amends
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@@ -1,6 +1,6 @@
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// Stamina Buffer
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/// Stamina buffer amount
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#define STAMINA_BUFFER_CAPACITY 35
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#define STAMINA_BUFFER_CAPACITY 30
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/// Stamina buffer regen per decisecond
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#define STAMINA_BUFFER_REGEN_PER_SECOND 1
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/// Stamina buffer regen multiplier while in combat mode
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@@ -10,7 +10,7 @@
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/// Penalty regen multiplier
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#define STAMINA_BUFFER_REGEN_ACTION_PENALTY_FACTOR 0.5
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/// percent of regen to take away at stamcrit
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#define STAMINA_BUFFER_STAMCRIT_REGEN_PERCENT_PENALTY 0.5
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#define STAMINA_BUFFER_STAMCRIT_REGEN_PERCENT_PENALTY 0.75
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/// percent of capacity to take away at stamcrit
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#define STAMINA_BUFFER_STAMCRIT_CAPACITY_PERCENT_PENALTY 0.5
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@@ -39,9 +39,9 @@
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#define TOTAL_MASS_TOY_SWORD 1.5
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//stamina cost defines.
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#define STAM_COST_ATTACK_OBJ_MULT 1.2
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#define STAM_COST_ATTACK_OBJ_MULT 0.75
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#define STAM_COST_ATTACK_MOB_MULT 1
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#define STAM_COST_BATON_MOB_MULT 1
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#define STAM_COST_BATON_MOB_MULT 0.85
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#define STAM_COST_THROW_MULT 2
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#define STAM_COST_THROW_MOB 2.5 //multiplied by (mob size + 1)^2.
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