Merge pull request #15011 from Putnam3145/lavaland-random-atmos
Port of randomized planet atmos
This commit is contained in:
@@ -155,10 +155,10 @@
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//LAVALAND
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#define LAVALAND_EQUIPMENT_EFFECT_PRESSURE 50 //what pressure you have to be under to increase the effect of equipment meant for lavaland
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#define LAVALAND_DEFAULT_ATMOS "o2=14;n2=23;TEMP=300"
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#define LAVALAND_DEFAULT_ATMOS "LAVALAND_ATMOS"
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//SNOSTATION
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#define ICEMOON_DEFAULT_ATMOS "o2=17;n2=63;TEMP=180"
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#define ICEMOON_DEFAULT_ATMOS "ICEMOON_ATMOS"
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//ATMOSIA GAS MONITOR TAGS
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#define ATMOS_GAS_MONITOR_INPUT_O2 "o2_in"
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@@ -37,7 +37,8 @@ SUBSYSTEM_DEF(air)
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//atmos singletons
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var/list/gas_reactions = list()
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var/list/atmos_gen
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var/list/planetary = list() //auxmos already caches static planetary mixes but could be convenient to do so here too
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//Special functions lists
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var/list/turf/open/high_pressure_delta = list()
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@@ -475,6 +476,20 @@ SUBSYSTEM_DEF(air)
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return pipe_init_dirs_cache[type]["[dir]"]
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/datum/controller/subsystem/air/proc/generate_atmos()
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atmos_gen = list()
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for(var/T in subtypesof(/datum/atmosphere))
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var/datum/atmosphere/atmostype = T
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atmos_gen[initial(atmostype.id)] = new atmostype
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/datum/controller/subsystem/air/proc/preprocess_gas_string(gas_string)
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if(!atmos_gen)
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generate_atmos()
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if(!atmos_gen[gas_string])
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return gas_string
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var/datum/atmosphere/mix = atmos_gen[gas_string]
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return mix.gas_string
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#undef SSAIR_PIPENETS
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#undef SSAIR_ATMOSMACHINERY
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#undef SSAIR_EXCITEDGROUPS
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60
code/datums/atmosphere/_atmosphere.dm
Normal file
60
code/datums/atmosphere/_atmosphere.dm
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@@ -0,0 +1,60 @@
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/datum/atmosphere
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var/gas_string
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var/id
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var/list/base_gases // A list of gases to always have
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var/list/normal_gases // A list of allowed gases:base_amount
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var/list/restricted_gases // A list of allowed gases like normal_gases but each can only be selected a maximum of one time
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var/restricted_chance = 10 // Chance per iteration to take from restricted gases
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var/minimum_pressure
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var/maximum_pressure
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var/minimum_temp
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var/maximum_temp
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/datum/atmosphere/New()
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generate_gas_string()
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/datum/atmosphere/proc/generate_gas_string()
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var/list/spicy_gas = restricted_gases.Copy()
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var/target_pressure = rand(minimum_pressure, maximum_pressure)
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var/pressure_scale = target_pressure / maximum_pressure
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// First let's set up the gasmix and base gases for this template
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// We make the string from a gasmix in this proc because gases need to calculate their pressure
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var/datum/gas_mixture/gasmix = new
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gasmix.set_temperature(rand(minimum_temp, maximum_temp))
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for(var/i in base_gases)
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gasmix.set_moles(i, base_gases[i])
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// Now let the random choices begin
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var/gastype
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var/amount
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while(gasmix.return_pressure() < target_pressure)
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if(!prob(restricted_chance) || !length(spicy_gas))
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gastype = pick(normal_gases)
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amount = normal_gases[gastype]
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else
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gastype = pick(spicy_gas)
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amount = spicy_gas[gastype]
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spicy_gas -= gastype //You can only pick each restricted gas once
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amount *= rand(50, 200) / 100 // Randomly modifes the amount from half to double the base for some variety
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amount *= pressure_scale // If we pick a really small target pressure we want roughly the same mix but less of it all
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amount = CEILING(amount, 0.1)
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gasmix.adjust_moles(gastype, amount)
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// That last one put us over the limit, remove some of it
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if(gasmix.return_pressure() > target_pressure)
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var/moles_to_remove = (1 - target_pressure / gasmix.return_pressure()) * gasmix.total_moles()
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gasmix.adjust_moles(gastype, -moles_to_remove)
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gasmix.set_moles(gastype, FLOOR(gasmix.get_moles(gastype), 0.1))
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// Now finally lets make that string
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var/list/gas_string_builder = list()
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for(var/id in gasmix.get_gases())
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gas_string_builder += "[id]=[gasmix.get_moles(id)]"
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gas_string_builder += "TEMP=[gasmix.return_temperature()]"
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gas_string = gas_string_builder.Join(";")
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52
code/datums/atmosphere/planetary.dm
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52
code/datums/atmosphere/planetary.dm
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@@ -0,0 +1,52 @@
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// Atmos types used for planetary airs
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/datum/atmosphere/lavaland
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id = LAVALAND_DEFAULT_ATMOS
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base_gases = list(
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GAS_O2=5,
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GAS_N2=10,
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)
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normal_gases = list(
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GAS_O2=10,
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GAS_N2=10,
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GAS_CO2=10,
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)
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restricted_gases = list(
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GAS_PLASMA=0.1,
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GAS_BZ=1.2,
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GAS_METHANE=1.0,
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GAS_METHYL_BROMIDE=0.1,
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)
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restricted_chance = 30
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minimum_pressure = HAZARD_LOW_PRESSURE + 10
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maximum_pressure = LAVALAND_EQUIPMENT_EFFECT_PRESSURE - 1
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minimum_temp = BODYTEMP_COLD_DAMAGE_LIMIT + 1
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maximum_temp = 350
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/datum/atmosphere/icemoon
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id = ICEMOON_DEFAULT_ATMOS
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base_gases = list(
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GAS_O2=5,
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GAS_N2=10,
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)
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normal_gases = list(
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GAS_O2=10,
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GAS_N2=10,
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GAS_CO2=10,
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)
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restricted_gases = list(
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GAS_PLASMA=0.1,
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GAS_METHANE=1.0,
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GAS_METHYL_BROMIDE=0.1,
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)
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restricted_chance = 10
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minimum_pressure = HAZARD_LOW_PRESSURE + 10
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maximum_pressure = LAVALAND_EQUIPMENT_EFFECT_PRESSURE - 1
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minimum_temp = 180
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maximum_temp = 180
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@@ -32,6 +32,11 @@
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if(!blocks_air)
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air = new(2500,src)
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air.copy_from_turf(src)
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if(planetary_atmos && !(initial_gas_mix in SSair.planetary))
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var/datum/gas_mixture/mix = new
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mix.parse_gas_string(initial_gas_mix)
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mix.mark_immutable()
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SSair.planetary[initial_gas_mix] = mix
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update_air_ref(planetary_atmos ? 1 : 2)
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. = ..()
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@@ -261,6 +261,8 @@ we use a hook instead
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return 1
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/datum/gas_mixture/parse_gas_string(gas_string)
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gas_string = SSair.preprocess_gas_string(gas_string)
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var/list/gas = params2list(gas_string)
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if(gas["TEMP"])
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var/temp = text2num(gas["TEMP"])
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@@ -54,7 +54,8 @@
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var/SA_para_min = 1 //nitrous values
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var/SA_sleep_min = 5
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var/BZ_trip_balls_min = 1 //BZ gas
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var/BZ_trip_balls_min = 0.1 //BZ gas
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var/BZ_brain_damage_min = 1
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var/gas_stimulation_min = 0.002 //Nitryl and Stimulum
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var/cold_message = "your face freezing and an icicle forming"
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@@ -269,13 +270,13 @@
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// BZ
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var/bz_pp = PP(breath, GAS_BZ)
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if(bz_pp > BZ_trip_balls_min)
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if(bz_pp > BZ_brain_damage_min)
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H.hallucination += 10
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H.reagents.add_reagent(/datum/reagent/bz_metabolites,5)
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if(prob(33))
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H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 3, 150)
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else if(bz_pp > 0.01)
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else if(bz_pp > BZ_trip_balls_min)
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H.hallucination += 5
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H.reagents.add_reagent(/datum/reagent/bz_metabolites,1)
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@@ -476,7 +477,7 @@
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)
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SA_para_min = 30
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SA_sleep_min = 50
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BZ_trip_balls_min = 30
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BZ_brain_damage_min = 30
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emp_vulnerability = 3
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cold_level_1_threshold = 200
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@@ -509,8 +510,29 @@
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heat_level_2_threshold = 600 // up 200 from level 1, 1000 is silly but w/e for level 3
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/obj/item/organ/lungs/ashwalker/populate_gas_info()
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// humans usually breathe 21 but require 16/17, so 80% - 1, which is more lenient but it's fine
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#define SAFE_THRESHOLD_RATIO 0.8
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var/datum/gas_mixture/breath = SSair.planetary[LAVALAND_DEFAULT_ATMOS] // y'all know
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var/pressure = breath.return_pressure()
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var/total_moles = breath.total_moles()
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for(var/id in breath.get_gases())
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var/this_pressure = PP(breath, id)
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var/req_pressure = (this_pressure * SAFE_THRESHOLD_RATIO) - 1
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if(req_pressure > 0)
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gas_min[id] = req_pressure
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if(id in gas_max)
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gas_max[id] += this_pressure
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var/bz = breath.get_moles(GAS_BZ)
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if(bz)
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BZ_trip_balls_min += bz
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BZ_brain_damage_min += bz
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gas_max[GAS_N2] = PP(breath, GAS_N2) + 5
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var/o2_pp = PP(breath, GAS_O2)
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safe_breath_min = 0.3 * o2_pp
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safe_breath_max = 1.3 * o2_pp
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..()
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gas_max[GAS_N2] = 28
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#undef SAFE_THRESHOLD_RATIO
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/obj/item/organ/lungs/slime
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name = "vacuole"
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@@ -462,6 +462,8 @@
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#include "code\datums\achievements\skill_achievements.dm"
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#include "code\datums\actions\beam_rifle.dm"
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#include "code\datums\actions\ninja.dm"
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#include "code\datums\atmosphere\_atmosphere.dm"
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#include "code\datums\atmosphere\planetary.dm"
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#include "code\datums\brain_damage\brain_trauma.dm"
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#include "code\datums\brain_damage\hypnosis.dm"
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#include "code\datums\brain_damage\imaginary_friend.dm"
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