Moves opened firedoors underneath opened airlocks

This commit is contained in:
ShizCalev
2017-10-24 01:04:58 -04:00
committed by CitadelStationBot
parent 95cb834389
commit 889d2ba74e
3 changed files with 15 additions and 0 deletions
+1
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@@ -33,6 +33,7 @@
#define HIGH_SIGIL_LAYER 2.56
#define BELOW_OPEN_DOOR_LAYER 2.6
#define SHUTTER_LAYER 2.65 //Prevents shutters from being placed above doors. It's overridden by /obj/machinery/door/New() & poddoor/shutters/New()
#define OPEN_DOOR_LAYER 2.7
#define PROJECTILE_HIT_THRESHHOLD_LAYER 2.75 //projectiles won't hit objects at or below this layer if possible
#define TABLE_LAYER 2.8
+1
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@@ -19,6 +19,7 @@
sub_door = TRUE
explosion_block = 1
safe = FALSE
layer = BELOW_OPEN_DOOR_LAYER
closingLayer = CLOSED_FIREDOOR_LAYER
assemblytype = /obj/structure/firelock_frame
armor = list(melee = 30, bullet = 30, laser = 20, energy = 20, bomb = 10, bio = 100, rad = 100, fire = 95, acid = 70)
+13
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@@ -1,3 +1,4 @@
<<<<<<< HEAD
/obj/machinery/door/poddoor/shutters
gender = PLURAL
name = "shutters"
@@ -8,6 +9,18 @@
/obj/machinery/door/poddoor/shutters/preopen
icon_state = "open"
=======
/obj/machinery/door/poddoor/shutters
gender = PLURAL
name = "shutters"
desc = "Heavy duty metal shutters that opens mechanically."
icon = 'icons/obj/doors/shutters.dmi'
layer = SHUTTER_LAYER
damage_deflection = 20
/obj/machinery/door/poddoor/shutters/preopen
icon_state = "open"
>>>>>>> ca7adb4... Moves opened firedoors underneath opened airlocks (#32018)
density = FALSE
opacity = 0