Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit273
This commit is contained in:
@@ -561,7 +561,7 @@
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/obj/item/storage/belt/chameleon/ComponentInitialize()
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. = ..()
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GET_COMPONENT(STR, /datum/component/storage)
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.silent = TRUE
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/obj/item/storage/belt/chameleon/emp_act(severity)
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@@ -123,7 +123,7 @@
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..()
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if(damaged_clothes)
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to_chat(user, "<span class='warning'>It looks damaged!</span>")
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GET_COMPONENT(pockets, /datum/component/storage)
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var/datum/component/storage/pockets = GetComponent(/datum/component/storage)
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if(pockets)
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var/list/how_cool_are_your_threads = list("<span class='notice'>")
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if(pockets.attack_hand_interact)
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@@ -104,7 +104,7 @@
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resistance_flags = ACID_PROOF
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
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/obj/item/clothing/glasses/science/item_action_slot_check(slot)
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/obj/item/clothing/glasses/science/item_action_slot_check(slot, mob/user, datum/action/A)
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if(slot == SLOT_GLASSES)
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return 1
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@@ -307,7 +307,7 @@
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M.appearance_flags |= RESET_COLOR
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M.color = "#[H.eye_color]"
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. += M
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/obj/item/clothing/glasses/sunglasses/big
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desc = "Strangely ancient technology used to help provide rudimentary eye cover. Larger than average enhanced shielding blocks flashes."
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icon_state = "bigsunglasses"
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@@ -14,7 +14,7 @@
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/obj/item/clothing/gloves/ComponentInitialize()
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. = ..()
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AddComponent(/datum/component/redirect, list(COMSIG_COMPONENT_CLEAN_ACT = CALLBACK(src, /obj/item/clothing/gloves/clean_blood)))
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RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, /obj/item/clothing/gloves/clean_blood)
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/obj/item/clothing/gloves/clean_blood(datum/source, strength)
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. = ..()
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@@ -41,6 +41,49 @@
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H.update_inv_head()
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///Special throw_impact for hats to frisbee hats at people to place them on their heads/attempt to de-hat them.
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/obj/item/clothing/head/throw_impact(atom/hit_atom, datum/thrownthing/thrownthing)
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. = ..()
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///if the thrown object's target zone isn't the head
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if(thrownthing.target_zone != BODY_ZONE_HEAD)
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return
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///ignore any hats with the tinfoil counter-measure enabled
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if(clothing_flags & ANTI_TINFOIL_MANEUVER)
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return
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///if the hat happens to be capable of holding contents and has something in it. mostly to prevent super cheesy stuff like stuffing a mini-bomb in a hat and throwing it
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if(LAZYLEN(contents))
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return
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if(iscarbon(hit_atom))
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var/mob/living/carbon/H = hit_atom
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if(istype(H.head, /obj/item))
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var/obj/item/WH = H.head
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///check if the item has NODROP
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if(HAS_TRAIT(WH, TRAIT_NODROP))
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H.visible_message("<span class='warning'>[src] bounces off [H]'s [WH.name]!", "<span class='warning'>[src] bounces off your [WH.name], falling to the floor.</span>")
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return
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///check if the item is an actual clothing head item, since some non-clothing items can be worn
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if(istype(WH, /obj/item/clothing/head))
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var/obj/item/clothing/head/WHH = WH
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///SNUG_FIT hats are immune to being knocked off
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if(WHH.clothing_flags & SNUG_FIT)
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H.visible_message("<span class='warning'>[src] bounces off [H]'s [WHH.name]!", "<span class='warning'>[src] bounces off your [WHH.name], falling to the floor.</span>")
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return
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///if the hat manages to knock something off
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if(H.dropItemToGround(WH))
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H.visible_message("<span class='warning'>[src] knocks [WH] off [H]'s head!</span>", "<span class='warning'>[WH] is suddenly knocked off your head by [src]!</span>")
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if(H.equip_to_slot_if_possible(src, SLOT_HEAD, FALSE, TRUE))
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H.visible_message("<span class='notice'>[src] lands neatly on [H]'s head!", "<span class='notice'>[src] lands perfectly onto your head!</span>")
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return
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if(iscyborg(hit_atom))
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var/mob/living/silicon/robot/R = hit_atom
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///hats in the borg's blacklist bounce off
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if(!is_type_in_typecache(src, R.equippable_hats) || R.hat_offset == INFINITY)
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R.visible_message("<span class='warning'>[src] bounces off [R]!", "<span class='warning'>[src] bounces off you, falling to the floor.</span>")
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return
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else
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R.visible_message("<span class='notice'>[src] lands neatly on top of [R].", "<span class='notice'>[src] lands perfectly on top of you.</span>")
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R.place_on_head(src) //hats aren't designed to snugly fit borg heads or w/e so they'll always manage to knock eachother off
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/obj/item/clothing/head/worn_overlays(isinhands = FALSE)
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. = list()
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if(!isinhands)
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@@ -13,12 +13,14 @@
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/obj/item/clothing/head/collectable/slime
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name = "collectable slime cap!"
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desc = "It just latches right in place!"
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clothing_flags = SNUG_FIT
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icon_state = "slime"
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dynamic_hair_suffix = ""
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/obj/item/clothing/head/collectable/xenom
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name = "collectable xenomorph helmet!"
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desc = "Hiss hiss hiss!"
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clothing_flags = SNUG_FIT
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icon_state = "xenom"
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/obj/item/clothing/head/collectable/chef
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@@ -71,13 +73,14 @@
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desc = "A collectable welding helmet. Now with 80% less lead! Not for actual welding. Any welding done while wearing this helmet is done so at the owner's own risk!"
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icon_state = "welding"
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item_state = "welding"
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resistance_flags = NONE
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clothing_flags = SNUG_FIT
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/obj/item/clothing/head/collectable/slime
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name = "collectable slime hat"
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desc = "Just like a real brain slug!"
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icon_state = "headslime"
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item_state = "headslime"
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clothing_flags = SNUG_FIT
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/obj/item/clothing/head/collectable/flatcap
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name = "collectable flat cap"
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@@ -121,6 +124,7 @@
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/obj/item/clothing/head/collectable/hardhat
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name = "collectable hard hat"
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desc = "WARNING! Offers no real protection, or luminosity, but damn, is it fancy!"
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clothing_flags = SNUG_FIT
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icon_state = "hardhat0_yellow"
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item_state = "hardhat0_yellow"
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@@ -143,7 +147,7 @@
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desc = "Go Red! I mean Green! I mean Red! No Green!"
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icon_state = "thunderdome"
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item_state = "thunderdome"
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resistance_flags = NONE
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clothing_flags = SNUG_FIT
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flags_inv = HIDEHAIR
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/obj/item/clothing/head/collectable/swat
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@@ -151,5 +155,5 @@
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desc = "That's not real blood. That's red paint." //Reference to the actual description
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icon_state = "swat"
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item_state = "swat"
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resistance_flags = NONE
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clothing_flags = SNUG_FIT
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flags_inv = HIDEHAIR
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@@ -11,6 +11,7 @@
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armor = list("melee" = 15, "bullet" = 5, "laser" = 20,"energy" = 10, "bomb" = 20, "bio" = 10, "rad" = 20, "fire" = 100, "acid" = 50)
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flags_inv = 0
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actions_types = list(/datum/action/item_action/toggle_helmet_light)
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clothing_flags = SNUG_FIT
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resistance_flags = FIRE_PROOF
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dynamic_hair_suffix = "+generic"
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@@ -10,7 +10,7 @@
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heat_protection = HEAD
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max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT
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strip_delay = 60
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resistance_flags = NONE
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clothing_flags = SNUG_FIT
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flags_cover = HEADCOVERSEYES
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flags_inv = HIDEHAIR
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@@ -67,12 +67,14 @@
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desc = "A plastic replica of a Syndicate agent's space helmet. You'll look just like a real murderous Syndicate agent in this! This is a toy, it is not made for use in space!"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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mutantrace_variation = MUTANTRACE_VARIATION
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clothing_flags = SNUG_FIT
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/obj/item/clothing/head/cueball
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name = "cueball helmet"
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desc = "A large, featureless white orb meant to be worn on your head. How do you even see out of this thing?"
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icon_state = "cueball"
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item_state="cueball"
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clothing_flags = SNUG_FIT
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flags_cover = HEADCOVERSEYES|HEADCOVERSMOUTH
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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@@ -81,6 +83,7 @@
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desc = "A ball of white styrofoam. So festive."
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icon_state = "snowman_h"
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item_state = "snowman_h"
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clothing_flags = SNUG_FIT
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flags_cover = HEADCOVERSEYES
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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@@ -90,6 +93,7 @@
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icon_state = "justicered"
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item_state = "justicered"
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flags_inv = HIDEHAIR|HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR|HIDESNOUT
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clothing_flags = SNUG_FIT
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flags_cover = HEADCOVERSEYES
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/obj/item/clothing/head/justice/blue
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@@ -161,6 +165,7 @@
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icon_state = "chickenhead"
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item_state = "chickensuit"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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clothing_flags = SNUG_FIT
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/obj/item/clothing/head/griffin
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name = "griffon head"
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@@ -168,6 +173,7 @@
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icon_state = "griffinhat"
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item_state = "griffinhat"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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clothing_flags = SNUG_FIT
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/obj/item/clothing/head/bearpelt
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name = "bear pelt hat"
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@@ -181,6 +187,7 @@
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item_state = "xenos_helm"
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desc = "A helmet made out of chitinous alien hide."
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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clothing_flags = SNUG_FIT
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/obj/item/clothing/head/fedora
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name = "fedora"
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@@ -302,6 +309,7 @@
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desc = "When everything's going to crab, protecting your head is the best choice."
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icon_state = "lobster_hat"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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clothing_flags = SNUG_FIT
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/obj/item/clothing/head/drfreezehat
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name = "doctor freeze's wig"
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@@ -29,6 +29,7 @@
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visor_flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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resistance_flags = FIRE_PROOF
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mutantrace_variation = MUTANTRACE_VARIATION
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clothing_flags = SNUG_FIT
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/obj/item/clothing/head/welding/attack_self(mob/user)
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weldingvisortoggle(user)
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@@ -115,6 +116,7 @@
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item_state = "hardhat0_pumpkin"
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item_color = "pumpkin"
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||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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clothing_flags = SNUG_FIT
|
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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brightness_on = 2 //luminosity when on
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flags_cover = HEADCOVERSEYES
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@@ -163,6 +165,7 @@
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||||
desc = "A helmet made out of a box."
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icon_state = "cardborg_h"
|
||||
item_state = "cardborg_h"
|
||||
clothing_flags = SNUG_FIT
|
||||
flags_cover = HEADCOVERSEYES
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
|
||||
|
||||
@@ -227,6 +230,7 @@
|
||||
desc = "A crude helmet made out of bronze plates. It offers very little in the way of protection."
|
||||
icon = 'icons/obj/clothing/clockwork_garb.dmi'
|
||||
icon_state = "clockwork_helmet_old"
|
||||
clothing_flags = SNUG_FIT
|
||||
flags_inv = HIDEEARS|HIDEHAIR
|
||||
armor = list("melee" = 5, "bullet" = 0, "laser" = -5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 20)
|
||||
|
||||
@@ -239,6 +243,7 @@
|
||||
equip_delay_other = 140
|
||||
var/datum/brain_trauma/mild/phobia/paranoia
|
||||
var/warped = FALSE
|
||||
clothing_flags = ANTI_TINFOIL_MANEUVER
|
||||
|
||||
/obj/item/clothing/head/foilhat/Initialize(mapload)
|
||||
. = ..()
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
|
||||
/obj/item/clothing/shoes/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/redirect, list(COMSIG_COMPONENT_CLEAN_ACT = CALLBACK(src, /obj/item/clothing/shoes/clean_blood)))
|
||||
RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, /obj/item/clothing/shoes/clean_blood)
|
||||
|
||||
/obj/item/clothing/shoes/suicide_act(mob/living/carbon/user)
|
||||
if(rand(2)>1)
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/banana_shoes/step_action()
|
||||
. = ..()
|
||||
GET_COMPONENT(bananium, /datum/component/material_container)
|
||||
var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container)
|
||||
if(on)
|
||||
if(bananium.amount(MAT_BANANIUM) < 100)
|
||||
on = !on
|
||||
@@ -30,7 +30,7 @@
|
||||
bananium.use_amount_type(100, MAT_BANANIUM)
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/banana_shoes/attack_self(mob/user)
|
||||
GET_COMPONENT(bananium, /datum/component/material_container)
|
||||
var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container)
|
||||
var/sheet_amount = bananium.retrieve_all()
|
||||
if(sheet_amount)
|
||||
to_chat(user, "<span class='notice'>You retrieve [sheet_amount] sheets of bananium from the prototype shoes.</span>")
|
||||
@@ -42,7 +42,7 @@
|
||||
to_chat(user, "<span class='notice'>The shoes are [on ? "enabled" : "disabled"].</span>")
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/banana_shoes/ui_action_click(mob/user)
|
||||
GET_COMPONENT(bananium, /datum/component/material_container)
|
||||
var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container)
|
||||
if(bananium.amount(MAT_BANANIUM))
|
||||
on = !on
|
||||
update_icon()
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
name = "space helmet"
|
||||
icon_state = "spaceold"
|
||||
desc = "A special helmet with solar UV shielding to protect your eyes from harmful rays."
|
||||
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
|
||||
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS | SNUG_FIT
|
||||
item_state = "spaceold"
|
||||
permeability_coefficient = 0.01
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 50, "fire" = 80, "acid" = 70)
|
||||
|
||||
@@ -547,7 +547,7 @@
|
||||
changeWearer()
|
||||
..()
|
||||
|
||||
/obj/item/flightpack/item_action_slot_check(slot)
|
||||
/obj/item/flightpack/item_action_slot_check(slot, mob/user, datum/action/A)
|
||||
if(slot == ITEM_SLOT_BACK)
|
||||
return TRUE
|
||||
|
||||
@@ -574,7 +574,7 @@
|
||||
momentum_speed_y = 0
|
||||
momentum_speed = max(momentum_speed_x, momentum_speed_y)
|
||||
|
||||
/obj/item/flightpack/item_action_slot_check(slot)
|
||||
/obj/item/flightpack/item_action_slot_check(slot, mob/user, datum/action/A)
|
||||
return slot == SLOT_BACK
|
||||
|
||||
/obj/item/flightpack/proc/enable_stabilizers()
|
||||
@@ -730,7 +730,7 @@
|
||||
if(!active)
|
||||
clothing_flags &= ~NOSLIP
|
||||
|
||||
/obj/item/clothing/shoes/flightshoes/item_action_slot_check(slot)
|
||||
/obj/item/clothing/shoes/flightshoes/item_action_slot_check(slot, mob/user, datum/action/A)
|
||||
return slot == SLOT_SHOES
|
||||
|
||||
/obj/item/clothing/shoes/flightshoes/proc/delink_suit()
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
icon_state = "hardsuit0-engineering"
|
||||
item_state = "eng_helm"
|
||||
max_integrity = 300
|
||||
clothing_flags = SNUG_FIT
|
||||
armor = list("melee" = 10, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 75, "fire" = 50, "acid" = 75)
|
||||
var/basestate = "hardsuit"
|
||||
var/brightness_on = 4 //luminosity when on
|
||||
@@ -47,7 +48,7 @@
|
||||
suit.RemoveHelmet()
|
||||
soundloop.stop(user)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/item_action_slot_check(slot)
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/item_action_slot_check(slot, mob/user, datum/action/A)
|
||||
if(slot == SLOT_HEAD)
|
||||
return 1
|
||||
|
||||
@@ -158,7 +159,7 @@
|
||||
var/datum/action/A = X
|
||||
A.Remove(user)
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/item_action_slot_check(slot)
|
||||
/obj/item/clothing/suit/space/hardsuit/item_action_slot_check(slot, mob/user, datum/action/A)
|
||||
if(slot == SLOT_WEAR_SUIT) //we only give the mob the ability to toggle the helmet if he's wearing the hardsuit.
|
||||
return 1
|
||||
|
||||
@@ -605,7 +606,6 @@
|
||||
armor = list("melee" = 30, "bullet" = 5, "laser" = 5, "energy" = 0, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 75)
|
||||
item_color = "ancient"
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/datum/component/mobhook
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ancient
|
||||
name = "prototype RIG hardsuit"
|
||||
@@ -617,7 +617,7 @@
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ancient
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/footstep = 1
|
||||
var/datum/component/mobhook
|
||||
var/mob/listeningTo
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ancient/mason
|
||||
name = "M.A.S.O.N RIG"
|
||||
@@ -674,20 +674,24 @@
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ancient/equipped(mob/user, slot)
|
||||
. = ..()
|
||||
if (slot == SLOT_WEAR_SUIT)
|
||||
if (mobhook && mobhook.parent != user)
|
||||
QDEL_NULL(mobhook)
|
||||
if (!mobhook)
|
||||
mobhook = user.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/on_mob_move)))
|
||||
else
|
||||
QDEL_NULL(mobhook)
|
||||
if(slot != SLOT_WEAR_SUIT)
|
||||
if(listeningTo)
|
||||
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
|
||||
return
|
||||
if(listeningTo == user)
|
||||
return
|
||||
if(listeningTo)
|
||||
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
|
||||
RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/on_mob_move)
|
||||
listeningTo = user
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ancient/dropped()
|
||||
. = ..()
|
||||
QDEL_NULL(mobhook)
|
||||
if(listeningTo)
|
||||
UnregisterSignal(listeningTo, COMSIG_MOVABLE_MOVED)
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ancient/Destroy()
|
||||
QDEL_NULL(mobhook) // mobhook is not our component
|
||||
listeningTo = null
|
||||
return ..()
|
||||
|
||||
/////////////SHIELDED//////////////////////////////////
|
||||
@@ -864,3 +868,133 @@
|
||||
strip_delay = 130
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
actions_types = list()
|
||||
|
||||
/*
|
||||
CYDONIAN ARMOR THAT IS RGB AND STUFF WOOOOOOOOOO
|
||||
*/
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/lavaknight
|
||||
name = "cydonian helmet"
|
||||
desc = "A helmet designed with both form and function in mind, it protects the user against physical trauma and hazardous conditions while also having polychromic light strips."
|
||||
icon_state = "knight_cydonia"
|
||||
item_state = "knight_yellow"
|
||||
item_color = null
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF | LAVA_PROOF
|
||||
heat_protection = HEAD
|
||||
armor = list(melee = 50, bullet = 10, laser = 10, energy = 10, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100)
|
||||
brightness_on = 7
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator)
|
||||
var/energy_color = "#35FFF0"
|
||||
var/obj/item/clothing/suit/space/hardsuit/lavaknight/linkedsuit = null
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/lavaknight/Initialize()
|
||||
. = ..()
|
||||
if(istype(loc, /obj/item/clothing/suit/space/hardsuit/lavaknight))
|
||||
var/obj/item/clothing/suit/space/hardsuit/lavaknight/S = loc
|
||||
energy_color = S.energy_color
|
||||
update_icon()
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/lavaknight/attack_self(mob/user)
|
||||
on = !on
|
||||
|
||||
if(on)
|
||||
set_light(brightness_on)
|
||||
else
|
||||
set_light(0)
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/lavaknight/update_icon()
|
||||
var/mutable_appearance/helm_overlay = mutable_appearance(icon, "knight_cydonia_overlay")
|
||||
|
||||
if(energy_color)
|
||||
helm_overlay.color = energy_color
|
||||
|
||||
cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
|
||||
|
||||
add_overlay(helm_overlay)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/lavaknight/worn_overlays(isinhands = FALSE, icon_file)
|
||||
. = ..()
|
||||
if(!isinhands)
|
||||
var/mutable_appearance/energy_overlay = mutable_appearance(icon_file, "knight_cydonia_overlay", ABOVE_LIGHTING_LAYER)
|
||||
energy_overlay.plane = ABOVE_LIGHTING_LAYER
|
||||
energy_overlay.color = energy_color
|
||||
. += energy_overlay
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/lavaknight
|
||||
icon_state = "knight_cydonia"
|
||||
name = "cydonian armor"
|
||||
desc = "A suit designed with both form and function in mind, it protects the user against physical trauma and hazardous conditions while also having polychromic light strips."
|
||||
item_state = "swat_suit"
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF | LAVA_PROOF
|
||||
armor = list(melee = 50, bullet = 10, laser = 10, energy = 10, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/storage/bag/ore, /obj/item/pickaxe)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/lavaknight
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
tauric = TRUE //Citadel Add for tauric hardsuits
|
||||
|
||||
var/energy_color = "#35FFF0"
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/lavaknight/Initialize()
|
||||
..()
|
||||
light_color = energy_color
|
||||
set_light(1)
|
||||
update_icon()
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/lavaknight/update_icon()
|
||||
var/mutable_appearance/suit_overlay = mutable_appearance(icon, "knight_cydonia_overlay")
|
||||
|
||||
if(energy_color)
|
||||
suit_overlay.color = energy_color
|
||||
|
||||
cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
|
||||
|
||||
add_overlay(suit_overlay)
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/lavaknight/worn_overlays(isinhands = FALSE, icon_file)
|
||||
. = ..()
|
||||
if(!isinhands)
|
||||
var/mutable_appearance/energy_overlay
|
||||
if(taurmode == SNEK_TAURIC)
|
||||
energy_overlay = mutable_appearance('modular_citadel/icons/mob/taur_naga.dmi', "knight_cydonia_overlay", ABOVE_LIGHTING_LAYER)
|
||||
else if(taurmode == PAW_TAURIC)
|
||||
energy_overlay = mutable_appearance('modular_citadel/icons/mob/taur_canine.dmi', "knight_cydonia_overlay", ABOVE_LIGHTING_LAYER)
|
||||
else
|
||||
energy_overlay = mutable_appearance(icon_file, "knight_cydonia_overlay", ABOVE_LIGHTING_LAYER)
|
||||
|
||||
energy_overlay.plane = ABOVE_LIGHTING_LAYER
|
||||
energy_overlay.color = energy_color
|
||||
. += energy_overlay
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/lavaknight/AltClick(mob/living/user)
|
||||
if(user.incapacitated() || !istype(user))
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
if(!in_range(src, user))
|
||||
return
|
||||
if(user.incapacitated() || !istype(user) || !in_range(src, user))
|
||||
return
|
||||
|
||||
if(alert("Are you sure you want to recolor your armor stripes?", "Confirm Repaint", "Yes", "No") == "Yes")
|
||||
var/energy_color_input = input(usr,"","Choose Energy Color",energy_color) as color|null
|
||||
if(energy_color_input)
|
||||
energy_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
|
||||
user.update_inv_wear_suit()
|
||||
if(helmet)
|
||||
var/obj/item/clothing/head/helmet/space/hardsuit/lavaknight/H = helmet
|
||||
H.energy_color = energy_color
|
||||
user.update_inv_head()
|
||||
H.update_icon()
|
||||
update_icon()
|
||||
user.update_inv_wear_suit()
|
||||
light_color = energy_color
|
||||
update_light()
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/lavaknight/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>")
|
||||
|
||||
@@ -1,74 +1,74 @@
|
||||
/obj/item/clothing/suit
|
||||
icon = 'icons/obj/clothing/suits.dmi'
|
||||
name = "suit"
|
||||
var/fire_resist = T0C+100
|
||||
allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
slot_flags = ITEM_SLOT_OCLOTHING
|
||||
body_parts_covered = CHEST
|
||||
var/blood_overlay_type = "suit"
|
||||
var/togglename = null
|
||||
var/suittoggled = FALSE
|
||||
|
||||
var/adjusted = NORMAL_STYLE
|
||||
mutantrace_variation = MUTANTRACE_VARIATION
|
||||
var/tauric = FALSE //Citadel Add for tauric hardsuits
|
||||
var/taurmode = NOT_TAURIC
|
||||
var/dimension_x = 32
|
||||
var/dimension_y = 32
|
||||
var/center = FALSE //Should we center the sprite?
|
||||
|
||||
/obj/item/clothing/suit/equipped(mob/user, slot)
|
||||
..()
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
|
||||
if(mutantrace_variation)
|
||||
if(DIGITIGRADE in H.dna.species.species_traits)
|
||||
adjusted = ALT_STYLE
|
||||
H.update_inv_wear_suit()
|
||||
else if(adjusted == ALT_STYLE)
|
||||
adjusted = NORMAL_STYLE
|
||||
|
||||
if(("taur" in H.dna.species.mutant_bodyparts) && (H.dna.features["taur"] != "None"))
|
||||
if(H.dna.features["taur"] in GLOB.noodle_taurs)
|
||||
taurmode = SNEK_TAURIC
|
||||
if(tauric == TRUE)
|
||||
center = TRUE
|
||||
dimension_x = 64
|
||||
else if(H.dna.features["taur"] in GLOB.paw_taurs)
|
||||
taurmode = PAW_TAURIC
|
||||
if(tauric == TRUE)
|
||||
center = TRUE
|
||||
dimension_x = 64
|
||||
else
|
||||
taurmode = NOT_TAURIC
|
||||
if(tauric == TRUE)
|
||||
center = FALSE
|
||||
dimension_x = 32
|
||||
H.update_inv_wear_suit()
|
||||
|
||||
|
||||
/obj/item/clothing/suit/worn_overlays(isinhands = FALSE)
|
||||
. = list()
|
||||
if(!isinhands)
|
||||
if(damaged_clothes)
|
||||
. += mutable_appearance('icons/effects/item_damage.dmi', "damaged[blood_overlay_type]")
|
||||
if(blood_DNA)
|
||||
if(tauric)
|
||||
. += mutable_appearance('modular_citadel/icons/mob/64x32_effects.dmi', "[blood_overlay_type]blood", color = blood_DNA_to_color())
|
||||
else
|
||||
. += mutable_appearance('icons/effects/blood.dmi', "[blood_overlay_type]blood", color = blood_DNA_to_color())
|
||||
var/mob/living/carbon/human/M = loc
|
||||
if(ishuman(M) && M.w_uniform)
|
||||
var/obj/item/clothing/under/U = M.w_uniform
|
||||
if(istype(U) && U.attached_accessory)
|
||||
var/obj/item/clothing/accessory/A = U.attached_accessory
|
||||
if(A.above_suit)
|
||||
. += U.accessory_overlay
|
||||
|
||||
/obj/item/clothing/suit/update_clothes_damaged_state(damaging = TRUE)
|
||||
..()
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.update_inv_wear_suit()
|
||||
/obj/item/clothing/suit
|
||||
icon = 'icons/obj/clothing/suits.dmi'
|
||||
name = "suit"
|
||||
var/fire_resist = T0C+100
|
||||
allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
slot_flags = ITEM_SLOT_OCLOTHING
|
||||
body_parts_covered = CHEST
|
||||
var/blood_overlay_type = "suit"
|
||||
var/togglename = null
|
||||
var/suittoggled = FALSE
|
||||
|
||||
var/adjusted = NORMAL_STYLE
|
||||
mutantrace_variation = MUTANTRACE_VARIATION
|
||||
var/tauric = FALSE //Citadel Add for tauric hardsuits
|
||||
var/taurmode = NOT_TAURIC
|
||||
var/dimension_x = 32
|
||||
var/dimension_y = 32
|
||||
var/center = FALSE //Should we center the sprite?
|
||||
|
||||
/obj/item/clothing/suit/equipped(mob/user, slot)
|
||||
..()
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
|
||||
if(mutantrace_variation)
|
||||
if(DIGITIGRADE in H.dna.species.species_traits)
|
||||
adjusted = ALT_STYLE
|
||||
H.update_inv_wear_suit()
|
||||
else if(adjusted == ALT_STYLE)
|
||||
adjusted = NORMAL_STYLE
|
||||
|
||||
if(("taur" in H.dna.species.mutant_bodyparts) && (H.dna.features["taur"] != "None"))
|
||||
if(H.dna.features["taur"] in GLOB.noodle_taurs)
|
||||
taurmode = SNEK_TAURIC
|
||||
if(tauric == TRUE)
|
||||
center = TRUE
|
||||
dimension_x = 64
|
||||
else if(H.dna.features["taur"] in GLOB.paw_taurs)
|
||||
taurmode = PAW_TAURIC
|
||||
if(tauric == TRUE)
|
||||
center = TRUE
|
||||
dimension_x = 64
|
||||
else
|
||||
taurmode = NOT_TAURIC
|
||||
if(tauric == TRUE)
|
||||
center = FALSE
|
||||
dimension_x = 32
|
||||
H.update_inv_wear_suit()
|
||||
|
||||
|
||||
/obj/item/clothing/suit/worn_overlays(isinhands = FALSE)
|
||||
. = list()
|
||||
if(!isinhands)
|
||||
if(damaged_clothes)
|
||||
. += mutable_appearance('icons/effects/item_damage.dmi', "damaged[blood_overlay_type]")
|
||||
if(blood_DNA)
|
||||
if(tauric)
|
||||
. += mutable_appearance('modular_citadel/icons/mob/64x32_effects.dmi', "[blood_overlay_type]blood", color = blood_DNA_to_color())
|
||||
else
|
||||
. += mutable_appearance('icons/effects/blood.dmi', "[blood_overlay_type]blood", color = blood_DNA_to_color())
|
||||
var/mob/living/carbon/human/M = loc
|
||||
if(ishuman(M) && M.w_uniform)
|
||||
var/obj/item/clothing/under/U = M.w_uniform
|
||||
if(istype(U) && U.attached_accessory)
|
||||
var/obj/item/clothing/accessory/A = U.attached_accessory
|
||||
if(A.above_suit)
|
||||
. += U.accessory_overlay
|
||||
|
||||
/obj/item/clothing/suit/update_clothes_damaged_state(damaging = TRUE)
|
||||
..()
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
M.update_inv_wear_suit()
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "bio"
|
||||
desc = "A hood that protects the head and face from biological contaminants."
|
||||
permeability_coefficient = 0.01
|
||||
clothing_flags = THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT
|
||||
clothing_flags = THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | SNUG_FIT
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 60, "fire" = 30, "acid" = 100)
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDEFACE|HIDESNOUT
|
||||
resistance_flags = ACID_PROOF
|
||||
|
||||
@@ -69,6 +69,7 @@
|
||||
icon_state = "golhood"
|
||||
desc = "A protective & concealing hood."
|
||||
armor = list("melee" = 35, "bullet" = 10, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60)
|
||||
clothing_flags = SNUG_FIT
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR
|
||||
|
||||
/obj/item/clothing/suit/hooded/cloak/drake
|
||||
@@ -88,6 +89,7 @@
|
||||
icon_state = "dragon"
|
||||
desc = "The skull of a dragon."
|
||||
armor = list("melee" = 70, "bullet" = 30, "laser" = 50, "energy" = 40, "bomb" = 70, "bio" = 60, "rad" = 50, "fire" = 100, "acid" = 100)
|
||||
clothing_flags = SNUG_FIT
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
/obj/item/clothing/suit/hooded/ui_action_click()
|
||||
ToggleHood()
|
||||
|
||||
/obj/item/clothing/suit/hooded/item_action_slot_check(slot, mob/user)
|
||||
/obj/item/clothing/suit/hooded/item_action_slot_check(slot, mob/user, datum/action/A)
|
||||
if(slot == SLOT_WEAR_SUIT || slot == SLOT_NECK)
|
||||
return 1
|
||||
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
name = "bomb hood"
|
||||
desc = "Use in case of bomb."
|
||||
icon_state = "bombsuit"
|
||||
clothing_flags = THICKMATERIAL
|
||||
clothing_flags = THICKMATERIAL | SNUG_FIT
|
||||
armor = list("melee" = 20, "bullet" = 0, "laser" = 20,"energy" = 10, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
|
||||
flags_inv = HIDEFACE|HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
|
||||
dynamic_hair_suffix = ""
|
||||
@@ -123,7 +123,7 @@
|
||||
name = "radiation hood"
|
||||
icon_state = "rad"
|
||||
desc = "A hood with radiation protective properties. The label reads, 'Made with lead. Please do not consume insulation.'"
|
||||
clothing_flags = THICKMATERIAL
|
||||
clothing_flags = THICKMATERIAL|SNUG_FIT
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEFACE|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 60, "rad" = 100, "fire" = 30, "acid" = 30)
|
||||
strip_delay = 60
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 100, "acid" = 100)
|
||||
strip_delay = 50
|
||||
equip_delay_other = 50
|
||||
clothing_flags = SNUG_FIT
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
dog_fashion = /datum/dog_fashion/head/blue_wizard
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
var/datum/component/storage/detached_pockets
|
||||
|
||||
/obj/item/clothing/accessory/proc/attach(obj/item/clothing/under/U, user)
|
||||
GET_COMPONENT(storage, /datum/component/storage)
|
||||
var/datum/component/storage/storage = GetComponent(/datum/component/storage)
|
||||
if(storage)
|
||||
if(SEND_SIGNAL(U, COMSIG_CONTAINS_STORAGE))
|
||||
return FALSE
|
||||
|
||||
Reference in New Issue
Block a user