||
@@ -222,7 +224,7 @@
|
||||
item_state = "lobster"
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
mutantrace_variation = USE_TAUR_CLIP_MASK
|
||||
|
||||
/obj/item/clothing/under/costume/gondola
|
||||
name = "gondola hide suit"
|
||||
@@ -248,7 +250,7 @@
|
||||
icon_state = "christmasmaler"
|
||||
item_state = "christmasmaler"
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
mutantrace_variation = USE_TAUR_CLIP_MASK
|
||||
|
||||
/obj/item/clothing/under/costume/christmas/green
|
||||
name = "green christmas suit"
|
||||
@@ -262,7 +264,7 @@
|
||||
icon_state = "christmasfemaler"
|
||||
item_state = "christmasfemaler"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON|USE_TAUR_CLIP_MASK
|
||||
|
||||
/obj/item/clothing/under/costume/christmas/croptop/green
|
||||
name = "green feminine christmas suit"
|
||||
@@ -287,7 +289,6 @@
|
||||
item_state = "qipao_white"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/costume/qipao/red
|
||||
name = "Red Qipao"
|
||||
@@ -296,7 +297,6 @@
|
||||
item_state = "qipao_red"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/costume/cheongsam
|
||||
name = "Black Cheongsam"
|
||||
@@ -305,7 +305,7 @@
|
||||
item_state = "cheong"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
mutantrace_variation = USE_TAUR_CLIP_MASK
|
||||
|
||||
/obj/item/clothing/under/costume/cheongsam/white
|
||||
name = "White Cheongsam"
|
||||
@@ -323,7 +323,6 @@
|
||||
item_state = "cheongr"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
|
||||
/obj/item/clothing/under/costume/cloud
|
||||
name = "cloud"
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
item_state = "clown"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = STYLE_DIGITIGRADE //The clown suit must look funny, no taur alpha masks where possible.
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/clown/blue
|
||||
name = "blue clown suit"
|
||||
@@ -90,6 +91,7 @@
|
||||
desc = "A jolly dress, well suited to entertain your master, nuncle."
|
||||
icon_state = "jester"
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|USE_TAUR_CLIP_MASK
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/clown/jester/alt
|
||||
icon_state = "jester2"
|
||||
@@ -100,6 +102,7 @@
|
||||
icon_state = "sexyclown"
|
||||
item_state = "sexyclown"
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = STYLE_DIGITIGRADE|USE_TAUR_CLIP_MASK
|
||||
|
||||
/obj/item/clothing/under/rank/civilian/clown/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -46,4 +46,4 @@
|
||||
icon_state = "lewdcap"
|
||||
item_state = "lewdcap"
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
mutantrace_variation = USE_TAUR_CLIP_MASK
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
icon_state = "cmoturtle"
|
||||
item_state = "w_suit"
|
||||
alt_covers_chest = TRUE
|
||||
mutantrace_variation = NONE
|
||||
mutantrace_variation = USE_TAUR_CLIP_MASK
|
||||
|
||||
/obj/item/clothing/under/rank/medical/geneticist
|
||||
desc = "It's made of a special fiber that gives special protection against biohazards. It has a genetics rank stripe on it."
|
||||
|
||||
@@ -103,7 +103,7 @@
|
||||
mob_overlay_icon = 'goon/icons/mob/worn_js_rank.dmi'
|
||||
icon_state = "assistant"
|
||||
item_state = "gy_suit"
|
||||
mutantrace_variation = NONE
|
||||
mutantrace_variation = USE_TAUR_CLIP_MASK
|
||||
|
||||
/obj/item/clothing/under/croptop
|
||||
name = "crop top"
|
||||
@@ -121,7 +121,7 @@
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95)
|
||||
slowdown = 1
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
mutantrace_variation = NONE
|
||||
mutantrace_variation = USE_TAUR_CLIP_MASK
|
||||
can_adjust = FALSE
|
||||
strip_delay = 80
|
||||
var/next_extinguish = 0
|
||||
@@ -196,7 +196,7 @@
|
||||
icon_state = "squatteroutfit"
|
||||
item_state = "squatteroutfit"
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
mutantrace_variation = USE_TAUR_CLIP_MASK
|
||||
|
||||
/obj/item/clothing/under/misc/blue_camo
|
||||
name = "russian blue camo"
|
||||
@@ -204,7 +204,7 @@
|
||||
icon_state = "russobluecamo"
|
||||
item_state = "russobluecamo"
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
mutantrace_variation = USE_TAUR_CLIP_MASK
|
||||
|
||||
/obj/item/clothing/under/misc/keyholesweater
|
||||
name = "keyhole sweater"
|
||||
@@ -238,7 +238,7 @@
|
||||
icon_state = "tssuit"
|
||||
item_state = "r_suit"
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
mutantrace_variation = USE_TAUR_CLIP_MASK
|
||||
|
||||
/obj/item/clothing/under/misc/poly_shirt
|
||||
name = "polychromic button-up shirt"
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = FALSE
|
||||
custom_price = 60
|
||||
mutantrace_variation = STYLE_DIGITIGRADE //how do they show up on taurs otherwise?
|
||||
|
||||
/obj/item/clothing/under/pants/classicjeans
|
||||
name = "classic jeans"
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
body_parts_covered = GROIN
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = STYLE_DIGITIGRADE //how do they show up on taurs otherwise?
|
||||
|
||||
/obj/item/clothing/under/shorts/red
|
||||
name = "red athletic shorts"
|
||||
|
||||
@@ -86,7 +86,7 @@
|
||||
desc = "With a suit lined with this many pockets, you are ready to operate."
|
||||
icon_state = "syndicate_combat"
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NONE
|
||||
mutantrace_variation = USE_TAUR_CLIP_MASK
|
||||
|
||||
/obj/item/clothing/under/syndicate/rus_army
|
||||
name = "advanced military tracksuit"
|
||||
@@ -105,5 +105,5 @@
|
||||
has_sensor = NO_SENSORS
|
||||
armor = list("melee" = 15, "bullet" = 5, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
|
||||
alt_covers_chest = TRUE
|
||||
mutantrace_variation = NONE
|
||||
mutantrace_variation = USE_TAUR_CLIP_MASK
|
||||
|
||||
|
||||
@@ -19,6 +19,8 @@
|
||||
var/list/spawn_locs = list()
|
||||
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
|
||||
spawn_locs += L.loc
|
||||
for(var/obj/effect/landmark/loneopspawn/L in GLOB.landmarks_list)
|
||||
spawn_locs += L.loc
|
||||
if(!spawn_locs.len)
|
||||
return MAP_ERROR
|
||||
|
||||
|
||||
@@ -61,6 +61,9 @@
|
||||
var/list/candidates = pollGhostCandidates("Do you wish to be considered for pirate crew?", ROLE_TRAITOR)
|
||||
shuffle_inplace(candidates)
|
||||
|
||||
if(!SSmapping.empty_space)
|
||||
SSmapping.empty_space = SSmapping.add_new_zlevel("Empty Area For Pirates", list(ZTRAIT_LINKAGE = SELFLOOPING))
|
||||
|
||||
var/datum/map_template/shuttle/pirate/default/ship = new
|
||||
var/x = rand(TRANSITIONEDGE,world.maxx - TRANSITIONEDGE - ship.width)
|
||||
var/y = rand(TRANSITIONEDGE,world.maxy - TRANSITIONEDGE - ship.height)
|
||||
|
||||
@@ -9,6 +9,8 @@
|
||||
role_name = "random animal"
|
||||
var/animals = 1
|
||||
var/one = "one"
|
||||
/// Blacklisted mob_biotypes - Hey can we like, not have player controlled megafauna?
|
||||
var/blacklisted_biotypes = MOB_EPIC
|
||||
fakeable = TRUE
|
||||
|
||||
/datum/round_event/ghost_role/sentience/announce(fake)
|
||||
@@ -33,6 +35,8 @@
|
||||
var/turf/T = get_turf(L)
|
||||
if(!T || !is_station_level(T.z))
|
||||
continue
|
||||
if(L.mob_biotypes & blacklisted_biotypes) //hey can you don't
|
||||
continue
|
||||
if(!(L in GLOB.player_list) && !L.mind)
|
||||
potential += L
|
||||
|
||||
@@ -50,7 +54,7 @@
|
||||
|
||||
SG.transfer_ckey(SA, FALSE)
|
||||
|
||||
SA.grant_all_languages(TRUE)
|
||||
SA.grant_all_languages(TRUE, FALSE, FALSE)
|
||||
|
||||
SA.sentience_act()
|
||||
|
||||
|
||||
@@ -701,6 +701,9 @@ GLOBAL_LIST_INIT(hallucination_list, list(
|
||||
target.client.images |= speech_overlay
|
||||
sleep(30)
|
||||
target.client.images.Remove(speech_overlay)
|
||||
var/spans = list(person.speech_span)
|
||||
if (target.client?.prefs.chat_on_map)
|
||||
target.create_chat_message(person, understood_language, chosen, spans, 0)
|
||||
else // Radio talk
|
||||
var/chosen = specific_message
|
||||
if(!chosen)
|
||||
|
||||
@@ -260,6 +260,7 @@ All foods are distributed among various categories. Use common sense.
|
||||
slice.desc = "[desc]"
|
||||
if(foodtype != initial(foodtype))
|
||||
slice.foodtype = foodtype //if something happens that overrode our food type, make sure the slice carries that over
|
||||
slice.adjust_food_quality(food_quality)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/proc/generate_trash(atom/location)
|
||||
if(trash)
|
||||
|
||||
@@ -47,6 +47,7 @@
|
||||
slice.name = "raw [subjectname] cutlet"
|
||||
else if(subjectjob)
|
||||
slice.name = "raw [subjectjob] cutlet"
|
||||
slice.adjust_food_quality(food_quality)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/initialize_cooked_food(obj/item/reagent_containers/food/snacks/meat/S, cooking_efficiency)
|
||||
..()
|
||||
|
||||
@@ -57,7 +57,6 @@
|
||||
/obj/item/reagent_containers/food/snacks/sushi_basic
|
||||
name = "funa hosomaki"
|
||||
desc = "A small cylindrical kudzu skin, filled with rice and fish."
|
||||
icon = 'modular_citadel/icons/obj/food/food.dmi'
|
||||
icon_state = "sushie_basic"
|
||||
bonus_reagents = list(/datum/reagent/consumable/nutriment/vitamin = 2)
|
||||
list_reagents = list(/datum/reagent/consumable/nutriment = 4)
|
||||
@@ -69,7 +68,6 @@
|
||||
/obj/item/reagent_containers/food/snacks/sushi_adv
|
||||
name = "funa nigiri"
|
||||
desc = "A peace of carp lightly placed on some rice."
|
||||
icon = 'modular_citadel/icons/obj/food/food.dmi'
|
||||
icon_state = "sushie_adv"
|
||||
bonus_reagents = list(/datum/reagent/consumable/nutriment/vitamin = 2)
|
||||
list_reagents = list(/datum/reagent/consumable/nutriment = 6)
|
||||
@@ -81,7 +79,6 @@
|
||||
/obj/item/reagent_containers/food/snacks/sushi_pro
|
||||
name = "funa nigiri"
|
||||
desc = "A well prepared peace of the best of the carp fillet placed on rice. Looks fancy and fresh!"
|
||||
icon = 'modular_citadel/icons/obj/food/food.dmi'
|
||||
icon_state = "sushie_pro"
|
||||
bonus_reagents = list(/datum/reagent/consumable/nutriment = 2, /datum/reagent/consumable/nutriment/vitamin = 2)
|
||||
list_reagents = list(/datum/reagent/consumable/nutriment = 6, /datum/reagent/consumable/nutriment/vitamin = 2)
|
||||
@@ -398,6 +395,12 @@
|
||||
tastes = list("milk" = 1, "beef" = 1)
|
||||
dried_being = /mob/living/simple_animal/cow
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/cube/ape
|
||||
name = "ape cube"
|
||||
desc = "Don't add water."
|
||||
tastes = list("the jungle" = 1, "bananas" = 1, "jimmies" = 1)
|
||||
dried_being = /mob/living/simple_animal/hostile/gorilla
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/cube/egg
|
||||
//Well eggs normally are able to hatch into small birds, this one does not.
|
||||
//Also in order to have a normal egg hatch you need a hen to lay the egg that is able to hatch, meaning this one is for on-demand hen needs.
|
||||
|
||||
@@ -215,7 +215,6 @@
|
||||
/obj/item/reagent_containers/food/snacks/tobiko
|
||||
name = "tobiko"
|
||||
desc = "Spider eggs wrapped in a thin salted Kudzu pod"
|
||||
icon = 'modular_citadel/icons/obj/food/food.dmi'
|
||||
icon_state = "sushie_egg"
|
||||
list_reagents = list(/datum/reagent/consumable/nutriment = 6, /datum/reagent/consumable/nutriment/vitamin = 2)
|
||||
filling_color = "#FF3333" // R225 G051 B051
|
||||
@@ -558,7 +557,6 @@
|
||||
/obj/item/reagent_containers/food/snacks/riceball
|
||||
name = "onigiri"
|
||||
desc = "A ball of rice with some light salt and a wrap of Kudzu skin."
|
||||
icon = 'modular_citadel/icons/obj/food/food.dmi'
|
||||
icon_state = "riceball"
|
||||
list_reagents = list(/datum/reagent/consumable/nutriment = 6, /datum/reagent/consumable/sodiumchloride = 2)
|
||||
tastes = list("rice" = 3, "salt" = 1)
|
||||
|
||||
@@ -136,7 +136,6 @@
|
||||
/obj/item/reagent_containers/food/snacks/tuna_sandwich
|
||||
name = "tuna sandwich"
|
||||
desc = "Both a salad and a sandwich in one."
|
||||
icon = 'modular_citadel/icons/obj/food/food.dmi'
|
||||
icon_state = "tunasandwich"
|
||||
trash = /obj/item/trash/plate
|
||||
bonus_reagents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/consumable/nutriment/vitamin = 3)
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
/obj/item/reagent_containers/food/snacks/sushi_rice
|
||||
name = "Sushi Rice"
|
||||
desc = "A bowl of sticky rice for making sushi."
|
||||
icon = 'modular_citadel/icons/obj/food/food.dmi'
|
||||
icon_state = "sushi_rice"
|
||||
list_reagents = list(/datum/reagent/consumable/sodiumchloride = 5)
|
||||
tastes = list("rice" = 5, "salt" = 1)
|
||||
@@ -12,7 +11,6 @@
|
||||
/obj/item/reagent_containers/food/snacks/sea_weed
|
||||
name = "Sea Weed Sheet"
|
||||
desc = "A thin, light salt sheet of plant mater. This is commenly used in sushi recipes,"
|
||||
icon = 'modular_citadel/icons/obj/food/food.dmi'
|
||||
icon_state = "sea_weed"
|
||||
list_reagents = list(/datum/reagent/consumable/sodiumchloride = 2)
|
||||
tastes = list("plants" = 2, "salt" = 1)
|
||||
@@ -21,7 +19,6 @@
|
||||
/obj/item/reagent_containers/food/snacks/tuna
|
||||
name = "Canned Tuna"
|
||||
desc = "A small can of tuna fish beloved by felines."
|
||||
icon = 'modular_citadel/icons/obj/food/food.dmi'
|
||||
icon_state = "tuna_can"
|
||||
//trash = /obj/item/trash/tuna_used //I dont know if I like this idea - A Masked Cat
|
||||
list_reagents = list(/datum/reagent/consumable/sodiumchloride = 5, /datum/reagent/mercury = 2)
|
||||
@@ -32,7 +29,6 @@
|
||||
/obj/item/reagent_containers/food/snacks/sushie_basic
|
||||
name = "Funa Hosomaki"
|
||||
desc = "A small cylindrical filled with rice and fish."
|
||||
icon = 'modular_citadel/icons/obj/food/food.dmi'
|
||||
icon_state = "sushie_basic"
|
||||
bonus_reagents = list(/datum/reagent/consumable/nutriment/vitamin = 2)
|
||||
list_reagents = list(/datum/reagent/consumable/nutriment = 1)
|
||||
@@ -44,7 +40,6 @@
|
||||
/obj/item/reagent_containers/food/snacks/sushie_adv
|
||||
name = "Funa Nigiri"
|
||||
desc = "A pice of carp lightly placed on some rice."
|
||||
icon = 'modular_citadel/icons/obj/food/food.dmi'
|
||||
icon_state = "sushie_adv"
|
||||
bonus_reagents = list(/datum/reagent/consumable/nutriment/vitamin = 2)
|
||||
list_reagents = list(/datum/reagent/consumable/nutriment = 2)
|
||||
@@ -56,7 +51,6 @@
|
||||
/obj/item/reagent_containers/food/snacks/sushie_pro
|
||||
name = "Funa Nigiri"
|
||||
desc = "A well prepared pice of the best of the carp fillet placed on rice. Looks fancy and fresh!"
|
||||
icon = 'modular_citadel/icons/obj/food/food.dmi'
|
||||
icon_state = "sushie_pro"
|
||||
bonus_reagents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/consumable/nutriment/vitamin = 2)
|
||||
list_reagents = list(/datum/reagent/consumable/nutriment = 8, /datum/reagent/consumable/nutriment/vitamin = 1)
|
||||
@@ -68,7 +62,6 @@
|
||||
/obj/item/reagent_containers/food/snacks/tobiko
|
||||
name = "Tobiko"
|
||||
desc = "Spider eggs wrapped in a thin salted Kudzu pod"
|
||||
icon = 'modular_citadel/icons/obj/food/food.dmi'
|
||||
icon_state = "sushie_egg"
|
||||
list_reagents = list(/datum/reagent/consumable/nutriment = 3, /datum/reagent/consumable/nutriment/vitamin = 2)
|
||||
filling_color = "#FF3333" // R225 G051 B051
|
||||
@@ -78,7 +71,6 @@
|
||||
/obj/item/reagent_containers/food/snacks/riceball
|
||||
name = "Onigiri"
|
||||
desc = "A ball of rice with some light salt and a wrap of Kudzu skin."
|
||||
icon = 'modular_citadel/icons/obj/food/food.dmi'
|
||||
icon_state = "riceball"
|
||||
list_reagents = list(/datum/reagent/consumable/nutriment = 5, /datum/reagent/consumable/sodiumchloride = 2)
|
||||
tastes = list("rice" = 4, "salt" = 1)
|
||||
|
||||
@@ -184,9 +184,9 @@
|
||||
|
||||
for (var/i=1 to meat_produced)
|
||||
var/obj/item/reagent_containers/food/snacks/meat/slab/newmeat = new typeofmeat
|
||||
newmeat.adjust_food_quality(meat_quality)
|
||||
newmeat.name = "[sourcename] [newmeat.name]"
|
||||
if(istype(newmeat))
|
||||
newmeat.adjust_food_quality(meat_quality)
|
||||
newmeat.subjectname = sourcename
|
||||
newmeat.reagents.add_reagent (/datum/reagent/consumable/nutriment, sourcenutriment / meat_produced) // Thehehe. Fat guys go first
|
||||
if(sourcejob)
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
s.set_up(3, 1, T)
|
||||
s.start()
|
||||
T.temperature = 5000
|
||||
T.hotspot_expose(50000,50000,1)
|
||||
T.hotspot_expose(50000, 50000, TRUE, TRUE)
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -392,8 +392,7 @@
|
||||
|
||||
/datum/plant_gene/trait/battery/on_attackby(obj/item/reagent_containers/food/snacks/grown/G, obj/item/I, mob/user)
|
||||
if(istype(I, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/C = I
|
||||
if(C.use(5))
|
||||
if(I.use_tool(src, user, 0, 5, max_level = JOB_SKILL_EXPERT))
|
||||
to_chat(user, "<span class='notice'>You add some cable to [G] and slide it inside the battery encasing.</span>")
|
||||
var/obj/item/stock_parts/cell/potato/pocell = new /obj/item/stock_parts/cell/potato(user.loc)
|
||||
pocell.icon_state = G.icon_state
|
||||
|
||||
@@ -66,6 +66,11 @@
|
||||
/obj/item/instrument/proc/is_tuned()
|
||||
return tune_time_left > 0
|
||||
|
||||
/obj/item/instrument/dropped(mob/user)
|
||||
. = ..()
|
||||
if((loc != user) && (user.machine == src))
|
||||
user.set_machine(null)
|
||||
|
||||
/obj/item/instrument/interact(mob/user)
|
||||
ui_interact(user)
|
||||
|
||||
|
||||
@@ -222,7 +222,9 @@
|
||||
tempo = sanitize_tempo(600 / bpm)
|
||||
|
||||
/// Updates the window for our user. Override in subtypes.
|
||||
/datum/song/proc/updateDialog(mob/user)
|
||||
/datum/song/proc/updateDialog(mob/user = usr)
|
||||
if(user.machine != src)
|
||||
return
|
||||
ui_interact(user)
|
||||
|
||||
/datum/song/process(wait)
|
||||
@@ -277,8 +279,10 @@
|
||||
// subtype for handheld instruments, like violin
|
||||
/datum/song/handheld
|
||||
|
||||
/datum/song/handheld/updateDialog(mob/user)
|
||||
parent.ui_interact(user || usr)
|
||||
/datum/song/handheld/updateDialog(mob/user = usr)
|
||||
if(user.machine != src)
|
||||
return
|
||||
parent.ui_interact(user)
|
||||
|
||||
/datum/song/handheld/should_stop_playing(mob/user)
|
||||
. = ..()
|
||||
@@ -290,8 +294,10 @@
|
||||
// subtype for stationary structures, like pianos
|
||||
/datum/song/stationary
|
||||
|
||||
/datum/song/stationary/updateDialog(mob/user)
|
||||
parent.ui_interact(user || usr)
|
||||
/datum/song/stationary/updateDialog(mob/user = usr)
|
||||
if(user.machine != src)
|
||||
return
|
||||
parent.ui_interact(user)
|
||||
|
||||
/datum/song/stationary/should_stop_playing(mob/user)
|
||||
. = ..()
|
||||
|
||||
@@ -865,7 +865,7 @@
|
||||
var/translated = FALSE
|
||||
if(speaker && message)
|
||||
if(raw_message)
|
||||
if(message_langs != get_default_language())
|
||||
if(message_langs != get_selected_language())
|
||||
translated = TRUE
|
||||
set_pin_data(IC_OUTPUT, 1, speaker.GetVoice())
|
||||
set_pin_data(IC_OUTPUT, 2, raw_message)
|
||||
|
||||
@@ -183,7 +183,7 @@
|
||||
if(!starting_skills)
|
||||
return
|
||||
for(var/skill in starting_skills)
|
||||
M.skill_holder.boost_skill_value_to(skill, starting_skills[skill])
|
||||
M.skill_holder.boost_skill_value_to(skill, starting_skills[skill], TRUE) //silent
|
||||
// do wipe affinities though
|
||||
M.skill_holder.skill_affinities = list()
|
||||
for(var/skill in skill_affinities)
|
||||
|
||||
@@ -17,6 +17,8 @@
|
||||
var/do_special_check = TRUE
|
||||
threat = 5
|
||||
|
||||
starting_skills = list(/datum/skill/level/job/wiring = GET_STANDARD_LVL(JOB_SKILL_BASIC))
|
||||
|
||||
/datum/job/ai/equip(mob/living/carbon/human/H, visualsOnly, announce, latejoin, datum/outfit/outfit_override, client/preference_source = null)
|
||||
if(visualsOnly)
|
||||
CRASH("dynamic preview is unsupported")
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
department_flag = ENGSEC
|
||||
faction = "Station"
|
||||
total_positions = 3
|
||||
spawn_positions = 2
|
||||
spawn_positions = 3
|
||||
supervisors = "the chief engineer"
|
||||
selection_color = "#ff9b3d"
|
||||
exp_requirements = 60
|
||||
@@ -19,6 +19,10 @@
|
||||
ACCESS_ENGINE_EQUIP, ACCESS_EMERGENCY_STORAGE, ACCESS_CONSTRUCTION, ACCESS_MINERAL_STOREROOM)
|
||||
paycheck = PAYCHECK_MEDIUM
|
||||
paycheck_department = ACCOUNT_ENG
|
||||
|
||||
starting_skills = list(/datum/skill/level/job/wiring = GET_STANDARD_LVL(JOB_SKILL_BASIC))
|
||||
skill_affinities = list(/datum/skill/level/job/wiring = STARTING_SKILL_AFFINITY_WIRING_ENGI_ROBO)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_ATMOSPHERIC_TECHNICIAN
|
||||
threat = 0.5
|
||||
|
||||
|
||||
@@ -29,6 +29,9 @@
|
||||
paycheck = PAYCHECK_COMMAND
|
||||
paycheck_department = ACCOUNT_ENG
|
||||
|
||||
starting_skills = list(/datum/skill/level/job/wiring = GET_STANDARD_LVL(JOB_SKILL_TRAINED))
|
||||
skill_affinities = list(/datum/skill/level/job/wiring = STARTING_SKILL_AFFINITY_WIRING_ENGI_ROBO)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_CHIEF_ENGINEER
|
||||
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/paraplegic, /datum/quirk/insanity)
|
||||
threat = 2
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user