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@@ -414,11 +414,11 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
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if(BANISH_FUNERAL_GARB)
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if(ishuman(body))
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var/mob/living/carbon/human/H = body
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if(H.w_uniform && istype(H.w_uniform, /obj/item/clothing/under/burial))
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if(H.w_uniform && istype(H.w_uniform, /obj/item/clothing/under/misc/burial))
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return 1
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return 0
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else
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for(var/obj/item/clothing/under/burial/B in range(0,body))
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for(var/obj/item/clothing/under/misc/burial/B in range(0,body))
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if(B.loc == get_turf(B)) //Make sure it's not in someone's inventory or something.
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return 1
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return 0
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@@ -456,7 +456,7 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
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return -1
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currentMob.change_mob_type( /mob/living/carbon/human, targetturf, null, 1)
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var/mob/living/carbon/human/H = owner.current
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H.equip_to_slot_or_del(new /obj/item/clothing/under/lawyer/black(H), SLOT_W_UNIFORM)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/civilian/lawyer/black(H), SLOT_W_UNIFORM)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(H), SLOT_SHOES)
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H.equip_to_slot_or_del(new /obj/item/storage/briefcase(H), SLOT_HANDS)
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H.equip_to_slot_or_del(new /obj/item/pen(H), SLOT_L_STORE)
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@@ -8,19 +8,19 @@
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var/obj/item/clothing/under/U = H.w_uniform
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var/static/list/whiteness = list (
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/obj/item/clothing/under/color/white = 2,
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/obj/item/clothing/under/rank/bartender = 1,
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/obj/item/clothing/under/rank/chef = 1,
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/obj/item/clothing/under/rank/chief_engineer = 1,
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/obj/item/clothing/under/rank/scientist = 1,
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/obj/item/clothing/under/rank/chemist = 1,
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/obj/item/clothing/under/rank/chief_medical_officer = 1,
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/obj/item/clothing/under/rank/geneticist = 1,
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/obj/item/clothing/under/rank/virologist = 1,
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/obj/item/clothing/under/rank/nursesuit = 1,
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/obj/item/clothing/under/rank/medical = 1,
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/obj/item/clothing/under/rank/det = 1,
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/obj/item/clothing/under/suit_jacket/white = 0.5,
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/obj/item/clothing/under/burial = 1
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/obj/item/clothing/under/rank/civilian/bartender = 1,
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/obj/item/clothing/under/rank/civilian/chef = 1,
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/obj/item/clothing/under/rank/engineering/chief_engineer = 1,
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/obj/item/clothing/under/rank/rnd/scientist = 1,
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/obj/item/clothing/under/rank/medical/chemist = 1,
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/obj/item/clothing/under/rank/medical/chief_medical_officer = 1,
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/obj/item/clothing/under/rank/medical/geneticist = 1,
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/obj/item/clothing/under/rank/medical/virologist = 1,
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/obj/item/clothing/under/rank/medical/doctor/nurse = 1,
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/obj/item/clothing/under/rank/medical/doctor = 1,
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/obj/item/clothing/under/rank/security/detective = 1,
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/obj/item/clothing/under/suit/white = 0.5,
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/obj/item/clothing/under/misc/burial = 1
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)
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if(U && whiteness[U.type])
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src.visible_message("<span class='warning'>[src] seems to have been harmed by the purity of [attacker]'s clothes.</span>", "<span class='notice'>Unsullied white clothing is disrupting your form.</span>")
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@@ -45,7 +45,7 @@
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qdel(I)
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for(var/obj/item/I in H.held_items)
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qdel(I)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/kilt/highlander(H), SLOT_W_UNIFORM)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/costume/kilt/highlander(H), SLOT_W_UNIFORM)
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H.equip_to_slot_or_del(new /obj/item/radio/headset/heads/captain(H), SLOT_EARS)
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H.equip_to_slot_or_del(new /obj/item/clothing/head/beret/highlander(H), SLOT_HEAD)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(H), SLOT_SHOES)
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@@ -230,7 +230,7 @@
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var/hat = pick(/obj/item/clothing/head/helmet/roman, /obj/item/clothing/head/helmet/roman/legionnaire)
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H.equip_to_slot_or_del(new hat(H), SLOT_HEAD)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/roman(H), SLOT_W_UNIFORM)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/costume/roman(H), SLOT_W_UNIFORM)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/roman(H), SLOT_SHOES)
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H.put_in_hands(new /obj/item/shield/riot/roman(H), TRUE)
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H.put_in_hands(new /obj/item/claymore(H), TRUE)
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