|
|
|
@@ -1,5 +1,13 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Kudzu Flower Bud
|
|
|
|
|
*
|
|
|
|
|
* A flower created by flowering kudzu which spawns a venus human trap after a certain amount of time has passed.
|
|
|
|
|
*
|
|
|
|
|
* A flower created by kudzu with the flowering mutation. Spawns a venus human trap after 2 minutes under normal circumstances.
|
|
|
|
|
* Also spawns 4 vines going out in diagonal directions from the bud. Any living creature not aligned with plants is damaged by these vines.
|
|
|
|
|
* Once it grows a venus human trap, the bud itself will destroy itself.
|
|
|
|
|
*
|
|
|
|
|
*/
|
|
|
|
|
/obj/structure/alien/resin/flower_bud_enemy //inheriting basic attack/damage stuff from alien structures
|
|
|
|
|
name = "flower bud"
|
|
|
|
|
desc = "A large pulsating plant..."
|
|
|
|
@@ -9,9 +17,9 @@
|
|
|
|
|
opacity = 0
|
|
|
|
|
canSmoothWith = list()
|
|
|
|
|
smooth = SMOOTH_FALSE
|
|
|
|
|
/// The amount of time it takes to create a venus human trap, in deciseconds
|
|
|
|
|
var/growth_time = 1200
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/obj/structure/alien/resin/flower_bud_enemy/Initialize()
|
|
|
|
|
. = ..()
|
|
|
|
|
var/list/anchors = list()
|
|
|
|
@@ -25,36 +33,49 @@
|
|
|
|
|
B.sleep_time = 10 //these shouldn't move, so let's slow down updates to 1 second (any slower and the deletion of the vines would be too slow)
|
|
|
|
|
addtimer(CALLBACK(src, .proc/bear_fruit), growth_time)
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Spawns a venus human trap, then qdels itself.
|
|
|
|
|
*
|
|
|
|
|
* Displays a message, spawns a human venus trap, then qdels itself.
|
|
|
|
|
*/
|
|
|
|
|
/obj/structure/alien/resin/flower_bud_enemy/proc/bear_fruit()
|
|
|
|
|
visible_message("<span class='danger'>the plant has borne fruit!</span>")
|
|
|
|
|
visible_message("<span class='danger'>The plant has borne fruit!</span>")
|
|
|
|
|
new /mob/living/simple_animal/hostile/venus_human_trap(get_turf(src))
|
|
|
|
|
qdel(src)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/obj/effect/ebeam/vine
|
|
|
|
|
name = "thick vine"
|
|
|
|
|
mouse_opacity = MOUSE_OPACITY_ICON
|
|
|
|
|
desc = "A thick vine, painful to the touch."
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/obj/effect/ebeam/vine/Crossed(atom/movable/AM)
|
|
|
|
|
. = ..()
|
|
|
|
|
if(isliving(AM))
|
|
|
|
|
var/mob/living/L = AM
|
|
|
|
|
if(!("vines" in L.faction))
|
|
|
|
|
if(!isvineimmune(L))
|
|
|
|
|
L.adjustBruteLoss(5)
|
|
|
|
|
to_chat(L, "<span class='alert'>You cut yourself on the thorny vines.</span>")
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Venus Human Trap
|
|
|
|
|
*
|
|
|
|
|
* The result of a kudzu flower bud, these enemies use vines to drag prey close to them for attack.
|
|
|
|
|
*
|
|
|
|
|
* A carnivorious plant which uses vines to catch and ensnare prey. Spawns from kudzu flower buds.
|
|
|
|
|
* Each one has a maximum of four vines, which can be attached to a variety of things. Carbons are stunned when a vine is attached to them, and movable entities are pulled closer over time.
|
|
|
|
|
* Attempting to attach a vine to something with a vine already attached to it will pull all movable targets closer on command.
|
|
|
|
|
* Once the prey is in melee range, melee attacks from the venus human trap heals itself for 10% of its max health, assuming the target is alive.
|
|
|
|
|
* Akin to certain spiders, venus human traps can also be possessed and controlled by ghosts.
|
|
|
|
|
*
|
|
|
|
|
*/
|
|
|
|
|
/mob/living/simple_animal/hostile/venus_human_trap
|
|
|
|
|
name = "venus human trap"
|
|
|
|
|
desc = "Now you know how the fly feels."
|
|
|
|
|
icon_state = "venus_human_trap"
|
|
|
|
|
threat = 1
|
|
|
|
|
layer = SPACEVINE_MOB_LAYER
|
|
|
|
|
health = 50
|
|
|
|
|
maxHealth = 50
|
|
|
|
|
ranged = 1
|
|
|
|
|
ranged = TRUE
|
|
|
|
|
harm_intent_damage = 5
|
|
|
|
|
obj_damage = 60
|
|
|
|
|
melee_damage_lower = 25
|
|
|
|
@@ -63,65 +84,106 @@
|
|
|
|
|
attack_sound = 'sound/weapons/bladeslice.ogg'
|
|
|
|
|
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
|
|
|
|
unsuitable_atmos_damage = 0
|
|
|
|
|
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
|
|
|
|
faction = list("hostile","vines","plants")
|
|
|
|
|
var/list/grasping = list()
|
|
|
|
|
var/max_grasps = 4
|
|
|
|
|
var/grasp_chance = 20
|
|
|
|
|
var/grasp_pull_chance = 85
|
|
|
|
|
var/grasp_range = 4
|
|
|
|
|
del_on_death = 1
|
|
|
|
|
initial_language_holder = /datum/language_holder/venus
|
|
|
|
|
del_on_death = TRUE
|
|
|
|
|
/// A list of all the plant's vines
|
|
|
|
|
var/list/vines = list()
|
|
|
|
|
/// The maximum amount of vines a plant can have at one time
|
|
|
|
|
var/max_vines = 4
|
|
|
|
|
/// How far away a plant can attach a vine to something
|
|
|
|
|
var/vine_grab_distance = 5
|
|
|
|
|
/// Whether or not this plant is ghost possessable
|
|
|
|
|
var/playable_plant = TRUE
|
|
|
|
|
|
|
|
|
|
/mob/living/simple_animal/hostile/venus_human_trap/Destroy()
|
|
|
|
|
for(var/L in grasping)
|
|
|
|
|
var/datum/beam/B = grasping[L]
|
|
|
|
|
if(B)
|
|
|
|
|
qdel(B)
|
|
|
|
|
grasping = null
|
|
|
|
|
return ..()
|
|
|
|
|
|
|
|
|
|
/mob/living/simple_animal/hostile/venus_human_trap/handle_automated_action()
|
|
|
|
|
if(..())
|
|
|
|
|
for(var/mob/living/L in grasping)
|
|
|
|
|
if(L.stat == DEAD)
|
|
|
|
|
var/datum/beam/B = grasping[L]
|
|
|
|
|
if(B)
|
|
|
|
|
B.End()
|
|
|
|
|
grasping -= L
|
|
|
|
|
|
|
|
|
|
//Can attack+pull multiple times per cycle
|
|
|
|
|
if(L.Adjacent(src))
|
|
|
|
|
L.attack_animal(src)
|
|
|
|
|
else
|
|
|
|
|
if(prob(grasp_pull_chance))
|
|
|
|
|
setDir(get_dir(src,L) )//staaaare
|
|
|
|
|
step(L,get_dir(L,src)) //reel them in
|
|
|
|
|
L.DefaultCombatKnockdown(60) //you can't get away now~
|
|
|
|
|
|
|
|
|
|
if(grasping.len < max_grasps)
|
|
|
|
|
grasping:
|
|
|
|
|
for(var/mob/living/L in view(grasp_range, src))
|
|
|
|
|
if(L == src || faction_check_mob(L) || (L in grasping) || L == target)
|
|
|
|
|
continue
|
|
|
|
|
for(var/t in getline(src,L))
|
|
|
|
|
for(var/a in t)
|
|
|
|
|
var/atom/A = a
|
|
|
|
|
if(A.density && A != L)
|
|
|
|
|
continue grasping
|
|
|
|
|
if(prob(grasp_chance))
|
|
|
|
|
to_chat(L, "<span class='userdanger'>\The [src] has you entangled!</span>")
|
|
|
|
|
grasping[L] = Beam(L, "vine", time=INFINITY, maxdistance=5, beam_type=/obj/effect/ebeam/vine)
|
|
|
|
|
|
|
|
|
|
break //only take 1 new victim per cycle
|
|
|
|
|
/mob/living/simple_animal/hostile/venus_human_trap/Life()
|
|
|
|
|
. = ..()
|
|
|
|
|
pull_vines()
|
|
|
|
|
|
|
|
|
|
/mob/living/simple_animal/hostile/venus_human_trap/AttackingTarget()
|
|
|
|
|
. = ..()
|
|
|
|
|
if(isliving(target))
|
|
|
|
|
var/mob/living/L = target
|
|
|
|
|
if(L.stat != DEAD)
|
|
|
|
|
adjustHealth(-maxHealth * 0.1)
|
|
|
|
|
|
|
|
|
|
/mob/living/simple_animal/hostile/venus_human_trap/OpenFire(atom/the_target)
|
|
|
|
|
var/dist = get_dist(src,the_target)
|
|
|
|
|
Beam(the_target, "vine", time=dist*2, maxdistance=dist+2, beam_type=/obj/effect/ebeam/vine)
|
|
|
|
|
the_target.attack_animal(src)
|
|
|
|
|
for(var/datum/beam/B in vines)
|
|
|
|
|
if(B.target == the_target)
|
|
|
|
|
pull_vines()
|
|
|
|
|
ranged_cooldown = world.time + (ranged_cooldown_time * 0.5)
|
|
|
|
|
return
|
|
|
|
|
if(get_dist(src,the_target) > vine_grab_distance || vines.len == max_vines)
|
|
|
|
|
return
|
|
|
|
|
for(var/turf/T in getline(src,target))
|
|
|
|
|
if (T.density)
|
|
|
|
|
return
|
|
|
|
|
for(var/obj/O in T)
|
|
|
|
|
if(O.density)
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
var/datum/beam/newVine = Beam(the_target, "vine", time=INFINITY, maxdistance = vine_grab_distance, beam_type=/obj/effect/ebeam/vine)
|
|
|
|
|
RegisterSignal(newVine, COMSIG_PARENT_QDELETING, .proc/remove_vine, newVine)
|
|
|
|
|
vines += newVine
|
|
|
|
|
if(isliving(the_target))
|
|
|
|
|
var/mob/living/L = the_target
|
|
|
|
|
L.Paralyze(20)
|
|
|
|
|
ranged_cooldown = world.time + ranged_cooldown_time
|
|
|
|
|
|
|
|
|
|
/mob/living/simple_animal/hostile/venus_human_trap/CanAttack(atom/the_target)
|
|
|
|
|
/mob/living/simple_animal/hostile/venus_human_trap/Login()
|
|
|
|
|
. = ..()
|
|
|
|
|
to_chat(src, "<span class='boldwarning'>You a venus human trap! Protect the kudzu at all costs, and feast on those who oppose you!</span>")
|
|
|
|
|
|
|
|
|
|
/mob/living/simple_animal/hostile/venus_human_trap/attack_ghost(mob/user)
|
|
|
|
|
. = ..()
|
|
|
|
|
if(.)
|
|
|
|
|
if(the_target in grasping)
|
|
|
|
|
return 0
|
|
|
|
|
return
|
|
|
|
|
humanize_plant(user)
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Sets a ghost to control the plant if the plant is eligible
|
|
|
|
|
*
|
|
|
|
|
* Asks the interacting ghost if they would like to control the plant.
|
|
|
|
|
* If they answer yes, and another ghost hasn't taken control, sets the ghost to control the plant.
|
|
|
|
|
* Arguments:
|
|
|
|
|
* * mob/user - The ghost to possibly control the plant
|
|
|
|
|
*/
|
|
|
|
|
/mob/living/simple_animal/hostile/venus_human_trap/proc/humanize_plant(mob/user)
|
|
|
|
|
if(key || !playable_plant || stat)
|
|
|
|
|
return
|
|
|
|
|
var/plant_ask = alert("Become a venus human trap?", "Are you reverse vegan?", "Yes", "No")
|
|
|
|
|
if(plant_ask == "No" || QDELETED(src))
|
|
|
|
|
return
|
|
|
|
|
if(key)
|
|
|
|
|
to_chat(user, "<span class='warning'>Someone else already took this plant!</span>")
|
|
|
|
|
return
|
|
|
|
|
key = user.key
|
|
|
|
|
log_game("[key_name(src)] took control of [name].")
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Manages how the vines should affect the things they're attached to.
|
|
|
|
|
*
|
|
|
|
|
* Pulls all movable targets of the vines closer to the plant
|
|
|
|
|
* If the target is on the same tile as the plant, destroy the vine
|
|
|
|
|
* Removes any QDELETED vines from the vines list.
|
|
|
|
|
*/
|
|
|
|
|
/mob/living/simple_animal/hostile/venus_human_trap/proc/pull_vines()
|
|
|
|
|
for(var/datum/beam/B in vines)
|
|
|
|
|
if(istype(B.target, /atom/movable))
|
|
|
|
|
var/atom/movable/AM = B.target
|
|
|
|
|
if(!AM.anchored)
|
|
|
|
|
step(AM,get_dir(AM,src))
|
|
|
|
|
if(get_dist(src,B.target) == 0)
|
|
|
|
|
B.End()
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Removes a vine from the list.
|
|
|
|
|
*
|
|
|
|
|
* Removes the vine from our list.
|
|
|
|
|
* Called specifically when the vine is about to be destroyed, so we don't have any null references.
|
|
|
|
|
* Arguments:
|
|
|
|
|
* * datum/beam/vine - The vine to be removed from the list.
|
|
|
|
|
*/
|
|
|
|
|
mob/living/simple_animal/hostile/venus_human_trap/proc/remove_vine(datum/beam/vine, force)
|
|
|
|
|
vines -= vine
|