Force pushed updates
This commit is contained in:
-94
@@ -8,85 +8,6 @@
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// Armor lists for even Heads of Staff is Nulled out do round start armor as well most armor going onto the suit itself rather then a armor slot - Trilby
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///////////////////////////////////////////////////////////////////////////////////
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/obj/item/clothing/under/rank/trek
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name = "Section 31 Uniform"
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desc = "Oooh... right."
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icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi'
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alternate_worn_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
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mutantrace_variation = NONE
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item_state = ""
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can_adjust = FALSE //to prevent you from "wearing it casually"
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//TOS
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/obj/item/clothing/under/rank/trek/command
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name = "Command Uniform"
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desc = "The uniform worn by command officers in the mid 2260s."
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icon_state = "trek_command"
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item_state = "trek_command"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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/obj/item/clothing/under/rank/trek/engsec
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name = "Operations Uniform"
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desc = "The uniform worn by operations officers of the mid 2260s. You feel strangely vulnerable just seeing this..."
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icon_state = "trek_engsec"
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item_state = "trek_engsec"
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/obj/item/clothing/under/rank/trek/medsci
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name = "MedSci Uniform"
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desc = "The uniform worn by medsci officers in the mid 2260s."
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icon_state = "trek_medsci"
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item_state = "trek_medsci"
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permeability_coefficient = 0.50
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//TNG
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/obj/item/clothing/under/rank/trek/command/next
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desc = "The uniform worn by command officers. This one's from the mid 2360s."
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icon_state = "trek_next_command"
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item_state = "trek_next_command"
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/obj/item/clothing/under/rank/trek/engsec/next
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desc = "The uniform worn by operation officers. This one's from the mid 2360s."
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icon_state = "trek_next_engsec"
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item_state = "trek_next_engsec"
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/obj/item/clothing/under/rank/trek/medsci/next
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desc = "The uniform worn by medsci officers. This one's from the mid 2360s."
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icon_state = "trek_next_medsci"
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item_state = "trek_next_medsci"
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//ENT
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/obj/item/clothing/under/rank/trek/command/ent
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desc = "The uniform worn by command officers of the 2140s."
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icon_state = "trek_ent_command"
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item_state = "trek_ent_command"
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/obj/item/clothing/under/rank/trek/engsec/ent
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desc = "The uniform worn by operations officers of the 2140s."
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icon_state = "trek_ent_engsec"
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item_state = "trek_ent_engsec"
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/obj/item/clothing/under/rank/trek/medsci/ent
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desc = "The uniform worn by medsci officers of the 2140s."
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icon_state = "trek_ent_medsci"
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item_state = "trek_ent_medsci"
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//VOY
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/obj/item/clothing/under/rank/trek/command/voy
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desc = "The uniform worn by command officers of the 2370s."
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icon_state = "trek_voy_command"
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item_state = "trek_voy_command"
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/obj/item/clothing/under/rank/trek/engsec/voy
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desc = "The uniform worn by operations officers of the 2370s."
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icon_state = "trek_voy_engsec"
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item_state = "trek_voy_engsec"
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/obj/item/clothing/under/rank/trek/medsci/voy
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desc = "The uniform worn by medsci officers of the 2370s."
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icon_state = "trek_voy_medsci"
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item_state = "trek_voy_medsci"
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//DS9
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/obj/item/clothing/suit/storage/trek/ds9
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@@ -116,21 +37,6 @@
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permeability_coefficient = 0.01
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armor = list("melee" = 50, "bullet" = 50, "laser" = 50,"energy" = 50, "bomb" = 50, "bio" = 50, "rad" = 50, "fire" = 50, "acid" = 50)
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/obj/item/clothing/under/rank/trek/command/ds9
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desc = "The uniform worn by command officers of the 2380s."
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icon_state = "trek_ds9_command"
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item_state = "trek_ds9_command"
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/obj/item/clothing/under/rank/trek/engsec/ds9
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desc = "The uniform worn by operations officers of the 2380s."
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icon_state = "trek_ds9_engsec"
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item_state = "trek_ds9_engsec"
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/obj/item/clothing/under/rank/trek/medsci/ds9
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desc = "The uniform undershirt worn by medsci officers of the 2380s."
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icon_state = "trek_ds9_medsci"
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item_state = "trek_ds9_medsci"
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//MODERN ish Joan sqrl sprites. I think
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//For general use
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@@ -1,80 +0,0 @@
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/*
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* Turtlenecks in general go here!
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*/
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//CMO's Turtleneck, because they don't have any unique clothes!
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/obj/item/clothing/under/rank/chief_medical_officer/turtleneck
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desc = "It's a turtleneck worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection, for an officer with a superior sense of style and practicality."
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name = "chief medical officer's turtleneck"
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alternate_worn_icon = 'modular_citadel/icons/mob/clothing/turtlenecks.dmi'
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icon = 'modular_citadel/icons/obj/clothing/turtlenecks.dmi'
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icon_state = "cmoturtle"
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item_state = "w_suit"
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item_color = "cmoturtle"
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permeability_coefficient = 0.5
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0, fire = 0, acid = 0)
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can_adjust = TRUE
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alt_covers_chest = TRUE
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mutantrace_variation = NONE
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/obj/structure/closet/secure_closet/CMO/PopulateContents() //This is placed here because it's a very specific addition for a very specific niche
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..()
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new /obj/item/clothing/under/rank/chief_medical_officer/turtleneck(src)
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/obj/item/clothing/under/syndicate/cosmetic
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name = "tactitool turtleneck"
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desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
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icon_state = "tactifool"
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item_state = "bl_suit"
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item_color = "tactifool"
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has_sensor = TRUE
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mutantrace_variation = NONE
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
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/obj/item/clothing/under/syndicate/tacticool
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has_sensor = TRUE
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// Sweaters are good enough for this category too.
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/obj/item/clothing/under/bb_sweater
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name = "cream sweater"
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desc = "Why trade style for comfort? Now you can go commando down south and still be cozy up north."
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icon_state = "bb_turtle"
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item_state = "w_suit"
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item_color = "bb_turtle"
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body_parts_covered = CHEST|GROIN|ARMS
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can_adjust = TRUE
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icon = 'modular_citadel/icons/obj/clothing/turtlenecks.dmi'
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alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
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mutantrace_variation = NONE
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/obj/item/clothing/under/bb_sweater/black
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name = "black sweater"
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icon_state = "bb_turtleblk"
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item_state = "bl_suit"
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item_color = "bb_turtleblk"
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/obj/item/clothing/under/bb_sweater/purple
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name = "purple sweater"
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icon_state = "bb_turtlepur"
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item_state = "p_suit"
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item_color = "bb_turtlepur"
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/obj/item/clothing/under/bb_sweater/green
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name = "green sweater"
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icon_state = "bb_turtlegrn"
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item_state = "g_suit"
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item_color = "bb_turtlegrn"
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/obj/item/clothing/under/bb_sweater/red
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name = "red sweater"
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icon_state = "bb_turtlered"
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item_state = "r_suit"
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item_color = "bb_turtlered"
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/obj/item/clothing/under/bb_sweater/blue
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name = "blue sweater"
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icon_state = "bb_turtleblu"
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item_state = "b_suit"
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item_color = "bb_turtleblu"
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@@ -1,29 +0,0 @@
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/*/////////////////////////////////////////////////////////////////////////////////
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/////// ///////
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/////// Cit's exclusive jumpsuits, uniforms, etc. go here ///////
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/////// ///////
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*//////////////////////////////////////////////////////////////////////////////////
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/obj/item/clothing/under/corporateuniform
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name = "corporate uniform"
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desc = "A comfortable, tight fitting jumpsuit made of premium materials. Not space-proof."
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icon = 'modular_citadel/icons/obj/clothing/cit_clothes.dmi'
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icon_state = "tssuit"
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alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
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item_state = "r_suit"
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can_adjust = FALSE
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mutantrace_variation = NONE
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/obj/item/clothing/under/rank/captain/femformal
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name ="captain's female formal outfit"
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desc = ""
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icon = 'modular_citadel/icons/obj/clothing/cit_clothes.dmi'
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icon_state = "lewdcap"
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alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
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item_state = "lewdcap"
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item_color = "lewdcap"
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can_adjust = FALSE
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sensor_mode = SENSOR_COORDS //it's still a captain's suit nerd
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random_sensor = FALSE
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mutantrace_variation = NONE
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