Merge pull request #1045 from Citadel-Station-13/upstream-merge-27268
[MIRROR] World.dm Refactor
This commit is contained in:
@@ -83,6 +83,7 @@ GLOBAL_VAR_INIT(CURRENT_TICKLIMIT, TICK_LIMIT_RUNNING)
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sortTim(subsystems, /proc/cmp_subsystem_init)
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reverseRange(subsystems)
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for(var/datum/controller/subsystem/ss in subsystems)
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testing("Shutdown [ss.name] subsystem")
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ss.Shutdown()
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// Returns 1 if we created a new mc, 0 if we couldn't due to a recent restart,
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@@ -2,7 +2,7 @@ SUBSYSTEM_DEF(blackbox)
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name = "Blackbox"
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wait = 6000
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flags = SS_NO_TICK_CHECK
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var/list/msg_common = list()
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var/list/msg_science = list()
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var/list/msg_command = list()
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@@ -42,7 +42,6 @@ SUBSYSTEM_DEF(blackbox)
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msg_cargo = SSblackbox.msg_cargo
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msg_other = SSblackbox.msg_other
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feedback = SSblackbox.feedback
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//no touchie
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@@ -55,6 +54,8 @@ SUBSYSTEM_DEF(blackbox)
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return FALSE
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/datum/controller/subsystem/blackbox/Shutdown()
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set_val("ahelp_unresolved", GLOB.ahelp_tickets.active_tickets.len)
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var/pda_msg_amt = 0
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var/rc_msg_amt = 0
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@@ -84,20 +85,16 @@ SUBSYSTEM_DEF(blackbox)
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if (!SSdbcore.Connect())
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return
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var/sqlrowlist = ""
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var/list/sqlrowlist = list()
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for (var/datum/feedback_variable/FV in feedback)
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if (sqlrowlist != "")
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sqlrowlist += ", " //a comma (,) at the start of the first row to insert will trigger a SQL error
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sqlrowlist += list("time" = "Now()", "round_id" = GLOB.round_id, "var_name" = "'[sanitizeSQL(FV.get_variable())]'", "var_value" = FV.get_value(), "details" = "'[sanitizeSQL(FV.get_details())]'")
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sqlrowlist += list(list("time" = "Now()", "round_id" = GLOB.round_id, "var_name" = "'[sanitizeSQL(FV.get_variable())]'", "var_value" = FV.get_value(), "details" = "'[sanitizeSQL(FV.get_details())]'"))
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if (sqlrowlist == "")
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if (!length(sqlrowlist))
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return
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var/datum/DBQuery/query_feedback_save = SSdbcore.NewQuery("INSERT DELAYED IGNORE INTO [format_table_name("feedback")] VALUES " + sqlrowlist)
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query_feedback_save.Execute()
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SSdbcore.MassInsert(format_table_name("feedback"), sqlrowlist, ignore_errors = TRUE, delayed = TRUE)
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/datum/controller/subsystem/blackbox/proc/LogBroadcast(blackbox_msg, freq)
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switch(freq)
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@@ -5,6 +5,7 @@ SUBSYSTEM_DEF(server_maint)
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wait = 6
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flags = SS_POST_FIRE_TIMING
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priority = 10
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init_order = INIT_ORDER_SERVER_MAINT
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runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
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var/list/currentrun
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@@ -16,7 +17,7 @@ SUBSYSTEM_DEF(server_maint)
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/datum/controller/subsystem/server_maint/fire(resumed = FALSE)
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if(!resumed)
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src.currentrun = GLOB.clients.Copy()
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var/list/currentrun = src.currentrun
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var/round_started = SSticker.HasRoundStarted()
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@@ -37,4 +38,11 @@ SUBSYSTEM_DEF(server_maint)
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if (MC_TICK_CHECK) //one day, when ss13 has 1000 people per server, you guys are gonna be glad I added this tick check
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return
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#undef PING_BUFFER_TIME
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/datum/controller/subsystem/server_maint/Shutdown()
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kick_clients_in_lobby("<span class='boldannounce'>The round came to an end with you in the lobby.</span>", TRUE) //second parameter ensures only afk clients are kicked
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for(var/thing in GLOB.clients)
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var/client/C = thing
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if(C && config.server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite
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C << link("byond://[config.server]")
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#undef PING_BUFFER_TIME
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@@ -20,6 +20,7 @@ SUBSYSTEM_DEF(ticker)
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var/login_music //music played in pregame lobby
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var/round_end_sound //music/jingle played when the world reboots
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var/round_end_sound_sent = TRUE //If all clients have loaded it
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var/list/datum/mind/minds = list() //The characters in the game. Used for objective tracking.
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@@ -63,6 +64,7 @@ SUBSYSTEM_DEF(ticker)
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var/modevoted = FALSE //Have we sent a vote for the gamemode?
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/datum/controller/subsystem/ticker/Initialize(timeofday)
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load_mode()
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var/list/music = world.file2list(ROUND_START_MUSIC_LIST, "\n")
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login_music = pick(music)
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@@ -637,9 +639,9 @@ SUBSYSTEM_DEF(ticker)
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sleep(50)
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if(mode.station_was_nuked)
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world.Reboot("Station destroyed by Nuclear Device.", "end_proper", "nuke")
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Reboot("Station destroyed by Nuclear Device.", "end_proper", "nuke")
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else
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world.Reboot("Round ended.", "end_proper", "proper completion")
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Reboot("Round ended.", "end_proper", "proper completion")
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/datum/controller/subsystem/ticker/proc/send_tip_of_the_round()
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var/m
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@@ -806,3 +808,69 @@ SUBSYSTEM_DEF(ticker)
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start_at = world.time + newtime
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else
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timeLeft = newtime
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/datum/controller/subsystem/ticker/proc/load_mode()
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var/mode = trim(file2text("data/mode.txt"))
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if(mode)
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GLOB.master_mode = mode
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else
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GLOB.master_mode = "extended"
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log_game("Saved mode is '[GLOB.master_mode]'")
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/datum/controller/subsystem/ticker/proc/save_mode(the_mode)
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var/F = file("data/mode.txt")
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fdel(F)
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F << the_mode
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/datum/controller/subsystem/ticker/proc/SetRoundEndSound(the_sound)
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set waitfor = FALSE
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round_end_sound_sent = FALSE
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round_end_sound = fcopy_rsc(the_sound)
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for(var/thing in GLOB.clients)
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var/client/C = thing
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if (!C)
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continue
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C.Export("##action=load_rsc", round_end_sound)
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round_end_sound_sent = TRUE
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/datum/controller/subsystem/ticker/proc/Reboot(reason, feedback_c, feedback_r, delay)
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set waitfor = FALSE
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if(usr && !check_rights(R_SERVER, TRUE))
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return
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if(!delay)
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delay = config.round_end_countdown * 10
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if(delay_end)
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to_chat(world, "<span class='boldannounce'>An admin has delayed the round end.</span>")
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return
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to_chat(world, "<span class='boldannounce'>Rebooting World in [delay/10] [(delay >= 10 && delay < 20) ? "second" : "seconds"]. [reason]</span>")
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var/start_wait = world.time
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UNTIL(round_end_sound_sent && (world.time - start_wait) > (delay * 2)) //don't wait forever
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sleep(delay - (world.time - start_wait))
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if(delay_end)
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to_chat(world, "<span class='boldannounce'>Reboot was cancelled by an admin.</span>")
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return
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SSblackbox.set_details("[feedback_c]","[feedback_r]")
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log_game("<span class='boldannounce'>Rebooting World. [reason]</span>")
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world.Reboot()
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/datum/controller/subsystem/ticker/Shutdown()
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if(!round_end_sound)
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round_end_sound = pick(\
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'sound/roundend/newroundsexy.ogg',
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'sound/roundend/apcdestroyed.ogg',
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'sound/roundend/bangindonk.ogg',
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'sound/roundend/leavingtg.ogg',
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'sound/roundend/its_only_game.ogg',
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'sound/roundend/yeehaw.ogg',
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'sound/roundend/disappointed.ogg'\
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)
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world << sound(round_end_sound)
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@@ -55,6 +55,12 @@ SUBSYSTEM_DEF(title)
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var/F = file("data/previous_title.dat")
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F << file_path
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for(var/thing in GLOB.clients)
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if(!thing)
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continue
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var/obj/screen/splash/S = new(thing, FALSE)
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S.Fade(FALSE,FALSE)
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/datum/controller/subsystem/title/Recover()
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icon = SStitle.icon
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splash_turf = SStitle.splash_turf
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@@ -2,9 +2,9 @@ SUBSYSTEM_DEF(vote)
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name = "Vote"
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wait = 10
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flags = SS_KEEP_TIMING|SS_NO_INIT
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runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
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flags = SS_KEEP_TIMING|SS_NO_INIT
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runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
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var/initiator = null
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var/started_time = null
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@@ -120,13 +120,13 @@ SUBSYSTEM_DEF(vote)
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if(SSticker && SSticker.mode)//Don't change the mode if the round already started.
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return message_admins("A vote has tried to change the gamemode, but the game has already started. Aborting.")
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GLOB.master_mode = .
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world.save_mode(.)
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SSticker.save_mode(.)
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to_chat(world, "<span class='adminnotice'><b>The mode is now: [GLOB.master_mode]</b></span>")
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log_admin("Gamemode has been voted for and switched to: [GLOB.master_mode].")
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if("gamemode")
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if(GLOB.master_mode != .)
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world.save_mode(.)
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if(SSticker.HasRoundStarted())
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SSticker.save_mode(.)
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if(SSticker.HasRoundStarted())
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restart = 1
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else
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GLOB.master_mode = .
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@@ -137,7 +137,7 @@ SUBSYSTEM_DEF(vote)
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active_admins = 1
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break
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if(!active_admins)
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world.Reboot("Restart vote successful.", "end_error", "restart vote")
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SSticker.Reboot("Restart vote successful.", "end_error", "restart vote")
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else
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to_chat(world, "<span style='boldannounce'>Notice:Restart vote will not restart the server automatically because there are active admins on.</span>")
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message_admins("A restart vote has passed, but there are active admins on with +server, so it has been canceled. If you wish, you may restart the server.")
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