Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit685
This commit is contained in:
@@ -24,7 +24,9 @@
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body_parts_covered = HEAD
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flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS
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min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
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cold_protection = HEAD
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max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
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heat_protection = HEAD
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armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 50)
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resistance_flags = FIRE_PROOF
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@@ -75,31 +75,28 @@
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apply_healing_core(target, user)
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/obj/item/organ/regenerative_core/proc/apply_healing_core(atom/target, mob/user)
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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if(inert)
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to_chat(user, "<span class='notice'>[src] has decayed and can no longer be used to heal.</span>")
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return
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else
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if(H.stat == DEAD)
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to_chat(user, "<span class='notice'>[src] are useless on the dead.</span>")
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return
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if(H != user)
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H.visible_message("[user] forces [H] to apply [src]... [H.p_they()] quickly regenerate all injuries!")
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SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "other"))
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else
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to_chat(user, "<span class='notice'>You start to smear [src] on yourself. It feels and smells disgusting, but you feel amazingly refreshed in mere moments.</span>")
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SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "self"))
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if(AmBloodsucker(H))
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H.revive(full_heal = FALSE)
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else
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H.revive(full_heal = TRUE)
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qdel(src)
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user.log_message("[user] used [src] to heal [H]! Wake the fuck up, Samurai!", LOG_ATTACK, color="green") //Logging for 'old' style legion core use, when clicking on a sprite of yourself or another.
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if(!user || !ishuman(target))
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return
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var/mob/living/carbon/human/H = target
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if(inert)
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to_chat(user, "<span class='notice'>[src] has decayed and can no longer be used to heal.</span>")
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return
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if(H.stat == DEAD)
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to_chat(user, "<span class='notice'>[src] are useless on the dead.</span>")
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return
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if(H != user)
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H.visible_message("[user] forces [H] to apply [src]... Black tendrils entangle and reinforce [H.p_them()]!")
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SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "other"))
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else
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to_chat(user, "<span class='notice'>You start to smear [src] on yourself. Disgusting tendrils hold you together and allow you to keep moving, but for how long?</span>")
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SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "self"))
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H.apply_status_effect(STATUS_EFFECT_REGENERATIVE_CORE)
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qdel(src)
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user.log_message("[user] used [src] to heal [H == user ? "[H.p_them()]self" : H]! Wake the fuck up, Samurai!", LOG_ATTACK, color="green") //Logging for 'old' style legion core use, when clicking on a sprite of yourself or another.
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/obj/item/organ/regenerative_core/attack_self(mob/user) //Knouli's first hack! Allows for the use of the core in hand rather than needing to click on the target, yourself, to selfheal. Its a rip of the proc just above - but skips on distance check and only uses 'user' rather than 'target'
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. = ..()
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apply_healing_core(user)
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apply_healing_core(user, user)
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/obj/item/organ/regenerative_core/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
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@@ -564,7 +564,7 @@
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/obj/item/book_of_babel/attack_self(mob/user)
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to_chat(user, "You flip through the pages of the book, quickly and conveniently learning every language in existence. Somewhat less conveniently, the aging book crumbles to dust in the process. Whoops.")
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user.grant_all_languages(omnitongue=TRUE)
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user.grant_all_languages()
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new /obj/effect/decal/cleanable/ash(get_turf(user))
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qdel(src)
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@@ -659,6 +659,7 @@
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nemesis_factions = list("mining", "boss")
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var/transform_cooldown
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var/swiping = FALSE
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var/bleed_stacks_per_hit = 3
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total_mass = 2.75
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total_mass_on = 5
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@@ -701,12 +702,11 @@
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user.changeNext_move(CLICK_CD_MELEE * 0.5) //when closed, it attacks very rapidly
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/obj/item/melee/transforming/cleaving_saw/nemesis_effects(mob/living/user, mob/living/target)
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var/datum/status_effect/saw_bleed/B = target.has_status_effect(STATUS_EFFECT_SAWBLEED)
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var/datum/status_effect/stacking/saw_bleed/B = target.has_status_effect(STATUS_EFFECT_SAWBLEED)
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if(!B)
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if(!active) //This isn't in the above if-check so that the else doesn't care about active
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target.apply_status_effect(STATUS_EFFECT_SAWBLEED)
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target.apply_status_effect(STATUS_EFFECT_SAWBLEED,bleed_stacks_per_hit)
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else
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B.add_bleed(B.bleed_buildup)
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B.add_stacks(bleed_stacks_per_hit)
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/obj/item/melee/transforming/cleaving_saw/attack(mob/living/target, mob/living/carbon/human/user)
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if(!active || swiping || !target.density || get_turf(target) == get_turf(user))
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@@ -37,16 +37,19 @@
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/obj/machinery/mineral/ore_redemption/RefreshParts()
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var/ore_pickup_rate_temp = 15
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var/point_upgrade_temp = 1
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var/ore_multiplier_temp = 1
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var/avg_bin_level = 0
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var/bins = 0
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for(var/obj/item/stock_parts/matter_bin/B in component_parts)
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ore_multiplier_temp = 0.65 + (0.35 * B.rating)
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avg_bin_level = B.rating
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bins++
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for(var/obj/item/stock_parts/manipulator/M in component_parts)
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ore_pickup_rate_temp = 15 * M.rating
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for(var/obj/item/stock_parts/micro_laser/L in component_parts)
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point_upgrade_temp = 0.65 + (0.35 * L.rating)
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avg_bin_level /= bins? bins : 1
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ore_multiplier = STANDARD_PART_LEVEL_ORE_COEFFICIENT(avg_bin_level)
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ore_pickup_rate = ore_pickup_rate_temp
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point_upgrade = point_upgrade_temp
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ore_multiplier = round(ore_multiplier_temp, 0.01)
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/obj/machinery/mineral/ore_redemption/examine(mob/user)
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. = ..()
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@@ -53,6 +53,7 @@
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new /datum/data/mining_equipment("Spare Suit Voucher", /obj/item/suit_voucher, 2000),
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new /datum/data/mining_equipment("Super Resonator", /obj/item/resonator/upgraded, 2500),
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new /datum/data/mining_equipment("Jump Boots", /obj/item/clothing/shoes/bhop, 2500),
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new /datum/data/mining_equipment("Ice hiking boots", /obj/item/clothing/shoes/winterboots/ice_boots, 2500),
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new /datum/data/mining_equipment("Luxury Shelter Capsule", /obj/item/survivalcapsule/luxury, 3000),
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new /datum/data/mining_equipment("Luxury Bar Capsule", /obj/item/survivalcapsule/luxuryelite, 10000),
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new /datum/data/mining_equipment("Nanotrasen Minebot", /mob/living/simple_animal/hostile/mining_drone, 800),
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@@ -70,7 +70,6 @@
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singular_name = "uranium ore chunk"
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points = 30
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custom_materials = list(/datum/material/uranium=MINERAL_MATERIAL_AMOUNT)
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material_flags = MATERIAL_NO_EFFECTS
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refined_type = /obj/item/stack/sheet/mineral/uranium
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/obj/item/stack/ore/iron
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@@ -319,7 +318,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
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throwforce = 2
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w_class = WEIGHT_CLASS_TINY
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custom_materials = list(/datum/material/iron = 400)
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material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
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material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS
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var/string_attached
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var/list/sideslist = list("heads","tails")
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var/cooldown = 0
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@@ -367,12 +366,11 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
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/obj/item/coin/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/CC = W
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if(string_attached)
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to_chat(user, "<span class='warning'>There already is a string attached to this coin!</span>")
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return
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if (CC.use(1))
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if (W.use_tool(src, user, 0, 1, max_level = JOB_SKILL_BASIC))
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add_overlay("coin_string_overlay")
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string_attached = 1
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to_chat(user, "<span class='notice'>You attach a string to the coin.</span>")
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