New Sounds for Emitters, Fire Alarms, Sparks, and Maintenance Ambience (#258)
* new sparks sound * new emitter sound * new maintenance sounds * non-overlapping fire alarm sound * volume tweaking
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@@ -196,7 +196,7 @@
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src.shot_number = 0
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var/obj/item/projectile/A = new projectile_type(src.loc)
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A.setDir(src.dir)
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playsound(src.loc, projectile_sound, 25, 1)
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playsound(src.loc, projectile_sound, 100, 1, 7)
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if(prob(35))
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(5, 1, src)
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