New Sounds for Emitters, Fire Alarms, Sparks, and Maintenance Ambience (#258)

* new sparks sound

* new emitter sound

* new maintenance sounds

* non-overlapping fire alarm sound

* volume tweaking
This commit is contained in:
TalkingCactus
2017-03-03 00:53:17 -05:00
committed by GitHub
parent b26c52ebd2
commit 84578c35cd
18 changed files with 6 additions and 2 deletions

View File

@@ -108,6 +108,10 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
'sound/ambience/ambimaint3.ogg',
'sound/ambience/ambimaint4.ogg',
'sound/ambience/ambimaint5.ogg',
'sound/ambience/ambimaint6.ogg',
'sound/ambience/ambimaint7.ogg',
'sound/ambience/ambimaint8.ogg',
'sound/ambience/ambimaint9.ogg',
'sound/voice/lowHiss2.ogg', //Xeno Breathing Hisses, Hahahaha I'm not even sorry.
'sound/voice/lowHiss3.ogg',
'sound/voice/lowHiss4.ogg')

View File

@@ -96,7 +96,7 @@
return
var/area/A = get_area(src)
A.firealert(src)
playsound(src.loc, 'goon/sound/machinery/FireAlarm.ogg', 75)
playsound(src.loc, 'sound/machines/firealarmshort.ogg', 75)
/obj/machinery/firealarm/proc/alarm_in(time)
addtimer(CALLBACK(src, .proc/alarm), time)

View File

@@ -196,7 +196,7 @@
src.shot_number = 0
var/obj/item/projectile/A = new projectile_type(src.loc)
A.setDir(src.dir)
playsound(src.loc, projectile_sound, 25, 1)
playsound(src.loc, projectile_sound, 100, 1, 7)
if(prob(35))
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(5, 1, src)