Ports some hud and update_icon code updates.

This commit is contained in:
Ghommie
2019-12-16 23:29:20 +01:00
parent 447f416ca6
commit 80402a0d88
56 changed files with 424 additions and 265 deletions
+5 -1
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@@ -52,6 +52,10 @@
#define EXAMINE_POSITION_BEFORE 2
//End positions
#define COMPONENT_EXNAME_CHANGED 1
#define COMSIG_ATOM_UPDATE_ICON "atom_update_icon" //from base of atom/update_icon(): ()
#define COMSIG_ATOM_NO_UPDATE_ICON_STATE 1
#define COMSIG_ATOM_NO_UPDATE_OVERLAYS 2
#define COMSIG_ATOM_UPDATE_OVERLAYS "atom_update_overlays" //from base of atom/update_overlays(): (list/new_overlays)
#define COMSIG_ATOM_ENTERED "atom_entered" //from base of atom/Entered(): (atom/movable/entering, /atom)
#define COMSIG_ATOM_EXIT "atom_exit" //from base of atom/Exit(): (/atom/movable/exiting, /atom/newloc)
#define COMPONENT_ATOM_BLOCK_EXIT 1
@@ -140,7 +144,7 @@
#define HEARING_RAW_MESSAGE 4
/* #define HEARING_RADIO_FREQ 5
#define HEARING_SPANS 6
#define HEARING_MESSAGE_MODE 7
#define HEARING_MESSAGE_MODE 7
#define HEARING_SOURCE 8*/
#define COMSIG_MOVABLE_DISPOSING "movable_disposing" //called when the movable is added to a disposal holder object for disposal movement: (obj/structure/disposalholder/holder, obj/machinery/disposal/source)
#define COMSIG_MOVABLE_TELEPORTED "movable_teleported" //from base of do_teleport(): (channel, turf/origin, turf/destination)
+18
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@@ -195,89 +195,107 @@
// Language menu
using = new /obj/screen/language_menu
using.screen_loc = ui_borg_language_menu
using.hud = src
static_inventory += using
//AI core
using = new /obj/screen/ai/aicore()
using.screen_loc = ui_ai_core
using.hud = src
static_inventory += using
//Camera list
using = new /obj/screen/ai/camera_list()
using.screen_loc = ui_ai_camera_list
using.hud = src
static_inventory += using
//Track
using = new /obj/screen/ai/camera_track()
using.screen_loc = ui_ai_track_with_camera
using.hud = src
static_inventory += using
//Camera light
using = new /obj/screen/ai/camera_light()
using.screen_loc = ui_ai_camera_light
using.hud = src
static_inventory += using
//Crew Monitoring
using = new /obj/screen/ai/crew_monitor()
using.screen_loc = ui_ai_crew_monitor
using.hud = src
static_inventory += using
//Crew Manifest
using = new /obj/screen/ai/crew_manifest()
using.screen_loc = ui_ai_crew_manifest
using.hud = src
static_inventory += using
//Alerts
using = new /obj/screen/ai/alerts()
using.screen_loc = ui_ai_alerts
using.hud = src
static_inventory += using
//Announcement
using = new /obj/screen/ai/announcement()
using.screen_loc = ui_ai_announcement
using.hud = src
static_inventory += using
//Shuttle
using = new /obj/screen/ai/call_shuttle()
using.screen_loc = ui_ai_shuttle
using.hud = src
static_inventory += using
//Laws
using = new /obj/screen/ai/state_laws()
using.screen_loc = ui_ai_state_laws
using.hud = src
static_inventory += using
//PDA message
using = new /obj/screen/ai/pda_msg_send()
using.screen_loc = ui_ai_pda_send
using.hud = src
static_inventory += using
//PDA log
using = new /obj/screen/ai/pda_msg_show()
using.screen_loc = ui_ai_pda_log
using.hud = src
static_inventory += using
//Take image
using = new /obj/screen/ai/image_take()
using.screen_loc = ui_ai_take_picture
using.hud = src
static_inventory += using
//View images
using = new /obj/screen/ai/image_view()
using.screen_loc = ui_ai_view_images
using.hud = src
static_inventory += using
//Medical/Security sensors
using = new /obj/screen/ai/sensors()
using.screen_loc = ui_ai_sensor
using.hud = src
static_inventory += using
//Multicamera mode
using = new /obj/screen/ai/multicam()
using.screen_loc = ui_ai_multicam
using.hud = src
static_inventory += using
//Add multicamera camera
using = new /obj/screen/ai/add_multicam()
using.screen_loc = ui_ai_add_multicam
using.hud = src
static_inventory += using
+17 -6
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@@ -43,18 +43,20 @@
using.icon = ui_style
using.icon_state = "swap_1"
using.screen_loc = ui_swaphand_position(owner,1)
using.hud = src
static_inventory += using
using = new /obj/screen/swap_hand()
using.icon = ui_style
using.icon_state = "swap_2"
using.screen_loc = ui_swaphand_position(owner,2)
using.hud = src
static_inventory += using
using = new /obj/screen/act_intent/alien()
using.icon_state = mymob.a_intent
static_inventory += using
action_intent = using
action_intent = new /obj/screen/act_intent/alien()
action_intent.icon_state = mymob.a_intent
action_intent.hud = src
static_inventory += action_intent
if(isalienhunter(mymob))
var/mob/living/carbon/alien/humanoid/hunter/H = mymob
@@ -64,43 +66,52 @@
using = new/obj/screen/language_menu
using.screen_loc = ui_alien_language_menu
using.hud = src
static_inventory += using
using = new /obj/screen/drop()
using.icon = ui_style
using.screen_loc = ui_drop_throw
using.hud = src
static_inventory += using
using = new /obj/screen/resist()
using.icon = ui_style
using.screen_loc = ui_pull_resist
using.hud = src
hotkeybuttons += using
throw_icon = new /obj/screen/throw_catch()
throw_icon.icon = ui_style
throw_icon.screen_loc = ui_drop_throw
throw_icon.hud = src
hotkeybuttons += throw_icon
pull_icon = new /obj/screen/pull()
pull_icon.icon = ui_style
pull_icon.update_icon(mymob)
pull_icon.hud = src
pull_icon.update_icon()
pull_icon.screen_loc = ui_pull_resist
static_inventory += pull_icon
//begin indicators
healths = new /obj/screen/healths/alien()
healths.hud = src
infodisplay += healths
alien_plasma_display = new /obj/screen/alien/plasma_display()
alien_plasma_display.hud = src
infodisplay += alien_plasma_display
if(!isalienqueen(mymob))
alien_queen_finder = new /obj/screen/alien/alien_queen_finder
alien_queen_finder.hud = src
infodisplay += alien_queen_finder
zone_select = new /obj/screen/zone_sel/alien()
zone_select.update_icon(mymob)
zone_select.hud = src
zone_select.update_icon()
static_inventory += zone_select
for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
+12 -6
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@@ -5,26 +5,32 @@
..()
var/obj/screen/using
using = new /obj/screen/act_intent/alien()
using.icon_state = mymob.a_intent
static_inventory += using
action_intent = using
action_intent = new /obj/screen/act_intent/alien()
action_intent.icon_state = mymob.a_intent
action_intent.hud = src
static_inventory += action_intent
healths = new /obj/screen/healths/alien()
healths.hud = src
infodisplay += healths
alien_queen_finder = new /obj/screen/alien/alien_queen_finder()
alien_queen_finder.hud = src
infodisplay += alien_queen_finder
pull_icon = new /obj/screen/pull()
pull_icon.icon = 'icons/mob/screen_alien.dmi'
pull_icon.update_icon(mymob)
pull_icon.hud = src
pull_icon.update_icon()
pull_icon.screen_loc = ui_pull_resist
hotkeybuttons += pull_icon
using = new/obj/screen/language_menu
using.screen_loc = ui_alien_language_menu
using.hud = src
static_inventory += using
zone_select = new /obj/screen/zone_sel/alien()
zone_select.update_icon(mymob)
zone_select.hud = src
zone_select.update_icon()
static_inventory += zone_select
+9
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@@ -133,17 +133,21 @@
blobpwrdisplay.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
blobpwrdisplay.layer = ABOVE_HUD_LAYER
blobpwrdisplay.plane = ABOVE_HUD_PLANE
blobpwrdisplay.hud = src
infodisplay += blobpwrdisplay
healths = new /obj/screen/healths/blob()
healths.hud = src
infodisplay += healths
using = new /obj/screen/blob/BlobHelp()
using.screen_loc = "WEST:6,NORTH:-3"
using.hud = src
static_inventory += using
using = new /obj/screen/blob/JumpToNode()
using.screen_loc = ui_inventory
using.hud = src
static_inventory += using
using = new /obj/screen/blob/JumpToCore()
@@ -153,18 +157,22 @@
using = new /obj/screen/blob/Blobbernaut()
using.screen_loc = ui_belt
using.hud = src
static_inventory += using
using = new /obj/screen/blob/ResourceBlob()
using.screen_loc = ui_back
using.hud = src
static_inventory += using
using = new /obj/screen/blob/NodeBlob()
using.screen_loc = ui_hand_position(2)
using.hud = src
static_inventory += using
using = new /obj/screen/blob/FactoryBlob()
using.screen_loc = ui_hand_position(1)
using.hud = src
static_inventory += using
using = new /obj/screen/blob/ReadaptChemical()
@@ -174,4 +182,5 @@
using = new /obj/screen/blob/RelocateCore()
using.screen_loc = ui_storage2
using.hud = src
static_inventory += using
+2
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@@ -3,7 +3,9 @@
..()
blobpwrdisplay = new /obj/screen/healths/blob/naut/core()
blobpwrdisplay.hud = src
infodisplay += blobpwrdisplay
healths = new /obj/screen/healths/blob/naut()
healths.hud = src
infodisplay += healths
+3 -1
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@@ -5,9 +5,11 @@
..()
pull_icon = new /obj/screen/pull()
pull_icon.icon = ui_style
pull_icon.update_icon(mymob)
pull_icon.hud = src
pull_icon.update_icon()
pull_icon.screen_loc = ui_construct_pull
static_inventory += pull_icon
healths = new /obj/screen/healths/construct()
healths.hud = src
infodisplay += healths
+10 -2
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@@ -9,11 +9,13 @@
using = new /obj/screen/drop()
using.icon = ui_style
using.screen_loc = ui_drone_drop
using.hud = src
static_inventory += using
pull_icon = new /obj/screen/pull()
pull_icon.icon = ui_style
pull_icon.update_icon(mymob)
pull_icon.hud = src
pull_icon.update_icon()
pull_icon.screen_loc = ui_drone_pull
static_inventory += pull_icon
@@ -26,6 +28,7 @@
using.screen_loc = ui_swaphand_position(owner,1)
using.layer = HUD_LAYER
using.plane = HUD_PLANE
using.hud = src
static_inventory += using
using = new /obj/screen/inventory()
@@ -35,14 +38,19 @@
using.screen_loc = ui_swaphand_position(owner,2)
using.layer = HUD_LAYER
using.plane = HUD_PLANE
using.hud = src
static_inventory += using
zone_select = new /obj/screen/zone_sel()
zone_select.icon = ui_style
zone_select.update_icon(mymob)
zone_select.hud = src
zone_select.update_icon()
lingchemdisplay = new /obj/screen/ling/chems()
lingchemdisplay.hud = src
devilsouldisplay = new /obj/screen/devil/soul_counter
devilsouldisplay.hud = src
infodisplay += devilsouldisplay
+10 -2
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@@ -6,11 +6,13 @@
using = new /obj/screen/drop()
using.icon = ui_style
using.screen_loc = ui_drone_drop
using.hud = src
static_inventory += using
pull_icon = new /obj/screen/pull()
pull_icon.icon = ui_style
pull_icon.update_icon(mymob)
pull_icon.hud = src
pull_icon.update_icon()
pull_icon.screen_loc = ui_drone_pull
static_inventory += pull_icon
@@ -20,12 +22,14 @@
using.icon = ui_style
using.icon_state = "swap_1_m"
using.screen_loc = ui_swaphand_position(owner,1)
using.hud = src
static_inventory += using
using = new /obj/screen/swap_hand()
using.icon = ui_style
using.icon_state = "swap_2"
using.screen_loc = ui_swaphand_position(owner,2)
using.hud = src
static_inventory += using
if(mymob.possible_a_intents)
@@ -36,20 +40,24 @@
action_intent = new /obj/screen/act_intent
action_intent.icon = ui_style
action_intent.icon_state = mymob.a_intent
action_intent.hud = src
static_inventory += action_intent
zone_select = new /obj/screen/zone_sel()
zone_select.icon = ui_style
zone_select.update_icon(mymob)
zone_select.hud = src
zone_select.update_icon()
static_inventory += zone_select
using = new /obj/screen/craft
using.icon = ui_style
using.hud = src
static_inventory += using
using = new /obj/screen/area_creator
using.icon = ui_style
using.hud = src
static_inventory += using
mymob.client.screen = list()
+6
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@@ -50,26 +50,32 @@
using = new /obj/screen/ghost/jumptomob()
using.screen_loc = ui_ghost_jumptomob
using.hud = src
static_inventory += using
using = new /obj/screen/ghost/orbit()
using.screen_loc = ui_ghost_orbit
using.hud = src
static_inventory += using
using = new /obj/screen/ghost/reenter_corpse()
using.screen_loc = ui_ghost_reenter_corpse
using.hud = src
static_inventory += using
using = new /obj/screen/ghost/teleport()
using.screen_loc = ui_ghost_teleport
using.hud = src
static_inventory += using
using = new /obj/screen/ghost/pai()
using.screen_loc = ui_ghost_pai
using.hud = src
static_inventory += using
using = new /obj/screen/language_menu
using.icon = ui_style
using.hud = src
static_inventory += using
/datum/hud/ghost/show_hud(version = 0, mob/viewmob)
+6
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@@ -4,26 +4,32 @@
var/obj/screen/using
healths = new /obj/screen/healths/guardian()
healths.hud = src
infodisplay += healths
using = new /obj/screen/guardian/Manifest()
using.screen_loc = ui_hand_position(2)
using.hud = src
static_inventory += using
using = new /obj/screen/guardian/Recall()
using.screen_loc = ui_hand_position(1)
using.hud = src
static_inventory += using
using = new owner.toggle_button_type()
using.screen_loc = ui_storage1
using.hud = src
static_inventory += using
using = new /obj/screen/guardian/ToggleLight()
using.screen_loc = ui_inventory
using.hud = src
static_inventory += using
using = new /obj/screen/guardian/Communicate()
using.screen_loc = ui_back
using.hud = src
static_inventory += using
/datum/hud/dextrous/guardian/New(mob/living/simple_animal/hostile/guardian/owner) //for a dextrous guardian
+3
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@@ -61,6 +61,9 @@ GLOBAL_LIST_INIT(available_ui_styles, list(
// subtypes can override this to force a specific UI style
var/ui_style
//Citadel stuff
var/obj/screen/arousal
/datum/hud/New(mob/owner)
mymob = owner
-2
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@@ -1,2 +0,0 @@
/datum/hud
var/obj/screen/arousal
+38 -6
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@@ -95,18 +95,21 @@
using.icon = ui_style
if(!widescreenlayout) // CIT CHANGE
using.screen_loc = ui_boxcraft // CIT CHANGE
using.hud = src
static_inventory += using
using = new/obj/screen/language_menu
using.icon = ui_style
if(!widescreenlayout) // CIT CHANGE
using.screen_loc = ui_boxlang // CIT CHANGE
using.hud = src
static_inventory += using
using = new /obj/screen/area_creator
using.icon = ui_style
if(!widescreenlayout) // CIT CHANGE
using.screen_loc = ui_boxarea // CIT CHANGE
using.hud = src
static_inventory += using
using = new /obj/screen/voretoggle() //We fancy Vore now
@@ -114,16 +117,19 @@
using.screen_loc = ui_voremode
if(!widescreenlayout)
using.screen_loc = ui_boxvore
using.hud = src
static_inventory += using
action_intent = new /obj/screen/act_intent/segmented
action_intent.icon_state = mymob.a_intent
action_intent.hud = src
static_inventory += action_intent
using = new /obj/screen/mov_intent
using.icon = tg_ui_icon_to_cit_ui(ui_style) // CIT CHANGE - overrides mov intent icon
using.icon_state = (mymob.m_intent == MOVE_INTENT_RUN ? "running" : "walking")
using.screen_loc = ui_movi
using.hud = src
static_inventory += using
//CITADEL CHANGES - sprint button
@@ -131,19 +137,21 @@
using.icon = tg_ui_icon_to_cit_ui(ui_style)
using.icon_state = (owner.sprinting ? "act_sprint_on" : "act_sprint")
using.screen_loc = ui_movi
using.hud = src
static_inventory += using
//END OF CITADEL CHANGES
//same as above but buffer.
using = new /obj/screen/sprint_buffer
using.screen_loc = ui_sprintbufferloc
sprint_buffer = using
static_inventory += using
sprint_buffer = new /obj/screen/sprint_buffer
sprint_buffer.screen_loc = ui_sprintbufferloc
sprint_buffer.hud = src
static_inventory += sprint_buffer
using = new /obj/screen/drop()
using.icon = ui_style
using.screen_loc = ui_drop_throw
using.hud = src
static_inventory += using
inv_box = new /obj/screen/inventory()
@@ -168,12 +176,14 @@
using.icon = ui_style
using.icon_state = "swap_1"
using.screen_loc = ui_swaphand_position(owner,1)
using.hud = src
static_inventory += using
using = new /obj/screen/swap_hand()
using.icon = ui_style
using.icon_state = "swap_2"
using.screen_loc = ui_swaphand_position(owner,2)
using.hud = src
static_inventory += using
inv_box = new /obj/screen/inventory()
@@ -235,28 +245,33 @@
using = new /obj/screen/resist()
using.icon = ui_style
using.screen_loc = ui_overridden_resist // CIT CHANGE - changes this to overridden resist
using.hud = src
hotkeybuttons += using
//CIT CHANGES - rest and combat mode buttons
using = new /obj/screen/restbutton()
using.icon = tg_ui_icon_to_cit_ui(ui_style)
using.screen_loc = ui_pull_resist
using.hud = src
static_inventory += using
using = new /obj/screen/combattoggle()
using.icon = tg_ui_icon_to_cit_ui(ui_style)
using.screen_loc = ui_combat_toggle
using.hud = src
static_inventory += using
//END OF CIT CHANGES
using = new /obj/screen/human/toggle()
using.icon = ui_style
using.screen_loc = ui_inventory
using.hud = src
static_inventory += using
using = new /obj/screen/human/equip()
using.icon = ui_style
using.screen_loc = ui_equip_position(mymob)
using.hud = src
static_inventory += using
inv_box = new /obj/screen/inventory()
@@ -311,54 +326,71 @@
throw_icon = new /obj/screen/throw_catch()
throw_icon.icon = ui_style
throw_icon.screen_loc = ui_drop_throw
throw_icon.hud = src
hotkeybuttons += throw_icon
internals = new /obj/screen/internals()
internals.hud = src
infodisplay += internals
healths = new /obj/screen/healths()
healths.hud = src
infodisplay += healths
//CIT CHANGE - adds arousal and stamina to hud
arousal = new /obj/screen/arousal()
arousal.icon_state = (owner.canbearoused == 1 ? "arousal0" : "")
arousal.hud = src
infodisplay += arousal
staminas = new /obj/screen/staminas()
staminas.hud = src
infodisplay += staminas
if(!CONFIG_GET(flag/disable_stambuffer))
staminabuffer = new /obj/screen/staminabuffer()
staminabuffer.hud = src
infodisplay += staminabuffer
//END OF CIT CHANGES
healthdoll = new /obj/screen/healthdoll()
healthdoll.hud = src
infodisplay += healthdoll
pull_icon = new /obj/screen/pull()
pull_icon.icon = ui_style
pull_icon.update_icon(mymob)
pull_icon.hud = src
pull_icon.update_icon()
pull_icon.screen_loc = ui_pull_resist
static_inventory += pull_icon
lingchemdisplay = new /obj/screen/ling/chems()
lingchemdisplay.hud = src
infodisplay += lingchemdisplay
lingstingdisplay = new /obj/screen/ling/sting()
lingstingdisplay.hud = src
infodisplay += lingstingdisplay
devilsouldisplay = new /obj/screen/devil/soul_counter
devilsouldisplay.hud = src
infodisplay += devilsouldisplay
blood_display = new /obj/screen/bloodsucker/blood_counter // Blood Volume
blood_display.hud = src
infodisplay += blood_display
vamprank_display = new /obj/screen/bloodsucker/rank_counter // Vampire Rank
vamprank_display.hud = src
infodisplay += vamprank_display
sunlight_display = new /obj/screen/bloodsucker/sunlight_counter // Sunlight
sunlight_display.hud = src
infodisplay += sunlight_display
zone_select = new /obj/screen/zone_sel()
zone_select.icon = ui_style
zone_select.update_icon(mymob)
zone_select.hud = src
zone_select.update_icon()
static_inventory += zone_select
for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
+1 -1
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@@ -6,9 +6,9 @@
pull_icon = new /obj/screen/pull()
pull_icon.icon = ui_style
pull_icon.hud = src
pull_icon.update_icon()
pull_icon.screen_loc = ui_living_pull
pull_icon.hud = src
static_inventory += pull_icon
healths = new /obj/screen/healths/lavaland_elite()
+16 -2
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@@ -7,21 +7,25 @@
action_intent.icon = ui_style
action_intent.icon_state = mymob.a_intent
action_intent.screen_loc = ui_acti
action_intent.hud = src
static_inventory += action_intent
using = new /obj/screen/mov_intent()
using.icon = ui_style
using.icon_state = (mymob.m_intent == MOVE_INTENT_RUN ? "running" : "walking")
using.screen_loc = ui_movi
using.hud = src
static_inventory += using
using = new/obj/screen/language_menu
using.icon = ui_style
using.hud = src
static_inventory += using
using = new /obj/screen/drop()
using.icon = ui_style
using.screen_loc = ui_drop_throw
using.hud = src
static_inventory += using
build_hand_slots()
@@ -30,12 +34,14 @@
using.icon = ui_style
using.icon_state = "swap_1_m" //extra wide!
using.screen_loc = ui_swaphand_position(owner,1)
using.hud = src
static_inventory += using
using = new /obj/screen/swap_hand()
using.icon = ui_style
using.icon_state = "swap_2"
using.screen_loc = ui_swaphand_position(owner,2)
using.hud = src
static_inventory += using
inv_box = new /obj/screen/inventory()
@@ -76,30 +82,37 @@
throw_icon = new /obj/screen/throw_catch()
throw_icon.icon = ui_style
throw_icon.screen_loc = ui_drop_throw
throw_icon.hud = src
hotkeybuttons += throw_icon
internals = new /obj/screen/internals()
internals.hud = src
infodisplay += internals
healths = new /obj/screen/healths()
healths.hud = src
infodisplay += healths
pull_icon = new /obj/screen/pull()
pull_icon.icon = ui_style
pull_icon.update_icon(mymob)
pull_icon.screen_loc = ui_pull_resist
pull_icon.hud = src
pull_icon.update_icon()
static_inventory += pull_icon
lingchemdisplay = new /obj/screen/ling/chems()
lingchemdisplay.hud = src
infodisplay += lingchemdisplay
lingstingdisplay = new /obj/screen/ling/sting()
lingstingdisplay.hud = src
infodisplay += lingstingdisplay
zone_select = new /obj/screen/zone_sel()
zone_select.icon = ui_style
zone_select.update_icon(mymob)
zone_select.hud = src
zone_select.update_icon()
static_inventory += zone_select
mymob.client.screen = list()
@@ -107,6 +120,7 @@
using = new /obj/screen/resist()
using.icon = ui_style
using.screen_loc = ui_pull_resist
using.hud = src
hotkeybuttons += using
for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
+1
View File
@@ -3,4 +3,5 @@
..()
healths = new /obj/screen/healths/revenant()
healths.hud = src
infodisplay += healths
+17 -2
View File
@@ -118,26 +118,31 @@
using = new/obj/screen/robot/language_menu
using.screen_loc = ui_borg_language_menu
using.hud = src
static_inventory += using
//Radio
using = new /obj/screen/robot/radio()
using.screen_loc = ui_borg_radio
using.hud = src
static_inventory += using
//Module select
using = new /obj/screen/robot/module1()
using.screen_loc = ui_inv1
using.hud = src
static_inventory += using
mymobR.inv1 = using
using = new /obj/screen/robot/module2()
using.screen_loc = ui_inv2
using.hud = src
static_inventory += using
mymobR.inv2 = using
using = new /obj/screen/robot/module3()
using.screen_loc = ui_inv3
using.hud = src
static_inventory += using
mymobR.inv3 = using
@@ -146,36 +151,43 @@
//Photography stuff
using = new /obj/screen/ai/image_take()
using.screen_loc = ui_borg_camera
using.hud = src
static_inventory += using
using = new /obj/screen/ai/image_view()
using.screen_loc = ui_borg_album
using.hud = src
static_inventory += using
//Sec/Med HUDs
using = new /obj/screen/robot/sensors()
using.screen_loc = ui_borg_sensor
using.hud = src
static_inventory += using
//Headlamp control
using = new /obj/screen/robot/lamp()
using.screen_loc = ui_borg_lamp
using.hud = src
static_inventory += using
mymobR.lamp_button = using
//Thrusters
using = new /obj/screen/robot/thrusters()
using.screen_loc = ui_borg_thrusters
using.hud = src
static_inventory += using
mymobR.thruster_button = using
//Intent
action_intent = new /obj/screen/act_intent/robot()
action_intent.icon_state = mymob.a_intent
action_intent.hud = src
static_inventory += action_intent
//Health
healths = new /obj/screen/healths/robot()
healths.hud = src
infodisplay += healths
//Installed Module
@@ -185,17 +197,20 @@
//Store
module_store_icon = new /obj/screen/robot/store()
module_store_icon.hud = src
module_store_icon.screen_loc = ui_borg_store
pull_icon = new /obj/screen/pull()
pull_icon.icon = 'icons/mob/screen_cyborg.dmi'
pull_icon.update_icon(mymob)
pull_icon.hud = src
pull_icon.update_icon()
pull_icon.screen_loc = ui_borg_pull
hotkeybuttons += pull_icon
zone_select = new /obj/screen/zone_sel/robot()
zone_select.update_icon(mymob)
zone_select.hud = src
zone_select.update_icon()
static_inventory += zone_select
+70 -71
View File
@@ -110,21 +110,21 @@
// At this point in client Click() code we have passed the 1/10 sec check and little else
// We don't even know if it's a middle click
if(world.time <= usr.next_move)
return 1
return TRUE
if(usr.incapacitated())
return 1
return TRUE
if(ismecha(usr.loc)) // stops inventory actions in a mech
return 1
return TRUE
if(hud && hud.mymob && slot_id)
if(hud?.mymob && slot_id)
var/obj/item/inv_item = hud.mymob.get_item_by_slot(slot_id)
if(inv_item)
return inv_item.Click(location, control, params)
if(usr.attack_ui(slot_id))
usr.update_inv_hands()
return 1
return TRUE
/obj/screen/inventory/MouseEntered()
..()
@@ -135,35 +135,37 @@
cut_overlay(object_overlays)
object_overlays.Cut()
/obj/screen/inventory/update_icon()
/obj/screen/inventory/update_icon_state()
if(!icon_empty)
icon_empty = icon_state
if(hud && hud.mymob && slot_id && icon_full)
if(hud?.mymob && slot_id && icon_full)
if(hud.mymob.get_item_by_slot(slot_id))
icon_state = icon_full
else
icon_state = icon_empty
/obj/screen/inventory/proc/add_overlays()
var/mob/user = hud.mymob
var/mob/user = hud?.mymob
if(hud && user && slot_id)
var/obj/item/holding = user.get_active_held_item()
if(!user || !slot_id)
return
if(!holding || user.get_item_by_slot(slot_id))
return
var/obj/item/holding = user.get_active_held_item()
var/image/item_overlay = image(holding)
item_overlay.alpha = 92
if(!holding || user.get_item_by_slot(slot_id))
return
if(!user.can_equip(holding, slot_id, TRUE))
item_overlay.color = "#FF0000"
else
item_overlay.color = "#00ff00"
var/image/item_overlay = image(holding)
item_overlay.alpha = 92
object_overlays += item_overlay
add_overlay(object_overlays)
if(!user.can_equip(holding, slot_id, TRUE))
item_overlay.color = "#FF0000"
else
item_overlay.color = "#00ff00"
object_overlays += item_overlay
add_overlay(object_overlays)
/obj/screen/inventory/hand
var/mutable_appearance/handcuff_overlay
@@ -171,45 +173,50 @@
var/held_index = 0
/obj/screen/inventory/hand/update_icon()
..()
. = ..()
if(!handcuff_overlay)
var/state = (!(held_index % 2)) ? "markus" : "gabrielle"
handcuff_overlay = mutable_appearance('icons/mob/screen_gen.dmi', state)
cut_overlays()
cut_overlay(list(handcuff_overlay, blocked_overlay, "hand_active"))
if(hud && hud.mymob)
if(iscarbon(hud.mymob))
var/mob/living/carbon/C = hud.mymob
if(C.handcuffed)
add_overlay(handcuff_overlay)
if(!hud?.mymob)
return
if(held_index)
if(!C.has_hand_for_held_index(held_index))
add_overlay(blocked_overlay)
if(iscarbon(hud.mymob))
var/mob/living/carbon/C = hud.mymob
if(C.handcuffed)
add_overlay(handcuff_overlay)
if(held_index == hud.mymob.active_hand_index)
add_overlay("hand_active")
if(held_index)
if(!C.has_hand_for_held_index(held_index))
add_overlay(blocked_overlay)
if(held_index == hud.mymob.active_hand_index)
add_overlay("hand_active")
/obj/screen/inventory/hand/Click(location, control, params)
// At this point in client Click() code we have passed the 1/10 sec check and little else
// We don't even know if it's a middle click
if(world.time <= usr.next_move)
return 1
if(usr.incapacitated() || isobserver(usr))
return 1
if (ismecha(usr.loc)) // stops inventory actions in a mech
return 1
var/mob/user = hud?.mymob
if(usr != user)
return TRUE
if(world.time <= user.next_move)
return TRUE
if(user.incapacitated())
return TRUE
if (ismecha(user.loc)) // stops inventory actions in a mech
return TRUE
if(hud.mymob.active_hand_index == held_index)
var/obj/item/I = hud.mymob.get_active_held_item()
if(user.active_hand_index == held_index)
var/obj/item/I = user.get_active_held_item()
if(I)
I.Click(location, control, params)
else
hud.mymob.swap_hand(held_index)
return 1
user.swap_hand(held_index)
return TRUE
/obj/screen/close
name = "close"
@@ -343,12 +350,8 @@
/obj/screen/mov_intent/Click()
toggle(usr)
/obj/screen/mov_intent/update_icon(mob/user)
if(!user && hud)
user = hud.mymob
if(!user)
return
switch(user.m_intent)
/obj/screen/mov_intent/update_icon_state()
switch(hud?.mymob?.m_intent)
if(MOVE_INTENT_WALK)
icon_state = "walking"
if(MOVE_INTENT_RUN)
@@ -369,10 +372,8 @@
return
usr.stop_pulling()
/obj/screen/pull/update_icon(mob/mymob)
if(!mymob)
return
if(mymob.pulling)
/obj/screen/pull/update_icon_state()
if(hud?.mymob?.pulling)
icon_state = "pull"
else
icon_state = "pull0"
@@ -401,11 +402,11 @@
var/mob/living/L = usr
L.lay_down()
/obj/screen/rest/update_icon(mob/mymob)
if(!isliving(mymob))
/obj/screen/rest/update_icon_state()
var/mob/living/user = hud?.mymob
if(!istype(user))
return
var/mob/living/L = mymob
if(!L.resting)
if(!user.resting)
icon_state = "act_rest"
else
icon_state = "act_rest0"
@@ -448,7 +449,7 @@
name = "damage zone"
icon_state = "zone_sel"
screen_loc = ui_zonesel
var/selecting = BODY_ZONE_CHEST
var/overlay_icon = 'icons/mob/screen_gen.dmi'
var/static/list/hover_overlays_cache = list()
var/hovering
@@ -541,26 +542,24 @@
return BODY_ZONE_HEAD
/obj/screen/zone_sel/proc/set_selected_zone(choice, mob/user)
if(isobserver(user))
if(user != hud?.mymob)
return
if(choice != selecting)
selecting = choice
update_icon(usr)
return 1
if(choice != hud.mymob.zone_selected)
hud.mymob.zone_selected = choice
update_icon()
/obj/screen/zone_sel/update_icon(mob/user)
cut_overlays()
add_overlay(mutable_appearance('icons/mob/screen_gen.dmi', "[selecting]"))
user.zone_selected = selecting
return TRUE
/obj/screen/zone_sel/update_overlays()
. = ..()
if(!hud?.mymob)
return
. += mutable_appearance(overlay_icon, "[hud.mymob.zone_selected]")
/obj/screen/zone_sel/alien
icon = 'icons/mob/screen_alien.dmi'
/obj/screen/zone_sel/alien/update_icon(mob/user)
cut_overlays()
add_overlay(mutable_appearance('icons/mob/screen_alien.dmi', "[selecting]"))
user.zone_selected = selecting
overlay_icon = 'icons/mob/screen_alien.dmi'
/obj/screen/zone_sel/robot
icon = 'icons/mob/screen_cyborg.dmi'
+6
View File
@@ -69,24 +69,30 @@
using = new /obj/screen/swarmer/FabricateTrap()
using.screen_loc = ui_hand_position(2)
using.hud = src
static_inventory += using
using = new /obj/screen/swarmer/Barricade()
using.screen_loc = ui_hand_position(1)
using.hud = src
static_inventory += using
using = new /obj/screen/swarmer/Replicate()
using.screen_loc = ui_zonesel
using.hud = src
static_inventory += using
using = new /obj/screen/swarmer/RepairSelf()
using.screen_loc = ui_storage1
using.hud = src
static_inventory += using
using = new /obj/screen/swarmer/ToggleLight()
using.screen_loc = ui_back
using.hud = src
static_inventory += using
using = new /obj/screen/swarmer/ContactSwarmers()
using.screen_loc = ui_inventory
using.hud = src
static_inventory += using
+1 -2
View File
@@ -177,9 +177,8 @@
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
block_chance = 50
/obj/item/twohanded/bostaff/update_icon()
/obj/item/twohanded/bostaff/update_icon_state()
icon_state = "bostaff[wielded]"
return
/obj/item/twohanded/bostaff/attack(mob/target, mob/living/user)
add_fingerprint(user)
+11 -3
View File
@@ -326,8 +326,13 @@ GLOBAL_LIST_EMPTY(teleportlocs)
F.update_fire_light(fire)
for(var/obj/machinery/light/L in src)
L.update()
/area/proc/update_icon()
/**
* Update the icon state of the area
*
* Im not sure what the heck this does, somethign to do with weather being able to set icon
* states on areas?? where the heck would that even display?
*/
/area/update_icon_state()
var/weather_icon
for(var/V in SSweather.processing)
var/datum/weather/W = V
@@ -337,7 +342,10 @@ GLOBAL_LIST_EMPTY(teleportlocs)
if(!weather_icon)
icon_state = null
/area/space/update_icon()
/**
* Update the icon of the area (overridden to always be null for space
*/
/area/space/update_icon_state()
icon_state = null
/*
+28
View File
@@ -24,6 +24,8 @@
var/list/add_overlays // a very temporary list of overlays to add
var/list/managed_vis_overlays //vis overlays managed by SSvis_overlays to automaticaly turn them like other overlays
///overlays managed by update_overlays() to prevent removing overlays that weren't added by the same proc
var/list/managed_overlays
var/datum/proximity_monitor/proximity_monitor
var/buckle_message_cooldown = 0
@@ -310,6 +312,32 @@
SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, user, .)
/// Updates the icon of the atom
/atom/proc/update_icon()
// I expect we're going to need more return flags and options in this proc
var/signalOut = SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_ICON)
if(!(signalOut & COMSIG_ATOM_NO_UPDATE_ICON_STATE))
update_icon_state()
if(!(signalOut & COMSIG_ATOM_NO_UPDATE_OVERLAYS))
var/list/new_overlays = update_overlays()
if(managed_overlays)
cut_overlay(managed_overlays)
managed_overlays = null
if(length(new_overlays))
managed_overlays = new_overlays
add_overlay(new_overlays)
/// Updates the icon state of the atom
/atom/proc/update_icon_state()
/// Updates the overlays of the atom
/atom/proc/update_overlays()
SHOULD_CALL_PARENT(1)
. = list()
SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_OVERLAYS, .)
/atom/proc/relaymove(mob/user)
if(buckle_message_cooldown <= world.time)
buckle_message_cooldown = world.time + 50
+14 -13
View File
@@ -38,21 +38,22 @@
board.one_access = 1
board.accesses = req_one_access
/obj/machinery/button/update_icon()
cut_overlays()
/obj/machinery/button/update_icon_state()
if(panel_open)
icon_state = "button-open"
if(device)
add_overlay("button-device")
if(board)
add_overlay("button-board")
else if(stat & (NOPOWER|BROKEN))
icon_state = "[skin]-p"
else
if(stat & (NOPOWER|BROKEN))
icon_state = "[skin]-p"
else
icon_state = skin
icon_state = skin
/obj/machinery/button/update_overlays()
. = ..()
if(!panel_open)
return
if(device)
. += "button-device"
if(board)
. += "button-board"
/obj/machinery/button/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/screwdriver))
@@ -168,7 +169,7 @@
if(device)
device.pulsed()
addtimer(CALLBACK(src, .proc/update_icon), 15)
addtimer(CALLBACK(src, /atom/.proc/update_icon), 15)
/obj/machinery/button/power_change()
..()
+1 -1
View File
@@ -292,7 +292,7 @@
new /obj/item/stack/cable_coil(loc, 2)
qdel(src)
/obj/machinery/camera/update_icon()
/obj/machinery/camera/update_icon_state()
if(!status)
icon_state = "[initial(icon_state)]1"
else if (stat & EMPED)
+15 -11
View File
@@ -38,17 +38,21 @@
defib.cell.give(180) //90% efficiency, slightly better than the cell charger's 87.5%
update_icon()
/obj/machinery/defibrillator_mount/update_icon()
cut_overlays()
if(defib)
add_overlay("defib")
if(defib.powered)
add_overlay(defib.safety ? "online" : "emagged")
var/ratio = defib.cell.charge / defib.cell.maxcharge
ratio = CEILING(ratio * 4, 1) * 25
add_overlay("charge[ratio]")
if(clamps_locked)
add_overlay("clamps")
/obj/machinery/defibrillator_mount/update_overlays()
. = ..()
if(!defib)
return
. += "defib"
if(defib.powered)
. += (defib.safety ? "online" : "emagged")
var/ratio = defib.cell.charge / defib.cell.maxcharge
ratio = CEILING(ratio * 4, 1) * 25
. += "charge[ratio]"
if(clamps_locked)
. += "clamps"
/obj/machinery/defibrillator_mount/get_cell()
if(defib)
+9 -13
View File
@@ -47,8 +47,7 @@
/obj/item/defibrillator/update_icon()
update_power()
update_overlays()
update_charge()
return ..()
/obj/item/defibrillator/proc/update_power()
if(!QDELETED(cell))
@@ -59,23 +58,20 @@
else
powered = FALSE
/obj/item/defibrillator/proc/update_overlays()
cut_overlays()
/obj/item/defibrillator/update_overlays()
. = ..()
if(!on)
add_overlay("[initial(icon_state)]-paddles")
. += "[initial(icon_state)]-paddles"
if(powered)
add_overlay("[initial(icon_state)]-powered")
if(!cell)
add_overlay("[initial(icon_state)]-nocell")
if(!safety)
add_overlay("[initial(icon_state)]-emagged")
/obj/item/defibrillator/proc/update_charge()
if(powered) //so it doesn't show charge if it's unpowered
. += "[initial(icon_state)]-powered"
if(!QDELETED(cell))
var/ratio = cell.charge / cell.maxcharge
ratio = CEILING(ratio*4, 1) * 25
add_overlay("[initial(icon_state)]-charge[ratio]")
if(!cell)
. += "[initial(icon_state)]-nocell"
if(!safety)
. += "[initial(icon_state)]-emagged"
/obj/item/defibrillator/CheckParts(list/parts_list)
..()
@@ -224,7 +224,7 @@
merge_gases()
for(var/i in 1 to 6)
addtimer(CALLBACK(src, .proc/update_icon), 20 + (i - 1) * 10)
addtimer(CALLBACK(src, /atom/.proc/update_icon), 20 + (i - 1) * 10)
else if(valve_open && tank_one && tank_two)
split_gases()
-3
View File
@@ -173,9 +173,6 @@
/obj/proc/container_resist(mob/living/user)
return
/obj/proc/update_icon()
return
/mob/proc/unset_machine()
if(machine)
machine.on_unset_machine(src)
+1 -1
View File
@@ -41,7 +41,7 @@
to_chat(user, "<span class='notice'>The water feels warm and soothing as you touch it. The fountain immediately dries up shortly afterwards.</span>")
user.reagents.add_reagent("godblood",20)
update_icon()
addtimer(CALLBACK(src, .proc/update_icon), time_between_uses)
addtimer(CALLBACK(src, /atom/.proc/update_icon), time_between_uses)
/obj/structure/healingfountain/update_icon()
+2 -2
View File
@@ -103,9 +103,9 @@
/turf/open/floor/blob_act(obj/structure/blob/B)
return
/turf/open/floor/proc/update_icon()
/turf/open/floor/update_icon()
. = ..()
update_visuals()
return 1
/turf/open/floor/attack_paw(mob/user)
return attack_hand(user)
@@ -202,15 +202,20 @@
return 1
return 0
/turf/closed/wall/r_wall/proc/update_icon()
/turf/closed/wall/r_wall/update_icon()
. = ..()
if(d_state != INTACT)
smooth = SMOOTH_FALSE
clear_smooth_overlays()
icon_state = "r_wall-[d_state]"
else
smooth = SMOOTH_TRUE
queue_smooth_neighbors(src)
queue_smooth(src)
/turf/closed/wall/r_wall/update_icon_state()
if(d_state != INTACT)
icon_state = "r_wall-[d_state]"
else
icon_state = "r_wall"
/turf/closed/wall/r_wall/singularity_pull(S, current_size)
+5 -2
View File
@@ -103,10 +103,13 @@
for(var/atom/movable/AM in src)
throw_atom(AM)
/turf/open/space/transit/proc/update_icon()
icon_state = "speedspace_ns_[get_transit_state(src)]"
/turf/open/space/transit/update_icon()
. = ..()
transform = turn(matrix(), get_transit_angle(src))
/turf/open/space/transit/update_icon_state()
icon_state = "speedspace_ns_[get_transit_state(src)]"
/proc/get_transit_state(turf/T)
var/p = 9
. = 1
+2 -2
View File
@@ -39,7 +39,7 @@
if(flash)
add_overlay(flashing_overlay)
attached_overlays += flashing_overlay
addtimer(CALLBACK(src, .proc/update_icon), 5)
addtimer(CALLBACK(src, /atom/.proc/update_icon), 5)
if(holder)
holder.update_icon()
@@ -308,7 +308,7 @@
else if(flash)
icon_state = "flashshield_flash"
item_state = "flashshield_flash"
addtimer(CALLBACK(src, .proc/update_icon), 5)
addtimer(CALLBACK(src, /atom/.proc/update_icon), 5)
if(holder)
holder.update_icon()
+1 -1
View File
@@ -29,7 +29,7 @@
name = linked_pod.name
. = ..()
/mob/living/simple_animal/pet/gondola/gondolapod/proc/update_icon()
/mob/living/simple_animal/pet/gondola/gondolapod/update_icon_state()
if(opened)
icon_state = "gondolapod_open"
else
@@ -55,7 +55,7 @@
mix_filling_color(S)
S.reagents.trans_to(src,min(S.reagents.total_volume, 15)) //limit of 15, we don't want our custom food to be completely filled by just one ingredient with large reagent volume.
foodtype |= S.foodtype
update_overlays(S)
update_snack_overlays(S)
to_chat(user, "<span class='notice'>You add the [I.name] to the [name].</span>")
update_name(S)
else
@@ -103,7 +103,7 @@
rgbcolor[4] = (customcolor[4]+ingcolor[4])/2
filling_color = rgb(rgbcolor[1], rgbcolor[2], rgbcolor[3], rgbcolor[4])
/obj/item/reagent_containers/food/snacks/customizable/update_overlays(obj/item/reagent_containers/food/snacks/S)
/obj/item/reagent_containers/food/snacks/customizable/update_snack_overlays(obj/item/reagent_containers/food/snacks/S)
var/mutable_appearance/filling = mutable_appearance(icon, "[initial(icon_state)]_filling")
if(S.filling_color == "#FFFFFF")
filling.color = pick("#FF0000","#0000FF","#008000","#FFFF00")
@@ -139,7 +139,7 @@
/obj/item/reagent_containers/food/snacks/customizable/initialize_slice(obj/item/reagent_containers/food/snacks/slice, reagents_per_slice)
..()
slice.filling_color = filling_color
slice.update_overlays(src)
slice.update_snack_overlays(src)
/obj/item/reagent_containers/food/snacks/customizable/Destroy()
+1 -1
View File
@@ -267,7 +267,7 @@ All foods are distributed among various categories. Use common sense.
trash = null
return
/obj/item/reagent_containers/food/snacks/proc/update_overlays(obj/item/reagent_containers/food/snacks/S)
/obj/item/reagent_containers/food/snacks/proc/update_snack_overlays(obj/item/reagent_containers/food/snacks/S)
cut_overlays()
var/mutable_appearance/filling = mutable_appearance(icon, "[initial(icon_state)]_filling")
if(S.filling_color == "#FFFFFF")
@@ -465,13 +465,13 @@
to_chat(user, "<span class='notice'>You add the [I] to the [name].</span>")
P.name = initial(P.name)
contents += P
update_overlays(P)
update_snack_overlays(P)
if (P.contents.len)
for(var/V in P.contents)
P = V
P.name = initial(P.name)
contents += P
update_overlays(P)
update_snack_overlays(P)
P = I
clearlist(P.contents)
return
@@ -480,7 +480,7 @@
return O.attackby(I, user, params)
..()
/obj/item/reagent_containers/food/snacks/pancakes/update_overlays(obj/item/reagent_containers/food/snacks/P)
/obj/item/reagent_containers/food/snacks/pancakes/update_snack_overlays(obj/item/reagent_containers/food/snacks/P)
var/mutable_appearance/pancake = mutable_appearance(icon, "[P.item_state]_[rand(1,3)]")
pancake.pixel_x = rand(-1,1)
pancake.pixel_y = 3 * contents.len - 1
+2 -3
View File
@@ -111,11 +111,10 @@
/turf/open/floor/holofloor/carpet/Initialize()
. = ..()
addtimer(CALLBACK(src, .proc/update_icon), 1)
addtimer(CALLBACK(src, /atom/.proc/update_icon), 1)
/turf/open/floor/holofloor/carpet/update_icon()
if(!..())
return 0
. = ..()
if(intact)
queue_smooth(src)
+2 -1
View File
@@ -178,7 +178,8 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
* Hair will always update its dir, so if your sprite has no dirs the haircut will go all over the place.
* |- Ricotez
*/
/mob/dead/observer/proc/update_icon(new_form)
/mob/dead/observer/update_icon(new_form)
. = ..()
if(client) //We update our preferences in case they changed right before update_icon was called.
ghost_accs = client.prefs.ghost_accs
ghost_others = client.prefs.ghost_others
@@ -803,10 +803,8 @@
else
hud_used.healthdoll.icon_state = "healthdoll_DEAD"
if(hud_used.staminas)
hud_used.staminas.icon_state = staminahudamount()
if(hud_used.staminabuffer)
hud_used.staminabuffer.icon_state = staminabufferhudamount()
hud_used.staminas?.update_icon_state()
hud_used.staminabuffer?.update_icon_state()
/mob/living/carbon/human/fully_heal(admin_revive = 0)
if(admin_revive)
@@ -51,7 +51,7 @@
weapon.attack(C, src)
playsound(src, 'sound/weapons/blade1.ogg', 50, TRUE, -1)
if(C.stat == DEAD)
addtimer(CALLBACK(src, .proc/update_icon), 2)
addtimer(CALLBACK(src, /atom/.proc/update_icon), 2)
back_to_idle()
@@ -840,7 +840,7 @@ Pass a positive integer as an argument to override a bot's default speed.
ejectpai(usr)
update_controls()
/mob/living/simple_animal/bot/proc/update_icon()
/mob/living/simple_animal/bot/update_icon_state()
icon_state = "[initial(icon_state)][on]"
// Machinery to simplify topic and access calls
@@ -50,7 +50,7 @@
/mob/living/simple_animal/bot/honkbot/proc/sensor_blink()
icon_state = "honkbot-c"
addtimer(CALLBACK(src, .proc/update_icon), 5, TIMER_OVERRIDE|TIMER_UNIQUE)
addtimer(CALLBACK(src, /atom/.proc/update_icon), 5, TIMER_OVERRIDE|TIMER_UNIQUE)
//honkbots react with sounds.
/mob/living/simple_animal/bot/honkbot/proc/react_ping()
@@ -177,7 +177,7 @@ Maintenance panel panel is [open ? "opened" : "closed"]"},
playsound(src, "honkbot_e", 50, 0)
spam_flag = TRUE // prevent spam
icon_state = "honkbot-e"
addtimer(CALLBACK(src, .proc/update_icon), 30, TIMER_OVERRIDE|TIMER_UNIQUE)
addtimer(CALLBACK(src, /atom/.proc/update_icon), 30, TIMER_OVERRIDE|TIMER_UNIQUE)
addtimer(CALLBACK(src, .proc/spam_flag_false), cooldowntimehorn)
/mob/living/simple_animal/bot/honkbot/proc/honk_attack(mob/living/carbon/C) // horn attack
@@ -250,7 +250,7 @@ Auto Patrol: []"},
var/judgement_criteria = judgement_criteria()
playsound(src, 'sound/weapons/egloves.ogg', 50, TRUE, -1)
icon_state = "secbot-c"
addtimer(CALLBACK(src, .proc/update_icon), 2)
addtimer(CALLBACK(src, /atom/.proc/update_icon), 2)
var/threat = 5
if(ishuman(C))
C.stuttering = 5
+2 -6
View File
@@ -380,14 +380,10 @@ mob/visible_message(message, self_message, blind_message, vision_distance = DEFA
spintime -= speed
/mob/proc/update_pull_hud_icon()
if(hud_used)
if(hud_used.pull_icon)
hud_used.pull_icon.update_icon(src)
hud_used?.pull_icon?.update_icon()
/mob/proc/update_rest_hud_icon()
if(hud_used)
if(hud_used.rest_icon)
hud_used.rest_icon.update_icon(src)
hud_used?.rest_icon?.update_icon()
/mob/verb/mode()
set name = "Activate Held Object"
+1 -1
View File
@@ -22,7 +22,7 @@
I'll make some notes on where certain variable defines should probably go.
Changing this around would probably require a good look-over the pre-existing code.
*/
var/zone_selected = null
var/zone_selected = BODY_ZONE_CHEST
var/computer_id = null
var/list/logging = list()
+1 -1
View File
@@ -372,7 +372,7 @@
m_intent = MOVE_INTENT_RUN
if(hud_used && hud_used.static_inventory)
for(var/obj/screen/mov_intent/selector in hud_used.static_inventory)
selector.update_icon(src)
selector.update_icon()
/mob/verb/up()
set name = "Move Upwards"
@@ -18,10 +18,11 @@
var/mob/living/carbon/C = usr
C.toggle_combat_mode()
/obj/screen/combattoggle/proc/rebasetointerbay(mob/living/carbon/C)
if(!C)
/obj/screen/combattoggle/update_icon_state()
var/mob/living/carbon/user = hud?.mymob
if(!istype(user))
return
if(C.combatmode)
if(user.combatmode)
icon_state = "combat"
else
icon_state = "combat_off"
@@ -36,10 +37,11 @@
var/mob/living/carbon/C = usr
C.toggle_vore_mode()
/obj/screen/voretoggle/proc/rebaseintomygut(mob/living/carbon/C)
if(!C)
/obj/screen/voretoggle/update_icon_state()
var/mob/living/carbon/user = hud?.mymob
if(!istype(user))
return
if(C.voremode && !C.combatmode)
if(user.voremode && !user.combatmode)
icon_state = "nom"
else
icon_state = "nom_off"
+4 -3
View File
@@ -12,10 +12,11 @@
var/mob/living/carbon/human/H = usr
H.togglesprint()
/obj/screen/sprintbutton/proc/insert_witty_toggle_joke_here(mob/living/carbon/human/H)
if(!H)
/obj/screen/sprintbutton/update_icon_state()
var/mob/living/user = hud?.mymob
if(istype(user))
return
if(H.sprinting)
if(user.sprinting)
icon_state = "act_sprint_on"
else
icon_state = "act_sprint"
+33 -50
View File
@@ -13,31 +13,16 @@
var/mob/living/L = usr
to_chat(L, "<span class='notice'>You have <b>[L.getStaminaLoss()]</b> stamina loss.<br>Your stamina buffer can take <b>[L.stambuffer]</b> stamina loss, and will use <b>50%</b> of that stamina loss when recharging.<br>Your stamina buffer is <b>[(L.stambuffer*(100/L.stambuffer))-(L.bufferedstam*(100/L.stambuffer))]%</b> full.</span>")
/mob/living/carbon/human/proc/staminahudamount()
if(stat == DEAD || recoveringstam)
return "staminacrit"
/obj/screen/staminas/update_icon_state()
var/mob/living/carbon/user = hud?.mymob
if(!user)
return
if(user.stat == DEAD || user.recoveringstam || (user.hal_screwyhud in 1 to 2))
icon_state = "staminacrit"
else if(user.hal_screwyhud == 5)
icon_state = "stamina0"
else
switch(hal_screwyhud)
if(1 to 2)
return "staminacrit"
if(5)
return "stamina0"
else
switch(100 - getStaminaLoss())
if(100 to INFINITY)
return "stamina0"
if(80 to 100)
return "stamina1"
if(60 to 80)
return "stamina2"
if(40 to 60)
return "stamina3"
if(20 to 40)
return "stamina4"
if(0 to 20)
return "stamina5"
else
return "stamina6"
icon_state = "stamina[max(FLOOR(user.getStaminaLoss() /20, 1), 0, 6)]"
//stam buffer
/obj/screen/staminabuffer
@@ -48,31 +33,29 @@
layer = ABOVE_HUD_LAYER + 0.1
mouse_opacity = 0
/mob/living/carbon/human/proc/staminabufferhudamount()
if(stat == DEAD || recoveringstam)
return "stambuffer7"
/obj/screen/staminabuffer/update_icon_state()
var/mob/living/carbon/user = hud?.mymob
if(!user)
return
if(user.stat == DEAD || user.recoveringstam || (user.hal_screwyhud in 1 to 2))
icon_state = "stambuffer7"
else if(user.hal_screwyhud == 5)
icon_state = "stambuffer0"
else
switch(hal_screwyhud)
if(1 to 2)
return "stambuffer7"
if(5)
return "stambuffer0"
switch(user.bufferedstam / user.stambuffer)
if(0.95 to INFINITY)
icon_state = "stambuffer7"
if(0.9 to 0.95)
icon_state = "stambuffer6"
if(0.8 to 0.9)
icon_state = "stambuffer5"
if(0.6 to 0.8)
icon_state = "stambuffer4"
if(0.4 to 0.6)
icon_state = "stambuffer3"
if(0.2 to 0.4)
icon_state = "stambuffer2"
if(0.05 to 0.2)
icon_state = "stambuffer1"
else
var/percentmult = 100/stambuffer
switch(stambuffer*percentmult - bufferedstam*percentmult)
if(95 to INFINITY)
return "stambuffer0"
if(90 to 95)
return "stambuffer1"
if(80 to 90)
return "stambuffer2"
if(60 to 80)
return "stambuffer3"
if(40 to 60)
return "stambuffer4"
if(20 to 40)
return "stambuffer5"
if(5 to 20)
return "stambuffer6"
else
return "stambuffer7"
icon_state = "stambuffer0"
@@ -41,18 +41,16 @@
playsound_local(src, 'sound/misc/ui_toggleoff.ogg', 50, FALSE, pressure_affected = FALSE) //Slightly modified version of the above!
if(client)
client.show_popup_menus = !combatmode // So we can right-click for alternate actions and all that other good shit. Also moves examine to shift+rightclick to make it possible to attack while sprinting
if(hud_used && hud_used.static_inventory)
for(var/obj/screen/combattoggle/selector in hud_used.static_inventory)
selector.rebasetointerbay(src)
var/obj/screen/combattoggle/T = locate() in hud_used?.static_inventory
T?.update_icon_state()
combatmessagecooldown = 10 SECONDS + world.time //This is set 100% of the time to make sure squeezing regen out of process cycles doesn't result in the combat mode message getting spammed
SEND_SIGNAL(src, COMSIG_COMBAT_TOGGLED, src, combatmode)
return TRUE
mob/living/carbon/proc/toggle_vore_mode()
voremode = !voremode
if(hud_used && hud_used.static_inventory)
for(var/obj/screen/voretoggle/selector in hud_used.static_inventory)
selector.rebaseintomygut(src)
var/obj/screen/voretoggle/T = locate() in hud_used?.static_inventory
T?.update_icon_state()
if(combatmode)
return FALSE //let's not override the main draw of the game these days
SEND_SIGNAL(src, COMSIG_VORE_TOGGLED, src, voremode)
@@ -1,6 +1,3 @@
/mob/living/carbon/human
var/sprinting = FALSE
/mob/living/carbon/human/Move(NewLoc, direct)
var/oldpseudoheight = pseudo_z_axis
. = ..()
@@ -28,9 +25,8 @@
playsound_local(src, 'sound/misc/sprintactivate.ogg', 50, FALSE, pressure_affected = FALSE)
else
playsound_local(src, 'sound/misc/sprintdeactivate.ogg', 50, FALSE, pressure_affected = FALSE)
if(hud_used && hud_used.static_inventory)
for(var/obj/screen/sprintbutton/selector in hud_used.static_inventory)
selector.insert_witty_toggle_joke_here(src)
var/obj/screen/sprintbutton/S = locate() in hud_used?.static_inventory
S?.update_icon_state()
return TRUE
/mob/living/carbon/human/proc/sprint_hotkey(targetstatus)
@@ -1,4 +1,5 @@
/mob/living
var/sprinting = FALSE
var/recoveringstam = FALSE
var/incomingstammult = 1
var/bufferedstam = 0
@@ -1,6 +1,3 @@
/mob/living/silicon/robot
var/sprinting = FALSE
/mob/living/silicon/robot/Move(NewLoc, direct)
. = ..()
if(. && sprinting && !(movement_type & FLYING) && canmove && !resting)
@@ -24,9 +21,8 @@
if(shutdown)
playsound_local(src, 'sound/effects/light_flicker.ogg', 50, FALSE, pressure_affected = FALSE)
playsound_local(src, 'sound/misc/sprintdeactivate.ogg', 50, FALSE, pressure_affected = FALSE)
if(hud_used && hud_used.static_inventory)
for(var/obj/screen/sprintbutton/selector in hud_used.static_inventory)
selector.insert_witty_toggle_joke_here(src)
var/obj/screen/sprintbutton/S = locate() in hud_used?.static_inventory
S?.update_icon_state()
return TRUE
/mob/living/silicon/robot/proc/sprint_hotkey(targetstatus)
-1
View File
@@ -199,7 +199,6 @@
#include "code\_onclick\hud\ghost.dm"
#include "code\_onclick\hud\guardian.dm"
#include "code\_onclick\hud\hud.dm"
#include "code\_onclick\hud\hud_cit.dm"
#include "code\_onclick\hud\human.dm"
#include "code\_onclick\hud\lavaland_elite.dm"
#include "code\_onclick\hud\monkey.dm"