Moves opened firedoors underneath opened airlocks
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CitadelStationBot
parent
95cb834389
commit
889d2ba74e
@@ -33,6 +33,7 @@
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#define HIGH_SIGIL_LAYER 2.56
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#define BELOW_OPEN_DOOR_LAYER 2.6
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#define SHUTTER_LAYER 2.65 //Prevents shutters from being placed above doors. It's overridden by /obj/machinery/door/New() & poddoor/shutters/New()
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#define OPEN_DOOR_LAYER 2.7
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#define PROJECTILE_HIT_THRESHHOLD_LAYER 2.75 //projectiles won't hit objects at or below this layer if possible
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#define TABLE_LAYER 2.8
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@@ -19,6 +19,7 @@
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sub_door = TRUE
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explosion_block = 1
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safe = FALSE
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layer = BELOW_OPEN_DOOR_LAYER
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closingLayer = CLOSED_FIREDOOR_LAYER
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assemblytype = /obj/structure/firelock_frame
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armor = list(melee = 30, bullet = 30, laser = 20, energy = 20, bomb = 10, bio = 100, rad = 100, fire = 95, acid = 70)
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@@ -1,3 +1,4 @@
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<<<<<<< HEAD
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/obj/machinery/door/poddoor/shutters
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gender = PLURAL
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name = "shutters"
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@@ -8,6 +9,18 @@
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/obj/machinery/door/poddoor/shutters/preopen
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icon_state = "open"
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=======
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/obj/machinery/door/poddoor/shutters
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gender = PLURAL
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name = "shutters"
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desc = "Heavy duty metal shutters that opens mechanically."
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icon = 'icons/obj/doors/shutters.dmi'
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layer = SHUTTER_LAYER
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damage_deflection = 20
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/obj/machinery/door/poddoor/shutters/preopen
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icon_state = "open"
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>>>>>>> ca7adb4... Moves opened firedoors underneath opened airlocks (#32018)
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density = FALSE
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opacity = 0
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