i will eliminate security

This commit is contained in:
ZeroMan
2020-04-23 22:28:50 -04:00
parent cf61795101
commit 883b932a48
8 changed files with 28 additions and 30 deletions
@@ -3,6 +3,10 @@
select_name = "ion"
fire_sound = 'sound/weapons/ionrifle.ogg'
/obj/item/ammo_casing/energy/ion/hos
projectile_type = /obj/item/projectile/ion/weak
e_cost = 300
/obj/item/ammo_casing/energy/declone
projectile_type = /obj/item/projectile/energy/declone
select_name = "declone"
@@ -16,9 +16,6 @@
fire_sound = 'sound/weapons/gunshot.ogg'
e_cost = 100
/obj/item/ammo_casing/energy/electrode/hos
projectile_type = /obj/item/projectile/energy/electrode/security/hos
e_cost = 200
/obj/item/ammo_casing/energy/electrode/old
e_cost = 1000
@@ -55,10 +55,13 @@
desc = "This is an expensive, modern recreation of an antique laser gun. This gun has several unique firemodes, but lacks the ability to recharge over time."
icon_state = "hoslaser"
force = 10
ammo_type = list(/obj/item/ammo_casing/energy/electrode/hos, /obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser/hos)
ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser/hos, /obj/item/ammo_casing/energy/ion/hos)
ammo_x_offset = 4
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
/obj/item/gun/energy/e_gun/hos/emp_act(severity)
return
/obj/item/gun/energy/e_gun/dragnet
name = "\improper DRAGnet"
desc = "The \"Dynamic Rapid-Apprehension of the Guilty\" net is a revolution in law enforcement technology."
@@ -3,7 +3,7 @@
icon_state = "ion"
damage = 0
damage_type = BURN
nodamage = 1
nodamage = TRUE
flag = "energy"
impact_effect_type = /obj/effect/temp_visual/impact_effect/ion
var/emp_radius = 1
@@ -14,4 +14,4 @@
return BULLET_ACT_HIT
/obj/item/projectile/ion/weak
emp_radius = 0
emp_radius = 0
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@@ -131,7 +131,7 @@
item_state = "particleblaster"
lefthand_file = 'modular_citadel/icons/mob/inhands/guns_lefthand.dmi'
righthand_file = 'modular_citadel/icons/mob/inhands/guns_righthand.dmi'
ammo_type = list(/obj/item/ammo_casing/energy/electrode/pump, /obj/item/ammo_casing/energy/laser/pump)
ammo_type = list(/obj/item/ammo_casing/energy/disabler/pump, /obj/item/ammo_casing/energy/laser/pump)
ammo_x_offset = 2
modifystate = 1
@@ -152,19 +152,19 @@
fire_sound = 'sound/weapons/LaserSlugv3.ogg'
/obj/item/ammo_casing/energy/laser/pump
projectile_type = /obj/item/projectile/beam/weak
e_cost = 200
projectile_type = /obj/item/projectile/beam/pump
e_cost = 350
select_name = "kill"
pellets = 3
pellets = 6
variance = 15
fire_sound = 'sound/weapons/ParticleBlaster.ogg'
/obj/item/ammo_casing/energy/electrode/pump
projectile_type = /obj/item/projectile/energy/electrode/pump
select_name = "stun"
/obj/item/ammo_casing/energy/disabler/pump
projectile_type = /obj/item/projectile/energy/disabler/pump
select_name = "disable"
fire_sound = 'sound/weapons/LaserSlugv3.ogg'
e_cost = 300
pellets = 3
e_cost = 150
pellets = 6
variance = 20
//PROJECTILES
@@ -181,19 +181,13 @@
speed = 0.6
icon_state = "disablerslug"
/obj/item/projectile/energy/electrode/pump
name = "electron blast"
icon_state = "stunjectile"
/obj/item/projectile/beam/pump
damage = 7
range = 6
/obj/item/projectile/energy/disabler/pump
name = "disabling blast"
icon_state = "disablerslug"
color = null
nodamage = TRUE
knockdown = 100
knockdown_stamoverride = 0
knockdown_stam_max = 0
stamina = 18
stutter = 5
jitter = 20
strong_tase = FALSE
tase_duration = 0
hitsound = 'sound/weapons/taserhit.ogg'
range = 3
strong_tase = FALSE
stamina = 13
range = 6