getStaminaLoss()
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@@ -775,7 +775,7 @@
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return
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else
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if(hud_used.healths)
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var/health_amount = health - CLAMP(staminaloss-50, 0, 80)//CIT CHANGE - makes staminaloss have less of an impact on the health hud
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var/health_amount = health - CLAMP(getStaminaLoss()-50, 0, 80)//CIT CHANGE - makes staminaloss have less of an impact on the health hud
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if(..(health_amount)) //not dead
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switch(hal_screwyhud)
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if(SCREWYHUD_CRIT)
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@@ -904,7 +904,7 @@
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/mob/living/carbon/human/do_after_coefficent()
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. = ..()
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. *= physiology.do_after_speed
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/mob/living/carbon/human/species
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var/race = null
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@@ -1260,7 +1260,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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if(I.flags_2 & SLOWS_WHILE_IN_HAND_2)
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. += I.slowdown
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var/stambufferinfluence = (H.bufferedstam*(100/H.stambuffer))*0.2 //CIT CHANGE - makes stamina buffer influence movedelay
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var/health_deficiency = ((100 + stambufferinfluence) - H.health + (H.staminaloss*0.75))//CIT CHANGE - reduces the impact of staminaloss on movement speed and makes stamina buffer influence movedelay
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var/health_deficiency = ((100 + stambufferinfluence) - H.health + (H.getStaminaLoss()*0.75))//CIT CHANGE - reduces the impact of staminaloss on movement speed and makes stamina buffer influence movedelay
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if(health_deficiency >= 40)
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if(flight)
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. += ((health_deficiency-39) / 75) // CIT CHANGE - adds -39 to health deficiency penalty to make the transition to low health movement a little less jarring
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@@ -1326,7 +1326,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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if(user.has_trait(TRAIT_PACIFISM))
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to_chat(user, "<span class='warning'>You don't want to harm [target]!</span>")
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return FALSE
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if(user.staminaloss >= STAMINA_SOFTCRIT) //CITADEL CHANGE - makes it impossible to punch while in stamina softcrit
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if(user.getStaminaLoss() >= STAMINA_SOFTCRIT) //CITADEL CHANGE - makes it impossible to punch while in stamina softcrit
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to_chat(user, "<span class='warning'>You're too exhausted.</span>") //CITADEL CHANGE - ditto
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return FALSE //CITADEL CHANGE - ditto
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if(target.check_block())
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@@ -1404,7 +1404,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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"You hear a slap.")
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target.endTailWag()
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return FALSE
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else if(user.staminaloss >= STAMINA_SOFTCRIT)
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else if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
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to_chat(user, "<span class='warning'>You're too exhausted.</span>")
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return FALSE
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else if(target.check_block()) //END EDIT
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@@ -328,7 +328,7 @@
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//this updates all special effects: stun, sleeping, knockdown, druggy, stuttering, etc..
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/mob/living/carbon/handle_status_effects()
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..()
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if(staminaloss && !combatmode && !aimingdownsights)//CIT CHANGE - prevents stamina regen while combat mode is active
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if(getStaminaLoss() && !combatmode && !aimingdownsights)//CIT CHANGE - prevents stamina regen while combat mode is active
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adjustStaminaLoss(resting ? (recoveringstam ? -7.5 : -3) : -1.5)//CIT CHANGE - decreases adjuststaminaloss to stop stamina damage from being such a joke
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else if(aimingdownsights)//CIT CHANGE - makes aiming down sights drain stamina
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adjustStaminaLoss(resting ? 0.2 : 0.5)//CIT CHANGE - ditto. Raw spaghetti
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