Fixes supermatter not spawning teslas
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@@ -175,7 +175,7 @@
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else
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investigate_log("has exploded.", "supermatter")
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explosion(get_turf(T), explosion_power * max(gasmix_power_ratio, 0.205) * 0.5 , explosion_power * max(gasmix_power_ratio, 0.205) + 2, explosion_power * max(gasmix_power_ratio, 0.205) + 4 , explosion_power * max(gasmix_power_ratio, 0.205) + 6, 1, 1)
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if(power > CRITICAL_POWER_PENALTY_THRESHOLD)
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if(power > POWER_PENALTY_THRESHOLD)
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investigate_log("has spawned additional energy balls.", "supermatter")
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var/obj/singularity/energy_ball/E = new(T)
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E.energy = power
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