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@@ -361,8 +361,12 @@
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// them win or lose based on cryo is silly so we remove the objective.
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if(istype(O,/datum/objective/mutiny) && O.target == mob_occupant.mind)
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qdel(O)
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else if(O.target && istype(O.target, /datum/mind) && !O.check_midround_completion())
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if(O.target == mob_occupant.mind && O.owner?.current)
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else if(O.target && istype(O.target, /datum/mind))
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if(O.target != mob_occupant.mind)
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continue
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if(!O.check_midround_completion())
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continue
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if(O.owner && O.owner.current)
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to_chat(O.owner.current, "<BR><span class='userdanger'>You get the feeling your target is no longer within reach. Time for Plan [pick("A","B","C","D","X","Y","Z")]. Objectives updated!</span>")
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O.target = null
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spawn(10) //This should ideally fire after the occupant is deleted.
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