Automatic changelog generation for PR #10073 [ci skip]

This commit is contained in:
CitadelStationBot
2020-01-24 01:25:56 -06:00
parent 831ac91917
commit 8030a9f861
@@ -0,0 +1,28 @@
author: "4dplanner, CRITAWAKETS, XDTM, ninjanomnom"
delete-after: True
changes:
- rscadd: "sepia slime extract has a delay before activating"
- balance: "the user of a sepia slime extract is no longer immune to the time field"
- balance: "chilling sepia is now the support extract - it always freezes the user, but not other marked people. give one to your golem!"
- rscadd: "burning sepia spawns the rewind camera. Take a selfie with someone and give it to them to make sure they remember the moment forever! You don't actually need to give them the photo, they'll remember anyway. Keep it as a reminder."
- rscadd: "rewinding (deja vu) effect resets your location to the turf you were on after 10 seconds as well as resetting limbs/mobs/objects damage to the point it was added."
- rscadd: "The deja vu effect cannot resurrect the dead, but will heal their corpse. New limbs fall off, old ones re-attach"
- rscadd: "Regenerative sepia cores add a deja vu effect before healing instead of a timestop
remove: timefreeze camera is admin spawn only."
- rscadd: "recurring sepia recalls to the hand of the last person to touch it after activating. Reusable timestop grenades!"
- tweak: "some special cameras don't prompt for customisation"
- bugfix: "timefreeze camera actually makes a photo"
- bugfix: "timestop stops pathing and mechs."
- bugfix: "adds a check to make sure simple_animals don't get their AI toggled while sentient"
- bugfix: "Adds the timestop overlay to frozen projectiles"
- bugfix: "Timestopped things have INFINITY move_resist as opposed to being anchored"
- bugfix: "Timestop will now unfreeze things that somehow leave it"
- bugfix: "mobs in the middle of a walk_to will have their walk stopped by timestop"
- bugfix: "mobs that are stunned will be stopped mid walk as well"
- bugfix: "pulling respects changes in move_force"
- bugfix: "swapping places respects move_force if the participant is not willing"
- bugfix: "timestop is properly defeated by antimagic."
- bugfix: "timestop only checks antimagic once"
- tweak: "Time stop now applies its visual effect on floors, walls and static structures (with no change otherwise)"
- tweak: "Movable structures are now anchored while time stopped."
- tweak: "Timestop effects now prevent speech."