tackle hando
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@@ -281,6 +281,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
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/obj/item/clothing/suit/armor/vest/infiltrator,
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/obj/item/clothing/under/syndicate/bloodred,
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/obj/item/clothing/gloves/color/latex/nitrile/infiltrator,
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/obj/item/clothing/gloves/tackler/combat/insulated/infiltrator,
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/obj/item/clothing/mask/infiltrator,
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/obj/item/clothing/shoes/combat/sneakboots,
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/obj/item/gun/ballistic/automatic/pistol,
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@@ -292,7 +293,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
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new /obj/item/clothing/head/helmet/infiltrator(src)
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new /obj/item/clothing/suit/armor/vest/infiltrator(src)
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new /obj/item/clothing/under/syndicate/bloodred(src)
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new /obj/item/clothing/gloves/color/latex/nitrile/infiltrator(src)
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new /obj/item/clothing/gloves/tackler/combat/insulated/infiltrator(src)
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new /obj/item/clothing/mask/infiltrator(src)
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new /obj/item/clothing/shoes/combat/sneakboots(src)
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@@ -72,6 +72,25 @@
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siemens_coefficient = 0
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permeability_coefficient = 0.05
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/obj/item/clothing/gloves/tackler/combat/insulated/infiltrator
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name = "insidious guerrilla gloves"
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desc = "Specialized combat gloves for carrying people around. Transfers tactical kidnapping and tackling knowledge to the user via the use of nanochips."
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icon_state = "infiltrator"
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item_state = "infiltrator"
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siemens_coefficient = 0
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permeability_coefficient = 0.05
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resistance_flags = FIRE_PROOF | ACID_PROOF
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var/carrytrait = TRAIT_QUICKER_CARRY
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/obj/item/clothing/gloves/tackler/combat/insulated/infiltrator/equipped(mob/user, slot)
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. = ..()
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if(slot == SLOT_GLOVES)
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ADD_TRAIT(user, carrytrait, GLOVE_TRAIT)
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/obj/item/clothing/gloves/tackler/combat/insulated/infiltrator/dropped(mob/user)
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. = ..()
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REMOVE_TRAIT(user, carrytrait, GLOVE_TRAIT)
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/obj/item/clothing/gloves/tackler/rocket
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name = "rocket gloves"
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desc = "The ultimate in high risk, high reward, perfect for when you need to stop a criminal from fifty feet away or die trying. Banned in most Spinward gridiron football and rugby leagues."
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