Merge pull request #4997 from Citadel-Station-13/upstream-merge-34567

[MIRROR] Fixes Revs & Clockcultists being valid for mindswap
This commit is contained in:
deathride58
2018-01-21 22:39:53 +00:00
committed by GitHub
28 changed files with 60 additions and 79 deletions
-18
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@@ -1,18 +0,0 @@
#define ANTAG_DATUM_CULT /datum/antagonist/cult
#define ANTAG_DATUM_CULT_MASTER /datum/antagonist/cult/master
#define ANTAG_DATUM_CLOCKCULT /datum/antagonist/clockcult
#define ANTAG_DATUM_CLOCKCULT_SILENT /datum/antagonist/clockcult/silent
#define ANTAG_DATUM_DEVIL /datum/antagonist/devil
#define ANTAG_DATUM_NINJA /datum/antagonist/ninja
#define ANTAG_DATUM_TRAITOR /datum/antagonist/traitor
#define ANTAG_DATUM_TRAITOR_HUMAN /datum/antagonist/traitor/human
#define ANTAG_DATUM_TRAITOR_AI /datum/antagonist/traitor/AI
#define ANTAG_DATUM_IAA /datum/antagonist/traitor/internal_affairs
#define ANTAG_DATUM_IAA_HUMAN /datum/antagonist/traitor/human/internal_affairs
#define ANTAG_DATUM_IAA_AI /datum/antagonist/traitor/AI/internal_affairs
#define ANTAG_DATUM_BROTHER /datum/antagonist/brother
#define ANTAG_DATUM_ABDUCTOR /datum/antagonist/abductor
#define ANTAG_DATUM_ABDUCTOR_SCIENTIST /datum/antagonist/abductor/scientist
#define ANTAG_DATUM_ABDUCTOR_AGENT /datum/antagonist/abductor/agent
#define ANTAG_DATUM_MONKEY /datum/antagonist/monkey
#define ANTAG_DATUM_MONKEY_LEADER /datum/antagonist/monkey/leader
+2 -2
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@@ -72,8 +72,8 @@
T.add_member(bro)
T.pick_meeting_area()
T.forge_brother_objectives()
new_owner.add_antag_datum(ANTAG_DATUM_BROTHER,T)
bro.add_antag_datum(ANTAG_DATUM_BROTHER, T)
new_owner.add_antag_datum(/datum/antagonist/brother,T)
bro.add_antag_datum(/datum/antagonist/brother, T)
T.update_name()
message_admins("[key_name_admin(admin)] made [new_owner.current] and [bro.current] into blood brothers.")
log_admin("[key_name(admin)] made [new_owner.current] and [bro.current] into blood brothers.")
+2 -2
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@@ -229,13 +229,13 @@
sac_objective.team = src
for(var/mob/living/carbon/human/player in GLOB.player_list)
if(player.mind && !player.mind.has_antag_datum(ANTAG_DATUM_CULT) && !is_convertable_to_cult(player) && player.stat != DEAD)
if(player.mind && !player.mind.has_antag_datum(/datum/antagonist/cult) && !is_convertable_to_cult(player) && player.stat != DEAD)
target_candidates += player.mind
if(target_candidates.len == 0)
message_admins("Cult Sacrifice: Could not find unconvertable target, checking for convertable target.")
for(var/mob/living/carbon/human/player in GLOB.player_list)
if(player.mind && !player.mind.has_antag_datum(ANTAG_DATUM_CULT) && player.stat != DEAD)
if(player.mind && !player.mind.has_antag_datum(/datum/antagonist/cult) && player.stat != DEAD)
target_candidates += player.mind
listclearnulls(target_candidates)
if(LAZYLEN(target_candidates))
+2 -2
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@@ -4,8 +4,8 @@
antagpanel_category = "Traitor"
job_rank = ROLE_TRAITOR
var/should_specialise = TRUE //do we split into AI and human, set to true on inital assignment only
var/ai_datum = ANTAG_DATUM_TRAITOR_AI
var/human_datum = ANTAG_DATUM_TRAITOR_HUMAN
var/ai_datum = /datum/antagonist/traitor/AI
var/human_datum = /datum/antagonist/traitor/human
var/special_role = "traitor"
var/employer = "The Syndicate"
var/give_objectives = TRUE
+2 -2
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@@ -6,8 +6,8 @@
/datum/antagonist/traitor/internal_affairs
name = "Internal Affairs Agent"
human_datum = ANTAG_DATUM_IAA_HUMAN
ai_datum = ANTAG_DATUM_IAA_AI
human_datum = /datum/antagonist/traitor/human/internal_affairs
ai_datum = /datum/antagonist/traitor/AI/internal_affairs
antagpanel_category = "IAA"
/datum/antagonist/traitor/AI/internal_affairs
+2 -2
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@@ -95,12 +95,12 @@
/proc/remove_ninja(mob/living/L)
if(!L || !L.mind)
return FALSE
var/datum/antagonist/datum = L.mind.has_antag_datum(ANTAG_DATUM_NINJA)
var/datum/antagonist/datum = L.mind.has_antag_datum(/datum/antagonist/ninja)
datum.on_removal()
return TRUE
/proc/is_ninja(mob/living/M)
return M && M.mind && M.mind.has_antag_datum(ANTAG_DATUM_NINJA)
return M && M.mind && M.mind.has_antag_datum(/datum/antagonist/ninja)
/datum/antagonist/ninja/greet()
+3 -3
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@@ -203,12 +203,12 @@
/datum/mind/proc/remove_traitor()
if(src in SSticker.mode.traitors)
remove_antag_datum(ANTAG_DATUM_TRAITOR)
remove_antag_datum(/datum/antagonist/traitor)
SSticker.mode.update_traitor_icons_removed(src)
/datum/mind/proc/remove_brother()
if(src in SSticker.mode.brothers)
remove_antag_datum(ANTAG_DATUM_BROTHER)
remove_antag_datum(/datum/antagonist/brother)
SSticker.mode.update_brother_icons_removed(src)
/datum/mind/proc/remove_nukeop()
@@ -678,7 +678,7 @@
qdel(find_syndicate_uplink())
/datum/mind/proc/make_Traitor()
if(!(has_antag_datum(ANTAG_DATUM_TRAITOR)))
if(!(has_antag_datum(/datum/antagonist/traitor)))
add_antag_datum(/datum/antagonist/traitor)
/datum/mind/proc/make_Changling()
+1 -1
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@@ -52,7 +52,7 @@
team.pick_meeting_area()
team.forge_brother_objectives()
for(var/datum/mind/M in team.members)
M.add_antag_datum(ANTAG_DATUM_BROTHER, team)
M.add_antag_datum(/datum/antagonist/brother, team)
team.update_name()
brother_teams += pre_brother_teams
return ..()
+4 -4
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@@ -45,7 +45,7 @@ Credit where due:
///////////
/proc/is_servant_of_ratvar(mob/M)
return istype(M) && M.mind && M.mind.has_antag_datum(ANTAG_DATUM_CLOCKCULT)
return istype(M) && M.mind && M.mind.has_antag_datum(/datum/antagonist/clockcult)
/proc/is_eligible_servant(mob/M)
if(!istype(M))
@@ -68,9 +68,9 @@ Credit where due:
/proc/add_servant_of_ratvar(mob/L, silent = FALSE, create_team = TRUE)
if(!L || !L.mind)
return
var/update_type = ANTAG_DATUM_CLOCKCULT
var/update_type = /datum/antagonist/clockcult
if(silent)
update_type = ANTAG_DATUM_CLOCKCULT_SILENT
update_type = /datum/antagonist/clockcult/silent
var/datum/antagonist/clockcult/C = new update_type(L.mind)
C.make_team = create_team
C.show_in_roundend = create_team //tutorial scarabs begone
@@ -106,7 +106,7 @@ Credit where due:
/proc/remove_servant_of_ratvar(mob/L, silent = FALSE)
if(!L || !L.mind)
return
var/datum/antagonist/clockcult/clock_datum = L.mind.has_antag_datum(ANTAG_DATUM_CLOCKCULT)
var/datum/antagonist/clockcult/clock_datum = L.mind.has_antag_datum(/datum/antagonist/clockcult)
if(!clock_datum)
return FALSE
clock_datum.silent = silent
+2 -2
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@@ -4,7 +4,7 @@
var/list/datum/mind/cult = list()
/proc/iscultist(mob/living/M)
return istype(M) && M.mind && M.mind.has_antag_datum(ANTAG_DATUM_CULT)
return istype(M) && M.mind && M.mind.has_antag_datum(/datum/antagonist/cult)
/datum/team/cult/proc/is_sacrifice_target(datum/mind/mind)
for(var/datum/objective/sacrifice/sac_objective in objectives)
@@ -109,7 +109,7 @@
/datum/game_mode/proc/remove_cultist(datum/mind/cult_mind, silent, stun)
if(cult_mind.current)
var/datum/antagonist/cult/cult_datum = cult_mind.has_antag_datum(ANTAG_DATUM_CULT)
var/datum/antagonist/cult/cult_datum = cult_mind.has_antag_datum(/datum/antagonist/cult)
if(!cult_datum)
return FALSE
cult_datum.silent = silent
+5 -5
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@@ -31,7 +31,7 @@
user.whisper(html_decode(message))
var/title = "Acolyte"
var/span = "cult italic"
if(user.mind && user.mind.has_antag_datum(ANTAG_DATUM_CULT_MASTER))
if(user.mind && user.mind.has_antag_datum(/datum/antagonist/cult/master))
span = "cultlarge"
if(ishuman(user))
title = "Master"
@@ -141,7 +141,7 @@
return FALSE
team.cult_mastered = TRUE
SSticker.mode.remove_cultist(Nominee.mind, TRUE)
Nominee.mind.add_antag_datum(ANTAG_DATUM_CULT_MASTER)
Nominee.mind.add_antag_datum(/datum/antagonist/cult/master)
for(var/datum/mind/B in team.members)
if(B.current)
for(var/datum/action/innate/cult/mastervote/vote in B.current.actions)
@@ -151,7 +151,7 @@
return TRUE
/datum/action/innate/cult/master/IsAvailable()
if(!owner.mind || !owner.mind.has_antag_datum(ANTAG_DATUM_CULT_MASTER) || GLOB.cult_narsie)
if(!owner.mind || !owner.mind.has_antag_datum(/datum/antagonist/cult/master) || GLOB.cult_narsie)
return 0
return ..()
@@ -234,7 +234,7 @@
..()
/datum/action/innate/cult/master/cultmark/IsAvailable()
if(!owner.mind || !owner.mind.has_antag_datum(ANTAG_DATUM_CULT_MASTER))
if(!owner.mind || !owner.mind.has_antag_datum(/datum/antagonist/cult/master))
return FALSE
if(cooldown > world.time)
if(!CM.active)
@@ -329,7 +329,7 @@
..()
/datum/action/innate/cult/master/pulse/IsAvailable()
if(!owner.mind || !owner.mind.has_antag_datum(ANTAG_DATUM_CULT_MASTER))
if(!owner.mind || !owner.mind.has_antag_datum(/datum/antagonist/cult/master))
return FALSE
if(cooldown > world.time)
if(!PM.active)
+1 -1
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@@ -1,5 +1,5 @@
/mob/living/proc/check_devil_bane_multiplier(obj/item/weapon, mob/living/attacker)
var/datum/antagonist/devil/devilInfo = mind.has_antag_datum(ANTAG_DATUM_DEVIL)
var/datum/antagonist/devil/devilInfo = mind.has_antag_datum(/datum/antagonist/devil)
switch(devilInfo.bane)
if(BANE_WHITECLOTHES)
if(ishuman(attacker))
+3 -3
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@@ -64,18 +64,18 @@
add_devil_objectives(devil,2)
/proc/is_devil(mob/living/M)
return M && M.mind && M.mind.has_antag_datum(ANTAG_DATUM_DEVIL)
return M && M.mind && M.mind.has_antag_datum(/datum/antagonist/devil)
/proc/add_devil(mob/living/L, ascendable = FALSE)
if(!L || !L.mind)
return FALSE
var/datum/antagonist/devil/devil_datum = L.mind.add_antag_datum(ANTAG_DATUM_DEVIL)
var/datum/antagonist/devil/devil_datum = L.mind.add_antag_datum(/datum/antagonist/devil)
devil_datum.ascendable = ascendable
return devil_datum
/proc/remove_devil(mob/living/L)
if(!L || !L.mind)
return FALSE
var/datum/antagonist/devil_datum = L.mind.has_antag_datum(ANTAG_DATUM_DEVIL)
var/datum/antagonist/devil_datum = L.mind.has_antag_datum(/datum/antagonist/devil)
devil_datum.on_removal()
return TRUE
+5 -5
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@@ -13,7 +13,7 @@
/datum/objective/devil/soulquantity/check_completion()
var/count = 0
var/datum/antagonist/devil/devilDatum = owner.has_antag_datum(ANTAG_DATUM_DEVIL)
var/datum/antagonist/devil/devilDatum = owner.has_antag_datum(/datum/antagonist/devil)
var/list/souls = devilDatum.soulsOwned
for(var/S in souls) //Just a sanity check.
var/datum/mind/L = S
@@ -51,7 +51,7 @@
/datum/objective/devil/soulquality/check_completion()
var/count = 0
var/datum/antagonist/devil/devilDatum = owner.has_antag_datum(ANTAG_DATUM_DEVIL)
var/datum/antagonist/devil/devilDatum = owner.has_antag_datum(/datum/antagonist/devil)
var/list/souls = devilDatum.soulsOwned
for(var/S in souls)
var/datum/mind/L = S
@@ -92,19 +92,19 @@
/datum/objective/devil/outsell/New()
/datum/objective/devil/outsell/update_explanation_text()
var/datum/antagonist/devil/opponent = target.has_antag_datum(ANTAG_DATUM_DEVIL)
var/datum/antagonist/devil/opponent = target.has_antag_datum(/datum/antagonist/devil)
explanation_text = "Purchase and retain control over more souls than [opponent.truename], known to mortals as [target.name], the [target.assigned_role]."
/datum/objective/devil/outsell/check_completion()
var/selfcount = 0
var/datum/antagonist/devil/devilDatum = owner.has_antag_datum(ANTAG_DATUM_DEVIL)
var/datum/antagonist/devil/devilDatum = owner.has_antag_datum(/datum/antagonist/devil)
var/list/souls = devilDatum.soulsOwned
for(var/S in souls)
var/datum/mind/L = S
if(L.soulOwner == owner)
selfcount++
var/targetcount = 0
devilDatum = target.has_antag_datum(ANTAG_DATUM_DEVIL)
devilDatum = target.has_antag_datum(/datum/antagonist/devil)
souls = devilDatum.soulsOwned
for(var/S in souls)
var/datum/mind/L = S
@@ -44,13 +44,13 @@
icon_state = "arch_devil"
/mob/living/carbon/true_devil/proc/set_name()
var/datum/antagonist/devil/devilinfo = mind.has_antag_datum(ANTAG_DATUM_DEVIL)
var/datum/antagonist/devil/devilinfo = mind.has_antag_datum(/datum/antagonist/devil)
name = devilinfo.truename
real_name = name
/mob/living/carbon/true_devil/Login()
..()
var/datum/antagonist/devil/devilinfo = mind.has_antag_datum(ANTAG_DATUM_DEVIL)
var/datum/antagonist/devil/devilinfo = mind.has_antag_datum(/datum/antagonist/devil)
devilinfo.greet()
mind.announce_objectives()
@@ -58,7 +58,7 @@
stat = DEAD
..(gibbed)
drop_all_held_items()
INVOKE_ASYNC(mind.has_antag_datum(ANTAG_DATUM_DEVIL), /datum/antagonist/devil/proc/beginResurrectionCheck, src)
INVOKE_ASYNC(mind.has_antag_datum(/datum/antagonist/devil), /datum/antagonist/devil/proc/beginResurrectionCheck, src)
/mob/living/carbon/true_devil/examine(mob/user)
@@ -6,7 +6,7 @@
ears = /obj/item/device/radio/headset/abductor
/datum/outfit/abductor/proc/link_to_console(mob/living/carbon/human/H, team_number)
var/datum/antagonist/abductor/A = H.mind.has_antag_datum(ANTAG_DATUM_ABDUCTOR)
var/datum/antagonist/abductor/A = H.mind.has_antag_datum(/datum/antagonist/abductor)
if(!team_number && A)
team_number = A.team.team_number
if(!team_number)
@@ -108,25 +108,25 @@
/proc/add_monkey_leader(datum/mind/monkey_mind)
if(is_monkey_leader(monkey_mind))
return FALSE
var/datum/antagonist/monkey/leader/M = monkey_mind.add_antag_datum(ANTAG_DATUM_MONKEY_LEADER)
var/datum/antagonist/monkey/leader/M = monkey_mind.add_antag_datum(/datum/antagonist/monkey/leader)
return M
/proc/add_monkey(datum/mind/monkey_mind)
if(is_monkey(monkey_mind))
return FALSE
var/datum/antagonist/monkey/M = monkey_mind.add_antag_datum(ANTAG_DATUM_MONKEY)
var/datum/antagonist/monkey/M = monkey_mind.add_antag_datum(/datum/antagonist/monkey)
return M
/proc/remove_monkey(datum/mind/monkey_mind)
if(!is_monkey(monkey_mind))
return FALSE
var/datum/antagonist/monkey/M = monkey_mind.has_antag_datum(ANTAG_DATUM_MONKEY)
var/datum/antagonist/monkey/M = monkey_mind.has_antag_datum(/datum/antagonist/monkey)
M.on_removal()
return TRUE
/proc/is_monkey_leader(datum/mind/monkey_mind)
return monkey_mind && monkey_mind.has_antag_datum(ANTAG_DATUM_MONKEY_LEADER)
return monkey_mind && monkey_mind.has_antag_datum(/datum/antagonist/monkey/leader)
/proc/is_monkey(datum/mind/monkey_mind)
return monkey_mind && (monkey_mind.has_antag_datum(ANTAG_DATUM_MONKEY) || is_monkey_leader(monkey_mind))
return monkey_mind && (monkey_mind.has_antag_datum(/datum/antagonist/monkey) || is_monkey_leader(monkey_mind))
+1 -1
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@@ -14,7 +14,7 @@
traitors_possible = 10 //hard limit on traitors if scaling is turned off
num_modifier = 4 // Four additional traitors
antag_datum = ANTAG_DATUM_IAA
antag_datum = /datum/antagonist/traitor/internal_affairs
announce_text = "There are Nanotrasen Internal Affairs Agents trying to kill each other!\n\
<span class='danger'>IAA</span>: Eliminate your targets and protect yourself!\n\
+1 -1
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@@ -26,7 +26,7 @@
var/list/datum/mind/pre_traitors = list()
var/traitors_possible = 4 //hard limit on traitors if scaling is turned off
var/num_modifier = 0 // Used for gamemodes, that are a child of traitor, that need more than the usual.
var/antag_datum = ANTAG_DATUM_TRAITOR //what type of antag to create
var/antag_datum = /datum/antagonist/traitor //what type of antag to create
var/traitors_required = TRUE //Will allow no traitors
+2 -2
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@@ -47,7 +47,7 @@
for(var/datum/mind/wizard in wizards)
if(isliving(wizard.current) && wizard.current.stat!=DEAD)
return FALSE
for(var/obj/item/phylactery/P in GLOB.poi_list) //TODO : IsProperlyDead()
if(P.mind && P.mind.has_antag_datum(/datum/antagonist/wizard))
return FALSE
@@ -55,7 +55,7 @@
if(SSevents.wizardmode) //If summon events was active, turn it off
SSevents.toggleWizardmode()
SSevents.resetFrequency()
return TRUE
/datum/game_mode/wizard/set_round_result()
@@ -25,7 +25,7 @@
if(..())
var/obj/machinery/abductor/console/console
if(ishuman(target))
var/datum/antagonist/abductor/A = target.mind.has_antag_datum(ANTAG_DATUM_ABDUCTOR)
var/datum/antagonist/abductor/A = target.mind.has_antag_datum(/datum/antagonist/abductor)
if(A)
console = get_abductor_console(A.team.team_number)
home = console.pad
+2 -2
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@@ -373,7 +373,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
var/player_key = G_found.key
//Now for special roles and equipment.
var/datum/antagonist/traitor/traitordatum = new_character.mind.has_antag_datum(ANTAG_DATUM_TRAITOR)
var/datum/antagonist/traitor/traitordatum = new_character.mind.has_antag_datum(/datum/antagonist/traitor)
if(traitordatum)
SSjob.EquipRank(new_character, new_character.mind.assigned_role, 1)
traitordatum.equip()
@@ -392,7 +392,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
var/list/ninja_spawn = list()
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
ninja_spawn += L
var/datum/antagonist/ninja/ninjadatum = new_character.mind.has_antag_datum(ANTAG_DATUM_NINJA)
var/datum/antagonist/ninja/ninjadatum = new_character.mind.has_antag_datum(/datum/antagonist/ninja)
ninjadatum.equip_space_ninja()
if(ninja_spawn.len)
new_character.forceMove(pick(ninja_spawn))
+2 -2
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@@ -27,8 +27,8 @@
log_game("[scientist.mind.key] (ckey) has been selected as [T.name] abductor scientist.")
log_game("[agent.mind.key] (ckey) has been selected as [T.name] abductor agent.")
scientist.mind.add_antag_datum(ANTAG_DATUM_ABDUCTOR_SCIENTIST, T)
agent.mind.add_antag_datum(ANTAG_DATUM_ABDUCTOR_AGENT, T)
scientist.mind.add_antag_datum(/datum/antagonist/abductor/scientist, T)
agent.mind.add_antag_datum(/datum/antagonist/abductor/agent, T)
spawned_mobs += list(agent, scientist)
return SUCCESSFUL_SPAWN
+2 -2
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@@ -819,7 +819,7 @@
/mob/living/proc/return_soul()
hellbound = 0
if(mind)
var/datum/antagonist/devil/devilInfo = mind.soulOwner.has_antag_datum(ANTAG_DATUM_DEVIL)
var/datum/antagonist/devil/devilInfo = mind.soulOwner.has_antag_datum(/datum/antagonist/devil)
if(devilInfo)//Not sure how this could be null, but let's just try anyway.
devilInfo.remove_soul(mind)
mind.soulOwner = mind
@@ -829,7 +829,7 @@
return devilInfo && banetype == devilInfo.bane
/mob/living/proc/check_weakness(obj/item/weapon, mob/living/attacker)
if(mind && mind.has_antag_datum(ANTAG_DATUM_DEVIL))
if(mind && mind.has_antag_datum(/datum/antagonist/devil))
return check_devil_bane_multiplier(weapon, attacker)
return 1
+3 -3
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@@ -93,7 +93,7 @@
/obj/item/paper/contract/infernal/New(atom/loc, mob/living/nTarget, datum/mind/nOwner)
..()
owner = nOwner
devil_datum = owner.has_antag_datum(ANTAG_DATUM_DEVIL)
devil_datum = owner.has_antag_datum(/datum/antagonist/devil)
target = nTarget
update_text()
@@ -251,12 +251,12 @@
/obj/item/paper/contract/infernal/proc/fulfillContract(mob/living/carbon/human/user = target.current, blood = FALSE)
signed = TRUE
if(user.mind.soulOwner != user.mind) //They already sold their soul to someone else?
var/datum/antagonist/devil/ownerDevilInfo = user.mind.soulOwner.has_antag_datum(ANTAG_DATUM_DEVIL)
var/datum/antagonist/devil/ownerDevilInfo = user.mind.soulOwner.has_antag_datum(/datum/antagonist/devil)
ownerDevilInfo.remove_soul(user.mind) //Then they lose their claim.
user.mind.soulOwner = owner
user.hellbound = contractType
user.mind.damnation_type = contractType
var/datum/antagonist/devil/devilInfo = owner.has_antag_datum(ANTAG_DATUM_DEVIL)
var/datum/antagonist/devil/devilInfo = owner.has_antag_datum(/datum/antagonist/devil)
devilInfo.add_soul(user.mind)
update_text(user.real_name, blood)
to_chat(user, "<span class='notice'>A profound emptiness washes over you as you lose ownership of your soul.</span>")
@@ -9,7 +9,6 @@
invocation_type = "whisper"
range = 1
cooldown_min = 200 //100 deciseconds reduction per rank
var/list/protected_roles = list("Wizard","Changeling","Cultist") //which roles are immune to the spell
var/unconscious_amount_caster = 400 //how much the caster is stunned for after the spell
var/unconscious_amount_victim = 400 //how much the victim is stunned for after the spell
@@ -54,7 +53,8 @@ Also, you never added distance checking after target is selected. I've went ahea
to_chat(user, "<span class='warning'>You're killing yourself! You can't concentrate enough to do this!</span>")
return
if((target.mind.special_role in protected_roles) || cmptext(copytext(target.key,1,2),"@"))
var/datum/mind/TM = target.mind
if((TM.has_antag_datum(/datum/antagonist/wizard) || TM.has_antag_datum(/datum/antagonist/cult) || TM.has_antag_datum(/datum/antagonist/clockcult) || TM.has_antag_datum(/datum/antagonist/changeling) || TM.has_antag_datum(/datum/antagonist/rev)) || cmptext(copytext(target.key,1,2),"@"))
to_chat(user, "<span class='warning'>[target.p_their(TRUE)] mind is resisting your spell!</span>")
return
+1 -1
View File
@@ -88,7 +88,7 @@
if(!T || T.type != type)
continue
if(H.dna && H.dna.species.id == "abductor" && user.dna && user.dna.species.id == "abductor")
var/datum/antagonist/abductor/A = user.mind.has_antag_datum(ANTAG_DATUM_ABDUCTOR)
var/datum/antagonist/abductor/A = user.mind.has_antag_datum(/datum/antagonist/abductor)
if(!A || !(H.mind in A.team.members))
continue
to_chat(H, rendered)
-1
View File
@@ -24,7 +24,6 @@
#include "code\__DEFINES\_tick.dm"
#include "code\__DEFINES\access.dm"
#include "code\__DEFINES\admin.dm"
#include "code\__DEFINES\antagonists.dm"
#include "code\__DEFINES\atmospherics.dm"
#include "code\__DEFINES\atom_hud.dm"
#include "code\__DEFINES\callbacks.dm"