tweaks threshholds a bit
modifies the advanced prosthetics threshhold a bit: 25 > 20, still 5 mindamage.
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@@ -295,7 +295,7 @@
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brute_reduction = 3
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burn_reduction = 2
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max_damage = 55
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easy_heal_threshhold = 25 //Lower threshhold than true robotic limbs, but very low mindamage too.
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easy_heal_threshhold = 20 //Lower threshhold than true robotic limbs, but very low mindamage too.
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threshhold_passed_mindamage = 5
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/obj/item/bodypart/r_arm/robot/surplus_upgraded
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@@ -305,7 +305,7 @@
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brute_reduction = 3
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burn_reduction = 2
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max_damage = 55
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easy_heal_threshhold = 25 //Lower threshhold than true robotic limbs, but very low mindamage too.
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easy_heal_threshhold = 20 //Lower threshhold than true robotic limbs, but very low mindamage too.
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threshhold_passed_mindamage = 5
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/obj/item/bodypart/l_leg/robot/surplus_upgraded
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@@ -315,7 +315,7 @@
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brute_reduction = 3
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burn_reduction = 2
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max_damage = 55
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easy_heal_threshhold = 25 //Lower threshhold than true robotic limbs, but very low mindamage too.
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easy_heal_threshhold = 20 //Lower threshhold than true robotic limbs, but very low mindamage too.
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threshhold_passed_mindamage = 5
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/obj/item/bodypart/r_leg/robot/surplus_upgraded
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@@ -325,7 +325,7 @@
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brute_reduction = 3
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burn_reduction = 2
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max_damage = 55
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easy_heal_threshhold = 25 //Lower threshhold than true robotic limbs, but very low mindamage too.
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easy_heal_threshhold = 20 //Lower threshhold than true robotic limbs, but very low mindamage too.
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threshhold_passed_mindamage = 5
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#undef ROBOTIC_LIGHT_BRUTE_MSG
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