Merge remote-tracking branch 'upstream/master' into embed-changes
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@@ -4,11 +4,13 @@
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icon_state = "human_male"
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density = TRUE
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anchored = TRUE
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flags_1 = PREVENT_CONTENTS_EXPLOSION_1
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max_integrity = 200
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var/timer = 240 //eventually the person will be freed
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var/timer = 8 MINUTES //eventually the person will be freed
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var/mob/living/petrified_mob
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/obj/structure/statue/petrified/New(loc, mob/living/L, statue_timer)
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/obj/structure/statue/petrified/Initialize(mapload, mob/living/L, statue_timer)
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. = ..()
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if(statue_timer)
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timer = statue_timer
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if(L)
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@@ -17,25 +19,18 @@
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L.buckled.unbuckle_mob(L,force=1)
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L.visible_message("<span class='warning'>[L]'s skin rapidly turns to marble!</span>", "<span class='userdanger'>Your body freezes up! Can't... move... can't... think...</span>")
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L.forceMove(src)
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ADD_TRAIT(L, TRAIT_MUTE, STATUE_MUTE)
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ADD_TRAIT(L, TRAIT_MUTE, STATUE_TRAIT)
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ADD_TRAIT(L, TRAIT_EMOTEMUTE, STATUE_TRAIT)
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ADD_TRAIT(L, TRAIT_LOOC_MUTE, STATUE_TRAIT)
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ADD_TRAIT(L, TRAIT_AOOC_MUTE, STATUE_TRAIT)
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ADD_TRAIT(L, TRAIT_MOBILITY_NOMOVE, STATUE_TRAIT)
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ADD_TRAIT(L, TRAIT_MOBILITY_NOPICKUP, STATUE_TRAIT)
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ADD_TRAIT(L, TRAIT_MOBILITY_NOUSE, STATUE_TRAIT)
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L.faction += "mimic" //Stops mimics from instaqdeling people in statues
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L.status_flags |= GODMODE
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obj_integrity = L.health + 100 //stoning damaged mobs will result in easier to shatter statues
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max_integrity = obj_integrity
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START_PROCESSING(SSobj, src)
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..()
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/obj/structure/statue/petrified/process()
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if(!petrified_mob)
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STOP_PROCESSING(SSobj, src)
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timer--
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petrified_mob.Stun(40) //So they can't do anything while petrified
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if(timer <= 0)
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STOP_PROCESSING(SSobj, src)
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qdel(src)
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/obj/structure/statue/petrified/contents_explosion(severity, target)
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return
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QDEL_IN(src, timer)
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/obj/structure/statue/petrified/handle_atom_del(atom/A)
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if(A == petrified_mob)
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@@ -59,7 +54,13 @@
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if(petrified_mob)
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petrified_mob.status_flags &= ~GODMODE
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petrified_mob.forceMove(loc)
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REMOVE_TRAIT(petrified_mob, TRAIT_MUTE, STATUE_MUTE)
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REMOVE_TRAIT(petrified_mob, TRAIT_MUTE, STATUE_TRAIT)
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REMOVE_TRAIT(petrified_mob, TRAIT_EMOTEMUTE, STATUE_TRAIT)
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REMOVE_TRAIT(petrified_mob, TRAIT_LOOC_MUTE, STATUE_TRAIT)
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REMOVE_TRAIT(petrified_mob, TRAIT_AOOC_MUTE, STATUE_TRAIT)
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REMOVE_TRAIT(petrified_mob, TRAIT_MOBILITY_NOMOVE, STATUE_TRAIT)
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REMOVE_TRAIT(petrified_mob, TRAIT_MOBILITY_NOPICKUP, STATUE_TRAIT)
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REMOVE_TRAIT(petrified_mob, TRAIT_MOBILITY_NOUSE, STATUE_TRAIT)
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petrified_mob.take_overall_damage((petrified_mob.health - obj_integrity + 100)) //any new damage the statue incurred is transfered to the mob
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petrified_mob.faction -= "mimic"
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petrified_mob = null
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