getStaminaLoss()
This commit is contained in:
@@ -56,7 +56,7 @@
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if(flags_1 & NOBLUDGEON_1)
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return
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if(user.staminaloss >= STAMINA_SOFTCRIT) // CIT CHANGE - makes it impossible to attack in stamina softcrit
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if(user.getStaminaLoss() >= STAMINA_SOFTCRIT) // CIT CHANGE - makes it impossible to attack in stamina softcrit
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to_chat(user, "<span class='warning'>You're too exhausted.</span>") // CIT CHANGE - ditto
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return // CIT CHANGE - ditto
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@@ -86,7 +86,7 @@
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return
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if(flags_1 & NOBLUDGEON_1)
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return
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if(user.staminaloss >= STAMINA_SOFTCRIT) // CIT CHANGE - makes it impossible to attack in stamina softcrit
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if(user.getStaminaLoss() >= STAMINA_SOFTCRIT) // CIT CHANGE - makes it impossible to attack in stamina softcrit
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to_chat(user, "<span class='warning'>You're too exhausted.</span>") // CIT CHANGE - ditto
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return // CIT CHANGE - ditto
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user.adjustStaminaLossBuffered(getweight()*1.2)//CIT CHANGE - makes attacking things cause stamina loss
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@@ -519,7 +519,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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to_chat(user, "<span class='danger'>You cannot locate any organic eyes on this brain!</span>")
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return
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if(user.staminaloss >= STAMINA_SOFTCRIT)//CIT CHANGE - makes eyestabbing impossible if you're in stamina softcrit
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if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes eyestabbing impossible if you're in stamina softcrit
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to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
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return //CIT CHANGE - ditto
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@@ -106,7 +106,7 @@
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if(!on)
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return ..()
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if(user.staminaloss >= STAMINA_SOFTCRIT)//CIT CHANGE - makes batons unusuable in stamina softcrit
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if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes batons unusuable in stamina softcrit
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to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
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return //CIT CHANGE - ditto
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@@ -115,7 +115,7 @@
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deductcharge(hitcost)
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return
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if(user.staminaloss >= STAMINA_SOFTCRIT)//CIT CHANGE - makes it impossible to baton in stamina softcrit
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if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes it impossible to baton in stamina softcrit
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to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
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return //CIT CHANGE - ditto
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@@ -775,7 +775,7 @@
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return
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else
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if(hud_used.healths)
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var/health_amount = health - CLAMP(staminaloss-50, 0, 80)//CIT CHANGE - makes staminaloss have less of an impact on the health hud
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var/health_amount = health - CLAMP(getStaminaLoss()-50, 0, 80)//CIT CHANGE - makes staminaloss have less of an impact on the health hud
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if(..(health_amount)) //not dead
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switch(hal_screwyhud)
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if(SCREWYHUD_CRIT)
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@@ -904,7 +904,7 @@
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/mob/living/carbon/human/do_after_coefficent()
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. = ..()
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. *= physiology.do_after_speed
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/mob/living/carbon/human/species
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var/race = null
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@@ -1260,7 +1260,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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if(I.flags_2 & SLOWS_WHILE_IN_HAND_2)
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. += I.slowdown
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var/stambufferinfluence = (H.bufferedstam*(100/H.stambuffer))*0.2 //CIT CHANGE - makes stamina buffer influence movedelay
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var/health_deficiency = ((100 + stambufferinfluence) - H.health + (H.staminaloss*0.75))//CIT CHANGE - reduces the impact of staminaloss on movement speed and makes stamina buffer influence movedelay
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var/health_deficiency = ((100 + stambufferinfluence) - H.health + (H.getStaminaLoss()*0.75))//CIT CHANGE - reduces the impact of staminaloss on movement speed and makes stamina buffer influence movedelay
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if(health_deficiency >= 40)
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if(flight)
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. += ((health_deficiency-39) / 75) // CIT CHANGE - adds -39 to health deficiency penalty to make the transition to low health movement a little less jarring
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@@ -1326,7 +1326,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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if(user.has_trait(TRAIT_PACIFISM))
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to_chat(user, "<span class='warning'>You don't want to harm [target]!</span>")
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return FALSE
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if(user.staminaloss >= STAMINA_SOFTCRIT) //CITADEL CHANGE - makes it impossible to punch while in stamina softcrit
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if(user.getStaminaLoss() >= STAMINA_SOFTCRIT) //CITADEL CHANGE - makes it impossible to punch while in stamina softcrit
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to_chat(user, "<span class='warning'>You're too exhausted.</span>") //CITADEL CHANGE - ditto
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return FALSE //CITADEL CHANGE - ditto
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if(target.check_block())
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@@ -1404,7 +1404,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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"You hear a slap.")
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target.endTailWag()
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return FALSE
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else if(user.staminaloss >= STAMINA_SOFTCRIT)
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else if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
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to_chat(user, "<span class='warning'>You're too exhausted.</span>")
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return FALSE
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else if(target.check_block()) //END EDIT
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@@ -328,7 +328,7 @@
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//this updates all special effects: stun, sleeping, knockdown, druggy, stuttering, etc..
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/mob/living/carbon/handle_status_effects()
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..()
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if(staminaloss && !combatmode && !aimingdownsights)//CIT CHANGE - prevents stamina regen while combat mode is active
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if(getStaminaLoss() && !combatmode && !aimingdownsights)//CIT CHANGE - prevents stamina regen while combat mode is active
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adjustStaminaLoss(resting ? (recoveringstam ? -7.5 : -3) : -1.5)//CIT CHANGE - decreases adjuststaminaloss to stop stamina damage from being such a joke
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else if(aimingdownsights)//CIT CHANGE - makes aiming down sights drain stamina
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adjustStaminaLoss(resting ? 0.2 : 0.5)//CIT CHANGE - ditto. Raw spaghetti
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@@ -142,7 +142,7 @@
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if(resting && !L.resting)
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if(attemptingcrawl)
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return TRUE
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if(staminaloss >= STAMINA_SOFTCRIT)
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if(getStaminaLoss() >= STAMINA_SOFTCRIT)
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to_chat(src, "<span class='warning'>You're too exhausted to crawl under [L].</span>")
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return TRUE
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attemptingcrawl = TRUE
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@@ -274,7 +274,7 @@ Auto Patrol[]"},
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if(BOT_PREP_ARREST) // preparing to arrest target
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// see if he got away. If he's no no longer adjacent or inside a closet or about to get up, we hunt again.
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if(!Adjacent(target) || !isturf(target.loc) || !target.recoveringstam || target.staminaloss <= 120) // CIT CHANGE - replaces amountknockdown with recoveringstam and staminaloss checks
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if(!Adjacent(target) || !isturf(target.loc) || !target.recoveringstam || target.getStaminaLoss() <= 120) // CIT CHANGE - replaces amountknockdown with recoveringstam and staminaloss checks
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back_to_hunt()
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return
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@@ -301,7 +301,7 @@ Auto Patrol[]"},
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back_to_idle()
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return
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if(!Adjacent(target) || !isturf(target.loc) || (target.loc != target_lastloc && !target.recoveringstam && target.staminaloss <= 120)) //if he's changed loc and about to get up or not adjacent or got into a closet, we prep arrest again. CIT CHANGE - replaces amountknockdown with recoveringstam and staminaloss checks
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if(!Adjacent(target) || !isturf(target.loc) || (target.loc != target_lastloc && !target.recoveringstam && target.getStaminaLoss() <= 120)) //if he's changed loc and about to get up or not adjacent or got into a closet, we prep arrest again. CIT CHANGE - replaces amountknockdown with recoveringstam and staminaloss checks
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back_to_hunt()
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return
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else
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@@ -305,7 +305,7 @@ Auto Patrol: []"},
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if(BOT_PREP_ARREST) // preparing to arrest target
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// see if he got away. If he's no no longer adjacent or inside a closet or about to get up, we hunt again.
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if( !Adjacent(target) || !isturf(target.loc) || target.staminaloss <= 120 || !target.recoveringstam) //CIT CHANGE - replaces amountknockdown with checks for stamina so secbots dont run into an infinite loop
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if( !Adjacent(target) || !isturf(target.loc) || target.getStaminaLoss() <= 120 || !target.recoveringstam) //CIT CHANGE - replaces amountknockdown with checks for stamina so secbots dont run into an infinite loop
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back_to_hunt()
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return
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@@ -332,7 +332,7 @@ Auto Patrol: []"},
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back_to_idle()
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return
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if(!Adjacent(target) || !isturf(target.loc) || (target.loc != target_lastloc && !target.recoveringstam && target.staminaloss <= 120)) //if he's changed loc and about to get up or not adjacent or got into a closet, we prep arrest again. CIT CHANGE - replaces amountknockdown with recoveringstam and staminaloss check
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if(!Adjacent(target) || !isturf(target.loc) || (target.loc != target_lastloc && !target.recoveringstam && target.getStaminaLoss() <= 120)) //if he's changed loc and about to get up or not adjacent or got into a closet, we prep arrest again. CIT CHANGE - replaces amountknockdown with recoveringstam and staminaloss check
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back_to_hunt()
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return
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else //Try arresting again if the target escapes.
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@@ -37,7 +37,7 @@
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/obj/item/gun/ballistic/shotgun/attack_self(mob/living/user)
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if(recentpump > world.time)
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return
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if(istype(user) && user.staminaloss >= STAMINA_SOFTCRIT)//CIT CHANGE - makes pumping shotguns impossible in stamina softcrit
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if(istype(user) && user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes pumping shotguns impossible in stamina softcrit
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to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
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return//CIT CHANGE - ditto
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pump(user)
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@@ -18,7 +18,7 @@
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if(5)
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return "stamina0"
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else
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switch(100 - staminaloss)
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switch(100 - getStaminaLoss())
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if(100 to INFINITY)
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return "stamina0"
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if(80 to 100)
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@@ -5,7 +5,7 @@
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if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
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to_chat(user, "<span class='warning'>You can't do that right now!</span>")
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return TRUE
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if(user.staminaloss >= STAMINA_SOFTCRIT)
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if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
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to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")
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return TRUE
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var/mob/living/poordude = buckled_mobs[1]
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@@ -19,7 +19,7 @@
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return FALSE
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/datum/species/proc/altdisarm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
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if(user.staminaloss >= STAMINA_SOFTCRIT)
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if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
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to_chat(user, "<span class='warning'>You're too exhausted.</span>")
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return FALSE
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else if(target.check_block())
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@@ -72,11 +72,11 @@
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return TRUE
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else
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var/totaldelay = 3 //A little bit less than half of a second as a baseline for getting up from a rest
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if(staminaloss >= STAMINA_SOFTCRIT)
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if(getStaminaLoss() >= STAMINA_SOFTCRIT)
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to_chat(src, "<span class='warning'>You're too exhausted to get up!")
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return FALSE
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attemptingstandup = TRUE
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var/health_deficiency = max((maxHealth - (health - staminaloss))*0.5, 0)
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var/health_deficiency = max((maxHealth - (health - getStaminaLoss()))*0.5, 0)
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if(!has_gravity())
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health_deficiency = health_deficiency*0.2
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totaldelay += health_deficiency
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@@ -107,8 +107,8 @@
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return FALSE
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/mob/living/carbon/update_stamina()
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var/total_health = (min(health*2,100) - staminaloss)
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if(staminaloss)
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var/total_health = (min(health*2,100) - getStaminaLoss())
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if(getStaminaLoss())
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if(!recoveringstam && total_health <= STAMINA_CRIT_TRADITIONAL && !stat)
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to_chat(src, "<span class='notice'>You're too exhausted to keep going...</span>")
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resting = TRUE
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