vehicle headshots (tm)
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@@ -18,6 +18,7 @@
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var/canmove = TRUE
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var/emulate_door_bumps = TRUE //when bumping a door try to make occupants bump them to open them.
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var/default_driver_move = TRUE //handle driver movement instead of letting something else do it like riding datums.
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var/enclosed = FALSE // is the rider protected from bullets? assume no
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var/list/autogrant_actions_passenger //plain list of typepaths
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var/list/autogrant_actions_controller //assoc list "[bitflag]" = list(typepaths)
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var/list/mob/occupant_actions //assoc list mob = list(type = action datum assigned to mob)
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@@ -166,3 +167,9 @@
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if(trailer && .)
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var/dir_to_move = get_dir(trailer.loc, newloc)
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step(trailer, dir_to_move)
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/obj/vehicle/bullet_act(obj/projectile/Proj) //wrapper
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if (!enclosed && occupant && !Proj.force_hit && (Proj.def_zone == BODY_ZONE_HEAD || Proj.def_zone == BODY_ZONE_CHEST)) //allows bullets to hit drivers
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occupant.bullet_act(Proj) //i'm sure that ATV will protect you against a dink, idiot
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return BULLET_ACT_HIT
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. = ..()
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