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@@ -465,6 +465,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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usr.UnarmedAttack(src, TRUE)
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if(usr.get_active_held_item() == src)
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melee_attack_chain(usr, over)
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usr.FlushCurrentAction()
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return TRUE //returning TRUE as a "is this overridden?" flag
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if(!Adjacent(usr) || !over.Adjacent(usr))
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return // should stop you from dragging through windows
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@@ -37,11 +37,11 @@
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if(!proximity_flag)
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return
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else
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if(istype(target, /obj/)) //do far more damage to non mobs so we can get through airlocks
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if(istype(target, /obj)) //do far more damage to non mobs so we can get through airlocks
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var/obj/target_object = target
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target_object.take_damage(force * 3, BRUTE, "melee", 0)
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else
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if(isliving(target) && ishuman(target))
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else if(isliving(target))
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if(ishuman(target))
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try_to_zombie_infect(target)
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else
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check_feast(target, user)
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