fix
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@@ -10,6 +10,8 @@
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layer = BELOW_OBJ_LAYER
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armor = list("melee" = 50, "bullet" = 70, "laser" = 70, "energy" = 100, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0)
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max_integrity = 50
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attack_hand_is_action = TRUE
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attack_hand_speed = 8
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integrity_failure = 0.4
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var/rods_type = /obj/item/stack/rods
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var/rods_amount = 2
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@@ -103,8 +105,6 @@
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. = ..()
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if(.)
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return
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if(!user.CheckActionCooldown(CLICK_CD_MELEE))
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return
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user.do_attack_animation(src, ATTACK_EFFECT_KICK)
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user.visible_message("<span class='warning'>[user] hits [src].</span>", null, null, COMBAT_MESSAGE_RANGE)
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log_combat(user, src, "hit")
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