Makes drinking glasses smash when thrown
This commit is contained in:
committed by
CitadelStationBot
parent
ceda48865d
commit
831dde525e
@@ -349,7 +349,7 @@
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var/injection_amount = 1
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amount_per_transfer_from_this = 5
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container_type = OPENCONTAINER_1
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spillable = 0
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spillable = FALSE
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possible_transfer_amounts = list(5,10,15)
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/obj/item/reagent_containers/chemtank/ui_action_click()
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@@ -14,6 +14,7 @@
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icon_state = "rag"
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flags_1 = NOBLUDGEON_1
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container_type = OPENCONTAINER_1
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<<<<<<< HEAD
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amount_per_transfer_from_this = 5
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possible_transfer_amounts = list()
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volume = 5
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@@ -49,3 +50,40 @@
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A.clean_blood()
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A.wash_cream()
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return
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=======
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amount_per_transfer_from_this = 5
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possible_transfer_amounts = list()
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volume = 5
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spillable = FALSE
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/obj/item/reagent_containers/glass/rag/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is smothering [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return (OXYLOSS)
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/obj/item/reagent_containers/glass/rag/afterattack(atom/A as obj|turf|area, mob/user,proximity)
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if(!proximity)
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return
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if(iscarbon(A) && A.reagents && reagents.total_volume)
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var/mob/living/carbon/C = A
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var/reagentlist = pretty_string_from_reagent_list(reagents)
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if(user.a_intent == INTENT_HARM && !C.is_mouth_covered())
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reagents.reaction(C, INGEST)
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reagents.trans_to(C, reagents.total_volume)
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C.visible_message("<span class='danger'>[user] has smothered \the [C] with \the [src]!</span>", "<span class='userdanger'>[user] has smothered you with \the [src]!</span>", "<span class='italics'>You hear some struggling and muffled cries of surprise.</span>")
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log_game("[key_name(user)] smothered [key_name(A)] with a damp rag containing [reagentlist]")
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log_attack("[key_name(user)] smothered [key_name(A)] with a damp rag containing [reagentlist]")
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else
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reagents.reaction(C, TOUCH)
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reagents.clear_reagents()
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log_game("[key_name(user)] touched [key_name(A)] with a damp rag containing [reagentlist]")
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log_attack("[key_name(user)] touched [key_name(A)] with a damp rag containing [reagentlist]")
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C.visible_message("<span class='notice'>[user] has touched \the [C] with \the [src].</span>")
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else if(istype(A) && src in user)
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user.visible_message("[user] starts to wipe down [A] with [src]!", "<span class='notice'>You start to wipe down [A] with [src]...</span>")
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if(do_after(user,30, target = A))
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user.visible_message("[user] finishes wiping off the [A]!", "<span class='notice'>You finish wiping off the [A].</span>")
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A.clean_blood()
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A.wash_cream()
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return
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>>>>>>> 02abe5d... Makes drinking glasses smash when thrown (#32890)
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@@ -13,6 +13,7 @@
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possible_transfer_amounts = list(5,10,15,20,25,30,50)
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volume = 50
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resistance_flags = 0
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var/isGlass = TRUE //Whether the 'bottle' is made of glass or not so that milk cartons dont shatter when someone gets hit by it
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/obj/item/reagent_containers/food/drinks/on_reagent_change()
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if (gulp_size < 5)
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@@ -98,7 +99,27 @@
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reagents.handle_reactions()
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..()
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/obj/item/reagent_containers/food/drinks/throw_impact(atom/target, mob/thrower)
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. = ..()
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if(!.) //if the bottle wasn't caught
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smash(target, thrower, TRUE)
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/obj/item/reagent_containers/food/drinks/proc/smash(atom/target, mob/thrower, ranged = FALSE)
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if(!isGlass)
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return
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if(bartender_check(target) && ranged)
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return
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var/obj/item/broken_bottle/B = new (loc)
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B.icon_state = icon_state
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var/icon/I = new('icons/obj/drinks.dmi', src.icon_state)
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I.Blend(B.broken_outline, ICON_OVERLAY, rand(5), 1)
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I.SwapColor(rgb(255, 0, 220, 255), rgb(0, 0, 0, 0))
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B.icon = I
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if(prob(33))
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new/obj/item/shard(drop_location())
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playsound(src, "shatter", 70, 1)
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transfer_fingerprints_to(B)
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qdel(src)
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@@ -121,8 +142,9 @@
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volume = 5
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flags_1 = CONDUCT_1
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container_type = OPENCONTAINER_1
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spillable = 1
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spillable = TRUE
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resistance_flags = FIRE_PROOF
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isGlass = FALSE
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/obj/item/reagent_containers/food/drinks/trophy/gold_cup
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name = "gold cup"
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@@ -168,22 +190,24 @@
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desc = "Careful, the beverage you're about to enjoy is extremely hot."
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icon_state = "coffee"
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list_reagents = list("coffee" = 30)
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spillable = 1
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spillable = TRUE
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resistance_flags = FREEZE_PROOF
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isGlass = FALSE
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/obj/item/reagent_containers/food/drinks/ice
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name = "Ice Cup"
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desc = "Careful, cold ice, do not chew."
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icon_state = "coffee"
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list_reagents = list("ice" = 30)
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spillable = 1
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spillable = TRUE
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isGlass = FALSE
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/obj/item/reagent_containers/food/drinks/mug/ // parent type is literally just so empty mug sprites are a thing
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name = "mug"
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desc = "A drink served in a classy mug."
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icon_state = "tea"
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item_state = "coffee"
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spillable = 1
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spillable = TRUE
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/obj/item/reagent_containers/food/drinks/mug/on_reagent_change()
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if(reagents.total_volume)
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@@ -211,6 +235,7 @@
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icon_state = "ramen"
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list_reagents = list("dry_ramen" = 30)
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foodtype = GRAIN
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isGlass = FALSE
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/obj/item/reagent_containers/food/drinks/beer
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name = "Space Beer"
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@@ -233,7 +258,8 @@
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icon_state = "water_cup_e"
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possible_transfer_amounts = list()
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volume = 10
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spillable = 1
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spillable = TRUE
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isGlass = FALSE
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/obj/item/reagent_containers/food/drinks/sillycup/on_reagent_change()
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if(reagents.total_volume)
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@@ -247,6 +273,22 @@
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icon_state = "juicebox"
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volume = 15 //I figure if you have to craft these it should at least be slightly better than something you can get for free from a watercooler
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/obj/item/reagent_containers/food/drinks/sillycup/smallcarton/smash(atom/target, mob/thrower, ranged = FALSE)
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if(bartender_check(target) && ranged)
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return
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var/obj/item/broken_bottle/B = new (loc)
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B.icon_state = icon_state
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var/icon/I = new('icons/obj/drinks.dmi', src.icon_state)
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I.Blend(B.broken_outline, ICON_OVERLAY, rand(5), 1)
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I.SwapColor(rgb(255, 0, 220, 255), rgb(0, 0, 0, 0))
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B.icon = I
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B.name = "broken carton"
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B.force = 0
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B.throwforce = 0
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B.desc = "A carton with the bottom half burst open. Might give you a papercut."
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transfer_fingerprints_to(B)
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qdel(src)
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/obj/item/reagent_containers/food/drinks/sillycup/smallcarton/on_reagent_change()
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if (reagents.reagent_list.len)
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switch(reagents.get_master_reagent_id())
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@@ -299,6 +341,7 @@
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materials = list(MAT_METAL=1500)
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amount_per_transfer_from_this = 10
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volume = 100
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isGlass = FALSE
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/obj/item/reagent_containers/food/drinks/flask
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name = "flask"
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@@ -306,6 +349,7 @@
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icon_state = "flask"
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materials = list(MAT_METAL=250)
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volume = 60
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isGlass = FALSE
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/obj/item/reagent_containers/food/drinks/flask/gold
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name = "captain's flask"
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@@ -324,7 +368,7 @@
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desc = "A cup with the british flag emblazoned on it."
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icon_state = "britcup"
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volume = 30
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spillable = 1
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spillable = TRUE
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///Lavaland bowls and bottles///
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@@ -335,6 +379,7 @@
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icon_state = "mushroom_bowl"
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w_class = WEIGHT_CLASS_SMALL
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resistance_flags = 0
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isGlass = FALSE
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//////////////////////////soda_cans//
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@@ -346,6 +391,7 @@
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righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi'
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container_type = NONE
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spillable = FALSE
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isGlass = FALSE
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/obj/item/reagent_containers/food/drinks/soda_cans/attack(mob/M, mob/user)
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if(M == user && !src.reagents.total_volume && user.a_intent == INTENT_HARM && user.zone_selected == "head")
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@@ -12,21 +12,18 @@
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lefthand_file = 'icons/mob/inhands/misc/food_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi'
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var/const/duration = 13 //Directly relates to the 'knockdown' duration. Lowered by armor (i.e. helmets)
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var/isGlass = 1 //Whether the 'bottle' is made of glass or not so that milk cartons dont shatter when someone gets hit by it
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isGlass = TRUE
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foodtype = ALCOHOL
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/obj/item/reagent_containers/food/drinks/bottle/throw_impact(atom/target,mob/thrower)
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..()
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smash(target,thrower,1)
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/obj/item/reagent_containers/food/drinks/bottle/proc/smash(mob/living/target, mob/living/user, ranged = 0)
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/obj/item/reagent_containers/food/drinks/bottle/smash(mob/living/target, mob/thrower, ranged = FALSE)
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//Creates a shattering noise and replaces the bottle with a broken_bottle
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var/new_location = get_turf(src)
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var/obj/item/broken_bottle/B = new /obj/item/broken_bottle(new_location)
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if(bartender_check(target) && ranged)
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return
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var/obj/item/broken_bottle/B = new (loc)
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if(!ranged)
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user.put_in_hands(B)
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B.icon_state = src.icon_state
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thrower.put_in_hands(B)
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B.icon_state = icon_state
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var/icon/I = new('icons/obj/drinks.dmi', src.icon_state)
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I.Blend(B.broken_outline, ICON_OVERLAY, rand(5), 1)
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@@ -35,14 +32,14 @@
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if(isGlass)
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if(prob(33))
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new/obj/item/shard(new_location)
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new/obj/item/shard(drop_location())
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playsound(src, "shatter", 70, 1)
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else
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B.name = "broken carton"
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B.force = 0
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B.throwforce = 0
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B.desc = "A carton with the bottom half burst open. Might give you a papercut."
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src.transfer_fingerprints_to(B)
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transfer_fingerprints_to(B)
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qdel(src)
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@@ -116,7 +113,7 @@
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SplashReagents(target)
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//Finally, smash the bottle. This kills (del) the bottle.
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src.smash(target, user)
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smash(target, user)
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return
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@@ -311,7 +308,7 @@
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item_state = "carton"
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lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
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isGlass = 0
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isGlass = FALSE
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list_reagents = list("orangejuice" = 100)
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foodtype = FRUIT
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@@ -322,7 +319,7 @@
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item_state = "carton"
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lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
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isGlass = 0
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isGlass = FALSE
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list_reagents = list("cream" = 100)
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foodtype = DAIRY
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@@ -333,7 +330,7 @@
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item_state = "carton"
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lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
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isGlass = 0
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isGlass = FALSE
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list_reagents = list("tomatojuice" = 100)
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foodtype = VEGETABLES
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@@ -344,7 +341,7 @@
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item_state = "carton"
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lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
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isGlass = 0
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isGlass = FALSE
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list_reagents = list("limejuice" = 100)
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foodtype = FRUIT
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@@ -367,7 +364,7 @@
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B.reagents.copy_to(src,100)
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if(!B.isGlass)
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desc += " You're not sure if making this out of a carton was the brightest idea."
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isGlass = 0
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isGlass = FALSE
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return
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/obj/item/reagent_containers/food/drinks/bottle/molotov/throw_impact(atom/target,mob/thrower)
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@@ -8,7 +8,7 @@
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volume = 50
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materials = list(MAT_GLASS=500)
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max_integrity = 20
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spillable = 1
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spillable = TRUE
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resistance_flags = ACID_PROOF
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unique_rename = 1
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@@ -5,7 +5,7 @@
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icon = 'icons/obj/hydroponics/harvest.dmi'
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icon_state = "honeycomb"
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possible_transfer_amounts = list()
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spillable = 0
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spillable = FALSE
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disease_amount = 0
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volume = 10
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amount_per_transfer_from_this = 0
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@@ -10,7 +10,7 @@
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var/list/list_reagents = null
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var/spawned_disease = null
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var/disease_amount = 20
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var/spillable = 0
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var/spillable = FALSE
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/obj/item/reagent_containers/Initialize(mapload, vol)
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. = ..()
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@@ -88,6 +88,9 @@
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. = ..()
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SplashReagents(target, TRUE)
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/obj/item/reagent_containers/proc/bartender_check(atom/target)
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return (target.CanPass(src, get_turf(src)) && thrownby && thrownby.mind && thrownby.mind.assigned_role == "Bartender")
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/obj/item/reagent_containers/proc/SplashReagents(atom/target, thrown = FALSE)
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if(!reagents || !reagents.total_volume || !spillable)
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return
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@@ -107,7 +110,7 @@
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add_logs(thrownby, M, "splashed", R)
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reagents.reaction(target, TOUCH)
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else if((target.CanPass(src, get_turf(src))) && thrown && thrownby && thrownby.mind && thrownby.mind.assigned_role == "Bartender")
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else if(bartender_check(target) && thrown)
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visible_message("<span class='notice'>[src] lands onto the [target.name] without spilling a single drop.</span>")
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return
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@@ -4,7 +4,7 @@
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possible_transfer_amounts = list(5, 10, 15, 20, 25, 30, 50)
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volume = 50
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container_type = OPENCONTAINER_1
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spillable = 1
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spillable = TRUE
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resistance_flags = ACID_PROOF
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