This commit is contained in:
Ghommie
2020-05-12 20:06:59 +02:00
557 changed files with 283936 additions and 4436 deletions

View File

@@ -196,12 +196,16 @@
switch(tdir)
if(NORTH)
pixel_x = 0
pixel_y = 23
if(SOUTH)
pixel_x = 0
pixel_y = -23
if(EAST)
pixel_y = 0
pixel_x = 24
if(WEST)
pixel_y = 0
pixel_x = -25
/obj/machinery/power/apc/Destroy()
@@ -593,19 +597,15 @@
user.visible_message("[user.name] adds cables to the APC frame.", \
"<span class='notice'>You start adding cables to the APC frame...</span>")
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
if(do_after(user, 20, target = src))
if (C.get_amount() < 10 || !C)
if(C.use_tool(src, user, 20, 10) && !terminal && opened && has_electronics)
var/turf/T = get_turf(src)
var/obj/structure/cable/N = T.get_cable_node()
if (prob(50) && electrocute_mob(usr, N, N, 1, TRUE))
do_sparks(5, TRUE, src)
return
if (C.get_amount() >= 10 && !terminal && opened && has_electronics)
var/turf/T = get_turf(src)
var/obj/structure/cable/N = T.get_cable_node()
if (prob(50) && electrocute_mob(usr, N, N, 1, TRUE))
do_sparks(5, TRUE, src)
return
C.use(10)
to_chat(user, "<span class='notice'>You add cables to the APC frame.</span>")
make_terminal()
terminal.connect_to_network()
to_chat(user, "<span class='notice'>You add cables to the APC frame.</span>")
make_terminal()
terminal.connect_to_network()
else if (istype(W, /obj/item/electronics/apc) && opened)
if (has_electronics)
to_chat(user, "<span class='warning'>There is already a board inside the [src]!</span>")

View File

@@ -91,6 +91,21 @@ By design, d1 is the smallest direction and d2 is the highest
d1 = _d1
d2 = _d2
if(dir != SOUTH)
var/angle_to_turn = dir2angle(dir)
if(angle_to_turn == 0 || angle_to_turn == 180)
angle_to_turn += 180
// direct dir set instead of setDir intentional
dir = SOUTH
if(d1)
d1 = turn(d1, angle_to_turn)
if(d2)
d2 = turn(d2, angle_to_turn)
if(d1 > d2)
var/temp = d2
d2 = d1
d1 = temp
var/turf/T = get_turf(src) // hide if turf is not intact
if(level==1)
hide(T.intact)
@@ -496,6 +511,7 @@ By design, d1 is the smallest direction and d2 is the highest
full_w_class = WEIGHT_CLASS_SMALL
grind_results = list(/datum/reagent/copper = 2) //2 copper per cable in the coil
usesound = 'sound/items/deconstruct.ogg'
used_skills = list(/datum/skill/level/job/wiring)
/obj/item/stack/cable_coil/cyborg
is_cyborg = 1
@@ -577,8 +593,6 @@ By design, d1 is the smallest direction and d2 is the highest
amount += extra
update_icon()
///////////////////////////////////////////////
// Cable laying procedures
//////////////////////////////////////////////

View File

@@ -15,8 +15,7 @@
state = FLOODLIGHT_NEEDS_WIRES
desc = "A bare metal frame looking vaguely like a floodlight. Requires wiring."
else if(istype(O, /obj/item/stack/cable_coil) && (state == FLOODLIGHT_NEEDS_WIRES))
var/obj/item/stack/S = O
if(S.use(5))
if(O.use_tool(src, user, 0, 5))
to_chat(user, "<span class='notice'>You wire [src].</span>")
name = "wired [name]"
desc = "A bare metal frame looking vaguely like a floodlight. Requires securing with a screwdriver."

View File

@@ -118,8 +118,7 @@
return
if(istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/coil = W
if(coil.use(1))
if(W.use_tool(src, user, 0, 1, max_level = JOB_SKILL_TRAINED))
icon_state = "[fixture_type]-construct-stage2"
stage = 2
user.visible_message("[user.name] adds wires to [src].", \
@@ -193,7 +192,7 @@
var/on = FALSE // 1 if on, 0 if off
var/on_gs = FALSE
var/static_power_used = 0
var/brightness = 11 // luminosity when on, also used in power calculation
var/brightness = 9 // luminosity when on, also used in power calculation
var/bulb_power = 0.75 // basically the alpha of the emitted light source
var/bulb_colour = "#FFF6ED" // befault colour of the light.
var/status = LIGHT_OK // LIGHT_OK, _EMPTY, _BURNED or _BROKEN
@@ -232,7 +231,8 @@
icon_state = "bulb"
base_state = "bulb"
fitting = "bulb"
brightness = 6
brightness = 5
nightshift_brightness = 4
bulb_colour = "#FFDDBB"
desc = "A small lighting fixture."
light_type = /obj/item/light/bulb
@@ -274,11 +274,11 @@
spawn(2)
switch(fitting)
if("tube")
brightness = 11
brightness = 9
if(prob(2))
break_light_tube(1)
if("bulb")
brightness = 6
brightness = 5
if(prob(5))
break_light_tube(1)
spawn(1)
@@ -361,11 +361,11 @@
set_light(0)
update_icon()
active_power_usage = (brightness * 7.2)
active_power_usage = (brightness * 10)
if(on != on_gs)
on_gs = on
if(on)
static_power_used = brightness * 14.4 * (hijacked ? 2 : 1) //20W per unit luminosity
static_power_used = brightness * 20 * (hijacked ? 2 : 1) //20W per unit luminosity
addStaticPower(static_power_used, STATIC_LIGHT)
else
removeStaticPower(static_power_used, STATIC_LIGHT)
@@ -748,7 +748,7 @@
icon_state = "ltube"
base_state = "ltube"
item_state = "c_tube"
brightness = 11
brightness = 9
/obj/item/light/tube/broken
status = LIGHT_BROKEN
@@ -761,7 +761,7 @@
item_state = "contvapour"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
brightness = 6
brightness = 5
/obj/item/light/bulb/broken
status = LIGHT_BROKEN
@@ -830,7 +830,8 @@
icon = 'icons/obj/lighting.dmi'
base_state = "floor" // base description and icon_state
icon_state = "floor"
brightness = 6
brightness = 5
nightshift_brightness = 4
layer = 2.5
light_type = /obj/item/light/bulb
fitting = "bulb"

View File

@@ -28,11 +28,19 @@
var/bitcoinproduction_drain = 0.15
var/bitcoinmining = FALSE
rad_insulation = RAD_EXTREME_INSULATION
var/obj/item/radio/Radio
/obj/machinery/power/rad_collector/anchored
anchored = TRUE
/obj/machinery/power/rad_collector/Initialize()
. = ..()
Radio = new /obj/item/radio(src)
Radio.listening = 0
Radio.set_frequency(FREQ_ENGINEERING)
/obj/machinery/power/rad_collector/Destroy()
QDEL_NULL(Radio)
return ..()
/obj/machinery/power/rad_collector/process()
@@ -42,6 +50,7 @@
if(!loaded_tank.air_contents.gases[/datum/gas/plasma])
investigate_log("<font color='red'>out of fuel</font>.", INVESTIGATE_SINGULO)
playsound(src, 'sound/machines/ding.ogg', 50, 1)
Radio.talk_into(src, "Insufficient plasma in [get_area(src)] [src], ejecting \the [loaded_tank].", FREQ_ENGINEERING)
eject()
else
var/gasdrained = min(powerproduction_drain*drainratio,loaded_tank.air_contents.gases[/datum/gas/plasma])
@@ -55,6 +64,7 @@
else if(is_station_level(z) && SSresearch.science_tech)
if(!loaded_tank.air_contents.gases[/datum/gas/tritium] || !loaded_tank.air_contents.gases[/datum/gas/oxygen])
playsound(src, 'sound/machines/ding.ogg', 50, 1)
Radio.talk_into(src, "Insufficient oxygen and tritium in [get_area(src)] [src] to produce research points, ejecting \the [loaded_tank].", FREQ_ENGINEERING)
eject()
else
var/gasdrained = bitcoinproduction_drain*drainratio

View File

@@ -79,8 +79,7 @@
construction_state = PA_CONSTRUCTION_UNSECURED
did_something = TRUE
else if(istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/CC = W
if(CC.use(1))
if(W.use_tool(src, user, 0, 1))
user.visible_message("[user.name] adds wires to the [name].", \
"You add some wires.")
construction_state = PA_CONSTRUCTION_PANEL_OPEN

View File

@@ -288,8 +288,7 @@
construction_state = PA_CONSTRUCTION_UNSECURED
did_something = TRUE
else if(istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/CC = W
if(CC.use(1))
if(W.use_tool(src, user, 0, 1))
user.visible_message("[user.name] adds wires to the [name].", \
"You add some wires.")
construction_state = PA_CONSTRUCTION_PANEL_OPEN

View File

@@ -119,14 +119,13 @@
/obj/singularity/Bump(atom/A)
set waitfor = FALSE
consume(A)
return
/obj/singularity/Bumped(atom/movable/AM)
set waitfor = FALSE
consume(AM)
/obj/singularity/process()
if(current_size >= STAGE_TWO)
move()
@@ -268,6 +267,7 @@
/obj/singularity/proc/eat()
set waitfor = FALSE
for(var/tile in spiral_range_turfs(grav_pull, src))
var/turf/T = tile
if(!T || !isturf(loc))
@@ -284,8 +284,6 @@
else
consume(X)
CHECK_TICK
return
/obj/singularity/proc/consume(atom/A)
var/gain = A.singularity_act(current_size, src)
@@ -295,8 +293,6 @@
name = "supermatter-charged [initial(name)]"
consumedSupermatter = 1
set_light(10)
return
/obj/singularity/proc/move(force_move = 0)
if(!move_self)

View File

@@ -125,15 +125,12 @@
to_chat(user, "<span class='notice'>You start building the power terminal...</span>")
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
if(do_after(user, 20, target = src) && C.get_amount() >= 10)
if(C.get_amount() < 10 || !C)
return
if(C.use_tool(src, user, 20, 10))
var/obj/structure/cable/N = T.get_cable_node() //get the connecting node cable, if there's one
if (prob(50) && electrocute_mob(usr, N, N, 1, TRUE)) //animate the electrocution if uncautious and unlucky
do_sparks(5, TRUE, src)
return
C.use(10)
user.visible_message(\
"[user.name] has built a power terminal.",\
"<span class='notice'>You build the power terminal.</span>")

View File

@@ -66,8 +66,6 @@
#define SUPERMATTER_COUNTDOWN_TIME 30 SECONDS
#define SUPERMATTER_INTEGRITY_MULT 1.3 //(loss of integrity / 10) ^ 1.3
GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
/obj/machinery/power/supermatter_crystal
@@ -160,8 +158,6 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
var/datum/looping_sound/supermatter/soundloop
var/moveable = FALSE
var/min_damage = 0
var/power_calc = 0
/obj/machinery/power/supermatter_crystal/Initialize()
. = ..()
@@ -253,7 +249,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
add_overlay(causality_field, TRUE)
var/speaking = "[emergency_alert] The supermatter has reached critical integrity failure. Emergency causality destabilization field has been activated."
radio.talk_into(src, speaking, common_channel, language = get_default_language())
radio.talk_into(src, speaking, common_channel, language = get_selected_language())
for(var/i in SUPERMATTER_COUNTDOWN_TIME to 0 step -10)
if(damage < explosion_point) // Cutting it a bit close there engineers
radio.talk_into(src, "[safe_alert] Failsafe has been disengaged.", common_channel)
@@ -356,7 +352,6 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
//capping damage
damage = min(damage_archived + (DAMAGE_HARDCAP * explosion_point),damage)
damage = max(min_damage, damage) //max integrity
if(damage > damage_archived && prob(10))
playsound(get_turf(src), 'sound/effects/empulse.ogg', 50, 1)
@@ -396,7 +391,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
if(matter_power)
var/removed_matter = max(matter_power/MATTER_POWER_CONVERSION, 40)
power_calc = max(power_calc + removed_matter, 0)
power = max(power + removed_matter, 0)
matter_power = max(matter_power - removed_matter, 0)
var/temp_factor = 50
@@ -409,7 +404,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
temp_factor = 30
icon_state = base_icon_state
power_calc = max( (removed.temperature * temp_factor / T0C) * gasmix_power_ratio + power_calc, 0) //Total laser power plus an overload
power = max( (removed.temperature * temp_factor / T0C) * gasmix_power_ratio + power, 0) //Total laser power plus an overload
if(prob(50))
radiation_pulse(src, power * (1 + (tritiumcomp * TRITIUM_RADIOACTIVITY_MODIFIER) + ((pluoxiumcomp * PLUOXIUM_RADIOACTIVITY_MODIFIER) * pluoxiumbonus) * (power_transmission_bonus/(10-(bzcomp * BZ_RADIOACTIVITY_MODIFIER))))) // Rad Modifiers BZ(500%), Tritium(300%), and Pluoxium(-200%)
@@ -441,19 +436,15 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
for(var/mob/living/carbon/human/l in view(src, HALLUCINATION_RANGE(power))) // If they can see it without mesons on. Bad on them.
if(!istype(l.glasses, /obj/item/clothing/glasses/meson))
var/D = sqrt(1 / max(1, get_dist(l, src)))
l.hallucination += power_calc * config_hallucination_power * D
l.hallucination += power * config_hallucination_power * D
l.hallucination = clamp(0, 200, l.hallucination)
for(var/mob/living/l in range(src, round((power / 100) ** 0.25)))
var/rads = (power / 10) * sqrt( 1 / max(get_dist(l, src),1) )
l.rad_act(rads)
power_calc -= ((power_calc/500)**3) * powerloss_inhibitor
if ((100-get_integrity()) < 75)
power = (power_calc * ((100 - (0.15*(100-get_integrity()) - 5)**2) / 100)) + power_calc*0.1
else
power = power_calc * (((100-get_integrity())**((3*(100-get_integrity()))/1000) + 2*(100-get_integrity()))/100) //new and improved, more linear
//power = power_calc * ((((100-get_integrity())**1.3)-(2*(100-get_integrity())))/100)
power -= ((power/500)**3) * powerloss_inhibitor
if(power > POWER_PENALTY_THRESHOLD || damage > damage_penalty_point)
if(power > POWER_PENALTY_THRESHOLD)
@@ -476,9 +467,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
supermatter_anomaly_gen(src, GRAVITATIONAL_ANOMALY, rand(5, 10))
if(power > SEVERE_POWER_PENALTY_THRESHOLD && prob(2) || prob(0.3) && power > POWER_PENALTY_THRESHOLD)
supermatter_anomaly_gen(src, PYRO_ANOMALY, rand(5, 10))
if (damage - damage_archived > 0)
min_damage += ((damage - damage_archived) / 9) * SUPERMATTER_INTEGRITY_MULT
if(damage > (min_damage < 200 ? min_damage : 0) + warning_point) // while the core is still damaged and it's still worth noting its status
if(damage > warning_point) // while the core is still damaged and it's still worth noting its status
if((REALTIMEOFDAY - lastwarning) / 10 >= WARNING_DELAY)
alarm()
@@ -517,7 +506,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
if(!istype(Proj.firer, /obj/machinery/power/emitter))
investigate_log("has been hit by [Proj] fired by [key_name(Proj.firer)]", INVESTIGATE_SUPERMATTER)
if(Proj.flag != "bullet")
power_calc += Proj.damage * config_bullet_energy
power += Proj.damage * config_bullet_energy
if(!has_been_powered)
investigate_log("has been powered for the first time.", INVESTIGATE_SUPERMATTER)
message_admins("[src] has been powered for the first time [ADMIN_JMP(src)].")
@@ -618,17 +607,6 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
to_chat(user, "<span class='notice'>You extract a sliver from \the [src]. \The [src] begins to react violently!</span>")
new /obj/item/nuke_core/supermatter_sliver(drop_location())
matter_power += 200
if (istype(W, /obj/item/supermatterspray))
var/obj/item/supermatterspray/S = W
if (S.usesleft > 0 && do_after(user, 60, target=src))
min_damage = max(0,min_damage - 10)
to_chat(user, "<span class='notice'>You spray \the [src] with [S].</span>")
playsound(user.loc,'sound/effects/spray2.ogg',50,1,-6)
S.usesleft--
if (prob(10))
to_chat(user, "<span class='warning'>Your hands slip and you drop [S] into \the [src]!</span>")
Consume(S)
return
else if(user.dropItemToGround(W))
user.visible_message("<span class='danger'>As [user] touches \the [src] with \a [W], silence fills the room...</span>",\
"<span class='userdanger'>You touch \the [src] with \the [W], and everything suddenly goes silent.</span>\n<span class='notice'>\The [W] flashes into dust as you flinch away from \the [src].</span>",\