Merge branch 'master' into embed-changes
This commit is contained in:
@@ -25505,29 +25505,9 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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all the quirky little soulbits.
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- bugfix: box brig miscellaneous issues
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- bugfix: box station hos office
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2020-04-15:
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Arturlang:
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- rscadd: Adds garlic, a mutation of onions
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- rscadd: You can now make garlic necklaces.
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- tweak: Tweaked hunger to be more the same as blood level for bloodsuckers
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- tweak: Bloodsuckers no longer get zero healing from regenerative cores, the core
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now heals their wounds but not their blood.
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- balance: Bloodsucker heal is now based a lot more on blood level.
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- bugfix: You can no longer be effectively immortal when fully auged as a bloodsucker.
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- bugfix: Regenerative cores will regain their old names when they are renewed,
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no more working decayed cores.
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- code_imp: Removes a lot of unnecesiry clutter of comments and tries to make the
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vars more consistent for bloodsucker code.
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- code_imp: Made the regenerative core use one proc instead of copypasta
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Auris456852:
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- rscadd: Added printer sound for admins that plays when someone messages Centcomm
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or the Syndicate. Just like RP!
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2020-04-09:
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Bhijn:
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- admin: The traitor panel now actually shows a list of contractor targets.
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- server: Fail2Topic now supports Linux. Do beware that this requires some sysop
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experience to properly set up!
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- config: Fail2Topic is now disabled by default, and the out-of-the-box config files
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have been updated to be a little more detailed.
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- rscadd: Added a lfwb-inspired orbiting pixel + flashing outline animation to the
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sprint and combat mode buttons. This can be toggled via the preferences menu,
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and is completely independent from all HUD themes.
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@@ -25548,14 +25528,9 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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has come to an end.
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- rscadd: Underwear now fulfills its purpose.
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- rscadd: Privates visibility preferences.
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- refactor: refactored polychromic clothing into an element.
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- tweak: Blacklists unsynthetizable reagents from botany bees honey production.
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- bugfix: Fixed toilet cistern loot spawning on the floor.
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- tweak: The megafauna's hitbox doesn't include 0 alpha sections anymore.
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- bugfix: Wizard robes & co work again now.
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- bugfix: Fixed some spell casting message spam.
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- rscadd: Added M/F body preferences.
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- bugfix: fixed yet another few airless issues with the space hermit ruin.
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- bugfix: Intellectual property infringment is not cool.
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- bugfix: Near-station nuclear explosions now display the on-station nuke explosion
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cinematic, consistently with its clearance of the station level and its nuclear
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@@ -25563,32 +25538,17 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- balance: Nuclear bombs can't be anchored in space areas (not just turfs) anymore,
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as a quick effortless way to discourage players from anchoring the device on
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the edge of the map.
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- bugfix: Fixed a whacky miniature cell duping issue.
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- bugfix: Liver failure is back!
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- tweak: standarized a few (prefs off) side effects from enlargment chems on livers
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to do organ damage instead without the blood volume whackiness.
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- tweak: High liver damage now slows mobs down.
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- bugfix: Fixing an issue with the split personality removing the original owner
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from the round if the body died while the stranger was in control.
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- bugfix: fixed a few floaty sprite accessories.
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- bugfix: Fixed a few mutations not working correctly.
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- bugfix: Fixed the phantom thief component, again.
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- refactor: Made votes obfuscation settings more robust.
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- admin: Also included them in custom votes.
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- tweak: The map rotation vote will only hide ongoing votes now, not the results.
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- balance: The crusher's vortex talisman trophy now has a cooldown between each
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spawned wall.
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- refactor: Backend body size preferences.
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- bugfix: Infiltrator's boots don't stop slips and "space wind" through the power
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of runtime errors anymore, and properly silence the user's footsteps now.
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- tweak: Chaplains are now inelegible for bloodsuckers.
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- bugfix: Fixed crafting hud icon overlapping the second pocket on 1:1 screen mode.
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- code_imp: Removed some dead flightsuit code leftovers.
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- rscadd: Reenabled the swarmers event. Also blacklisted another dozen other machineries
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and structures that may be critical to the shift or station integrity from swarmers'
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HUNGER for materials.
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- bugfix: Fixed find_safe_turfs() searching for turfs with concentration of oxygen
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lower than 16 rather higher.
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KathrinBailey:
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- rscadd: Radiation shuttesr to all supermatters.
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- rscadd: Windowed shutters to armouries where relevant.
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@@ -25645,12 +25605,8 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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curve for threat level.
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- tweak: '"Chaotic" storyteller now simply ramps up threat level as round goes on.'
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- rscadd: '"Classic" storyteller, basically doing what "random" did before.'
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- rscadd: Latejoin changelings for dynamic
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- bugfix: Average threat calculation works now
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- bugfix: Contamination is back.
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Seris02:
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- balance: stops hijackers from being able to remotely blow up borgs
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- rscadd: wall walking boots
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- bugfix: made color picking for character appearance show the colors when you pick
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them
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- tweak: the sergal markings
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@@ -25660,8 +25616,6 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- rscadd: Ports over TG's Mortars and Pestles.
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- balance: Water, Holywater and Unholywater will now now quickly purge itself if
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you have 151u in your system
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- rscadd: Most crate types can now be made, some costing more do to function over
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fashion
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- rscadd: Medical Mechs syringe gun now knows many more life saving chems, like
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Insulin, Dexalin, Prussian Blue, Kelotane and Bicaridine
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- balance: torches take less staminda to use.
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@@ -25679,9 +25633,6 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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Xantholne:
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- bugfix: bumbles will stop sleeping so much
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actioninja:
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- rscadd: Washing machines now support arbitrary dye color
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- rscadd: Washing machines now dye nearly every item.
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- refactor: lots of backend changes to clothing overlays, report any issues
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- rscadd: Better glowing lights
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actioninja (ported by Ghommie):
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- refactor: repathed all under clothing, keep an eye out for errors.
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@@ -25696,9 +25647,6 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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now
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- rscdel: quarters that found their way out of the quartermaster's back room
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kappa-sama:
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- rscdel: normies can no longer steal circuit codes
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- balance: doubles the Stam damage of nonlethal krav stompers
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- bugfix: no longer Krav Maga stomp people that are standing
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- balance: no more 20pop requirement for noslips
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keronshb:
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- tweak: Reverts Mining Base RNG Placement
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@@ -25713,10 +25661,6 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- bugfix: turfs properly initialize atom colors if they're colored.
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- tweak: cloners now stabilize mutations while someone's cloning, meaning active
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genes will not life tick.
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- code_imp: datum/pipeline return_air stack trace now gives a reference so it's
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actually marginally useful if caught in round.
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- rscadd: Volumetric storage is here.
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- rscadd: Traitor chaplains can now become neutered versions of cults.
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- bugfix: beams should no longer go across the map and mess everything up if their
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source or target isn't on a turf.
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kiwedespars:
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@@ -25743,7 +25687,6 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- balance: Scatterlaser is now in-line with buckshot. Nukies can't purchase scatterlaser
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shot.
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- rscdel: Null crates are no longer available in cargo!
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- bugfix: Sleeping Carp and Rising Bass now dodge. Again.
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- bugfix: Russian Revolver can no longer be exploited for a free 357.
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- balance: Several guns now shoot exactly where you click regardless of movement
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or turning.
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@@ -25766,121 +25709,3 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- bugfix: insidious balaclava muzzlepsprite works
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- rscadd: You can now choose your name and color as a holoparasite/guardian/holocarp!
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- bugfix: fixes lings being able to get mechanical holoparasites
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2020-04-16:
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ForrestWick:
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- tweak: changed a certain item to be called meatball, ended racism, thank you obama
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Linzolle:
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- tweak: remove any slurs, etc. to comply with GitHub's ToS
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2020-04-19:
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Anonymous:
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- rscadd: Xenohybrids will now scream like xeno.
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Arturlang:
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- bugfix: You can no longer spam craft things using the crafting menu
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Detective-Google:
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- bugfix: uncorks some of Lambda's rooms.
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Ghommie:
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- rscadd: Custom skin tone preferences.
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- tweak: Normalized box dorm lockers. Also removed a straight jacket found in the
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same area.
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Jake Park:
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- bugfix: fixed path name for youtool vending
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Putnam3145:
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- bugfix: Objectives now clean theirselves up instead of leaving null entries in
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lists everywhere.
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Seris02:
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- bugfix: stops magboots from not updating slowdowns
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Trilbyspaceclone:
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- rscadd: Maints have seen an uptick in left over types of welders, and tools. As
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well as different types of masks
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- rscadd: New type of 02 locker - Rng! It can have almost any type of gas/breath
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mask and almost any type of o2 tank as well as even plasma men internals - Fancy!
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- tweak: Tool lockers have 70% odds to have a spare random tool inside!
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- rscadd: 12 new more drinks for most races!
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- rscadd: New animations for mauna loa, and colour swap from red to blue for a Paramedic
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Hardsuit helm
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- tweak: Lowers cog champ ((the drink)) flare rate
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- rscadd: Six more Sci based bounties have been posted at your local Cargo Bounty
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Request console
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- bugfix: Mimes have made catnip plants not become invisible. How helpful.
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- rscadd: Honey Palm now distills into mead rather then wine
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UristMcAstronaut:
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- rscadd: Adds circuit analyzers to maps and to integrated circuit printer and circuitry
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starter crate.
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kappa-sama:
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- balance: aranesp heals 10 instead of 18 stamina per tick
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- rscdel: removed roundstart hyper earrape screams from xenohybrids
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kevinz000:
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- bugfix: you can no longer stun xenos
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- balance: Contractor kits are now poplocked to 30 players.
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- rscadd: Shield bashing has been added
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necromanceranne:
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- rscadd: You can now craft armwraps!
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- balance: Pugilists disarm you more easily and are harder to disarm. They also
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get a discount on disarm.
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- balance: Pugilists only suffer a flat 10% chance to miss you. It's just like old
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punches! Kinda.
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- balance: Chaplain's armbands are a +2, up from a +1!
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- balance: Martial artists spend stamina when they disarm.
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- balance: Rising Bass had several moves shortened and made stronger. Has a disarm
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override attack which does stamina damage and trips people on a disarm stun
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punch.
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- balance: CQC had it's disarm move altered to be a stronger version of Krav Maga's.
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Dizzies and disarms on a disarm stun punch or just does some stamina damage
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and brute damage.
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- balance: Sleeping Carp can punch you to the floor on a harm stun punch.
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- bugfix: Hugs of the Northstar are no longer nodrop.
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- bugfix: Adding in some overrides and proper flag checks for martial arts.
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- bugfix: Stun thresholding stops disarm spams at extremely high stamina loss.
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- tweak: Ashen Arrows are actually called Ashen Arrows in the crafting menu.
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2020-06-08:
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DeltaFire15:
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- bugfix: Delinging now properly removes their special role
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- balance: Keycard auth devices now require two seperate IDs with sufficient access
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to auth.
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Linzolle:
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- bugfix: shotguns no longer delete chambered shells while firing
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kevinz000:
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- rscadd: test
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- rscdel: test
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shellspeed1:
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- rscadd: Internal tanks are now printable at the engineering lathe.
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timothyteakettle:
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- bugfix: newly created areas using blueprints now maintain the previous areas noteleport
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value
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- bugfix: kudzu seeds now actually spawn vines
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2020-06-09:
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Anonymous:
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- rscadd: Added Orville-inspired clothing as a worthy alternative to Trek stuff.
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- tweak: Adds chaplain role allowance to the TMP Service Uniform loadout.
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- tweak: Adds paramedic in every medsci mentioned uniform loadout.
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DeltaFire15:
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- bugfix: Offstation AIs can once again only interact with their z-level
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Ghommie:
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- bugfix: Fixing IC material containers interaction with stacks, for real.
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Trilbyspaceclone:
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- tweak: Gasses like BZ and Masiam seem to just sell for less in cargo, markets
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seem to change it seems
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kevinz000:
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- balance: plantpeople should stop dying in the halls now
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- rscadd: Modifier-independent hotkey bindings have been added.
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2020-06-10:
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DeltaFire15:
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- bugfix: Golems / simillar now inherit the neutered antag datum if the creator
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is neutered.
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Ghommie:
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- bugfix: Fixing missing pill type buttons from the chem master UI.
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Naksu:
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- code_imp: Lighting corner updates are ever so slightly faster.
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Putnam for helping me code the contamination clearing on people:
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- rscadd: Lab made Zeolites have been remade anew and more affective now that they
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refined the best possable way to mix and make a supper Zeolite capable of clearing
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contamination form not only people but items!
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Trilbyspaceclone:
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- tweak: Tank Dispender has been moved into toxin storage from toxins
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kevinz000:
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- rscadd: traitor classes can now be poplocked. hijack/glorious death are now locked
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to 25/20 respectively.
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timothyteakettle:
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- rscadd: adds a new fermichem, used for creating sentient plushies!
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- rscadd: Mice can now breed using cheese wedges
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- rscadd: Royal cheese can be crafted to convert a mouse into king rat
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