Ports some hud and update_icon code updates.
This commit is contained in:
@@ -110,21 +110,21 @@
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// At this point in client Click() code we have passed the 1/10 sec check and little else
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// We don't even know if it's a middle click
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if(world.time <= usr.next_move)
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return 1
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return TRUE
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if(usr.incapacitated())
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return 1
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return TRUE
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if(ismecha(usr.loc)) // stops inventory actions in a mech
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return 1
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return TRUE
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if(hud && hud.mymob && slot_id)
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if(hud?.mymob && slot_id)
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var/obj/item/inv_item = hud.mymob.get_item_by_slot(slot_id)
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if(inv_item)
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return inv_item.Click(location, control, params)
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if(usr.attack_ui(slot_id))
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usr.update_inv_hands()
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return 1
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return TRUE
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/obj/screen/inventory/MouseEntered()
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..()
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@@ -135,35 +135,37 @@
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cut_overlay(object_overlays)
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object_overlays.Cut()
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/obj/screen/inventory/update_icon()
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/obj/screen/inventory/update_icon_state()
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if(!icon_empty)
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icon_empty = icon_state
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if(hud && hud.mymob && slot_id && icon_full)
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if(hud?.mymob && slot_id && icon_full)
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if(hud.mymob.get_item_by_slot(slot_id))
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icon_state = icon_full
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else
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icon_state = icon_empty
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/obj/screen/inventory/proc/add_overlays()
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var/mob/user = hud.mymob
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var/mob/user = hud?.mymob
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if(hud && user && slot_id)
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var/obj/item/holding = user.get_active_held_item()
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if(!user || !slot_id)
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return
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if(!holding || user.get_item_by_slot(slot_id))
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return
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var/obj/item/holding = user.get_active_held_item()
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var/image/item_overlay = image(holding)
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item_overlay.alpha = 92
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if(!holding || user.get_item_by_slot(slot_id))
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return
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if(!user.can_equip(holding, slot_id, TRUE))
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item_overlay.color = "#FF0000"
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else
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item_overlay.color = "#00ff00"
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var/image/item_overlay = image(holding)
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item_overlay.alpha = 92
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object_overlays += item_overlay
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add_overlay(object_overlays)
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if(!user.can_equip(holding, slot_id, TRUE))
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item_overlay.color = "#FF0000"
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else
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item_overlay.color = "#00ff00"
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object_overlays += item_overlay
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add_overlay(object_overlays)
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/obj/screen/inventory/hand
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var/mutable_appearance/handcuff_overlay
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@@ -171,45 +173,50 @@
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var/held_index = 0
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/obj/screen/inventory/hand/update_icon()
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..()
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. = ..()
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if(!handcuff_overlay)
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var/state = (!(held_index % 2)) ? "markus" : "gabrielle"
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handcuff_overlay = mutable_appearance('icons/mob/screen_gen.dmi', state)
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cut_overlays()
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cut_overlay(list(handcuff_overlay, blocked_overlay, "hand_active"))
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if(hud && hud.mymob)
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if(iscarbon(hud.mymob))
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var/mob/living/carbon/C = hud.mymob
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if(C.handcuffed)
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add_overlay(handcuff_overlay)
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if(!hud?.mymob)
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return
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if(held_index)
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if(!C.has_hand_for_held_index(held_index))
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add_overlay(blocked_overlay)
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if(iscarbon(hud.mymob))
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var/mob/living/carbon/C = hud.mymob
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if(C.handcuffed)
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add_overlay(handcuff_overlay)
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if(held_index == hud.mymob.active_hand_index)
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add_overlay("hand_active")
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if(held_index)
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if(!C.has_hand_for_held_index(held_index))
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add_overlay(blocked_overlay)
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if(held_index == hud.mymob.active_hand_index)
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add_overlay("hand_active")
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/obj/screen/inventory/hand/Click(location, control, params)
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// At this point in client Click() code we have passed the 1/10 sec check and little else
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// We don't even know if it's a middle click
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if(world.time <= usr.next_move)
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return 1
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if(usr.incapacitated() || isobserver(usr))
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return 1
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if (ismecha(usr.loc)) // stops inventory actions in a mech
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return 1
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var/mob/user = hud?.mymob
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if(usr != user)
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return TRUE
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if(world.time <= user.next_move)
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return TRUE
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if(user.incapacitated())
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return TRUE
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if (ismecha(user.loc)) // stops inventory actions in a mech
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return TRUE
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if(hud.mymob.active_hand_index == held_index)
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var/obj/item/I = hud.mymob.get_active_held_item()
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if(user.active_hand_index == held_index)
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var/obj/item/I = user.get_active_held_item()
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if(I)
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I.Click(location, control, params)
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else
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hud.mymob.swap_hand(held_index)
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return 1
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user.swap_hand(held_index)
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return TRUE
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/obj/screen/close
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name = "close"
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@@ -343,12 +350,8 @@
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/obj/screen/mov_intent/Click()
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toggle(usr)
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/obj/screen/mov_intent/update_icon(mob/user)
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if(!user && hud)
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user = hud.mymob
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if(!user)
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return
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switch(user.m_intent)
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/obj/screen/mov_intent/update_icon_state()
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switch(hud?.mymob?.m_intent)
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if(MOVE_INTENT_WALK)
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icon_state = "walking"
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if(MOVE_INTENT_RUN)
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@@ -369,10 +372,8 @@
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return
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usr.stop_pulling()
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/obj/screen/pull/update_icon(mob/mymob)
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if(!mymob)
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return
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if(mymob.pulling)
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/obj/screen/pull/update_icon_state()
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if(hud?.mymob?.pulling)
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icon_state = "pull"
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else
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icon_state = "pull0"
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@@ -401,11 +402,11 @@
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var/mob/living/L = usr
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L.lay_down()
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/obj/screen/rest/update_icon(mob/mymob)
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if(!isliving(mymob))
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/obj/screen/rest/update_icon_state()
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var/mob/living/user = hud?.mymob
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if(!istype(user))
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return
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var/mob/living/L = mymob
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if(!L.resting)
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if(!user.resting)
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icon_state = "act_rest"
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else
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icon_state = "act_rest0"
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@@ -448,7 +449,7 @@
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name = "damage zone"
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icon_state = "zone_sel"
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screen_loc = ui_zonesel
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var/selecting = BODY_ZONE_CHEST
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var/overlay_icon = 'icons/mob/screen_gen.dmi'
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var/static/list/hover_overlays_cache = list()
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var/hovering
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@@ -541,26 +542,24 @@
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return BODY_ZONE_HEAD
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/obj/screen/zone_sel/proc/set_selected_zone(choice, mob/user)
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if(isobserver(user))
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if(user != hud?.mymob)
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return
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if(choice != selecting)
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selecting = choice
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update_icon(usr)
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return 1
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if(choice != hud.mymob.zone_selected)
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hud.mymob.zone_selected = choice
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update_icon()
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/obj/screen/zone_sel/update_icon(mob/user)
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cut_overlays()
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add_overlay(mutable_appearance('icons/mob/screen_gen.dmi', "[selecting]"))
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user.zone_selected = selecting
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return TRUE
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/obj/screen/zone_sel/update_overlays()
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. = ..()
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if(!hud?.mymob)
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return
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. += mutable_appearance(overlay_icon, "[hud.mymob.zone_selected]")
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/obj/screen/zone_sel/alien
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icon = 'icons/mob/screen_alien.dmi'
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/obj/screen/zone_sel/alien/update_icon(mob/user)
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cut_overlays()
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add_overlay(mutable_appearance('icons/mob/screen_alien.dmi', "[selecting]"))
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user.zone_selected = selecting
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overlay_icon = 'icons/mob/screen_alien.dmi'
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/obj/screen/zone_sel/robot
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icon = 'icons/mob/screen_cyborg.dmi'
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