Adds the shield flags to the ratvaran shield, adds the remaining sprites for the kinetic/energy/holo shields
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@@ -308,6 +308,8 @@
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name = "kinetic resistant shield"
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desc = "A polymer and ceramic shield designed to absorb ballistic projectiles and kinetic force. It doesn't do very well into energy attacks, especially from weapons that inflict burns."
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armor = list("melee" = 30, "bullet" = 80, "laser" = 0, "energy" = 0, "bomb" = -40, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
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icon_state = "riot_bullet"
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item_state = "riot_bullet"
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shield_flags = SHIELD_FLAGS_DEFAULT | SHIELD_KINETIC_STRONG | SHIELD_ENERGY_WEAK
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max_integrity = 300
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@@ -447,7 +449,7 @@
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if(obj_integrity == 0)
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if(ismob(loc))
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var/mob/living/L = loc
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playsound(src, 'sound/effects/zap.ogg', 100)
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playsound(src, "sparks", 100, TRUE)
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L.visible_message("<span class='boldwarning'>[src] overloads from the damage sustained!</span>")
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L.dropItemToGround(src) //implant component catch hook will grab it.
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@@ -8,7 +8,7 @@
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desc = "A resilient shield made out of brass.. It feels warm to the touch."
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var/clockwork_desc = "A powerful shield of ratvarian making. It absorbs blocked attacks to charge devastating bashes."
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armor = list("melee" = 80, "bullet" = 70, "laser" = -10, "energy" = -20, "bomb" = 60, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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shield_flags = SHIELD_FLAGS_DEFAULT
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shield_flags = SHIELD_FLAGS_DEFAULT | SHIELD_KINETIC_STRONG | SHIELD_ENERGY_WEAK
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max_integrity = 300 //High integrity, extremely strong against melee / bullets, but still quite easy to destroy with lasers and energy
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repair_material = /obj/item/stack/tile/brass
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var/dam_absorbed = 0
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