Ports some hud and update_icon code updates.
This commit is contained in:
+11
-3
@@ -326,8 +326,13 @@ GLOBAL_LIST_EMPTY(teleportlocs)
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F.update_fire_light(fire)
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for(var/obj/machinery/light/L in src)
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L.update()
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/area/proc/update_icon()
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/**
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* Update the icon state of the area
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*
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* Im not sure what the heck this does, somethign to do with weather being able to set icon
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* states on areas?? where the heck would that even display?
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*/
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/area/update_icon_state()
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var/weather_icon
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for(var/V in SSweather.processing)
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var/datum/weather/W = V
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@@ -337,7 +342,10 @@ GLOBAL_LIST_EMPTY(teleportlocs)
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if(!weather_icon)
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icon_state = null
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/area/space/update_icon()
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/**
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* Update the icon of the area (overridden to always be null for space
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*/
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/area/space/update_icon_state()
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icon_state = null
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/*
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@@ -24,6 +24,8 @@
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var/list/add_overlays // a very temporary list of overlays to add
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var/list/managed_vis_overlays //vis overlays managed by SSvis_overlays to automaticaly turn them like other overlays
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///overlays managed by update_overlays() to prevent removing overlays that weren't added by the same proc
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var/list/managed_overlays
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var/datum/proximity_monitor/proximity_monitor
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var/buckle_message_cooldown = 0
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@@ -310,6 +312,32 @@
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SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, user, .)
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/// Updates the icon of the atom
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/atom/proc/update_icon()
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// I expect we're going to need more return flags and options in this proc
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var/signalOut = SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_ICON)
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if(!(signalOut & COMSIG_ATOM_NO_UPDATE_ICON_STATE))
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update_icon_state()
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if(!(signalOut & COMSIG_ATOM_NO_UPDATE_OVERLAYS))
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var/list/new_overlays = update_overlays()
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if(managed_overlays)
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cut_overlay(managed_overlays)
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managed_overlays = null
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if(length(new_overlays))
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managed_overlays = new_overlays
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add_overlay(new_overlays)
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/// Updates the icon state of the atom
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/atom/proc/update_icon_state()
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/// Updates the overlays of the atom
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/atom/proc/update_overlays()
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SHOULD_CALL_PARENT(1)
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. = list()
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SEND_SIGNAL(src, COMSIG_ATOM_UPDATE_OVERLAYS, .)
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/atom/proc/relaymove(mob/user)
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if(buckle_message_cooldown <= world.time)
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buckle_message_cooldown = world.time + 50
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@@ -38,21 +38,22 @@
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board.one_access = 1
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board.accesses = req_one_access
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/obj/machinery/button/update_icon()
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cut_overlays()
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/obj/machinery/button/update_icon_state()
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if(panel_open)
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icon_state = "button-open"
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if(device)
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add_overlay("button-device")
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if(board)
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add_overlay("button-board")
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else if(stat & (NOPOWER|BROKEN))
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icon_state = "[skin]-p"
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else
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if(stat & (NOPOWER|BROKEN))
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icon_state = "[skin]-p"
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else
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icon_state = skin
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icon_state = skin
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/obj/machinery/button/update_overlays()
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. = ..()
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if(!panel_open)
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return
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if(device)
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. += "button-device"
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if(board)
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. += "button-board"
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/obj/machinery/button/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/screwdriver))
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@@ -168,7 +169,7 @@
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if(device)
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device.pulsed()
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addtimer(CALLBACK(src, .proc/update_icon), 15)
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addtimer(CALLBACK(src, /atom/.proc/update_icon), 15)
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/obj/machinery/button/power_change()
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..()
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@@ -292,7 +292,7 @@
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new /obj/item/stack/cable_coil(loc, 2)
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qdel(src)
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/obj/machinery/camera/update_icon()
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/obj/machinery/camera/update_icon_state()
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if(!status)
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icon_state = "[initial(icon_state)]1"
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else if (stat & EMPED)
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@@ -38,17 +38,21 @@
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defib.cell.give(180) //90% efficiency, slightly better than the cell charger's 87.5%
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update_icon()
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/obj/machinery/defibrillator_mount/update_icon()
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cut_overlays()
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if(defib)
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add_overlay("defib")
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if(defib.powered)
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add_overlay(defib.safety ? "online" : "emagged")
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var/ratio = defib.cell.charge / defib.cell.maxcharge
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ratio = CEILING(ratio * 4, 1) * 25
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add_overlay("charge[ratio]")
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if(clamps_locked)
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add_overlay("clamps")
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/obj/machinery/defibrillator_mount/update_overlays()
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. = ..()
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if(!defib)
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return
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. += "defib"
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if(defib.powered)
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. += (defib.safety ? "online" : "emagged")
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var/ratio = defib.cell.charge / defib.cell.maxcharge
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ratio = CEILING(ratio * 4, 1) * 25
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. += "charge[ratio]"
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if(clamps_locked)
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. += "clamps"
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/obj/machinery/defibrillator_mount/get_cell()
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if(defib)
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@@ -47,8 +47,7 @@
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/obj/item/defibrillator/update_icon()
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update_power()
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update_overlays()
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update_charge()
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return ..()
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/obj/item/defibrillator/proc/update_power()
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if(!QDELETED(cell))
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@@ -59,23 +58,20 @@
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else
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powered = FALSE
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/obj/item/defibrillator/proc/update_overlays()
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cut_overlays()
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/obj/item/defibrillator/update_overlays()
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. = ..()
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if(!on)
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add_overlay("[initial(icon_state)]-paddles")
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. += "[initial(icon_state)]-paddles"
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if(powered)
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add_overlay("[initial(icon_state)]-powered")
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if(!cell)
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add_overlay("[initial(icon_state)]-nocell")
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if(!safety)
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add_overlay("[initial(icon_state)]-emagged")
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/obj/item/defibrillator/proc/update_charge()
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if(powered) //so it doesn't show charge if it's unpowered
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. += "[initial(icon_state)]-powered"
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if(!QDELETED(cell))
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var/ratio = cell.charge / cell.maxcharge
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ratio = CEILING(ratio*4, 1) * 25
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add_overlay("[initial(icon_state)]-charge[ratio]")
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if(!cell)
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. += "[initial(icon_state)]-nocell"
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if(!safety)
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. += "[initial(icon_state)]-emagged"
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/obj/item/defibrillator/CheckParts(list/parts_list)
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..()
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@@ -224,7 +224,7 @@
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merge_gases()
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for(var/i in 1 to 6)
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addtimer(CALLBACK(src, .proc/update_icon), 20 + (i - 1) * 10)
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addtimer(CALLBACK(src, /atom/.proc/update_icon), 20 + (i - 1) * 10)
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else if(valve_open && tank_one && tank_two)
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split_gases()
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@@ -173,9 +173,6 @@
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/obj/proc/container_resist(mob/living/user)
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return
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/obj/proc/update_icon()
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return
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/mob/proc/unset_machine()
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if(machine)
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machine.on_unset_machine(src)
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@@ -41,7 +41,7 @@
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to_chat(user, "<span class='notice'>The water feels warm and soothing as you touch it. The fountain immediately dries up shortly afterwards.</span>")
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user.reagents.add_reagent("godblood",20)
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update_icon()
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addtimer(CALLBACK(src, .proc/update_icon), time_between_uses)
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addtimer(CALLBACK(src, /atom/.proc/update_icon), time_between_uses)
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/obj/structure/healingfountain/update_icon()
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@@ -103,9 +103,9 @@
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/turf/open/floor/blob_act(obj/structure/blob/B)
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return
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/turf/open/floor/proc/update_icon()
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/turf/open/floor/update_icon()
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. = ..()
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update_visuals()
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return 1
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/turf/open/floor/attack_paw(mob/user)
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return attack_hand(user)
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@@ -202,15 +202,20 @@
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return 1
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return 0
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/turf/closed/wall/r_wall/proc/update_icon()
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/turf/closed/wall/r_wall/update_icon()
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. = ..()
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if(d_state != INTACT)
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smooth = SMOOTH_FALSE
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clear_smooth_overlays()
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icon_state = "r_wall-[d_state]"
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else
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smooth = SMOOTH_TRUE
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queue_smooth_neighbors(src)
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queue_smooth(src)
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/turf/closed/wall/r_wall/update_icon_state()
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if(d_state != INTACT)
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icon_state = "r_wall-[d_state]"
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else
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icon_state = "r_wall"
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/turf/closed/wall/r_wall/singularity_pull(S, current_size)
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@@ -103,10 +103,13 @@
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for(var/atom/movable/AM in src)
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throw_atom(AM)
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/turf/open/space/transit/proc/update_icon()
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icon_state = "speedspace_ns_[get_transit_state(src)]"
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/turf/open/space/transit/update_icon()
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. = ..()
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transform = turn(matrix(), get_transit_angle(src))
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/turf/open/space/transit/update_icon_state()
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icon_state = "speedspace_ns_[get_transit_state(src)]"
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/proc/get_transit_state(turf/T)
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var/p = 9
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. = 1
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