Merge pull request #1045 from Citadel-Station-13/upstream-merge-27268

[MIRROR] World.dm Refactor
This commit is contained in:
LetterJay
2017-05-22 12:39:52 -05:00
committed by GitHub
23 changed files with 278 additions and 258 deletions
+1
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@@ -41,6 +41,7 @@
// Subsystem init_order, from highest priority to lowest priority
// The numbers just define the ordering, they are meaningless otherwise.
#define INIT_ORDER_SERVER_MAINT 16
#define INIT_ORDER_JOBS 15
#define INIT_ORDER_EVENTS 14
#define INIT_ORDER_TICKER 13
+14 -14
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@@ -340,20 +340,20 @@ Proc for attack log creation, because really why not
qdel(progbar)
//some additional checks as a callback for for do_afters that want to break on losing health or on the mob taking action
/mob/proc/break_do_after_checks(list/checked_health, check_clicks)
if(check_clicks && next_move > world.time)
return FALSE
return TRUE
//pass a list in the format list("health" = mob's health var) to check health during this
/mob/living/break_do_after_checks(list/checked_health, check_clicks)
if(islist(checked_health))
if(health < checked_health["health"])
return FALSE
checked_health["health"] = health
return ..()
//some additional checks as a callback for for do_afters that want to break on losing health or on the mob taking action
/mob/proc/break_do_after_checks(list/checked_health, check_clicks)
if(check_clicks && next_move > world.time)
return FALSE
return TRUE
//pass a list in the format list("health" = mob's health var) to check health during this
/mob/living/break_do_after_checks(list/checked_health, check_clicks)
if(islist(checked_health))
if(health < checked_health["health"])
return FALSE
checked_health["health"] = health
return ..()
/proc/do_after(mob/user, delay, needhand = 1, atom/target = null, progress = 1, datum/callback/extra_checks = null)
if(!user)
return 0
+1 -1
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@@ -1,4 +1,4 @@
GLOBAL_VAR_INIT(master_mode, "traitor") //"extended"
GLOBAL_VAR_INIT(master_mode, "traitor") //"extended"
GLOBAL_VAR_INIT(secret_force_mode, "secret") // if this is anything but "secret", the secret rotation will forceably choose this mode
GLOBAL_VAR_INIT(wavesecret, 0) // meteor mode, delays wave progression, terrible name
+1 -1
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@@ -8,7 +8,7 @@ GLOBAL_VAR_INIT(fileaccess_timer, 0)
GLOBAL_VAR_INIT(TAB, "&nbsp;&nbsp;&nbsp;&nbsp;")
GLOBAL_DATUM(data_core, /datum/datacore)
GLOBAL_DATUM_INIT(data_core, /datum/datacore, new)
GLOBAL_VAR_INIT(CELLRATE, 0.002) // multiplier for watts per tick <> cell storage (eg: .002 means if there is a load of 1000 watts, 20 units will be taken from a cell per second)
GLOBAL_VAR_INIT(CHARGELEVEL, 0.001) // Cap for how fast cells charge, as a percentage-per-tick (.001 means cellcharge is capped to 1% per second)
+21 -21
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@@ -92,9 +92,9 @@
if(next_move > world.time) // in the year 2000...
return
if(A.IsObscured())
return
if(A.IsObscured())
return
if(istype(loc,/obj/mecha))
var/obj/mecha/M = loc
return M.click_action(A,src,params)
@@ -144,24 +144,24 @@
else
RangedAttack(A,params)
//Is the atom obscured by a PREVENT_CLICK_UNDER object above it
/atom/proc/IsObscured()
if(!isturf(loc)) //This only makes sense for things directly on turfs for now
return FALSE
var/turf/T = get_turf_pixel(src)
if(!T)
return FALSE
for(var/atom/movable/AM in T)
if(AM.flags & PREVENT_CLICK_UNDER && AM.density && AM.layer > layer)
return TRUE
return FALSE
/turf/IsObscured()
for(var/atom/movable/AM in src)
if(AM.flags & PREVENT_CLICK_UNDER && AM.density)
return TRUE
return FALSE
//Is the atom obscured by a PREVENT_CLICK_UNDER object above it
/atom/proc/IsObscured()
if(!isturf(loc)) //This only makes sense for things directly on turfs for now
return FALSE
var/turf/T = get_turf_pixel(src)
if(!T)
return FALSE
for(var/atom/movable/AM in T)
if(AM.flags & PREVENT_CLICK_UNDER && AM.density && AM.layer > layer)
return TRUE
return FALSE
/turf/IsObscured()
for(var/atom/movable/AM in src)
if(AM.flags & PREVENT_CLICK_UNDER && AM.density)
return TRUE
return FALSE
/atom/movable/proc/CanReach(atom/target,obj/item/tool,view_only = FALSE)
if(isturf(target) || isturf(target.loc) || DirectAccess(target)) //Directly accessible atoms
if(Adjacent(target) || (tool && CheckToolReach(src, target, tool.reach))) //Adjacent or reaching attacks
+1
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@@ -83,6 +83,7 @@ GLOBAL_VAR_INIT(CURRENT_TICKLIMIT, TICK_LIMIT_RUNNING)
sortTim(subsystems, /proc/cmp_subsystem_init)
reverseRange(subsystems)
for(var/datum/controller/subsystem/ss in subsystems)
testing("Shutdown [ss.name] subsystem")
ss.Shutdown()
// Returns 1 if we created a new mc, 0 if we couldn't due to a recent restart,
+8 -11
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@@ -2,7 +2,7 @@ SUBSYSTEM_DEF(blackbox)
name = "Blackbox"
wait = 6000
flags = SS_NO_TICK_CHECK
var/list/msg_common = list()
var/list/msg_science = list()
var/list/msg_command = list()
@@ -42,7 +42,6 @@ SUBSYSTEM_DEF(blackbox)
msg_cargo = SSblackbox.msg_cargo
msg_other = SSblackbox.msg_other
feedback = SSblackbox.feedback
//no touchie
@@ -55,6 +54,8 @@ SUBSYSTEM_DEF(blackbox)
return FALSE
/datum/controller/subsystem/blackbox/Shutdown()
set_val("ahelp_unresolved", GLOB.ahelp_tickets.active_tickets.len)
var/pda_msg_amt = 0
var/rc_msg_amt = 0
@@ -84,20 +85,16 @@ SUBSYSTEM_DEF(blackbox)
if (!SSdbcore.Connect())
return
var/sqlrowlist = ""
var/list/sqlrowlist = list()
for (var/datum/feedback_variable/FV in feedback)
if (sqlrowlist != "")
sqlrowlist += ", " //a comma (,) at the start of the first row to insert will trigger a SQL error
sqlrowlist += list("time" = "Now()", "round_id" = GLOB.round_id, "var_name" = "'[sanitizeSQL(FV.get_variable())]'", "var_value" = FV.get_value(), "details" = "'[sanitizeSQL(FV.get_details())]'")
sqlrowlist += list(list("time" = "Now()", "round_id" = GLOB.round_id, "var_name" = "'[sanitizeSQL(FV.get_variable())]'", "var_value" = FV.get_value(), "details" = "'[sanitizeSQL(FV.get_details())]'"))
if (sqlrowlist == "")
if (!length(sqlrowlist))
return
var/datum/DBQuery/query_feedback_save = SSdbcore.NewQuery("INSERT DELAYED IGNORE INTO [format_table_name("feedback")] VALUES " + sqlrowlist)
query_feedback_save.Execute()
SSdbcore.MassInsert(format_table_name("feedback"), sqlrowlist, ignore_errors = TRUE, delayed = TRUE)
/datum/controller/subsystem/blackbox/proc/LogBroadcast(blackbox_msg, freq)
switch(freq)
+10 -2
View File
@@ -5,6 +5,7 @@ SUBSYSTEM_DEF(server_maint)
wait = 6
flags = SS_POST_FIRE_TIMING
priority = 10
init_order = INIT_ORDER_SERVER_MAINT
runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
var/list/currentrun
@@ -16,7 +17,7 @@ SUBSYSTEM_DEF(server_maint)
/datum/controller/subsystem/server_maint/fire(resumed = FALSE)
if(!resumed)
src.currentrun = GLOB.clients.Copy()
var/list/currentrun = src.currentrun
var/round_started = SSticker.HasRoundStarted()
@@ -37,4 +38,11 @@ SUBSYSTEM_DEF(server_maint)
if (MC_TICK_CHECK) //one day, when ss13 has 1000 people per server, you guys are gonna be glad I added this tick check
return
#undef PING_BUFFER_TIME
/datum/controller/subsystem/server_maint/Shutdown()
kick_clients_in_lobby("<span class='boldannounce'>The round came to an end with you in the lobby.</span>", TRUE) //second parameter ensures only afk clients are kicked
for(var/thing in GLOB.clients)
var/client/C = thing
if(C && config.server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite
C << link("byond://[config.server]")
#undef PING_BUFFER_TIME
+70 -2
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@@ -20,6 +20,7 @@ SUBSYSTEM_DEF(ticker)
var/login_music //music played in pregame lobby
var/round_end_sound //music/jingle played when the world reboots
var/round_end_sound_sent = TRUE //If all clients have loaded it
var/list/datum/mind/minds = list() //The characters in the game. Used for objective tracking.
@@ -63,6 +64,7 @@ SUBSYSTEM_DEF(ticker)
var/modevoted = FALSE //Have we sent a vote for the gamemode?
/datum/controller/subsystem/ticker/Initialize(timeofday)
load_mode()
var/list/music = world.file2list(ROUND_START_MUSIC_LIST, "\n")
login_music = pick(music)
@@ -637,9 +639,9 @@ SUBSYSTEM_DEF(ticker)
sleep(50)
if(mode.station_was_nuked)
world.Reboot("Station destroyed by Nuclear Device.", "end_proper", "nuke")
Reboot("Station destroyed by Nuclear Device.", "end_proper", "nuke")
else
world.Reboot("Round ended.", "end_proper", "proper completion")
Reboot("Round ended.", "end_proper", "proper completion")
/datum/controller/subsystem/ticker/proc/send_tip_of_the_round()
var/m
@@ -806,3 +808,69 @@ SUBSYSTEM_DEF(ticker)
start_at = world.time + newtime
else
timeLeft = newtime
/datum/controller/subsystem/ticker/proc/load_mode()
var/mode = trim(file2text("data/mode.txt"))
if(mode)
GLOB.master_mode = mode
else
GLOB.master_mode = "extended"
log_game("Saved mode is '[GLOB.master_mode]'")
/datum/controller/subsystem/ticker/proc/save_mode(the_mode)
var/F = file("data/mode.txt")
fdel(F)
F << the_mode
/datum/controller/subsystem/ticker/proc/SetRoundEndSound(the_sound)
set waitfor = FALSE
round_end_sound_sent = FALSE
round_end_sound = fcopy_rsc(the_sound)
for(var/thing in GLOB.clients)
var/client/C = thing
if (!C)
continue
C.Export("##action=load_rsc", round_end_sound)
round_end_sound_sent = TRUE
/datum/controller/subsystem/ticker/proc/Reboot(reason, feedback_c, feedback_r, delay)
set waitfor = FALSE
if(usr && !check_rights(R_SERVER, TRUE))
return
if(!delay)
delay = config.round_end_countdown * 10
if(delay_end)
to_chat(world, "<span class='boldannounce'>An admin has delayed the round end.</span>")
return
to_chat(world, "<span class='boldannounce'>Rebooting World in [delay/10] [(delay >= 10 && delay < 20) ? "second" : "seconds"]. [reason]</span>")
var/start_wait = world.time
UNTIL(round_end_sound_sent && (world.time - start_wait) > (delay * 2)) //don't wait forever
sleep(delay - (world.time - start_wait))
if(delay_end)
to_chat(world, "<span class='boldannounce'>Reboot was cancelled by an admin.</span>")
return
SSblackbox.set_details("[feedback_c]","[feedback_r]")
log_game("<span class='boldannounce'>Rebooting World. [reason]</span>")
world.Reboot()
/datum/controller/subsystem/ticker/Shutdown()
if(!round_end_sound)
round_end_sound = pick(\
'sound/roundend/newroundsexy.ogg',
'sound/roundend/apcdestroyed.ogg',
'sound/roundend/bangindonk.ogg',
'sound/roundend/leavingtg.ogg',
'sound/roundend/its_only_game.ogg',
'sound/roundend/yeehaw.ogg',
'sound/roundend/disappointed.ogg'\
)
world << sound(round_end_sound)
+6
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@@ -55,6 +55,12 @@ SUBSYSTEM_DEF(title)
var/F = file("data/previous_title.dat")
F << file_path
for(var/thing in GLOB.clients)
if(!thing)
continue
var/obj/screen/splash/S = new(thing, FALSE)
S.Fade(FALSE,FALSE)
/datum/controller/subsystem/title/Recover()
icon = SStitle.icon
splash_turf = SStitle.splash_turf
+7 -7
View File
@@ -2,9 +2,9 @@ SUBSYSTEM_DEF(vote)
name = "Vote"
wait = 10
flags = SS_KEEP_TIMING|SS_NO_INIT
runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
flags = SS_KEEP_TIMING|SS_NO_INIT
runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
var/initiator = null
var/started_time = null
@@ -120,13 +120,13 @@ SUBSYSTEM_DEF(vote)
if(SSticker && SSticker.mode)//Don't change the mode if the round already started.
return message_admins("A vote has tried to change the gamemode, but the game has already started. Aborting.")
GLOB.master_mode = .
world.save_mode(.)
SSticker.save_mode(.)
to_chat(world, "<span class='adminnotice'><b>The mode is now: [GLOB.master_mode]</b></span>")
log_admin("Gamemode has been voted for and switched to: [GLOB.master_mode].")
if("gamemode")
if(GLOB.master_mode != .)
world.save_mode(.)
if(SSticker.HasRoundStarted())
SSticker.save_mode(.)
if(SSticker.HasRoundStarted())
restart = 1
else
GLOB.master_mode = .
@@ -137,7 +137,7 @@ SUBSYSTEM_DEF(vote)
active_admins = 1
break
if(!active_admins)
world.Reboot("Restart vote successful.", "end_error", "restart vote")
SSticker.Reboot("Restart vote successful.", "end_error", "restart vote")
else
to_chat(world, "<span style='boldannounce'>Notice:Restart vote will not restart the server automatically because there are active admins on.</span>")
message_admins("A restart vote has passed, but there are active admins on with +server, so it has been canceled. If you wish, you may restart the server.")
+1 -2
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@@ -459,8 +459,7 @@
var/datum/game_mode/nuclear/NM = SSticker.mode
NM.nukes_left --
if(!SSticker.mode.check_finished())//If the mode does not deal with the nuke going off so just reboot because everyone is stuck as is
spawn()
world.Reboot("Station destroyed by Nuclear Device.", "end_error", "nuke - unhandled ending")
SSticker.Reboot("Station destroyed by Nuclear Device.", "end_error", "nuke - unhandled ending")
/*
@@ -50,7 +50,7 @@
M.dna.uni_identity = merge_text(M.dna.uni_identity, fields["UI"])
M.updateappearance(mutations_overlay_update=1)
log_attack(log_msg)
return TRUE
return TRUE
/obj/item/weapon/dnainjector/attack(mob/target, mob/user)
if(!user.IsAdvancedToolUser())
@@ -77,9 +77,9 @@
add_logs(user, target, "injected", src)
if(!inject(target, user)) //Now we actually do the heavy lifting.
to_chat(user, "<span class='notice'>It appears that [target] does not have compatible DNA.</span>")
if(!inject(target, user)) //Now we actually do the heavy lifting.
to_chat(user, "<span class='notice'>It appears that [target] does not have compatible DNA.</span>")
used = 1
icon_state = "dnainjector0"
desc += " This one is used up."
@@ -48,27 +48,27 @@
/obj/item/weapon/grenade/attack_self(mob/user)
if(!active)
if(clown_check(user))
preprime(user)
preprime(user)
if(iscarbon(user))
var/mob/living/carbon/C = user
C.throw_mode_on()
/obj/item/weapon/grenade/proc/preprime(mob/user)
if(user)
to_chat(user, "<span class='warning'>You prime the [name]! [det_time/10] seconds!</span>")
playsound(loc, 'sound/weapons/armbomb.ogg', 60, 1)
active = TRUE
icon_state = initial(icon_state) + "_active"
add_fingerprint(user)
var/turf/bombturf = get_turf(src)
var/area/A = get_area(bombturf)
if(user)
var/message = "[ADMIN_LOOKUPFLW(user)]) has primed a [name] for detonation at [ADMIN_COORDJMP(bombturf)]"
GLOB.bombers += message
message_admins(message)
log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] [COORD(bombturf)].")
addtimer(CALLBACK(src, .proc/prime), det_time)
/obj/item/weapon/grenade/proc/preprime(mob/user)
if(user)
to_chat(user, "<span class='warning'>You prime the [name]! [det_time/10] seconds!</span>")
playsound(loc, 'sound/weapons/armbomb.ogg', 60, 1)
active = TRUE
icon_state = initial(icon_state) + "_active"
add_fingerprint(user)
var/turf/bombturf = get_turf(src)
var/area/A = get_area(bombturf)
if(user)
var/message = "[ADMIN_LOOKUPFLW(user)]) has primed a [name] for detonation at [ADMIN_COORDJMP(bombturf)]"
GLOB.bombers += message
message_admins(message)
log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] [COORD(bombturf)].")
addtimer(CALLBACK(src, .proc/prime), det_time)
/obj/item/weapon/grenade/proc/prime()
@@ -108,4 +108,4 @@
if(damage && attack_type == PROJECTILE_ATTACK && prob(15))
owner.visible_message("<span class='danger'>[attack_text] hits [owner]'s [src], setting it off! What a shot!</span>")
prime()
return 1 //It hit the grenade, not them
return 1 //It hit the grenade, not them
+2 -2
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@@ -140,8 +140,8 @@
item_state = "plasmaman_tank_belt"
slot_flags = SLOT_BELT
force = 5
volume = 3
w_class = WEIGHT_CLASS_SMALL //thanks i forgot this
volume = 3
w_class = WEIGHT_CLASS_SMALL //thanks i forgot this
/obj/item/weapon/tank/internals/plasmaman/belt/full/New()
..()
+11 -6
View File
@@ -419,13 +419,18 @@
set desc="Restarts the world immediately"
if (!usr.client.holder)
return
var/confirm = alert("Restart the game world?", "Restart", "Yes", "Cancel")
if(confirm == "Cancel")
return
if(confirm == "Yes")
SSticker.delay_end = 0
var/list/options = list("Regular Restart", "Hard Restart (No Delay/Feeback Reason)", "Hardest Restart (No actions, just reboot)")
var result = input(usr, "Select reboot method", "World Reboot", options[1]) as null|anything in options
if(result)
SSblackbox.add_details("admin_verb","Reboot World") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
world.Reboot("Initiated by [usr.client.holder.fakekey ? "Admin" : usr.key].", "end_error", "admin reboot - by [usr.key] [usr.client.holder.fakekey ? "(stealth)" : ""]", 10)
switch(result)
if("Regular Restart")
SSticker.Reboot("Initiated by [usr.client.holder.fakekey ? "Admin" : usr.key].", "end_error", "admin reboot - by [usr.key] [usr.client.holder.fakekey ? "(stealth)" : ""]", 10)
if("Hard Restart (No Delay, No Feeback Reason)")
world.Reboot()
if("Hardest Restart (No actions, just reboot)")
world.Reboot(fast_track = TRUE)
/datum/admins/proc/end_round()
set category = "Server"
+1 -1
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@@ -1206,7 +1206,7 @@
message_admins("<span class='adminnotice'>[key_name_admin(usr)] set the mode as [GLOB.master_mode].</span>")
to_chat(world, "<span class='adminnotice'><b>The mode is now: [GLOB.master_mode]</b></span>")
Game() // updates the main game menu
world.save_mode(GLOB.master_mode)
SSticker.save_mode(GLOB.master_mode)
.(href, list("c_mode"=1))
else if(href_list["f_secret2"])
+1 -4
View File
@@ -52,10 +52,7 @@
if(!check_rights(R_SOUNDS))
return
if(SSticker)
SSticker.round_end_sound = fcopy_rsc(S)
else
return
SSticker.SetRoundEndSound(S)
log_admin("[key_name(src)] set the round end sound to [S]")
message_admins("[key_name_admin(src)] set the round end sound to [S]")
+4
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@@ -672,3 +672,7 @@ GLOBAL_LIST(external_rsc_urls)
CRASH("change_view called without argument.")
view = new_size
/client/proc/AnnouncePR(announcement)
if(prefs && prefs.chat_toggles & CHAT_PULLR)
to_chat(src, announcement)
@@ -5,7 +5,7 @@
item_state = null
w_class = WEIGHT_CLASS_BULKY
force = 10
modifystate = TRUE
modifystate = TRUE
flags = CONDUCT
slot_flags = SLOT_BACK
ammo_type = list(/obj/item/ammo_casing/energy/laser/pulse, /obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser)
@@ -40,7 +40,7 @@
w_class = WEIGHT_CLASS_NORMAL
slot_flags = SLOT_BELT
icon_state = "pulse_carbine"
item_state = null
item_state = null
cell_type = "/obj/item/weapon/stock_parts/cell/pulse/carbine"
can_flashlight = 1
flight_x_offset = 18
+27 -27
View File
@@ -190,7 +190,7 @@
name = "dart"
icon_state = "cbbolt"
damage = 6
var/piercing = FALSE
var/piercing = FALSE
/obj/item/projectile/bullet/dart/New()
..()
@@ -201,15 +201,15 @@
if(iscarbon(target))
var/mob/living/carbon/M = target
if(blocked != 100) // not completely blocked
if(M.can_inject(null, FALSE, def_zone, piercing)) // Pass the hit zone to see if it can inject by whether it hit the head or the body.
if(M.can_inject(null, FALSE, def_zone, piercing)) // Pass the hit zone to see if it can inject by whether it hit the head or the body.
..()
reagents.reaction(M, INJECT)
reagents.trans_to(M, reagents.total_volume)
return TRUE
return TRUE
else
blocked = 100
target.visible_message("<span class='danger'>\The [src] was deflected!</span>", \
"<span class='userdanger'>You were protected against \the [src]!</span>")
target.visible_message("<span class='danger'>\The [src] was deflected!</span>", \
"<span class='userdanger'>You were protected against \the [src]!</span>")
..(target, blocked)
reagents.set_reacting(TRUE)
@@ -240,28 +240,28 @@
nodamage = 1
. = ..() // Execute the rest of the code.
/obj/item/projectile/bullet/dnainjector
name = "\improper DNA injector"
icon_state = "syringeproj"
var/obj/item/weapon/dnainjector/injector
/obj/item/projectile/bullet/dnainjector/on_hit(atom/target, blocked = 0)
if(iscarbon(target))
var/mob/living/carbon/M = target
if(blocked != 100)
if(M.can_inject(null, FALSE, def_zone, FALSE))
if(injector.inject(M, firer))
QDEL_NULL(injector)
return TRUE
else
blocked = 100
target.visible_message("<span class='danger'>\The [src] was deflected!</span>", \
"<span class='userdanger'>You were protected against \the [src]!</span>")
return ..()
/obj/item/projectile/bullet/dnainjector/Destroy()
QDEL_NULL(injector)
return ..()
/obj/item/projectile/bullet/dnainjector
name = "\improper DNA injector"
icon_state = "syringeproj"
var/obj/item/weapon/dnainjector/injector
/obj/item/projectile/bullet/dnainjector/on_hit(atom/target, blocked = 0)
if(iscarbon(target))
var/mob/living/carbon/M = target
if(blocked != 100)
if(M.can_inject(null, FALSE, def_zone, FALSE))
if(injector.inject(M, firer))
QDEL_NULL(injector)
return TRUE
else
blocked = 100
target.visible_message("<span class='danger'>\The [src] was deflected!</span>", \
"<span class='userdanger'>You were protected against \the [src]!</span>")
return ..()
/obj/item/projectile/bullet/dnainjector/Destroy()
QDEL_NULL(injector)
return ..()
//// SNIPER BULLETS
+45 -111
View File
@@ -16,6 +16,33 @@
/world/New()
log_world("World loaded at [time_stamp()]")
SetupExternalRSC()
GLOB.config_error_log = file("data/logs/config_error.log") //temporary file used to record errors with loading config, moved to log directory once logging is set bl
make_datum_references_lists() //initialises global lists for referencing frequently used datums (so that we only ever do it once)
config = new
SetRoundID()
SetupLogs()
GLOB.revdata.DownloadPRDetails()
load_motd()
load_admins()
// load_mentors()
load_menu()
if(config.usewhitelist)
load_whitelist()
LoadBans()
GLOB.timezoneOffset = text2num(time2text(0,"hh")) * 36000
Master.Initialize(10, FALSE)
/world/proc/SetupExternalRSC()
#if (PRELOAD_RSC == 0)
external_rsc_urls = world.file2list("config/external_rsc_urls.txt","\n")
var/i=1
@@ -25,10 +52,8 @@
else
external_rsc_urls.Cut(i,i+1)
#endif
GLOB.config_error_log = file("data/logs/config_error.log") //temporary file used to record errors with loading config, moved to log directory once logging is set bl
make_datum_references_lists() //initialises global lists for referencing frequently used datums (so that we only ever do it once)
config = new
GLOB.log_directory = "data/logs/[time2text(world.realtime, "YYYY/MM/DD")]/round-"
/world/proc/SetRoundID()
if(config.sql_enabled)
if(SSdbcore.Connect())
log_world("Database connection established.")
@@ -38,10 +63,14 @@
query_feedback_max_id.Execute()
if(query_feedback_max_id.NextRow())
GLOB.round_id = query_feedback_max_id.item[1]
GLOB.log_directory += "[GLOB.round_id]"
else
log_world("Your server failed to establish a connection with the database.")
if(!GLOB.round_id)
/world/proc/SetupLogs()
GLOB.log_directory = "data/logs/[time2text(world.realtime, "YYYY/MM/DD")]/round-"
if(GLOB.round_id)
GLOB.log_directory += "[GLOB.round_id]"
else
GLOB.log_directory += "[replacetext(time_stamp(), ":", ".")]"
GLOB.world_game_log = file("[GLOB.log_directory]/game.log")
GLOB.world_attack_log = file("[GLOB.log_directory]/attack.log")
@@ -54,27 +83,10 @@
if(fexists(GLOB.config_error_log))
fcopy(GLOB.config_error_log, "[GLOB.log_directory]/config_error.log")
fdel(GLOB.config_error_log)
if(GLOB.round_id)
log_game("Round ID: [GLOB.round_id]")
GLOB.revdata.DownloadPRDetails()
load_mode()
load_motd()
load_admins()
load_menu()
if(config.usewhitelist)
load_whitelist()
//disabled to prevent runtimes until it's fixed
// load_mentors()
LoadBans()
GLOB.timezoneOffset = text2num(time2text(0,"hh")) * 36000
GLOB.data_core = new /datum/datacore()
Master.Initialize(10, FALSE)
#define IRC_STATUS_THROTTLE 50
/world/Topic(T, addr, master, key)
if(config && config.log_world_topic)
@@ -200,99 +212,21 @@
if(PRcounts[id] > PR_ANNOUNCEMENTS_PER_ROUND)
return
#define CHAT_PULLR 64 //defined in preferences.dm, but not available here at compilation time
var/final_composed = "<span class='announce'>PR: [announcement]</span>"
for(var/client/C in GLOB.clients)
if(C.prefs && (C.prefs.chat_toggles & CHAT_PULLR))
C << "<span class='announce'>PR: [announcement]</span>"
#undef CHAT_PULLR
C.AnnouncePR(final_composed)
#define WORLD_REBOOT(X) log_world("World rebooted at [time_stamp()]"); ..(X); return;
/world/Reboot(var/reason, var/feedback_c, var/feedback_r, var/time)
if (reason == 1) //special reboot, do none of the normal stuff
/world/Reboot(reason = 0, fast_track = FALSE)
if (reason || fast_track) //special reboot, do none of the normal stuff
if (usr)
log_admin("[key_name(usr)] Has requested an immediate world restart via client side debugging tools")
message_admins("[key_name_admin(usr)] Has requested an immediate world restart via client side debugging tools")
to_chat(world, "<span class='boldannounce'>Rebooting World immediately due to host request</span>")
WORLD_REBOOT(1)
var/delay
if(time)
delay = time
else
delay = config.round_end_countdown * 10
if(SSticker.delay_end)
to_chat(world, "<span class='boldannounce'>An admin has delayed the round end.</span>")
return
to_chat(world, "<span class='boldannounce'>Rebooting World in [delay/10] [(delay >= 10 && delay < 20) ? "second" : "seconds"]. [reason]</span>")
var/round_end_sound_sent = FALSE
if(SSticker.round_end_sound)
round_end_sound_sent = TRUE
for(var/thing in GLOB.clients)
var/client/C = thing
if (!C)
continue
C.Export("##action=load_rsc", SSticker.round_end_sound)
sleep(delay)
if(SSticker.delay_end)
to_chat(world, "<span class='boldannounce'>Reboot was cancelled by an admin.</span>")
return
OnReboot(reason, feedback_c, feedback_r, round_end_sound_sent)
WORLD_REBOOT(0)
#undef WORLD_REBOOT
/world/proc/OnReboot(reason, feedback_c, feedback_r, round_end_sound_sent)
SSblackbox.set_details("[feedback_c]","[feedback_r]")
log_game("<span class='boldannounce'>Rebooting World. [reason]</span>")
SSblackbox.set_val("ahelp_unresolved", GLOB.ahelp_tickets.active_tickets.len)
Master.Shutdown() //run SS shutdowns
RoundEndAnimation(round_end_sound_sent)
kick_clients_in_lobby("<span class='boldannounce'>The round came to an end with you in the lobby.</span>", 1) //second parameter ensures only afk clients are kicked
to_chat(world, "<span class='boldannounce'>Rebooting world...</span>")
for(var/thing in GLOB.clients)
var/client/C = thing
if(C && config.server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite
C << link("byond://[config.server]")
/world/proc/RoundEndAnimation(round_end_sound_sent)
set waitfor = FALSE
var/round_end_sound
if(SSticker.round_end_sound)
round_end_sound = SSticker.round_end_sound
if (!round_end_sound_sent)
for(var/thing in GLOB.clients)
var/client/C = thing
if (!C)
continue
C.Export("##action=load_rsc", round_end_sound)
else
round_end_sound = pick(\
'sound/roundend/newroundsexy.ogg',
'sound/roundend/apcdestroyed.ogg',
'sound/roundend/bangindonk.ogg',
'sound/roundend/leavingtg.ogg',
'sound/roundend/its_only_game.ogg',
'sound/roundend/yeehaw.ogg',
'sound/roundend/disappointed.ogg'\
)
for(var/thing in GLOB.clients)
var/obj/screen/splash/S = new(thing, FALSE)
S.Fade(FALSE,FALSE)
world << sound(round_end_sound)
/world/proc/load_mode()
var/mode = trim(file2text("data/mode.txt"))
if(mode)
GLOB.master_mode = mode
else
GLOB.master_mode = "extended"
log_game("Saved mode is '[GLOB.master_mode]'")
/world/proc/save_mode(the_mode)
var/F = file("data/mode.txt")
fdel(F)
F << the_mode
to_chat(world, "<span class='boldannounce'>Rebooting world...</span>")
Master.Shutdown() //run SS shutdowns
log_world("World rebooted at [time_stamp()]");
..()
/world/proc/load_motd()
GLOB.join_motd = file2text("config/motd.txt") + "<br>" + GLOB.revdata.GetTestMergeInfo()
@@ -346,4 +280,4 @@
if (features)
s += ": [jointext(features, ", ")]"
status = s
status = s