started transferring some events from events to dynamic antags

This commit is contained in:
Putnam
2019-11-08 06:33:31 -08:00
parent c06c3a262b
commit 825ef80b9d
13 changed files with 79 additions and 5 deletions
@@ -100,7 +100,7 @@
message_admins("Polling [possible_volunteers.len] players to apply for the [name] ruleset.")
log_game("DYNAMIC: Polling [possible_volunteers.len] players to apply for the [name] ruleset.")
candidates = pollGhostCandidates("The mode is looking for volunteers to become [antag_flag] for [name]", antag_flag, SSticker.mode, antag_flag, poll_time = 300)
candidates = pollGhostCandidates("The mode is looking for volunteers to become a [name]", antag_flag, SSticker.mode, antag_flag, poll_time = 300)
if(!candidates || candidates.len <= 0)
message_admins("The ruleset [name] received no applications.")
@@ -465,3 +465,69 @@
message_admins("[ADMIN_LOOKUPFLW(S)] has been made into a Nightmare by the midround ruleset.")
log_game("DYNAMIC: [key_name(S)] was spawned as a Nightmare by the midround ruleset.")
return S
/datum/dynamic_ruleset/midround/from_ghosts/sentient_disease
name = "Sentient Disease"
config_tag = "sentient_disease"
antag_flag = ROLE_ALIEN
enemy_roles = list("Virologist","Chief Medical Officer","Captain","Chemist")
required_enemies = list(2,1,1,1,0,0,0,0,0,0)
required_candidates = 1
weight = 4
cost = 5
requirements = list(30,30,20,20,15,10,10,10,10,5) // yes, it can even happen in "extended"!
high_population_requirement = 5
/datum/dynamic_ruleset/midround/from_ghosts/sentient_disease/generate_ruleset_body(mob/applicant)
var/mob/camera/disease/virus = new /mob/camera/disease(SSmapping.get_station_center())
applicant.transfer_ckey(virus, FALSE)
INVOKE_ASYNC(virus, /mob/camera/disease/proc/pick_name)
message_admins("[ADMIN_LOOKUPFLW(virus)] has been made into a sentient disease by the midround ruleset.")
log_game("[key_name(virus)] was spawned as a sentient disease by the midround ruleset.")
return virus
/datum/dynamic_ruleset/midround/from_ghosts/revenant
name = "Revenant"
config_tag = "revenant"
antag_flag = ROLE_REVENANT
enemy_roles = list("Chief Engineer","Station Engineer","Captain","Chaplain")
required_enemies = list(2,1,1,1,0,0,0,0,0,0)
required_candidates = 1
weight = 4
cost = 5
requirements = list(30,30,30,30,20,15,15,15,15,15)
high_population_requirement = 15
/datum/dynamic_ruleset/midround/from_ghosts/revenant/ready()
if(dead_players < REVENANT_SPAWN_THRESHOLD)
message_admins("Dynamic attempted to spawn a revenant, but there were only [deadMobs]/[REVENANT_SPAWN_THRESHOLD] dead mobs.")
return FALSE
return ..()
/datum/dynamic_ruleset/midround/from_ghosts/revenant/execute()
for(var/mob/living/L in GLOB.dead_mob_list) //look for any dead bodies
var/turf/T = get_turf(L)
if(T && is_station_level(T.z))
spawn_locs += T
if(!spawn_locs.len || spawn_locs.len < 15) //look for any morgue trays, crematoriums, ect if there weren't alot of dead bodies on the station to pick from
for(var/obj/structure/bodycontainer/bc in GLOB.bodycontainers)
var/turf/T = get_turf(bc)
if(T && is_station_level(T.z))
spawn_locs += T
if(!spawn_locs.len) //If we can't find any valid spawnpoints, try the carp spawns
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
if(isturf(L.loc))
spawn_locs += L.loc
if(!spawn_locs.len) //If we can't find either, just spawn the revenant at the player's location
spawn_locs += get_turf(selected)
if(!spawn_locs.len) //If we can't find THAT, then just give up and cry
return FALSE
return ..()
/datum/dynamic_ruleset/midround/from_ghosts/revenant/generate_ruleset_body(mob/applicant)
var/mob/living/simple_animal/revenant/revvie = new(pick(spawn_locs))
selected.transfer_ckey(revvie, FALSE)
message_admins("[ADMIN_LOOKUPFLW(revvie)] has been made into a revenant by the midround ruleset.")
log_game("[key_name(revvie)] was spawned as a revenant by the midround ruleset.")
return revvie
@@ -3,6 +3,7 @@
name = "Spawn Sentient Disease"
typepath = /datum/round_event/ghost_role/sentient_disease
weight = 7
gamemode_blacklist = list("dynamic")
max_occurrences = 1
min_players = 5
@@ -4,6 +4,7 @@
name = "Spawn Revenant" // Did you mean 'griefghost'?
typepath = /datum/round_event/ghost_role/revenant
weight = 7
gamemode_blacklist = list("dynamic")
max_occurrences = 1
min_players = 5
@@ -3,6 +3,7 @@
typepath = /datum/round_event/ghost_role/slaughter
weight = 1 //Very rare
max_occurrences = 1
gamemode_blacklist = list("dynamic")
earliest_start = 1 HOURS
min_players = 20
@@ -3,6 +3,7 @@
typepath = /datum/round_event/spawn_swarmer
weight = 7
max_occurrences = 1 //Only once okay fam
gamemode_blacklist = list("dynamic")
earliest_start = 30 MINUTES
min_players = 15
+1 -1
View File
@@ -4,7 +4,7 @@
weight = 10
max_occurrences = 1
min_players = 20
gamemode_blacklist = list("nuclear","wizard","revolution")
gamemode_blacklist = list("nuclear","wizard","revolution","dynamic")
/datum/round_event/ghost_role/abductor
minimum_required = 2
+1 -1
View File
@@ -2,7 +2,7 @@
name = "Alien Infestation"
typepath = /datum/round_event/ghost_role/alien_infestation
weight = 5
gamemode_blacklist = list("dynamic")
min_players = 10
max_occurrences = 1
+1 -1
View File
@@ -7,7 +7,7 @@
earliest_start = 60 MINUTES
min_players = 40
gamemode_blacklist = list("blob") //Just in case a blob survives that long
gamemode_blacklist = list("blob","dynamic") //Just in case a blob survives that long
/datum/round_event/ghost_role/blob
announceWhen = -1
+1
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@@ -2,6 +2,7 @@
name = "Spawn Nightmare"
typepath = /datum/round_event/ghost_role/nightmare
max_occurrences = 1
gamemode_blacklist = list("dynamic")
min_players = 20
/datum/round_event/ghost_role/nightmare
+1 -1
View File
@@ -5,7 +5,7 @@
max_occurrences = 1
min_players = 10
earliest_start = 30 MINUTES
gamemode_blacklist = list("nuclear")
gamemode_blacklist = list("nuclear","dynamic")
/datum/round_event_control/pirates/preRunEvent()
if (!SSmapping.empty_space)
@@ -2,6 +2,7 @@
name = "Spider Infestation"
typepath = /datum/round_event/spider_infestation
weight = 5
gamemode_blacklist = list("dynamic")
max_occurrences = 1
min_players = 15
+1
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@@ -3,6 +3,7 @@
typepath = /datum/round_event/vent_clog
weight = 10
max_occurrences = 3
gamemode_blacklist = list("dynamic")
min_players = 25
/datum/round_event/vent_clog
+1
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@@ -14,6 +14,7 @@ Contents:
typepath = /datum/round_event/ghost_role/ninja
max_occurrences = 1
earliest_start = 40 MINUTES
gamemode_blacklist = list("dynamic")
min_players = 15
/datum/round_event/ghost_role/ninja