Nightmare Jaunt Change
Prevents Nightmares from being pulled OUT of jaunt from vendors and engraved messages.
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@@ -56,9 +56,9 @@
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/obj/effect/dummy/phased_mob/shadow/proc/check_light_level()
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var/turf/T = get_turf(src)
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var/light_amount = T.get_lumcount()
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if(light_amount > 0.2) // jaunt ends
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if(light_amount > 0.4) // jaunt ends
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end_jaunt(TRUE)
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else if (light_amount < 0.2 && (!QDELETED(jaunter))) //heal in the dark
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else if (light_amount < 0.4 && (!QDELETED(jaunter))) //heal in the dark
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jaunter.heal_overall_damage(1,1)
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/obj/effect/dummy/phased_mob/shadow/proc/end_jaunt(forced = FALSE)
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