New Sounds for Emitters, Fire Alarms, Sparks, and Maintenance Ambience (#258)
* new sparks sound * new emitter sound * new maintenance sounds * non-overlapping fire alarm sound * volume tweaking
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@@ -108,6 +108,10 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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'sound/ambience/ambimaint3.ogg',
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'sound/ambience/ambimaint4.ogg',
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'sound/ambience/ambimaint5.ogg',
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'sound/ambience/ambimaint6.ogg',
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'sound/ambience/ambimaint7.ogg',
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'sound/ambience/ambimaint8.ogg',
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'sound/ambience/ambimaint9.ogg',
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'sound/voice/lowHiss2.ogg', //Xeno Breathing Hisses, Hahahaha I'm not even sorry.
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'sound/voice/lowHiss3.ogg',
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'sound/voice/lowHiss4.ogg')
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@@ -96,7 +96,7 @@
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return
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var/area/A = get_area(src)
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A.firealert(src)
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playsound(src.loc, 'goon/sound/machinery/FireAlarm.ogg', 75)
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playsound(src.loc, 'sound/machines/firealarmshort.ogg', 75)
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/obj/machinery/firealarm/proc/alarm_in(time)
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addtimer(CALLBACK(src, .proc/alarm), time)
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@@ -196,7 +196,7 @@
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src.shot_number = 0
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var/obj/item/projectile/A = new projectile_type(src.loc)
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A.setDir(src.dir)
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playsound(src.loc, projectile_sound, 25, 1)
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playsound(src.loc, projectile_sound, 100, 1, 7)
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if(prob(35))
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(5, 1, src)
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